feat(provisioning): game-account signup, admin email invites, unlink (2.0)

Phase 5: the account-provisioning backend — link-only stays, plus hybrid
self-signup, an admin email-invite tool, and site-side unlink.

- uoLinkClient.createAccount / unlinkAccount (v2). Password is forwarded to the
  shard (hashed there) and never stored/logged; the end-user browser IP is passed
  for the shard's per-IP cap; actor is stamped server-side.
- Hybrid signup: POST /player/shard/account provisions a game account (its own
  username + password) for the signed-in user and mirrors the link locally. Gated
  by the new game_account_signup setting AND the shard's own mode (mapped 403/409/
  429/400/503). Serves both self-serve signup and the invite-accept game step.
- Email invites: user_invites table (sha256 token hash, single-use, expiring);
  invites model + admin CRUD (POST/GET/DELETE /admin/invites, admin-only) +
  mailer.sendInvite (falls back to returning the accept link if email is off);
  public token-gated accept (GET /auth/invite/:token, POST .../accept) creates the
  user at the invite's preset role and logs them in, bypassing the registration
  gate. Accept is race-safe (atomic single-use; rolls back the user if it loses).
- Admin unlink: DELETE /admin/users/:id/shard/link/:account (admin-only) + local
  mirror drop; account.unlinked ingest reconciles the mirror when a player runs
  [unlink in game. account.audit / account.unlinked are logged (admin channel
  only — never on the public SSE allowlist).

Tests: invites model (hashing, single-use, expiry, revoke) + account.* ingest
reconcile/visibility. Full suite 193/193; swagger regenerated.

Refs .plans/protocol2-integration.md (Phase 5).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-17 15:50:49 -05:00
parent 55a3adea99
commit 91c206bf76
20 changed files with 1150 additions and 8 deletions

View File

@@ -0,0 +1,47 @@
const { query } = require('../../utils/db')
const COLS =
'id, token_hash, email, role, status, invited_by, accepted_user_id, expires_at, created_at, accepted_at'
async function insert({ tokenHash, email, role, invitedBy, expiresAt }) {
const res = await query(
`INSERT INTO user_invites (token_hash, email, role, invited_by, expires_at)
VALUES (?, ?, ?, ?, ?)`,
[tokenHash, email, role, invitedBy ?? null, expiresAt],
)
return res.insertId
}
async function getById(id) {
const rows = await query(`SELECT ${COLS} FROM user_invites WHERE id = ? LIMIT 1`, [id])
return rows[0] || null
}
async function findByTokenHash(tokenHash) {
const rows = await query(`SELECT ${COLS} FROM user_invites WHERE token_hash = ? LIMIT 1`, [tokenHash])
return rows[0] || null
}
const listRecent = (limit) =>
query(`SELECT ${COLS} FROM user_invites ORDER BY created_at DESC LIMIT ?`, [limit])
// Mark accepted only if still pending (atomic guard against a double-accept race).
// Returns rows changed (1 = we won, 0 = already used/revoked).
async function markAccepted(id, userId) {
const res = await query(
`UPDATE user_invites SET status = 'accepted', accepted_user_id = ?, accepted_at = NOW()
WHERE id = ? AND status = 'pending'`,
[userId, id],
)
return res.affectedRows || 0
}
async function revoke(id) {
const res = await query(
`UPDATE user_invites SET status = 'revoked' WHERE id = ? AND status = 'pending'`,
[id],
)
return res.affectedRows || 0
}
module.exports = { insert, getById, findByTokenHash, listRecent, markAccepted, revoke }

