chore(modules): bump MODULE_API_VERSION to 1.4.0 — the sidecar rule
Phase 5 decision 4 (MODULE_SYSTEM.md §2.11.1): a module does not open a connection to a game server from the website process. It talks to a sidecar, which owns the durable copy of the game's state. No member was added, removed or changed — the surface is identical to 1.3.0. Minor rather than major because module-uo's `coreApi: "^1.3.0"` still resolves and module-uo already complies, but a module written against 1.3.0 could satisfy every member and still be built the wrong way round, which is what this number now says. The rule itself is MODULE_API.md §2.7 (docs, separate PR) and is the one prohibition there with no CI behind it: an outbound socket is not statically detectable the way an internal require is (§5.1). 742 server + 187 client tests pass; routes.manifest.json and swagger-output.json regenerate byte-identical. Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -11,6 +11,10 @@
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// that the two files can drift, so a test asserts they agree
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// (client/test/moduleRegistry.test.js) rather than trusting a bump to remember
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// both.
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// 1.4.0 — a rule, not a member: §2.7 forbids a module opening a connection to a
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// game server from the website process (it talks to a sidecar, which owns the
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// durable copy). Nothing on window.__rg changed and nothing on the server's ctx
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// changed either; this half bumps because the two halves state ONE version.
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// 1.3.0 — three additions, all from Phase 3 slice 3 needing them: a nav item may
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// carry an `icon` component (§3.3), core declares a third slot
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// `player.invite.accepted` (§3.7), and `window.__rg.api` gained `BASE`, which
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@@ -26,4 +30,4 @@
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// but the two halves state ONE version: a module declares a single coreApi range
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// and is served one chunk, so a client that claimed 1.0.0 while the server
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// answered 1.1.0 would be two answers to one question.
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export const MODULE_API_VERSION = '1.3.0'
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export const MODULE_API_VERSION = '1.4.0'
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