feat(atlas): serve the spawn atlas and give operators a panel for it
Protocol 3.0 order 3 (Part C), second of two website PRs. #112 built the data pipeline; this makes it reachable — six public routes, five admin ones, two public pages and an admin panel. Still website-only: no plugin, no sidecar, no new event kinds, no wire change. The API sits at /api/v1/public/atlas, not under /public/shard. Nothing here touches the sidecar, so the pages stay complete while the shard is down, and a /shard prefix would imply a dependency the atlas does not have. Unlike /shard/* it IS site-mode gated, like /posts and /wiki: a bestiary is site content. Every route carries requireFeature('atlas') and projects its response. The atlas feature declares no sensitive fields, so the projection is a no-op today — the call is there because v3.md 3.6.1's rule is that the FIRST field needing a gate should be covered by construction rather than by a retrofit. Two bugs the UI surfaced, both fixed here: Respawn delays were stored in the wrong unit, sometimes. XmlSpawner writes MinDelay/MaxDelay in minutes and switches to seconds only when a delay does not divide into whole minutes, flagging it per record with DelayInSec. A `5` means five minutes on one spawner and five seconds on the next, both plausible, and the pipeline stored the raw number. 170 of 6,455 stock spawners are second flagged. The parser normalises to seconds; the API and UI carry seconds. That exposed the hash gate as a trap. "Has the tree changed?" is the wrong question on its own: an install whose maps never change would have kept serving the old readings forever, because the only thing compared was the tree. PARSER_VERSION is now stored beside the source hashes and a mismatch counts as drift, so any future parse correction lands on the next boot. Also renamed the detail route's spawn-point array to `spawners` — it was `points`, which is the COUNT on the search route, so one key meant a number in one place and an array in the other. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U7CBg11prhLimL9iHSX1bP
This commit is contained in:
285
client/src/routes/admin/views/SpawnAtlas.jsx
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285
client/src/routes/admin/views/SpawnAtlas.jsx
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import { useCallback, useEffect, useState } from 'react'
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import { Loading, ErrorState } from '../../../components/PageState.jsx'
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import { api } from '../../../api/client.js'
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// ── Admin · Spawn atlas ─────────────────────────────────────────────────────
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//
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// The atlas re-derives itself from the shard's ServUO tree on every boot, so
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// this panel exists for the three things a restart cannot do:
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//
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// • point it at a different tree,
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// • apply a map change without restarting, and
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// • answer a refresh that was parsed but deliberately NOT applied because it
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// would remove a facet.
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//
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// That last one is the reason the panel is worth building. Losing a facet looks
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// exactly like a half-copied or mid-update tree, and boot cannot tell them
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// apart — so it stages the decision for a human instead of guessing. Until
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// someone decides here, the site keeps serving the atlas it already had.
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// A refresh reports its outcome rather than throwing (the boot path must never
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// be stopped by a bad tree), so these are answers, not errors — the panel says
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// what happened in the shard's terms instead of showing a failure box.
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const OUTCOME = {
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imported: (r) =>
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`Imported — ${r.counts?.points?.toLocaleString() ?? '?'} spawners, ${r.counts?.creatures?.toLocaleString() ?? '?'} creatures.`,
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unchanged: (r) =>
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r.reason === 'refresh previously rejected'
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? 'Unchanged — this exact tree was already reviewed and declined.'
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: 'Unchanged — the tree matches what is already loaded.',
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needsReview: () => 'Staged for review: this refresh would remove a facet, so it was not applied.',
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unavailable: (r) => `The tree could not be read: ${r.reason || 'unknown reason'}`,
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skipped: () => 'No ServUO path is configured, so there is nothing to import.',
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failed: (r) => `Refresh failed: ${r.reason || 'unknown reason'}`,
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rejected: () => 'Declined. It will not be offered again until the tree changes.',
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}
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const describe = (result) => (OUTCOME[result?.status] || (() => `Result: ${result?.status}`))(result)
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function Row({ label, children }) {
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return (
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<div
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className="sans"
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style={{
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display: 'flex',
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alignItems: 'baseline',
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justifyContent: 'space-between',
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gap: 16,
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padding: '7px 0',
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borderBottom: '1px solid var(--line)',
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fontSize: '0.86rem',
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}}
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>
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<span className="dim">{label}</span>
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<span style={{ color: 'var(--head)', textAlign: 'right', wordBreak: 'break-all' }}>{children}</span>
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</div>
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)
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}
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function PendingReview({ pending, busy, onApprove, onReject }) {
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const declined = pending.status === 'rejected'
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return (
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<section
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style={{
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border: `1px solid ${declined ? 'var(--line)' : '#c58f4a'}`,
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borderRadius: 10,
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padding: 16,
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background: declined ? 'transparent' : 'rgba(197,143,74,0.08)',
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}}
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>
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<h3 className="display" style={{ margin: 0, fontSize: '1rem', color: 'var(--head)' }}>
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{declined ? 'A refresh was declined' : 'A refresh is waiting for you'}
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</h3>
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<p className="sans" style={{ margin: '6px 0 12px', fontSize: '0.86rem', color: 'var(--muted)', lineHeight: 1.6 }}>
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{declined ? (
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<>
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This tree was reviewed and declined, so it is not offered again until the files change.