View File

@@ -0,0 +1,73 @@
// Admin email invites. A staff member invites someone by email at a pre-chosen
// access level; the invitee accepts via a tokened link that creates their website
// user at that role. The opaque token lives only in the emailed link — the DB
// stores just its sha256 hash (like mobile refresh tokens), so a DB read never
// yields a usable invite. Invites are single-use and expiring.
const crypto = require('crypto')
const db = require('./invites.db')
const DEFAULT_TTL_DAYS = 7
function hashToken(raw) {
return crypto.createHash('sha256').update(String(raw)).digest('hex')
}
// Public-safe shape (never exposes the token hash).
function toSafe(row) {
if (!row) return null
return {
id: row.id,
email: row.email,
role: row.role,
status: row.status,
invitedBy: row.invited_by,
acceptedUserId: row.accepted_user_id,
expiresAt: row.expires_at,
createdAt: row.created_at,
acceptedAt: row.accepted_at,
expired: new Date(row.expires_at).getTime() < Date.now(),
}
}
// Create an invite. Returns { invite, token } — the plaintext token is returned
// ONCE (for the email link) and never stored or recoverable afterwards.
async function create({ email, role, invitedBy, ttlDays = DEFAULT_TTL_DAYS }) {
const token = crypto.randomBytes(32).toString('base64url')
const expiresAt = new Date(Date.now() + ttlDays * 24 * 60 * 60 * 1000)
const id = await db.insert({ tokenHash: hashToken(token), email, role, invitedBy, expiresAt })
return { invite: toSafe(await db.getById(id)), token }
}
// Resolve a pending, unexpired invite from its plaintext token, else null. Returns
// the RAW row (incl. id) for the accept flow; callers sanitize with publicView.
async function findValidByToken(token) {
if (!token) return null
const row = await db.findByTokenHash(hashToken(token))
if (!row || row.status !== 'pending') return null
if (new Date(row.expires_at).getTime() < Date.now()) return null
return row
}
// Atomically consume a pending invite (double-accept-safe). Returns true if this
// call won the race and bound the invite to userId.
async function accept(id, userId) {
return (await db.markAccepted(id, userId)) === 1
}
const revoke = (id) => db.revoke(id)
async function list(limit = 100) {
const n = Math.min(Math.max(Number(limit) || 100, 1), 500)
const rows = await db.listRecent(n)
return rows.map(toSafe)
}
// A minimal, safe view of an invite for the (unauthenticated) accept page —
// only what the form needs, never the token or internal ids.
function publicView(row) {
if (!row) return null
return { email: row.email, role: row.role }
}
module.exports = { create, findValidByToken, accept, revoke, list, publicView, toSafe, hashToken }

View File

@@ -32,6 +32,13 @@ function registrationFlags(mode) {
}
}
// Game-account signup (Protocol 2.0 hybrid mode). Off unless an admin opts in;
// the shard's own signup mode still has the final say when we call the sidecar.
const GAME_SIGNUP_KEY = 'game_account_signup'
async function isGameAccountSignupEnabled() {
return (await settingsDb.get(GAME_SIGNUP_KEY)) === 'enabled'
}
async function get(key) {
return settingsDb.get(key)
}
@@ -78,4 +85,6 @@ module.exports = {
REGISTRATION_MODES,
getRegistrationMode,
registrationFlags,
GAME_SIGNUP_KEY,
isGameAccountSignupEnabled,
}

View File

@@ -33,4 +33,10 @@ async function isOwnedBy(account, userId) {
const remove = (account, userId) =>
query('DELETE FROM shard_account_links WHERE account = ? AND user_id = ?', [account, userId])
module.exports = { upsert, getByAccount, listByUser, isOwnedBy, remove }
// Drop the mirror for an account regardless of which user held it — used to
// reconcile when the tie is severed at the source (an in-game [unlink →
// account.unlinked event, or a site-side DELETE /link/{account}).
const removeByAccount = (account) =>
query('DELETE FROM shard_account_links WHERE account = ?', [account])
module.exports = { upsert, getByAccount, listByUser, isOwnedBy, remove, removeByAccount }

View File

@@ -31,4 +31,7 @@ async function getByAccount(account) {
const unlink = (account, userId) => db.remove(account, userId)
module.exports = { link, listForUser, ownsAccount, getByAccount, unlink }
// Drop the local mirror for an account (source-of-truth severed elsewhere).
const removeByAccount = (account) => db.removeByAccount(account)
module.exports = { link, listForUser, ownsAccount, getByAccount, unlink, removeByAccount }

