feat(shard): ingest world.ruleset and publish it at /site/rules
Protocol 3.0 §5 (docs/link/v3.md). The shard publishes its own ruleset —
expansion, which optional systems are on, skill/stat caps, account and house
limits, champion scroll rules, the save/restart schedule — and the site renders
it, so the rules page cannot drift from how the shard actually plays.
Server
- shard_ruleset: a singleton table (id = 1) holding the whole frame in
`payload`, with `rev` and `expansion` hoisted. Nothing is normalized out:
the frame is a flat description of config read as one page, and splitting it
into columns would mean a schema change every time the shard grows a block.
- shardIngest routes world.ruleset to setRuleset and deliberately does NOT
log it — the shard re-emits the whole ruleset on every sidecar connect, so
logging would append a duplicate row per reconnect, and server.hello already
marks each of those.
- uoLinkSocket backfills GET /ruleset explicitly rather than via snapshot(),
which asserts an array; this covers the order where the sidecar was already
up and holding the ruleset when we reconnected.
- GET /public/shard/ruleset behind requireFeature('ruleset') and projected,
per §3.6.1's rule that a shard read which doesn't project is a bug. `null`
means the shard has never published one — a real answer, distinct from a
published ruleset, and the page says so.
Client
- routes/public/Rules.jsx at /site/rules, live via world.ruleset (a frame is a
complete ruleset, not a delta, so the newest one wins outright). Caps are
rendered from tenths — 7000 is 700.0, and showing the raw number would
mislead. A systems key this build doesn't know still renders, humanised, so
a newer plugin can't go invisible against an older client.
- Nav entry gated on the `ruleset` feature, so it hides rather than 403s.
Verified end to end against the local MariaDB and a sidecar fed by a fake shard:
backfill snapshot, live SSE delivery of a changed ruleset, REST reflecting the
overwrite, an empty /feed (not logged), and the gate — 200 by default, 403 at
audience=staff (and dropped from /features so nav hides it), 404 when disabled.
Page rendered clean at all breakpoints checked, no console errors.
497 server tests pass; routes.manifest.json, routes.guards.json and the OpenAPI
spec regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -237,6 +237,31 @@ async function getHouses(req, res) {
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}
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}
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// GET /public/shard/ruleset — the shard's published ruleset (Protocol 3.0):
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// expansion, which optional systems are on, skill/stat caps, account and house
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// limits, champion scroll rules, the save/restart schedule. Served from our own
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// store, so it renders while the shard is down; live via world.ruleset on the
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// public SSE stream.
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//
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// `null` means the shard has never published one (an old plugin, or
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// Bridge.RulesetEnabled=false) — a real answer, distinct from a published
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// ruleset, and the page says so rather than rendering an empty one.
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//
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// Projected like every other shard read (§3.6.1's rule: a read path that returns
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// shard data and does not call projectFeature is a bug). The `connect` string is
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// the one configurable field — an operator who published a connect address may
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// still want it behind a login.
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async function getRuleset(req, res) {
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try {
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const ruleset = await shardState.getRuleset()
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if (!ruleset) return res.json(null)
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return res.json(await visibility.project('ruleset', ruleset, req))
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} catch (err) {
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log.error('shard.getRuleset', err)
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return res.status(500).json({ message: 'Internal Server Error' })
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}
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}
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// GET /public/shard/features — the shard features THIS caller can actually see,
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// so the SPA (and the Android client) can hide nav entries instead of rendering
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// links that 403. Deliberately reports only what the viewer may reach: the list
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@@ -270,6 +295,7 @@ module.exports = {
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getGovernorHistory,
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getPresence,
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getHouses,
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getRuleset,
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getFeatures,
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stream,
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}
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