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Approving now applies it anyway.
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</>
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) : (
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<>
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The tree parses cleanly but would <strong>remove {pending.removedFacets?.length || 0} facet
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</strong>
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{(pending.removedFacets?.length || 0) === 1 ? '' : 's'} the site is currently serving. That
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is what a half-copied or mid-update tree looks like as well as a real map change, so it was
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not applied. Approving re-parses the tree as it is right now — if you have since fixed the
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mount, what lands is the corrected import.
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</>
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)}
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</p>
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<Row label="Would remove">{(pending.removedFacets || []).join(', ') || '—'}</Row>
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<Row label="Would add">{(pending.addedFacets || []).join(', ') || '—'}</Row>
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<Row label="Detected">{pending.detectedAt ? new Date(pending.detectedAt).toLocaleString() : '—'}</Row>
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<div style={{ display: 'flex', gap: 10, marginTop: 14, flexWrap: 'wrap' }}>
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<button type="button" className="btn btn-primary btn-sq" disabled={busy} onClick={onApprove}>
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Approve and import
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</button>
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{!declined && (
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<button type="button" className="btn btn-sq" disabled={busy} onClick={onReject}>
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Keep the current atlas
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</button>
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)}
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</div>
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</section>
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)
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}
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export default function SpawnAtlas() {
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const [status, setStatus] = useState(null)
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const [path, setPath] = useState('')
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const [force, setForce] = useState(false)
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const [loading, setLoading] = useState(true)
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const [busy, setBusy] = useState(false)
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const [error, setError] = useState('')
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const [msg, setMsg] = useState('')
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const load = useCallback(async () => {
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setLoading(true)
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setError('')
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try {
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const data = await api.admin.atlas.status()
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setStatus(data)
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setPath(data.path || '')
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} catch (err) {
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setError(err.message || 'Could not load atlas status.')
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} finally {
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setLoading(false)
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}
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}, [])
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useEffect(() => {
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load()
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}, [load])
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// Every mutating action shares this: run it, report what it said, then reload
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// status so the panel reflects the world rather than what we assumed happened.
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async function run(action, fn) {
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setBusy(true)
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setMsg('')
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setError('')
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try {
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const result = await fn()
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setMsg(describe(result))
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const fresh = await api.admin.atlas.status()
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setStatus(fresh)
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setPath(fresh.path || '')
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} catch (err) {
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setError(err.message || `Could not ${action}.`)
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} finally {
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setBusy(false)
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}
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}
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async function savePath() {
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setBusy(true)
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setMsg('')
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setError('')
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try {
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const fresh = await api.admin.atlas.setPath(path.trim())
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setStatus(fresh)
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setPath(fresh.path || '')
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setMsg(
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fresh.path === ''
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? 'Path cleared. The atlas will be skipped on the next boot; what is loaded keeps serving.'
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: fresh.treeReadable
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? 'Saved. The tree is readable — import when you are ready.'
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: 'Saved, but the tree could not be read from here. Check the mount and permissions.',
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)
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} catch (err) {
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setError(err.message || 'Could not save the path.')
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} finally {
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setBusy(false)
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}
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}
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if (loading) return <Loading />
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if (error && !status) return <ErrorState message={error} />
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const counts = status?.counts || null
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return (
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<div style={{ display: 'flex', flexDirection: 'column', gap: 20 }}>
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<header>
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<h2 className="display" style={{ margin: 0, fontSize: '1.3rem', color: 'var(--head)' }}>
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Spawn atlas
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</h2>
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<p className="sans" style={{ margin: '6px 0 0', color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6, maxWidth: 760 }}>
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The bestiary and spawn map on the public site, parsed from the shard’s own ServUO files.
