Add Discord bot (moderation, filters, scheduling, roles, invites, site integration)

Standalone bot/ service (its own package.json/Dockerfile) managed entirely
through a new admin-only Discord Bot panel — token stored encrypted in the
DB and pushed to the bot process in-memory, never an env var. Built in
phases, each independently verified against a live Discord guild:

- Bot skeleton: gateway connection, internal shared-secret API, self-heals
  on its own restart by pulling config from the site
- Moderation core: /ban /kick /mute /warn /warnings + mod-log channel
- Word/invite/spam filtering with leetspeak-resistant normalization and a
  staff role/channel allowlist
- Scheduled messages: recurring (cron) and one-off channel posts
- Role assignment: button role menus, auto-role on join, temp roles,
  bulk role ops
- Auto-rotating primary invite with an audit log
- Site integration: news-publish -> Discord announce webhook, manual
  /announce, read-only /wiki search

Also fixes a pre-existing bug in both DB pools (server + bot): the mariadb
driver defaulted to timezone 'local', silently mis-serializing bound Date
params by the host's local offset instead of the DB's UTC session.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-04 15:54:41 -05:00
parent 0318d6fe9f
commit 7a21cc636c
77 changed files with 4800 additions and 3 deletions

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const discordManager = require('../discord/discordManager')
const newsAnnounce = require('../discord/newsAnnounce')
const createLogger = require('../utils/logger')
const log = createLogger('internal')
// POST /internal/config — called by the main server right after an admin
// saves the Discord Bot panel, and by the bot's own bootstrap on startup
// (via a GET to the server for the current config, then this same start/stop
// logic locally). Body: { token, guildId, enabled }.
async function setConfig(req, res) {
const { token, guildId, enabled } = req.body || {}
try {
if (enabled) {
if (!token || !guildId) {
return res.status(400).json({ message: 'token and guildId are required when enabled' })
}
await discordManager.start({ token, guildId })
} else {
await discordManager.stop()
}
return res.json(discordManager.getStatus())
} catch (err) {
log.error('setConfig failed', { message: err.message })
// Still 200 with an error status — the caller (admin panel) should surface
// discordManager's status/statusDetail rather than treat this as a 5xx.
return res.json(discordManager.getStatus())
}
}
// GET /internal/status — live connection state, polled by the admin panel.
function getStatusHandler(req, res) {
return res.json(discordManager.getStatus())
}
// POST /internal/announce — called by the main server right after a news
// post is published. Body: { title, excerpt, url, imageUrl }.
async function announce(req, res) {
const connection = discordManager.getConnection()
if (!connection) return res.status(503).json({ message: 'Bot is not connected' })
try {
await newsAnnounce.postAnnounce(connection.client, connection.guildId, req.body || {})
return res.json({ posted: true })
} catch (err) {
log.warn('announce failed', { message: err.message })
return res.status(400).json({ message: err.message })
}
}
module.exports = { setConfig, getStatus: getStatusHandler, announce }