feat(provisioning): game-account signup, admin email invites, unlink (2.0)
Phase 5: the account-provisioning backend — link-only stays, plus hybrid self-signup, an admin email-invite tool, and site-side unlink. - uoLinkClient.createAccount / unlinkAccount (v2). Password is forwarded to the shard (hashed there) and never stored/logged; the end-user browser IP is passed for the shard's per-IP cap; actor is stamped server-side. - Hybrid signup: POST /player/shard/account provisions a game account (its own username + password) for the signed-in user and mirrors the link locally. Gated by the new game_account_signup setting AND the shard's own mode (mapped 403/409/ 429/400/503). Serves both self-serve signup and the invite-accept game step. - Email invites: user_invites table (sha256 token hash, single-use, expiring); invites model + admin CRUD (POST/GET/DELETE /admin/invites, admin-only) + mailer.sendInvite (falls back to returning the accept link if email is off); public token-gated accept (GET /auth/invite/:token, POST .../accept) creates the user at the invite's preset role and logs them in, bypassing the registration gate. Accept is race-safe (atomic single-use; rolls back the user if it loses). - Admin unlink: DELETE /admin/users/:id/shard/link/:account (admin-only) + local mirror drop; account.unlinked ingest reconciles the mirror when a player runs [unlink in game. account.audit / account.unlinked are logged (admin channel only — never on the public SSE allowlist). Tests: invites model (hashing, single-use, expiry, revoke) + account.* ingest reconcile/visibility. Full suite 193/193; swagger regenerated. Refs .plans/protocol2-integration.md (Phase 5). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -148,6 +148,25 @@ playerRouter.post(
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validate,
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shard.link,
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)
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playerRouter.post(
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'/shard/account',
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// #swagger.tags = ['Player · Shard']
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// #swagger.summary = 'Create a game account (hybrid signup) and link it to the caller'
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// #swagger.description = 'Provisions a new game account with its own username + password and auto-links it to the signed-in website user. Available only when game_account_signup is enabled and the shard accepts website signups. The password is hashed on the shard and never stored or logged by the site.'
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// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
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/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["account","password"], properties: { account: { type: "string" }, password: { type: "string" } } } } } */
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/* #swagger.responses[201] = { description: 'Account created and linked', content: { "application/json": { schema: { type: "object", properties: { account: { type: "string" }, linked: { type: "boolean" } } } } } } */
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/* #swagger.responses[400] = { description: 'Validation error or rejected name/password', content: { "application/json": { schema: { $ref: "#/components/schemas/ValidationError" } } } } */
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/* #swagger.responses[403] = { description: 'Game-account signup unavailable (site or shard)', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
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/* #swagger.responses[409] = { description: 'Account name already taken', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
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/* #swagger.responses[429] = { description: 'Per-IP account cap reached', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
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/* #swagger.responses[503] = { description: 'Shard unavailable — retry', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
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accountChangeLimiter,
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body('account').matches(/^[A-Za-z0-9][A-Za-z0-9_.-]{2,29}$/),
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body('password').isString().isLength({ min: 8, max: 64 }),
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validate,
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shard.createGameAccount,
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)
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playerRouter.get(
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'/shard/accounts',
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// #swagger.tags = ['Player · Shard']
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