feat(provisioning): admin game-signup mode setting, invite link option, staff self-create
Follow-ups from live testing: - Game-account creation is now an admin Settings control (disabled / website / hybrid / game) instead of a hidden on/off flag. The site offers creation for website+hybrid; help text notes the shard's SignupMode (Bridge.cfg) has the final say. game_account_signup setting widened to a 4-value enum + validated on save. - Invites: the accept link is ALWAYS returned and shown with a Copy button, and a "Email the invitation" toggle lets an admin create a link-only invite (no email) or email it. Backend takes sendEmail (default true) and always returns acceptUrl. - Staff can create a game account from their own /admin/characters page too (POST /admin/shard/account → the shared createGameAccount controller), so the form is reachable in both the player and admin portals. Note: the admin Houses view (/admin/houses) already worked; the earlier failure was a stale Vite HMR state for the new route (needs a hard refresh). Client build clean; server routes load; swagger regenerated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -177,7 +177,8 @@ export const api = {
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deleteUser: (id) => req(`/admin/users/${id}`, { method: 'DELETE' }),
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// Email invites.
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listInvites: () => req('/admin/invites'),
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createInvite: (email, role) => req('/admin/invites', { method: 'POST', body: { email, role } }),
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createInvite: (email, role, sendEmail = true) =>
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req('/admin/invites', { method: 'POST', body: { email, role, sendEmail } }),
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revokeInvite: (id) => req(`/admin/invites/${id}`, { method: 'DELETE' }),
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// A single user's shard (uo-link) footprint, scoped to their linked accounts.
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// accounts/sales/houses/online are user-scoped endpoints; roster/vendors/char
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@@ -260,6 +261,8 @@ export const api = {
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char: (serial) => req(`/admin/shard/char/${encodeURIComponent(serial)}`),
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sales: () => req('/admin/shard/sales'),
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houses: () => req('/admin/shard/houses'), // full registry (admin/moderator)
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createAccount: (account, password) =>
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req('/admin/shard/account', { method: 'POST', body: { account, password } }),
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},
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// ----- auth providers / SSO config (admin only) -----
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@@ -11,12 +11,39 @@ const ROLES = ['player', 'moderator', 'editor', 'admin']
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const ROLE_BADGE = { admin: 'badge-admin', editor: 'badge-editor', moderator: 'badge-moderator', player: 'badge-player' }
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const STATUS_COLOR = { pending: 'var(--accent)', accepted: '#7fd0a4', revoked: 'var(--muted)' }
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function CopyLink({ url }) {
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const [copied, setCopied] = useState(false)
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async function copy() {
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try {
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await navigator.clipboard.writeText(url)
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setCopied(true)
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setTimeout(() => setCopied(false), 1800)
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} catch {
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/* clipboard blocked — the link is selectable in the box regardless */
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}
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}
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return (
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<div style={{ display: 'flex', gap: 8, alignItems: 'stretch' }}>
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<code
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onClick={(e) => { const r = document.createRange(); r.selectNodeContents(e.currentTarget); const s = window.getSelection(); s.removeAllRanges(); s.addRange(r) }}
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style={{ flex: 1, wordBreak: 'break-all', color: 'var(--head)', background: 'var(--panel-flat)', padding: '8px 10px', borderRadius: 6, border: '1px solid var(--line)', cursor: 'text', fontSize: '0.8rem' }}
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>
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{url}
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</code>
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<button type="button" onClick={copy} className="btn btn-sq" style={{ flex: 'none' }}>
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{copied ? 'Copied ✓' : 'Copy'}
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</button>
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</div>
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)
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}
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function CreateInvite({ onCreated }) {
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const [email, setEmail] = useState('')
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const [role, setRole] = useState('player')
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const [sendEmail, setSendEmail] = useState(true)
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const [busy, setBusy] = useState(false)
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const [error, setError] = useState('')
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const [result, setResult] = useState(null) // { emailed, acceptUrl }
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const [result, setResult] = useState(null) // { emailed, acceptUrl, emailError }
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async function submit(e) {
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e.preventDefault()
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@@ -24,7 +51,7 @@ function CreateInvite({ onCreated }) {
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if (!email.trim()) return setError('Enter an email address.')
