Add Discord bot (moderation, filters, scheduling, roles, invites, site integration)
Standalone bot/ service (its own package.json/Dockerfile) managed entirely through a new admin-only Discord Bot panel — token stored encrypted in the DB and pushed to the bot process in-memory, never an env var. Built in phases, each independently verified against a live Discord guild: - Bot skeleton: gateway connection, internal shared-secret API, self-heals on its own restart by pulling config from the site - Moderation core: /ban /kick /mute /warn /warnings + mod-log channel - Word/invite/spam filtering with leetspeak-resistant normalization and a staff role/channel allowlist - Scheduled messages: recurring (cron) and one-off channel posts - Role assignment: button role menus, auto-role on join, temp roles, bulk role ops - Auto-rotating primary invite with an audit log - Site integration: news-publish -> Discord announce webhook, manual /announce, read-only /wiki search Also fixes a pre-existing bug in both DB pools (server + bot): the mariadb driver defaulted to timezone 'local', silently mis-serializing bound Date params by the host's local offset instead of the DB's UTC session. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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98
server/src/router/v1/admin/discordBot.controller.js
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98
server/src/router/v1/admin/discordBot.controller.js
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// ── Admin: Discord bot control ─────────────────────────────────────────────
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//
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// Phase 1: entering/enabling the bot token here (not an env var) and pushing
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// it to the bot process over the internal API. SECURITY: the token is
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// write-only over this API, same convention as auth provider secrets — it is
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// stored encrypted and NEVER returned; responses expose only `hasToken`. A
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// blank `token` on save means "leave the existing token unchanged".
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const botConfig = require('../../../model/botConfig/botConfig.model')
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const botClient = require('../../../utils/botInternalClient')
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const activity = require('../../../model/activity/activity.model')
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const log = require('../../../utils/logger')('admin')
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const SNOWFLAKE = /^\d{17,20}$/
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// Confirm a bot token is real by asking Discord who it belongs to. Returns
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// true/false only on a definitive answer; returns true (don't block the save)
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// if Discord couldn't be reached at all, since a network hiccup shouldn't
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// stop an admin from saving a token that may well be valid. Guild-membership
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// validation is deliberately NOT done here — a bot token is valid before the
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// bot has ever been invited to the guild, so checking guild access here would
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// reject perfectly good first-time setups with a false negative.
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async function isValidBotToken(token) {
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try {
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const res = await fetch('https://discord.com/api/users/@me', {
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headers: { Authorization: `Bot ${token}` },
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})
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if (res.status === 401) return false
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return true
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} catch (err) {
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log.warn('discord token validation unreachable — not blocking save', { message: err.message })
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return true
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}
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}
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// GET /admin/discord-bot/config — masked config + live status (falls back to
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// the last-known DB-mirrored status if the bot process is unreachable).
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async function getConfig(req, res) {
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try {
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const config = await botConfig.getSafe()
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const live = await botClient.getStatus()
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if (live.ok) {
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config.status = live.data.status
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config.statusDetail = live.data.statusDetail
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config.lastConnectedAt = live.data.lastConnectedAt
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await botConfig.recordStatus(live.data)
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} else {
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config.statusDetail = config.statusDetail || `bot unreachable: ${live.error}`
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}
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return res.json(config)
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} catch (err) {
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log.error('discordBot.getConfig', err)
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return res.status(500).json({ message: 'Internal Server Error' })
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}
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}
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// PUT /admin/discord-bot/config — save + push to the bot process.
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async function saveConfig(req, res) {
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const { guildId, token, enabled } = req.body
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try {
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if (guildId !== undefined && guildId !== '' && !SNOWFLAKE.test(guildId)) {
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return res.status(400).json({ message: 'guildId does not look like a valid Discord server ID.' })
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}
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if (token) {
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const ok = await isValidBotToken(token)
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if (!ok) return res.status(400).json({ message: 'That bot token was rejected by Discord — check it and try again.' })
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}
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const current = await botConfig.getSafe()
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const willHaveToken = Boolean(token) || current.hasToken
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if (enabled && !willHaveToken) {
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return res.status(400).json({ message: 'A bot token is required before enabling.' })
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}
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const saved = await botConfig.save({ guildId, token, enabled, updatedBy: req.user.id })
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const withToken = await botConfig.getWithToken()
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const push = await botClient.pushConfig({ token: withToken.token, guildId: saved.guildId, enabled: saved.enabled })
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if (push.ok) {
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await botConfig.recordStatus(push.data)
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saved.status = push.data.status
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saved.statusDetail = push.data.statusDetail
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saved.lastConnectedAt = push.data.lastConnectedAt
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} else {
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saved.statusDetail = `bot unreachable: ${push.error}`
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}
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await activity.log({ req, action: 'discordBot.config.update', detail: { guildId: saved.guildId, enabled: saved.enabled } })
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log.info('discord bot config updated', { by: req.user.username, enabled: saved.enabled })
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return res.json(saved)
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} catch (err) {
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log.error('discordBot.saveConfig', err)
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return res.status(500).json({ message: 'Internal Server Error' })
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}
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}
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module.exports = { getConfig, saveConfig }
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