View File

@@ -14,6 +14,7 @@ const emailConfig = require('./emailConfig.controller')
const uoLink = require('./uoLink.controller')
const shardOps = require('./shardOps.controller')
const usersShard = require('./usersShard.controller')
const invites = require('./invites.controller')
const selfShard = require('../player/shard.controller')
const moderation = require('./moderation.controller')
const pagesCtrl = require('./pages.controller')
@@ -1267,6 +1268,61 @@ adminRouter.get(
validate,
usersShard.getStanding,
)
adminRouter.delete(
'/users/:id/shard/link/:account',
// #swagger.tags = ['Admin · Users']
// #swagger.summary = 'Unlink a game account from this user (admin only)'
// #swagger.description = 'Severs a game accounts tie to the website user from the site side (sidecar DELETE /link/{account}) and drops the local mirror. actor is stamped from the session.'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
// #swagger.parameters['id'] = { in: 'path', required: true, schema: { type: 'integer' }, description: 'User id.' }
// #swagger.parameters['account'] = { in: 'path', required: true, schema: { type: 'string' }, description: 'Game account to unlink.' }
/* #swagger.responses[200] = { description: 'Unlinked', content: { "application/json": { schema: { type: "object", properties: { account: { type: "string" }, unlinked: { type: "boolean" } } } } } } */
/* #swagger.responses[403] = { description: 'Protected staff account (refused by shard)', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[404] = { description: 'Not linked', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
adminOnly,
param('id').isInt(),
param('account').matches(SHARD_ACCOUNT_RE),
validate,
usersShard.unlinkAccount,
)
// ── Email invites (admin only) ─────────────────────────────────────────────
adminRouter.post(
'/invites',
// #swagger.tags = ['Admin · Invites']
// #swagger.summary = 'Create and email an account invite at a chosen access level'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["email","role"], properties: { email: { type: "string" }, role: { type: "string" } } } } } */
/* #swagger.responses[201] = { description: 'Invite created', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
/* #swagger.responses[400] = { description: 'Validation error', content: { "application/json": { schema: { $ref: "#/components/schemas/ValidationError" } } } } */
adminOnly,
body('email').isEmail().isLength({ max: 255 }),
body('role').isIn(['admin', 'editor', 'moderator', 'player']),
validate,
invites.create,
)
adminRouter.get(
'/invites',
// #swagger.tags = ['Admin · Invites']
// #swagger.summary = 'List recent invites (no tokens)'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
/* #swagger.responses[200] = { description: 'Invites, newest first', content: { "application/json": { schema: { type: "array", items: { type: "object", additionalProperties: true } } } } } */
adminOnly,
invites.list,
)
adminRouter.delete(
'/invites/:id',
// #swagger.tags = ['Admin · Invites']
// #swagger.summary = 'Revoke a pending invite'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
// #swagger.parameters['id'] = { in: 'path', required: true, schema: { type: 'integer' }, description: 'Invite id.' }
/* #swagger.responses[200] = { description: 'Revoked', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
/* #swagger.responses[404] = { description: 'No pending invite to revoke', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
adminOnly,
param('id').isInt(),
validate,
invites.revoke,
)
// ── uo-link sidecar control (admin only) ──────────────────────────────────
// Connection config (base/ws URL + token + protocol + enabled) and the town

