feat(shard): ingest world.ruleset and publish it at /site/rules

Protocol 3.0 §5 (docs/link/v3.md). The shard publishes its own ruleset —
expansion, which optional systems are on, skill/stat caps, account and house
limits, champion scroll rules, the save/restart schedule — and the site renders
it, so the rules page cannot drift from how the shard actually plays.

Server
  - shard_ruleset: a singleton table (id = 1) holding the whole frame in
    `payload`, with `rev` and `expansion` hoisted. Nothing is normalized out:
    the frame is a flat description of config read as one page, and splitting it
    into columns would mean a schema change every time the shard grows a block.
  - shardIngest routes world.ruleset to setRuleset and deliberately does NOT
    log it — the shard re-emits the whole ruleset on every sidecar connect, so
    logging would append a duplicate row per reconnect, and server.hello already
    marks each of those.
  - uoLinkSocket backfills GET /ruleset explicitly rather than via snapshot(),
    which asserts an array; this covers the order where the sidecar was already
    up and holding the ruleset when we reconnected.
  - GET /public/shard/ruleset behind requireFeature('ruleset') and projected,
    per §3.6.1's rule that a shard read which doesn't project is a bug. `null`
    means the shard has never published one — a real answer, distinct from a
    published ruleset, and the page says so.

Client
  - routes/public/Rules.jsx at /site/rules, live via world.ruleset (a frame is a
    complete ruleset, not a delta, so the newest one wins outright). Caps are
    rendered from tenths — 7000 is 700.0, and showing the raw number would
    mislead. A systems key this build doesn't know still renders, humanised, so
    a newer plugin can't go invisible against an older client.
  - Nav entry gated on the `ruleset` feature, so it hides rather than 403s.

Verified end to end against the local MariaDB and a sidecar fed by a fake shard:
backfill snapshot, live SSE delivery of a changed ruleset, REST reflecting the
overwrite, an empty /feed (not logged), and the gate — 200 by default, 403 at
audience=staff (and dropped from /features so nav hides it), 404 when disabled.
Page rendered clean at all breakpoints checked, no console errors.

497 server tests pass; routes.manifest.json, routes.guards.json and the OpenAPI
spec regenerated.

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2026-07-28 14:35:24 -05:00
parent 6b1396dd2f
commit 61d6bfaca2
17 changed files with 677 additions and 0 deletions

View File

@@ -597,6 +597,24 @@ CREATE TABLE IF NOT EXISTS shard_presence (
CONSTRAINT chk_shard_presence_singleton CHECK (id = 1)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- The shard's published ruleset (Protocol 3.0 world.ruleset). Singleton row
-- (id = 1) holding the latest frame: expansion, which optional systems are on,
-- skill/stat caps, account and house limits, champion scroll rules, the
-- save/restart schedule. The shard re-emits it on every sidecar connect, so this
-- row is simply overwritten; `rev` is the shard's own FNV-1a of the body, which
-- distinguishes "same ruleset, re-sent on reconnect" from "an operator changed a
-- .cfg". No row at all means the shard has never published one — served as null,
-- which the rules page renders differently from a published ruleset.
CREATE TABLE IF NOT EXISTS shard_ruleset (
id INT PRIMARY KEY DEFAULT 1,
rev VARCHAR(32) NULL,
expansion VARCHAR(16) NULL, -- hoisted for cheap display
payload JSON NOT NULL, -- the whole world.ruleset frame
t BIGINT NULL, -- frame time, epoch ms
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
CONSTRAINT chk_shard_ruleset_singleton CHECK (id = 1)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- Per-feature visibility for every shard-derived surface (Protocol 3.0). One row
-- per feature; an absent row means "use the compiled default", and the compiled
-- defaults reproduce the behavior that shipped before v3 — so an empty table is