feat(provisioning): game-account signup, admin email invites, unlink (2.0)
Phase 5: the account-provisioning backend — link-only stays, plus hybrid self-signup, an admin email-invite tool, and site-side unlink. - uoLinkClient.createAccount / unlinkAccount (v2). Password is forwarded to the shard (hashed there) and never stored/logged; the end-user browser IP is passed for the shard's per-IP cap; actor is stamped server-side. - Hybrid signup: POST /player/shard/account provisions a game account (its own username + password) for the signed-in user and mirrors the link locally. Gated by the new game_account_signup setting AND the shard's own mode (mapped 403/409/ 429/400/503). Serves both self-serve signup and the invite-accept game step. - Email invites: user_invites table (sha256 token hash, single-use, expiring); invites model + admin CRUD (POST/GET/DELETE /admin/invites, admin-only) + mailer.sendInvite (falls back to returning the accept link if email is off); public token-gated accept (GET /auth/invite/:token, POST .../accept) creates the user at the invite's preset role and logs them in, bypassing the registration gate. Accept is race-safe (atomic single-use; rolls back the user if it loses). - Admin unlink: DELETE /admin/users/:id/shard/link/:account (admin-only) + local mirror drop; account.unlinked ingest reconciles the mirror when a player runs [unlink in game. account.audit / account.unlinked are logged (admin channel only — never on the public SSE allowlist). Tests: invites model (hashing, single-use, expiry, revoke) + account.* ingest reconcile/visibility. Full suite 193/193; swagger regenerated. Refs .plans/protocol2-integration.md (Phase 5). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -32,6 +32,13 @@ function registrationFlags(mode) {
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}
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}
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// Game-account signup (Protocol 2.0 hybrid mode). Off unless an admin opts in;
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// the shard's own signup mode still has the final say when we call the sidecar.
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const GAME_SIGNUP_KEY = 'game_account_signup'
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async function isGameAccountSignupEnabled() {
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return (await settingsDb.get(GAME_SIGNUP_KEY)) === 'enabled'
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}
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async function get(key) {
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return settingsDb.get(key)
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}
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@@ -78,4 +85,6 @@ module.exports = {
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REGISTRATION_MODES,
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getRegistrationMode,
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registrationFlags,
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GAME_SIGNUP_KEY,
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isGameAccountSignupEnabled,
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}
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