View File

@@ -0,0 +1,84 @@
// ── Admin: email invites ───────────────────────────────────────────────────
//
// Admin-only. A staff member invites someone by email at a pre-chosen access
// level; the invitee accepts via a tokened link (auth/invite.controller) which
// creates their website user at that role. The plaintext token exists only in the
// emailed link and in the create response (so the admin can copy the link if email
// isn't configured); the DB stores only its hash.
const invites = require('../../../model/invites/invites.model')
const activity = require('../../../model/activity/activity.model')
const mailer = require('../../../utils/mailer')
const log = require('../../../utils/logger')('admin-invites')
const ROLES = ['admin', 'editor', 'moderator', 'player']
function baseUrl() {
return (process.env.APP_BASE_URL || 'http://localhost:5173').replace(/\/+$/, '')
}
function acceptUrl(token) {
return `${baseUrl()}/invite/${token}`
}
// POST /admin/invites — create an invite and email it.
async function create(req, res) {
const email = String(req.body.email || '').trim()
const role = req.body.role
if (!email || !ROLES.includes(role)) {
return res.status(400).json({ message: 'A valid email and role are required.' })
}
try {
const { invite, token } = await invites.create({ email, role, invitedBy: req.user.id })
const url = acceptUrl(token)
// Send the email; if mail isn't configured, hand the link back so the admin
// can share it manually. A send failure doesn't delete the invite — surface it.
let emailed = false
let emailError = null
try {
const result = await mailer.sendInvite({ to: email, acceptUrl: url, role, invitedByName: req.user.username })
emailed = Boolean(result.sent)
} catch (err) {
emailError = err.message
log.warn('invite email failed (invite still created)', { id: invite.id, message: err.message })
}
await activity.log({ req, userId: req.user.id, action: 'invite.create', detail: { email, role, emailed } })
log.info('invite created', { id: invite.id, email, role, emailed, by: req.user.username })
// The accept link is returned only when email did not deliver, so the admin
// can copy it. When emailed, we don't echo the token.
return res.status(201).json({ invite, emailed, acceptUrl: emailed ? undefined : url, emailError })
} catch (err) {
log.error('create invite', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// GET /admin/invites — recent invites (no tokens).
async function list(req, res) {
try {
return res.json(await invites.list(req.query.limit))
} catch (err) {
log.error('list invites', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// DELETE /admin/invites/:id — revoke a pending invite.
async function revoke(req, res) {
const id = Number(req.params.id)
try {
const changed = await invites.revoke(id)
if (!changed) return res.status(404).json({ message: 'No pending invite to revoke.' })
await activity.log({ req, userId: req.user.id, action: 'invite.revoke', detail: { id } })
return res.json({ id, revoked: true })
} catch (err) {
log.error('revoke invite', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
module.exports = { create, list, revoke }

View File

@@ -10,6 +10,8 @@
const users = require('../../../model/users/users.model')
const shardLinks = require('../../../model/shardLinks/shardLinks.model')
const shardState = require('../../../model/shardState/shardState.model')
const uoLinkClient = require('../../../utils/uoLinkClient')
const activity = require('../../../model/activity/activity.model')
const { salesForAccounts } = require('../../../utils/shardSales')
const log = require('../../../utils/logger')('admin-user-shard')
@@ -101,4 +103,40 @@ async function getStanding(req, res) {
}
}
module.exports = { getUser, listAccounts, getSales, getHouses, getOnline, getStanding }
// DELETE /admin/users/:id/shard/link/:account — unlink a game account from this
// user, site-side. `actor` is stamped from the session (never the browser). On
// success the sidecar clears the WebsiteUserId tag on the shard and we drop the
// local mirror so attribution stops immediately.
async function unlinkAccount(req, res) {
const { account } = req.params
try {
const ctx = await accountsForUser(Number(req.params.id))
if (!ctx) return res.status(404).json({ message: 'Not found' })
// Only unlink an account actually linked to THIS user (avoid cross-user unlink).
if (!ctx.accounts.includes(account)) {
return res.status(404).json({ message: 'That account is not linked to this user.' })
}
const result = await uoLinkClient.unlinkAccount({ actor: req.user.username, account })
if (result.ok) {
await shardLinks.removeByAccount(account)
await activity.log({ req, userId: ctx.user.id, action: 'shard.account.unlink', detail: { account } })
log.info('game account unlinked', { account, userId: ctx.user.id, actor: req.user.username })
return res.json({ account, unlinked: true })
}
if (result.status === 403) return res.status(403).json({ message: 'That account is protected and cannot be unlinked.' })
if (result.status === 404) {
// Not linked on the shard — reconcile our mirror anyway so the two agree.
await shardLinks.removeByAccount(account)
return res.status(404).json({ message: 'That account is not linked.' })
}
if (result.status === 503 || result.status === 0) {
return res.status(503).json({ message: 'The game server is unavailable — try again shortly.' })
}
return res.status(502).json({ message: 'Could not reach the shard to unlink the account.' })
} catch (err) {
log.error('unlinkAccount', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
module.exports = { getUser, listAccounts, getSales, getHouses, getOnline, getStanding, unlinkAccount }