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setBusy(true)
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try {
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const res = await api.admin.createInvite(email.trim(), role)
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const res = await api.admin.createInvite(email.trim(), role, sendEmail)
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setResult(res)
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setEmail('')
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await onCreated()
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@@ -50,25 +77,24 @@ function CreateInvite({ onCreated }) {
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</select>
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</label>
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<button type="submit" disabled={busy} className="btn btn-primary btn-sq">
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{busy ? 'Sending…' : 'Send invite'}
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{busy ? 'Creating…' : (sendEmail ? 'Create & email' : 'Create link')}
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</button>
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</form>
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<label className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 8, marginTop: 12, fontSize: '0.85rem', color: 'var(--ink)', cursor: 'pointer' }}>
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<input type="checkbox" checked={sendEmail} onChange={(e) => setSendEmail(e.target.checked)} />
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Email the invitation (otherwise just generate a link to share)
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</label>
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{error && <p className="sans" style={{ margin: '12px 0 0', color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>}
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{result && (
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<div style={{ marginTop: 14 }}>
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{result.emailed ? (
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<p className="sans" style={{ margin: 0, color: '#7fd0a4', fontSize: '0.86rem' }}>Invitation emailed.</p>
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) : (
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<div className="sans" style={{ fontSize: '0.84rem', color: 'var(--muted)' }}>
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<p style={{ margin: '0 0 6px', color: '#e0b070' }}>
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Email isn’t configured{result.emailError ? ` (${result.emailError})` : ''} — share this single-use link:
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<p className="sans" style={{ margin: '0 0 8px', fontSize: '0.84rem', color: result.emailed ? '#7fd0a4' : 'var(--muted)' }}>
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{result.emailed
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? 'Invitation emailed. You can also share this single-use link:'
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: `Invite created${result.emailError ? ` (email not sent: ${result.emailError})` : ''}. Share this single-use link:`}
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</p>
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<code style={{ display: 'block', wordBreak: 'break-all', color: 'var(--head)', background: 'var(--panel-flat)', padding: '8px 10px', borderRadius: 6, border: '1px solid var(--line)' }}>
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{result.acceptUrl}
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</code>
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</div>
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)}
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<CopyLink url={result.acceptUrl} />
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</div>
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)}
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</div>
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@@ -35,6 +35,18 @@ const FIELDS = [
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],
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fallback: 'disabled',
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},
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{
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key: 'game_account_signup',
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label: 'Game-account creation',
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help: 'Whether players can create a GAME account (for the game client) from the site. The game server’s own SignupMode (Bridge.cfg) must agree: website/hybrid accept site-created accounts, game refuses them. When enabled, a “Create a game account” form appears in the player portal.',
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options: [
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{ value: 'disabled', label: 'Disabled — link an existing account only' },
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{ value: 'website', label: 'Website — the site creates game accounts' },
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{ value: 'hybrid', label: 'Hybrid — site or in-game (recommended)' },
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{ value: 'game', label: 'Game only — created in the game client, not the site' },
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],
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fallback: 'disabled',
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},
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]
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export default function SettingsAdmin() {
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@@ -32,11 +32,25 @@ function registrationFlags(mode) {
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}
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}
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// Game-account signup (Protocol 2.0 hybrid mode). Off unless an admin opts in;
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// the shard's own signup mode still has the final say when we call the sidecar.
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// Game-account signup (Protocol 2.0). The admin picks who mints game accounts:
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// disabled — the site never offers game-account creation (link-only).
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// website — the site is the authority (offer creation; pair with the shard in
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// website mode + AutoCreateAccounts=false).
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// hybrid — either side may create (the site offers creation).
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// game — the game server is the authority; the site does NOT offer creation.
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// The site OFFERS creation only for 'website'/'hybrid'; the shard's own SignupMode
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// (Bridge.cfg) still has the final say and may 403 a call regardless.
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const GAME_SIGNUP_KEY = 'game_account_signup'
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const GAME_SIGNUP_MODES = ['disabled', 'website', 'hybrid', 'game']
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const GAME_SIGNUP_OFFER = ['website', 'hybrid']
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async function getGameSignupMode() {
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const v = await settingsDb.get(GAME_SIGNUP_KEY)
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return GAME_SIGNUP_MODES.includes(v) ? v : 'disabled'
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}
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async function isGameAccountSignupEnabled() {
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return (await settingsDb.get(GAME_SIGNUP_KEY)) === 'enabled'
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return GAME_SIGNUP_OFFER.includes(await getGameSignupMode())
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}
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async function get(key) {
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@@ -73,7 +87,8 @@ async function getPublic() {
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out.registration = registrationFlags(mode)
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// Whether the site offers game-account creation (the shard's own mode still has
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// the final say when the call is made). Lets the portal show/hide the form.
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out.gameAccountSignup = all[GAME_SIGNUP_KEY] === 'enabled'
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const gsMode = GAME_SIGNUP_MODES.includes(all[GAME_SIGNUP_KEY]) ? all[GAME_SIGNUP_KEY] : 'disabled'
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out.gameAccountSignup = GAME_SIGNUP_OFFER.includes(gsMode)
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return out
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}
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@@ -89,5 +104,7 @@ module.exports = {
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getRegistrationMode,
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registrationFlags,
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GAME_SIGNUP_KEY,
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GAME_SIGNUP_MODES,
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getGameSignupMode,
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isGameAccountSignupEnabled,
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}
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@@ -494,6 +494,12 @@ async function updateSettings(req, res) {
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) {
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return res.status(400).json({ message: 'Invalid player_registration value' })
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}
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if (
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settings.GAME_SIGNUP_KEY in updates &&
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!settings.GAME_SIGNUP_MODES.includes(updates[settings.GAME_SIGNUP_KEY])
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) {
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return res.status(400).json({ message: 'Invalid game_account_signup value' })
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}
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// The homepage teaser is rich text (HTML) from the shared editor — sanitize it
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// against the same allowlist as post/wiki bodies so a stored value is safe (the
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// client re-sanitizes on render as defense in depth).
