Add Discord bot (moderation, filters, scheduling, roles, invites, site integration)
Standalone bot/ service (its own package.json/Dockerfile) managed entirely through a new admin-only Discord Bot panel — token stored encrypted in the DB and pushed to the bot process in-memory, never an env var. Built in phases, each independently verified against a live Discord guild: - Bot skeleton: gateway connection, internal shared-secret API, self-heals on its own restart by pulling config from the site - Moderation core: /ban /kick /mute /warn /warnings + mod-log channel - Word/invite/spam filtering with leetspeak-resistant normalization and a staff role/channel allowlist - Scheduled messages: recurring (cron) and one-off channel posts - Role assignment: button role menus, auto-role on join, temp roles, bulk role ops - Auto-rotating primary invite with an audit log - Site integration: news-publish -> Discord announce webhook, manual /announce, read-only /wiki search Also fixes a pre-existing bug in both DB pools (server + bot): the mariadb driver defaulted to timezone 'local', silently mis-serializing bound Date params by the host's local offset instead of the DB's UTC session. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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50
bot/src/internal/internal.controller.js
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50
bot/src/internal/internal.controller.js
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const discordManager = require('../discord/discordManager')
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const newsAnnounce = require('../discord/newsAnnounce')
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const createLogger = require('../utils/logger')
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const log = createLogger('internal')
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// POST /internal/config — called by the main server right after an admin
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// saves the Discord Bot panel, and by the bot's own bootstrap on startup
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// (via a GET to the server for the current config, then this same start/stop
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// logic locally). Body: { token, guildId, enabled }.
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async function setConfig(req, res) {
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const { token, guildId, enabled } = req.body || {}
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try {
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if (enabled) {
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if (!token || !guildId) {
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return res.status(400).json({ message: 'token and guildId are required when enabled' })
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}
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await discordManager.start({ token, guildId })
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} else {
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await discordManager.stop()
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}
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return res.json(discordManager.getStatus())
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} catch (err) {
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log.error('setConfig failed', { message: err.message })
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// Still 200 with an error status — the caller (admin panel) should surface
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// discordManager's status/statusDetail rather than treat this as a 5xx.
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return res.json(discordManager.getStatus())
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}
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}
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// GET /internal/status — live connection state, polled by the admin panel.
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function getStatusHandler(req, res) {
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return res.json(discordManager.getStatus())
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}
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// POST /internal/announce — called by the main server right after a news
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// post is published. Body: { title, excerpt, url, imageUrl }.
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async function announce(req, res) {
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const connection = discordManager.getConnection()
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if (!connection) return res.status(503).json({ message: 'Bot is not connected' })
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try {
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await newsAnnounce.postAnnounce(connection.client, connection.guildId, req.body || {})
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return res.json({ posted: true })
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} catch (err) {
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log.warn('announce failed', { message: err.message })
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return res.status(400).json({ message: err.message })
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}
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}
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module.exports = { setConfig, getStatus: getStatusHandler, announce }
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