View File

@@ -188,4 +188,4 @@ async function me(req, res) {
}
}
module.exports = { login, register, loginTotp, logout, me, needsTotp, HONEYPOT_FIELD }
module.exports = { login, register, loginTotp, logout, me, needsTotp, issueSession, HONEYPOT_FIELD }

View File

@@ -1,7 +1,8 @@
const express = require('express')
const { body } = require('express-validator')
const { body, param } = require('express-validator')
const { login, register, loginTotp, logout, me, HONEYPOT_FIELD } = require('./auth.controller')
const { getInvite, acceptInvite } = require('./invite.controller')
const { isLoggedIn } = require('../../../utils/auth')
const { attachSession } = require('../../../auth/session.middleware')
const { loginLimiter, registerLimiter } = require('../../../middleware/rateLimit')
@@ -87,6 +88,38 @@ authRouter.post(
loginTotp,
)
// ── Email-invite acceptance (public, token-gated) ──────────────────────────
authRouter.get(
'/invite/:token',
// #swagger.tags = ['Auth']
// #swagger.summary = 'Look up an email invite by token'
// #swagger.description = 'Returns the pre-assigned email + role for a valid, pending, unexpired invite so the accept form can render. 404 for anything not currently acceptable.'
/* #swagger.responses[200] = { description: 'Invite details', content: { "application/json": { schema: { type: "object", properties: { email: { type: "string" }, role: { type: "string" } } } } } } */
/* #swagger.responses[404] = { description: 'Invalid or expired invite', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
param('token').isString().isLength({ min: 8, max: 128 }),
validate,
getInvite,
)
authRouter.post(
'/invite/:token/accept',
// #swagger.tags = ['Auth']
// #swagger.summary = 'Accept an email invite (creates the account at the invited role)'
// #swagger.description = 'Creates the website user at the invites pre-assigned role and logs them in (sets the session cookie). Bypasses the player_registration gate — the invite is its own authority. Rate limited + honeypot-guarded like registration.'
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["username","password"], properties: { username: { type: "string" }, password: { type: "string" } } } } } */
/* #swagger.responses[200] = { description: 'Account created and session issued', content: { "application/json": { schema: { $ref: "#/components/schemas/LoginResponse" } } } } */
/* #swagger.responses[400] = { description: 'Validation error', content: { "application/json": { schema: { $ref: "#/components/schemas/ValidationError" } } } } */
/* #swagger.responses[404] = { description: 'Invalid or expired invite', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[409] = { description: 'Username taken or invite already used', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
...loginGuards,
registerLimiter,
param('token').isString().isLength({ min: 8, max: 128 }),
body('username').isString().trim().isLength({ min: 3, max: 32 }),
body('password').isString().isLength({ min: 8, max: 64 }),
body(HONEYPOT_FIELD).optional(),
validate,
acceptInvite,
)
authRouter.post(
'/logout',
// #swagger.tags = ['Auth']

