feat(provisioning): game-account signup, admin email invites, unlink (2.0)
Phase 5: the account-provisioning backend — link-only stays, plus hybrid self-signup, an admin email-invite tool, and site-side unlink. - uoLinkClient.createAccount / unlinkAccount (v2). Password is forwarded to the shard (hashed there) and never stored/logged; the end-user browser IP is passed for the shard's per-IP cap; actor is stamped server-side. - Hybrid signup: POST /player/shard/account provisions a game account (its own username + password) for the signed-in user and mirrors the link locally. Gated by the new game_account_signup setting AND the shard's own mode (mapped 403/409/ 429/400/503). Serves both self-serve signup and the invite-accept game step. - Email invites: user_invites table (sha256 token hash, single-use, expiring); invites model + admin CRUD (POST/GET/DELETE /admin/invites, admin-only) + mailer.sendInvite (falls back to returning the accept link if email is off); public token-gated accept (GET /auth/invite/:token, POST .../accept) creates the user at the invite's preset role and logs them in, bypassing the registration gate. Accept is race-safe (atomic single-use; rolls back the user if it loses). - Admin unlink: DELETE /admin/users/:id/shard/link/:account (admin-only) + local mirror drop; account.unlinked ingest reconciles the mirror when a player runs [unlink in game. account.audit / account.unlinked are logged (admin channel only — never on the public SSE allowlist). Tests: invites model (hashing, single-use, expiry, revoke) + account.* ingest reconcile/visibility. Full suite 193/193; swagger regenerated. Refs .plans/protocol2-integration.md (Phase 5). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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server/src/router/v1/admin/invites.controller.js
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84
server/src/router/v1/admin/invites.controller.js
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// ── Admin: email invites ───────────────────────────────────────────────────
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//
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// Admin-only. A staff member invites someone by email at a pre-chosen access
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// level; the invitee accepts via a tokened link (auth/invite.controller) which
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// creates their website user at that role. The plaintext token exists only in the
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// emailed link and in the create response (so the admin can copy the link if email
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// isn't configured); the DB stores only its hash.
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const invites = require('../../../model/invites/invites.model')
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const activity = require('../../../model/activity/activity.model')
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const mailer = require('../../../utils/mailer')
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const log = require('../../../utils/logger')('admin-invites')
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const ROLES = ['admin', 'editor', 'moderator', 'player']
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function baseUrl() {
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return (process.env.APP_BASE_URL || 'http://localhost:5173').replace(/\/+$/, '')
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}
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function acceptUrl(token) {
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return `${baseUrl()}/invite/${token}`
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}
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// POST /admin/invites — create an invite and email it.
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async function create(req, res) {
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const email = String(req.body.email || '').trim()
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const role = req.body.role
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if (!email || !ROLES.includes(role)) {
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return res.status(400).json({ message: 'A valid email and role are required.' })
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}
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try {
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const { invite, token } = await invites.create({ email, role, invitedBy: req.user.id })
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const url = acceptUrl(token)
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// Send the email; if mail isn't configured, hand the link back so the admin
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// can share it manually. A send failure doesn't delete the invite — surface it.
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let emailed = false
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let emailError = null
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try {
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const result = await mailer.sendInvite({ to: email, acceptUrl: url, role, invitedByName: req.user.username })
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emailed = Boolean(result.sent)
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} catch (err) {
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emailError = err.message
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log.warn('invite email failed (invite still created)', { id: invite.id, message: err.message })
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}
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await activity.log({ req, userId: req.user.id, action: 'invite.create', detail: { email, role, emailed } })
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log.info('invite created', { id: invite.id, email, role, emailed, by: req.user.username })
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// The accept link is returned only when email did not deliver, so the admin
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// can copy it. When emailed, we don't echo the token.
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return res.status(201).json({ invite, emailed, acceptUrl: emailed ? undefined : url, emailError })
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} catch (err) {
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log.error('create invite', err)
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return res.status(500).json({ message: 'Internal Server Error' })
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}
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}
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// GET /admin/invites — recent invites (no tokens).
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async function list(req, res) {
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try {
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return res.json(await invites.list(req.query.limit))
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} catch (err) {
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log.error('list invites', err)
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return res.status(500).json({ message: 'Internal Server Error' })
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}
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}
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// DELETE /admin/invites/:id — revoke a pending invite.
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async function revoke(req, res) {
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const id = Number(req.params.id)
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try {
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const changed = await invites.revoke(id)
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if (!changed) return res.status(404).json({ message: 'No pending invite to revoke.' })
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await activity.log({ req, userId: req.user.id, action: 'invite.revoke', detail: { id } })
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return res.json({ id, revoked: true })
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} catch (err) {
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log.error('revoke invite', err)
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return res.status(500).json({ message: 'Internal Server Error' })
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}
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}
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module.exports = { create, list, revoke }
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