refactor(modules)!: move the UO server half out to module-uo

40 files, ~9,674 lines, 27 of 68 tables. Core no longer contains anything that
knows what a shard is.

BREAKING for a deployment only in the sense that the module must be installed
for these URLs to answer -- no URL moved. routes.manifest.json goes 228 -> 158
public routes here, and the 70 that left reappear byte-identical when the module
is loaded: verified by generating the manifest against core+module and diffing
it against the pre-extraction file. Zero missing, zero added, and routes.guards
identical across all 228, so no auth gate moved either.

The five tier mounts are gone from public/admin/player index.js and are still
served: the loader mounts them onto the same routers after every core mount.
That ordering is also what keeps the prefixes unclaimable -- the collision check
asks the live router what core owns, so a second module claiming /shard is
rejected against the mounts actually present rather than against a list.

server.js loses its eight UO call sites to the module's onBoot/onShutdown.
schema.sql loses its 27 shard_*/uo_link_* statements; the two that FK into users
are why the fragment replays AFTER core's schema, and no core table ever
referenced a module table, which is what makes core still able to boot alone.

Verified against a running server with the module installed: it loads, mounts
five prefixes, replays 35 statements, warms up and reaches `started`; public
shard and atlas routes answer 200 with real data (800 creatures, 6,455
spawners), admin and player answer 401 from core's tier gates, and the extension
slot answers at /admin/users/:id/shard/*. Core's own SPA renders the shard and
atlas pages unchanged against the module-served API, with no console errors and
no CSP reports.

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2026-08-11 12:08:03 -05:00
committed by Claude
parent f50541f374
commit 39d731d87a
9 changed files with 27 additions and 5223 deletions

View File

@@ -13,7 +13,9 @@
// Adding a requireRole('player') here would 403 an admin off their own characters
// (it happened once — see docs/website/BACKEND_DESIGN.md). Staff also reach the
// identical self-scoped handlers under /admin/shard and /auth/me/account; those
// are alternative URLs onto the same controllers, not duplicated logic.
// are alternative URLs onto the same controllers, not duplicated logic — and
// both of those live in module-uo now, which changes where they are defined and
// nothing about which URLs answer.
//
// See docs/website/API_V2_PLAN.md § Phase 2 for the split.
@@ -23,7 +25,6 @@ const { requireAuth } = require('../../../auth/session.middleware')
const noindex = require('../../../middleware/noindex')
const accountRouter = require('./account.router')
const shardRouter = require('./shard.router')
const appealsRouter = require('./appeals.router')
const playerRouter = express.Router()
@@ -37,7 +38,6 @@ const playerRouter = express.Router()
playerRouter.use(noindex, requireAuth)
playerRouter.use('/account', accountRouter)
playerRouter.use('/shard', shardRouter)
playerRouter.use('/appeals', appealsRouter)
module.exports = playerRouter