View File

@@ -0,0 +1,82 @@
// ── Invite acceptance (public, token-gated) ────────────────────────────────
//
// The other end of the admin email-invite flow (admin/invites.controller). An
// invitee opens the tokened link, sees their pre-assigned email + role, and sets
// a username + password. Accepting creates their website user AT THE PRESET ROLE
// (bypassing the player_registration gate — the invite is its own authority) and
// logs them straight in. The optional "create game account" step afterwards reuses
// POST /player/shard/account (players only), so it isn't handled here.
const invites = require('../../../model/invites/invites.model')
const users = require('../../../model/users/users.model')
const activity = require('../../../model/activity/activity.model')
const usernamePolicy = require('../../../auth/usernamePolicy')
const { issueSession, HONEYPOT_FIELD } = require('./auth.controller')
const log = require('../../../utils/logger')('auth-invite')
// GET /auth/invite/:token — validate an invite and return what the accept form
// needs (email + role). 404 for anything not currently acceptable so we never
// distinguish "expired" from "revoked" from "never existed".
async function getInvite(req, res) {
try {
const row = await invites.findValidByToken(req.params.token)
if (!row) return res.status(404).json({ message: 'This invitation is invalid or has expired.' })
return res.json(invites.publicView(row))
} catch (err) {
log.error('getInvite', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// POST /auth/invite/:token/accept — create the user at the invite's role and log
// them in. Honeypot + validation mirror register; the invite replaces the
// registration-mode gate.
async function acceptInvite(req, res) {
// Honeypot: a filled hidden field means a bot.
if (req.body[HONEYPOT_FIELD]) {
log.warn('honeypot invite-accept hit', { ip: req.ip })
return res.status(400).json({ message: 'Registration failed.' })
}
try {
const row = await invites.findValidByToken(req.params.token)
if (!row) return res.status(404).json({ message: 'This invitation is invalid or has expired.' })
const check = usernamePolicy.validateUsername(req.body.username)
if (!check.ok) return res.status(400).json({ message: check.message })
let user
try {
user = await users.createUser({
username: check.name,
password: req.body.password,
email: row.email,
role: row.role,
emailVerified: true, // they proved control of the address by using the link
})
} catch (err) {
if (users.isDuplicateUsername(err)) {
return res.status(409).json({ message: 'That username is already taken.' })
}
throw err
}
// Consume the invite atomically. If we lost a double-accept race, roll back the
// user we just created so a spent invite never yields two accounts.
const won = await invites.accept(row.id, user.id)
if (!won) {
await users.remove(user.id).catch(() => {})
return res.status(409).json({ message: 'This invitation has already been used.' })
}
await activity.log({ req, userId: user.id, action: 'invite.accept', detail: { inviteId: row.id, role: row.role } })
log.info('invite accepted', { inviteId: row.id, userId: user.id, role: row.role, ip: req.ip })
// New accounts never have TOTP yet — log straight in.
return issueSession(req, res, user, 'local')
} catch (err) {
log.error('acceptInvite', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
module.exports = { getInvite, acceptInvite }

View File

@@ -148,6 +148,25 @@ playerRouter.post(
validate,
shard.link,
)
playerRouter.post(
'/shard/account',
// #swagger.tags = ['Player · Shard']
// #swagger.summary = 'Create a game account (hybrid signup) and link it to the caller'
// #swagger.description = 'Provisions a new game account with its own username + password and auto-links it to the signed-in website user. Available only when game_account_signup is enabled and the shard accepts website signups. The password is hashed on the shard and never stored or logged by the site.'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["account","password"], properties: { account: { type: "string" }, password: { type: "string" } } } } } */
/* #swagger.responses[201] = { description: 'Account created and linked', content: { "application/json": { schema: { type: "object", properties: { account: { type: "string" }, linked: { type: "boolean" } } } } } } */
/* #swagger.responses[400] = { description: 'Validation error or rejected name/password', content: { "application/json": { schema: { $ref: "#/components/schemas/ValidationError" } } } } */
/* #swagger.responses[403] = { description: 'Game-account signup unavailable (site or shard)', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[409] = { description: 'Account name already taken', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[429] = { description: 'Per-IP account cap reached', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[503] = { description: 'Shard unavailable — retry', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
accountChangeLimiter,
body('account').matches(/^[A-Za-z0-9][A-Za-z0-9_.-]{2,29}$/),
body('password').isString().isLength({ min: 8, max: 64 }),
validate,
shard.createGameAccount,
)
playerRouter.get(
'/shard/accounts',
// #swagger.tags = ['Player · Shard']

