feat(provisioning): game-account signup, admin email invites, unlink (2.0)
Phase 5: the account-provisioning backend — link-only stays, plus hybrid self-signup, an admin email-invite tool, and site-side unlink. - uoLinkClient.createAccount / unlinkAccount (v2). Password is forwarded to the shard (hashed there) and never stored/logged; the end-user browser IP is passed for the shard's per-IP cap; actor is stamped server-side. - Hybrid signup: POST /player/shard/account provisions a game account (its own username + password) for the signed-in user and mirrors the link locally. Gated by the new game_account_signup setting AND the shard's own mode (mapped 403/409/ 429/400/503). Serves both self-serve signup and the invite-accept game step. - Email invites: user_invites table (sha256 token hash, single-use, expiring); invites model + admin CRUD (POST/GET/DELETE /admin/invites, admin-only) + mailer.sendInvite (falls back to returning the accept link if email is off); public token-gated accept (GET /auth/invite/:token, POST .../accept) creates the user at the invite's preset role and logs them in, bypassing the registration gate. Accept is race-safe (atomic single-use; rolls back the user if it loses). - Admin unlink: DELETE /admin/users/:id/shard/link/:account (admin-only) + local mirror drop; account.unlinked ingest reconciles the mirror when a player runs [unlink in game. account.audit / account.unlinked are logged (admin channel only — never on the public SSE allowlist). Tests: invites model (hashing, single-use, expiry, revoke) + account.* ingest reconcile/visibility. Full suite 193/193; swagger regenerated. Refs .plans/protocol2-integration.md (Phase 5). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -114,6 +114,20 @@ const getPresence = () => call('/online') // aggregate population (count + byFac
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const confirmLink = (code, websiteUserId) =>
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call('/link/confirm', { method: 'POST', body: { code, websiteUserId: String(websiteUserId) } })
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const linkLookup = (account) => call(`/link/${encodeURIComponent(account)}`)
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// Account provisioning (Protocol 2.0). createAccount provisions a game account and
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// auto-links it to the website user in one step; `ip` is the END USER's browser IP
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// (read from the request), which the shard needs for its per-IP account cap — the
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// sidecar only sees our server. The password is hashed on the shard and never
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// appears in any reply/event/log. unlinkAccount severs a game account's tie from
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// the site side. `actor` is the staff/website id, recorded in the shard audit.
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const createAccount = ({ actor, account, password, websiteUserId, ip }) =>
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call('/accounts/create', {
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method: 'POST',
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body: { actor, account, password, websiteUserId: websiteUserId == null ? undefined : String(websiteUserId), ip },
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})
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const unlinkAccount = ({ actor, account }) =>
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call(`/link/${encodeURIComponent(account)}`, { method: 'DELETE', body: { actor } })
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const postTownCrier = ({ id, lines, durationSec }) =>
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call('/towncrier', { method: 'POST', body: { id, lines, durationSec } })
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const deleteTownCrier = (id) => call(`/towncrier/${encodeURIComponent(id)}`, { method: 'DELETE' })
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@@ -160,6 +174,8 @@ module.exports = {
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getPresence,
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confirmLink,
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linkLookup,
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createAccount,
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unlinkAccount,
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postTownCrier,
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deleteTownCrier,
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postNews,
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