Add shard activity feed + admin live feed; fix public-feed leak

Front ends for the rest of the sidecar data, plus a security fix the live data
surfaced.

- lib/shardEvents.js: shared describe()/category/label for every event kind
  (sales, deaths & PvP, skills, fame/karma, quests, world, and staff kinds).
- Public /site/shard/activity (ShardActivity): the full event log with category
  filter tabs and a live tail (history + SSE merged, de-duped). Linked from the
  Shard page. Shard page now reuses the shared describe().
- Admin: a "Live feed (all events)" panel on the Shard admin page subscribing to
  the admin SSE channel — shows every kind incl. audit/cheat/login attempts.
  useShardFeed generalized to take a stream url; api.adminShardStreamUrl added.

Security fix: GET /public/shard/feed now restricts to the public-safe kind
allowlist (shardEvents.list gains a `kinds` IN-filter). Previously it returned
whatever was logged — including audit.* / cheat.* / link.request. Those are
still stored for the admin channel but never served publicly (verified: a
public request for audit.command returns 0 rows).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
This commit is contained in:
2026-07-11 03:10:03 -05:00
parent 74d2ead958
commit 49d0c1bd11
10 changed files with 249 additions and 48 deletions

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@@ -0,0 +1,86 @@
// Shared formatting for shard events — used by the public Shard page, the
// Activity feed, and the admin live feed. One place decides how each kind reads
// and which category/badge it belongs to.
function nameOf(who) {
if (!who) return 'Someone'
if (typeof who === 'string') return who
return who.name || who.acct || 'Someone'
}
const n = (v) => Number(v || 0).toLocaleString()
// A one-line human description of an event. Accepts either a stored event
// (with .payload) or a raw live frame (fields at top level).
export function describe(ev) {
const p = ev.payload || ev
switch (ev.kind) {
case 'vendor.sale':
return `${p.itemType || 'An item'}${p.amount > 1 ? ` ×${p.amount}` : ''} sold for ${n(p.price)}gp`
case 'player.death':
return `${nameOf(p.who)} was slain${p.killer ? ` by ${nameOf(p.killer)}` : ''}`
case 'player.murdered':
return `${nameOf(p.victim)} was murdered${p.murderer ? ` by ${nameOf(p.murderer)}` : ''}`
case 'mob.killed':
return `${nameOf(p.killer)} killed ${nameOf(p.killed)}`
case 'skill.gain':
return `${nameOf(p.who)} gained ${p.skill}${p.base != null ? ` (${p.base})` : ''}`
case 'fame.change':
return `${nameOf(p.who)}s fame changed to ${n(p.new)}`
case 'karma.change':
return `${nameOf(p.who)}s karma changed to ${n(p.new)}`
case 'quest.complete':
return `${nameOf(p.who)} completed “${p.quest}`
case 'house.decay':
return `${p.name || 'A house'} is now ${p.to || p.stage}${p.region ? `${p.region}` : ''}`
case 'mob.login':
return `${nameOf(p.who)} entered the world`
case 'mob.logout':
return `${nameOf(p.who)} left the world`
case 'economy.supply':
return `Gold supply: ${n(p.gold)} across ${n(p.accounts)} accounts`
case 'server.hello':
return `Shard online — ${n(p.accounts)} accounts, ${n(p.mobiles)} mobiles`
case 'server.shutdown':
return 'Shard shut down'
case 'server.crashed':
return `Shard crashed${p.error ? `: ${p.error}` : ''}`
// Staff / sensitive (admin channel only)
case 'audit.set':
return `${nameOf(p.staff) || 'Staff'} set ${p.prop} on ${p.target || p.targetSerial} (${p.old}${p.new})`
case 'audit.command':
return `${nameOf(p.staff) || 'Staff'} ran ${p.command}${p.args ? ` ${p.args}` : ''}`
case 'cheat.fastwalk':
return `Fast-walk flagged: ${nameOf(p.who)}${p.ip ? ` (${p.ip})` : ''}`
case 'account.login.attempt':
return `Login attempt: ${p.acct}${p.ip ? ` from ${p.ip}` : ''}`
case 'gold.change':
return `${p.acct}: gold ${p.delta >= 0 ? '+' : ''}${n(p.delta)}${n(p.new)}`
default:
return ev.kind
}
}
// Category grouping for the filter tabs.
export const CATEGORIES = [
{ id: 'all', label: 'All', kinds: null },
{ id: 'sales', label: 'Vendor sales', kinds: ['vendor.sale'] },
{ id: 'pvp', label: 'Deaths & PvP', kinds: ['player.death', 'player.murdered', 'mob.killed'] },
{ id: 'progress', label: 'Progression', kinds: ['skill.gain', 'fame.change', 'karma.change', 'quest.complete'] },
{ id: 'world', label: 'World', kinds: ['house.decay', 'mob.login', 'mob.logout', 'server.hello', 'server.shutdown', 'server.crashed', 'economy.supply'] },
]
const CATEGORY_OF = (() => {
const m = {}
for (const c of CATEGORIES) if (c.kinds) for (const k of c.kinds) m[k] = c.id
return m
})()
export function categoryOf(kind) {
return CATEGORY_OF[kind] || 'other'
}
// Short badge label for a kind (the part after the dot, title-cased-ish).
export function kindLabel(kind) {
return String(kind || '').replace(/[._]/g, ' ')
}

View File

@@ -10,19 +10,20 @@ import { api } from '../api/client.js'
// `connected` flag is exposed for a small live/offline indicator. `filter` (a
// Set of kinds, optional) limits which events are buffered. `max` caps the
// buffer length.
export function useShardFeed({ filter, max = 40 } = {}) {
export function useShardFeed({ url, filter, max = 40 } = {}) {
const [events, setEvents] = useState([])
const [connected, setConnected] = useState(false)
// Keep the latest filter in a ref so re-renders don't tear down the stream.
const filterRef = useRef(filter)
filterRef.current = filter
const streamUrl = url || api.shardStreamUrl
useEffect(() => {
// EventSource isn't available during SSR / very old browsers — degrade to
// "no live feed" rather than throwing.
if (typeof window === 'undefined' || typeof window.EventSource === 'undefined') return undefined
const es = new EventSource(api.shardStreamUrl, { withCredentials: true })
const es = new EventSource(streamUrl, { withCredentials: true })
es.onopen = () => setConnected(true)
es.onerror = () => setConnected(false) // EventSource will retry on its own
@@ -47,7 +48,7 @@ export function useShardFeed({ filter, max = 40 } = {}) {
return () => es.close()
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [max])
}, [max, streamUrl])
return { events, connected }
}