feat(provisioning): provisioning UI — signup, invites, accept page, unlink
Phase 6: the UI for the Phase 5 provisioning backend. - CreateGameAccountForm: reusable game-account form (own username + password), mapping the sidecar errors (409/429/403/503) to friendly messages. Wired into GameAccounts (self-serve) — shown alongside the [link flow when the game_account_signup flag is on (exposed via public settings), so a registered player can create + link a game account from their portal. - Admin Invites view (/admin/invites, admin-only): send an invite at a chosen access level, list invites with status, revoke pending ones. When email isn't configured the create response's accept link is surfaced to copy manually. - Public accept page (/invite/:token): validates the invite, sets username + password (email + role pre-assigned), creates the account at that role and logs in; for a player invite it then offers the built-in "create game account" step before the portal. Honeypot-guarded like registration. - Admin unlink wired into UserDetail via GameAccounts (per-account Unlink button, confirm + reconcile). - Backend: expose gameAccountSignup availability in public settings. Client build clean; server 193/193. Refs .plans/protocol2-integration.md (Phase 6). Completes the Protocol 2.0/2.1 integration. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -130,7 +130,7 @@ function ShardSections({ scope }) {
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<>
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<CharacterStats scope={scope} />
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<SectionTitle>Linked accounts & characters</SectionTitle>
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<GameAccounts scope={scope} readOnly moderation charTo={(serial) => `/admin/characters/${serial}`} />
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<GameAccounts scope={scope} readOnly moderation onUnlink={scope.unlink} charTo={(serial) => `/admin/characters/${serial}`} />
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<Standing scope={scope} />
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<OnlineNow scope={scope} />
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<Houses scope={scope} />
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