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It refreshes itself on every server start; everything here is for the times you don’t want
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to wait for one. Nothing on this page touches the sidecar — the atlas is shard content, not
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shard state, and stays complete while the shard is down.
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</p>
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</header>
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{status?.pending && (
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<PendingReview
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pending={status.pending}
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busy={busy}
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onApprove={() => run('approve the refresh', () => api.admin.atlas.approve())}
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onReject={() => run('decline the refresh', () => api.admin.atlas.reject())}
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/>
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)}
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<section style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16 }}>
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<h3 className="display" style={{ margin: '0 0 10px', fontSize: '1rem', color: 'var(--head)' }}>
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What is loaded
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</h3>
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<Row label="Imported">
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{status?.importedAt ? new Date(status.importedAt).toLocaleString() : 'Never'}
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</Row>
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<Row label="Facets">{status?.facets?.length ? status.facets.join(', ') : '—'}</Row>
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{counts && (
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<>
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<Row label="Spawners">{counts.points?.toLocaleString() ?? '—'}</Row>
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<Row label="Creatures">{counts.creatures?.toLocaleString() ?? '—'}</Row>
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<Row label="Regions / landmarks">
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{`${counts.regions?.toLocaleString() ?? '—'} / ${counts.landmarks?.toLocaleString() ?? '—'}`}
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</Row>
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<Row label="Champion altars">{counts.champions?.toLocaleString() ?? '—'}</Row>
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</>
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)}
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<Row label="Tree readable">
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{!status?.configured ? 'No path set' : status.treeReadable ? 'Yes' : 'No'}
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</Row>
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<Row label="Tree changed since import">
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{status?.drift == null ? '—' : status.drift ? 'Yes — an import would pick it up' : 'No'}
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</Row>
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</section>
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<section style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16 }}>
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<h3 className="display" style={{ margin: '0 0 4px', fontSize: '1rem', color: 'var(--head)' }}>
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ServUO tree
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</h3>
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<p className="sans" style={{ margin: '0 0 12px', fontSize: '0.84rem', color: 'var(--muted)', lineHeight: 1.6 }}>
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Where the website reads the shard’s spawn files from — the same host, a bind mount or a
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shared volume. This setting wins over the <code>SERVUO_PATH</code> deploy default, so the
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mount can move without a redeploy. Leave it blank to turn the atlas off.
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</p>
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<div style={{ display: 'flex', gap: 10, flexWrap: 'wrap', alignItems: 'center' }}>
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<input
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className="input"
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value={path}
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onChange={(e) => setPath(e.target.value)}
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placeholder="/srv/servuo"
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style={{ flex: '1 1 320px', minWidth: 0 }}
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/>
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<button type="button" className="btn btn-sq" disabled={busy} onClick={savePath}>
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Save path
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</button>
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</div>
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</section>
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<section style={{ border: '1px solid var(--line)', borderRadius: 10, padding: 16 }}>
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<h3 className="display" style={{ margin: '0 0 4px', fontSize: '1rem', color: 'var(--head)' }}>
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Re-import
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</h3>
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<p className="sans" style={{ margin: '0 0 12px', fontSize: '0.84rem', color: 'var(--muted)', lineHeight: 1.6 }}>
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Applies a map change without restarting. An unchanged tree costs nothing — the source files
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are hashed first and skipped when they match. A refresh that would remove a facet still
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comes back here for approval rather than being applied.
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</p>
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<div style={{ display: 'flex', gap: 12, flexWrap: 'wrap', alignItems: 'center' }}>
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<button
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type="button"
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className="btn btn-primary btn-sq"
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disabled={busy || !status?.configured}
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onClick={() => run('import the atlas', () => api.admin.atlas.import(force))}
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>
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{busy ? 'Working…' : 'Import now'}
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</button>
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<label className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 8, fontSize: '0.85rem', cursor: 'pointer' }}>
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<input type="checkbox" checked={force} onChange={(e) => setForce(e.target.checked)} />
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Re-import even if the tree is unchanged
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</label>
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</div>
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</section>
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{(msg || error) && (
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<div style={{ display: 'flex', gap: 10, alignItems: 'center', flexWrap: 'wrap' }}>
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{msg && <span className="sans" style={{ color: '#7fd0a4', fontSize: '0.85rem' }}>{msg}</span>}
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{error && <span className="sans" style={{ color: '#d98b84', fontSize: '0.85rem' }}>{error}</span>}
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</div>
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)}
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</div>
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)
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}
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