feat(shard): ingest world.ruleset and publish it at /site/rules
Protocol 3.0 §5 (docs/link/v3.md). The shard publishes its own ruleset —
expansion, which optional systems are on, skill/stat caps, account and house
limits, champion scroll rules, the save/restart schedule — and the site renders
it, so the rules page cannot drift from how the shard actually plays.
Server
- shard_ruleset: a singleton table (id = 1) holding the whole frame in
`payload`, with `rev` and `expansion` hoisted. Nothing is normalized out:
the frame is a flat description of config read as one page, and splitting it
into columns would mean a schema change every time the shard grows a block.
- shardIngest routes world.ruleset to setRuleset and deliberately does NOT
log it — the shard re-emits the whole ruleset on every sidecar connect, so
logging would append a duplicate row per reconnect, and server.hello already
marks each of those.
- uoLinkSocket backfills GET /ruleset explicitly rather than via snapshot(),
which asserts an array; this covers the order where the sidecar was already
up and holding the ruleset when we reconnected.
- GET /public/shard/ruleset behind requireFeature('ruleset') and projected,
per §3.6.1's rule that a shard read which doesn't project is a bug. `null`
means the shard has never published one — a real answer, distinct from a
published ruleset, and the page says so.
Client
- routes/public/Rules.jsx at /site/rules, live via world.ruleset (a frame is a
complete ruleset, not a delta, so the newest one wins outright). Caps are
rendered from tenths — 7000 is 700.0, and showing the raw number would
mislead. A systems key this build doesn't know still renders, humanised, so
a newer plugin can't go invisible against an older client.
- Nav entry gated on the `ruleset` feature, so it hides rather than 403s.
Verified end to end against the local MariaDB and a sidecar fed by a fake shard:
backfill snapshot, live SSE delivery of a changed ruleset, REST reflecting the
overwrite, an empty /feed (not logged), and the gate — 200 by default, 403 at
audience=staff (and dropped from /features so nav hides it), 404 when disabled.
Page rendered clean at all breakpoints checked, no console errors.
497 server tests pass; routes.manifest.json, routes.guards.json and the OpenAPI
spec regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -597,6 +597,24 @@ CREATE TABLE IF NOT EXISTS shard_presence (
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CONSTRAINT chk_shard_presence_singleton CHECK (id = 1)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
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-- The shard's published ruleset (Protocol 3.0 world.ruleset). Singleton row
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-- (id = 1) holding the latest frame: expansion, which optional systems are on,
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-- skill/stat caps, account and house limits, champion scroll rules, the
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-- save/restart schedule. The shard re-emits it on every sidecar connect, so this
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-- row is simply overwritten; `rev` is the shard's own FNV-1a of the body, which
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-- distinguishes "same ruleset, re-sent on reconnect" from "an operator changed a
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-- .cfg". No row at all means the shard has never published one — served as null,
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-- which the rules page renders differently from a published ruleset.
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CREATE TABLE IF NOT EXISTS shard_ruleset (
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id INT PRIMARY KEY DEFAULT 1,
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rev VARCHAR(32) NULL,
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expansion VARCHAR(16) NULL, -- hoisted for cheap display
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payload JSON NOT NULL, -- the whole world.ruleset frame
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t BIGINT NULL, -- frame time, epoch ms
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updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
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CONSTRAINT chk_shard_ruleset_singleton CHECK (id = 1)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
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-- Per-feature visibility for every shard-derived surface (Protocol 3.0). One row
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-- per feature; an absent row means "use the compiled default", and the compiled
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-- defaults reproduce the behavior that shipped before v3 — so an empty table is
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