View File

@@ -10,6 +10,7 @@
const uoLinkClient = require('../../../utils/uoLinkClient')
const shardLinks = require('../../../model/shardLinks/shardLinks.model')
const shardState = require('../../../model/shardState/shardState.model')
const settings = require('../../../model/settings/settings.model')
const { salesForAccounts } = require('../../../utils/shardSales')
const activity = require('../../../model/activity/activity.model')
@@ -147,4 +148,58 @@ async function getSales(req, res) {
}
}
module.exports = { link, listAccounts, roster, vendors, getChar, getSales }
// Map a failed uoLinkClient.createAccount result to a user-facing HTTP response.
// The password is never echoed anywhere; only the mapped reason is returned.
function mapCreateAccountError(res, result) {
const reason = (result.data && result.data.reason) || ''
switch (result.status) {
case 409:
return res.status(409).json({ message: 'That account name is already taken.' })
case 429:
return res.status(429).json({ message: 'The account limit for your network has been reached.' })
case 403:
return res.status(403).json({ message: 'Game-account signups are not available on this shard right now.' })
case 400:
return res.status(400).json({ message: reason || 'The account name or password was not accepted.' })
case 503:
case 0:
return res.status(503).json({ message: 'The game server is unavailable — try again shortly.' })
default:
return res.status(502).json({ message: 'Could not reach the shard to create the account.' })
}
}
// POST /player/shard/account — provision a GAME account for the signed-in website
// user and auto-link it (Protocol 2.0 hybrid). Used by self-serve signup and the
// invite-accept "create game account" step alike (both act as the signed-in user).
// actor + websiteUserId are stamped from the session; the browser IP (req.ip,
// trust-proxy configured) is forwarded for the shard's per-IP cap; the password is
// never logged. Gated by the game_account_signup setting AND the shard's own mode.
async function createGameAccount(req, res) {
const { account, password } = req.body
try {
if (!(await settings.isGameAccountSignupEnabled())) {
return res.status(403).json({ message: 'Game-account signup is not available right now.' })
}
const result = await uoLinkClient.createAccount({
actor: req.user.username,
account,
password,
websiteUserId: req.user.id,
ip: req.ip,
})
if (result.ok) {
// Mirror the link locally so the portal lists the account immediately.
await shardLinks.link({ account, userId: req.user.id })
await activity.log({ req, userId: req.user.id, action: 'shard.account.create', detail: { account } })
log.info('game account created', { account, userId: req.user.id, ip: req.ip })
return res.status(201).json({ account, linked: true })
}
return mapCreateAccountError(res, result)
} catch (err) {
log.error('player.shard.createGameAccount', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
module.exports = { link, listAccounts, roster, vendors, getChar, getSales, createGameAccount }

View File

@@ -122,4 +122,36 @@ async function sendTest(to) {
}
}
module.exports = { isConfigured, sendContactMessage, sendTest }
/**
* Send an account invite. `to` is the invitee's email, `acceptUrl` the tokened
* accept link, `role` their assigned access level, `invitedByName` optional. If
* email is not configured, returns { sent: false, reason: 'NOT_CONFIGURED' } so
* the caller can surface the accept link for the admin to share manually rather
* than throwing. Throws only on an actual send failure.
*/
async function sendInvite({ to, acceptUrl, role, invitedByName }) {
const built = await buildTransport()
if (!built) return { sent: false, reason: 'NOT_CONFIGURED' }
const { transport, config } = built
const roleLabel = role && role !== 'player' ? ` as ${role}` : ''
const by = invitedByName ? ` by ${invitedByName}` : ''
try {
await transport.sendMail({
from: fromHeader(config),
to,
subject: 'Your UOMysticmoon invitation',
text:
`You have been invited${by} to join UOMysticmoon${roleLabel}.\n\n` +
`Accept your invitation and set up your account here:\n${acceptUrl}\n\n` +
`This link is single-use and will expire. If you weren't expecting this, you can ignore it.`,
})
await emailConfig.recordStatus({ status: 'connected', statusDetail: 'Invite send OK', lastVerifiedAt: new Date() })
return { sent: true }
} catch (err) {
log.error('invite send failed', err)
await emailConfig.recordStatus({ status: 'error', statusDetail: err.message })
throw err
}
}
module.exports = { isConfigured, sendContactMessage, sendTest, sendInvite }