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@@ -182,6 +182,21 @@ adminRouter.get(
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/* #swagger.responses[200] = { description: 'Vendor sales', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/ShardVendorSale" } } } } } */
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selfShard.getSales,
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)
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adminRouter.post(
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'/shard/account',
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// #swagger.tags = ['Admin · Account']
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// #swagger.summary = 'Create a game account and link it to the caller (staff self-service)'
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// #swagger.description = 'Same as POST /player/shard/account but for a signed-in staff user — provisions a game account (own username + password) and links it. Gated by game_account_signup + the shard’s mode; the password is never stored or logged.'
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// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
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/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["account","password"], properties: { account: { type: "string" }, password: { type: "string" } } } } } */
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/* #swagger.responses[201] = { description: 'Account created and linked', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
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/* #swagger.responses[403] = { description: 'Game-account signup unavailable (site or shard)', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
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/* #swagger.responses[409] = { description: 'Account name already taken', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
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body('account').matches(/^[A-Za-z0-9][A-Za-z0-9_.-]{2,29}$/),
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body('password').isString().isLength({ min: 8, max: 64 }),
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validate,
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selfShard.createGameAccount,
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)
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// ── In-game staff operations (uo-link write plane + support queue) ─────
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// Privileged live-shard actions and the help-page queue, open to moderators as
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@@ -22,10 +22,14 @@ function acceptUrl(token) {
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return `${baseUrl()}/invite/${token}`
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}
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// POST /admin/invites — create an invite and email it.
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// POST /admin/invites — create an invite. Optionally email it (sendEmail, default
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// true); the copyable accept link is ALWAYS returned so the admin can hand it over
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// directly. The token is single-use + expiring and the caller is the authenticated
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// admin who made it, so echoing the link back to them is safe.
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async function create(req, res) {
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const email = String(req.body.email || '').trim()
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const role = req.body.role
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const sendEmail = req.body.sendEmail !== false // default true
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if (!email || !ROLES.includes(role)) {
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return res.status(400).json({ message: 'A valid email and role are required.' })
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}
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@@ -33,24 +37,26 @@ async function create(req, res) {
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const { invite, token } = await invites.create({ email, role, invitedBy: req.user.id })
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const url = acceptUrl(token)
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// Send the email; if mail isn't configured, hand the link back so the admin
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// can share it manually. A send failure doesn't delete the invite — surface it.
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// Send the email only if asked. A send failure doesn't delete the invite — the
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// link is still returned so the admin can share it manually.
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let emailed = false
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let emailError = null
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if (sendEmail) {
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try {
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const result = await mailer.sendInvite({ to: email, acceptUrl: url, role, invitedByName: req.user.username })
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emailed = Boolean(result.sent)
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if (!result.sent && result.reason === 'NOT_CONFIGURED') emailError = 'email is not configured'
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} catch (err) {
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emailError = err.message
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log.warn('invite email failed (invite still created)', { id: invite.id, message: err.message })
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}
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}
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await activity.log({ req, userId: req.user.id, action: 'invite.create', detail: { email, role, emailed } })
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log.info('invite created', { id: invite.id, email, role, emailed, by: req.user.username })
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// The accept link is returned only when email did not deliver, so the admin
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// can copy it. When emailed, we don't echo the token.
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return res.status(201).json({ invite, emailed, acceptUrl: emailed ? undefined : url, emailError })
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// acceptUrl is always returned (copyable link); emailed says whether it also went out.
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return res.status(201).json({ invite, emailed, acceptUrl: url, emailError })
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} catch (err) {
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log.error('create invite', err)
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return res.status(500).json({ message: 'Internal Server Error' })
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@@ -2426,6 +2426,63 @@
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]
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}
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},
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"/api/v1/admin/shard/account": {
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"post": {
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"tags": [
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"Admin · Account"
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],
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"summary": "Create a game account and link it to the caller (staff self-service)",
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"description": "Same as POST /player/shard/account but for a signed-in staff user — provisions a game account (own username + password) and links it. Gated by game_account_signup + the shard’s mode; the password is never stored or logged.",
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"responses": {
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"201": {
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"description": "Account created and linked",
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"content": {
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"application/json": {
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"schema": {
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"type": "object",
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"additionalProperties": true
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}
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}
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}
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},
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"400": {
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"description": "Bad Request"
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},
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"403": {
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"description": "Game-account signup unavailable (site or shard)",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/Error"
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}
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}
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}
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},
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"409": {
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"description": "Account name already taken",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/Error"
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}
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}
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}
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},
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"500": {
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"description": "Internal Server Error"
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}
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},
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"security": [
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{
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"cookieAuth": []
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},
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{
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"bearerAuth": []
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}
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],
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"requestBody": {}
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}
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},
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"/api/v1/admin/shard/kick": {
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"post": {
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"tags": [
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Reference in New Issue
Block a user