View File

@@ -14,6 +14,7 @@
const shardEventsModel = require('../model/shardEvents/shardEvents.model')
const shardStateModel = require('../model/shardState/shardState.model')
const shardLinksModel = require('../model/shardLinks/shardLinks.model')
const uoLinkConfigModel = require('../model/uoLinkConfig/uoLinkConfig.model')
const broadcaster = require('./shardBroadcast')
const defaultLog = require('./logger')('shard-ingest')
@@ -41,6 +42,9 @@ const LOGGED_KINDS = new Set([
'server.crashed',
// Protocol 2.0: a real-time guild join (the board itself is state, not logged).
'guild.join',
// Protocol 2.0 provisioning audit (admin channel only — not in PUBLIC_KINDS).
'account.audit',
'account.unlinked',
])
// Tracks the current shard boot id so a restart (changed bootId on server.hello)
@@ -168,7 +172,12 @@ async function applyStateChange(event, deps) {
case 'house.remove':
await shardState.removeHouse(event.serial)
return
// guild.join → logged (real-time feed); region.enter → broadcast-only.
case 'account.unlinked':
// A player ran [unlink in game (or a site-side unlink echoed back) — drop
// our local link mirror so attribution stops immediately.
if (event.account) await deps.shardLinks.removeByAccount(event.account)
return
// guild.join / account.audit → logged; region.enter → broadcast-only.
default:
// No state side effect (e.g. vendor.sale, audit.*, cheat.*) — logging and
// broadcasting still happen in ingest().
@@ -182,6 +191,7 @@ async function ingest(event, deps = {}) {
const d = {
shardEvents: deps.shardEvents || shardEventsModel,
shardState: deps.shardState || shardStateModel,
shardLinks: deps.shardLinks || shardLinksModel,
uoLinkConfig: deps.uoLinkConfig || uoLinkConfigModel,
broadcast: deps.broadcast || broadcaster.broadcast,
log: deps.log || defaultLog,

View File

@@ -114,6 +114,20 @@ const getPresence = () => call('/online') // aggregate population (count + byFac
const confirmLink = (code, websiteUserId) =>
call('/link/confirm', { method: 'POST', body: { code, websiteUserId: String(websiteUserId) } })
const linkLookup = (account) => call(`/link/${encodeURIComponent(account)}`)
// Account provisioning (Protocol 2.0). createAccount provisions a game account and
// auto-links it to the website user in one step; `ip` is the END USER's browser IP
// (read from the request), which the shard needs for its per-IP account cap — the
// sidecar only sees our server. The password is hashed on the shard and never
// appears in any reply/event/log. unlinkAccount severs a game account's tie from
// the site side. `actor` is the staff/website id, recorded in the shard audit.
const createAccount = ({ actor, account, password, websiteUserId, ip }) =>
call('/accounts/create', {
method: 'POST',
body: { actor, account, password, websiteUserId: websiteUserId == null ? undefined : String(websiteUserId), ip },
})
const unlinkAccount = ({ actor, account }) =>
call(`/link/${encodeURIComponent(account)}`, { method: 'DELETE', body: { actor } })
const postTownCrier = ({ id, lines, durationSec }) =>
call('/towncrier', { method: 'POST', body: { id, lines, durationSec } })
const deleteTownCrier = (id) => call(`/towncrier/${encodeURIComponent(id)}`, { method: 'DELETE' })
@@ -160,6 +174,8 @@ module.exports = {
getPresence,
confirmLink,
linkLookup,
createAccount,
unlinkAccount,
postTownCrier,
deleteTownCrier,
postNews,