feat(events): conditions, phase advancement and the diagnosis panel (Phase 5)
A phase used to advance on one fact - every step terminal. It can now also carry
an advance CONDITION: `{ after: '30m' }` or `{ on: '<triggerId>', where:
<conditions>, count: n }`, reusing `engagement/conditions.js` unchanged. The
phase's real deliverable is the diagnosis panel: "why didn't phase 3 start?"
answered in the condition builder's own words, with the tally, the elapsed time
and the last related firing whether or not it counted.
`POST /admin/events/runs/:runId/advance` arrives beside it. It has been absent
since Phase 3 for want of a meaning; a phase with a gate can wait on a boss that
will never spawn, and that is the one state "force it anyway" names.
One new table, `event_run_phase_gates`. The emit path writes the tally at the
moment a firing happens - a gate waiting on three spawns counts things that
occur between two ticks, and a tally held in a process's memory is one a restart
silently zeroes - and the runner's tick reads it.
A gate that never opens is HELD, with no automatic advance and no authored
timeout (org lead, 2026-09-02). What the engine owes instead is visibility:
`EVENT_PHASE_STALL_MS` takes the run's health to `stalled`, and `setHealth` is
now escalation-only so a later retry cannot demote it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T6t8mrAWhZU5vnyYgZTMtL
This commit is contained in:
244
server/src/events/gates.js
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244
server/src/events/gates.js
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// ── Phase advance gates: the emit-path observer, and the words for the panel ─
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//
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// EVENTS.md §E and § Observability, and Phase 5 of EVENTS_PLAN.md. Two things
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// live here because they are two halves of one claim — that an operator can
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// answer *"why didn't phase 3 start?"* without reading a server log:
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//
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// `observe(event)` — the trigger stream's other subscriber. Beside
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// `engine.dispatch`, on the same seam, with the same
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// fire-and-forget posture.
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// `describe(gate)` — the same gate rendered in the condition builder's own
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// words, which is what the diagnosis panel shows.
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//
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// **Why the counting happens here and not on the runner's tick.** A gate that
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// waits for three boss spawns is counting things that happen *between* ticks. A
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// poller cannot count them: fifteen seconds after the third spawn there is
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// nothing left to observe, and a tally kept in a process's memory is a tally a
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// restart silently sets back to zero — with the phase then waiting for three
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// more of something that already happened. So the emit path writes, and the tick
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// reads. That division is the whole design of this file.
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//
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// **The cost of that, and its bound.** Every game event of every trigger some
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// run is waiting on costs one indexed lookup, and the common answer is zero
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// rows. Only when a gate is open does anything else happen, and then it is one
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// UPDATE per open gate — bounded by how many runs can be waiting on one trigger
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// at once, which is bounded by how many runs exist.
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//
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// **The words are rendered here, on the server, not in the client.** The panel's
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// entire value is that it reads the way the condition builder reads — `gte` as
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// *"is at least"*, `present` as *"is present"* — and those labels are defined in
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// `engagement/conditions.js`. A renderer in the browser would be a second
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// implementation of a grammar the server owns, and the first operator to meet a
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// clause it spelled differently would be the operator diagnosing a stalled run
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// at two in the morning.
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const gatesDb = require('../model/events/eventPhaseGates.db')
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const runsDb = require('../model/events/eventRuns.db')
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const logDb = require('../model/events/eventRunLog.db')
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const conditions = require('../engagement/conditions')
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const log = require('../utils/logger')('event-gates')
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// How long an `on` gate may wait before the run is called `stalled` (§E's third
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// health value, which nothing had ever written before this phase). It is a
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// VISIBILITY threshold and not a timeout: nothing advances, nothing fails, and
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// the operator decides. An hour is long enough that a champion spawn nobody has
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// killed yet is not an alarm, and short enough that a run which will wait for
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// ever is on the screen inside one shift.
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//
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// It does not apply to an `after` gate. A phase waiting out six hours it was
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// authored to wait is not stalled, it is working, and health that said otherwise
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// would train an operator to ignore it.
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const STALL_MS = Number(process.env.EVENT_PHASE_STALL_MS) || 60 * 60 * 1000
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/** Every variable a condition tree names, in the order it names them. */
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function variablesIn(node, out = []) {
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if (!node || typeof node !== 'object') return out
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if (Array.isArray(node.nodes)) {
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node.nodes.forEach((child) => variablesIn(child, out))
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return out
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}
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if (node.variable && !out.includes(node.variable)) out.push(node.variable)
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return out
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}
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const quote = (v) => (typeof v === 'string' ? `"${v}"` : String(v))
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/**
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* One condition tree as a sentence, using the grammar's own operator labels.
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*
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* `null` answers null rather than "always": the caller renders *"on any
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* `uo.champ.boss_up`"* for a gate with no predicate, and a phrase saying
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* "everything is true" would be a clause an operator has to read past.
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*/
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function phrase(node) {
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if (!node || typeof node !== 'object') return null
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if (node.op === 'not') {
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const inner = phrase((node.nodes || [])[0])
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return inner ? `not (${inner})` : null
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}
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if (node.op === 'and' || node.op === 'or') {
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const parts = (node.nodes || []).map(phrase).filter(Boolean)
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if (!parts.length) return null
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// Parenthesised only where it changes the reading. A flat `and` of three
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// comparisons is a sentence; the same three wrapped in brackets is a
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// diagnosis an operator has to parse rather than read.
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const joined = parts.map((p) => (p.includes(' or ') || p.includes(' and ') ? `(${p})` : p))
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return joined.join(node.op === 'and' ? ' and ' : ' or ')
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}
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const operator = conditions.OPERATORS[node.cmp]
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if (!operator) return null
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if (operator.arity === 0) return `${node.variable} ${operator.label}`
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if (operator.arity === 'list') return `${node.variable} ${operator.label} ${node.value.map(quote).join(', ')}`
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return `${node.variable} ${operator.label} ${quote(node.value)}`
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}
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/**
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* The shape the run console renders — a gate as an operator reads it.
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*
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* Derived rather than stored, every field of it. `stalled` in particular is a
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* comparison against the clock and not a column: a threshold that had been
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* written into a row at entry could not be changed by an operator raising
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* `EVENT_PHASE_STALL_MS`, and one written at the moment of stalling would be a
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* fourth writer on a row two already share.
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*/
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function describe(gate, now = new Date()) {
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if (!gate) return null
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const since = new Date(gate.entered_at)
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const satisfied = Boolean(gate.satisfied_at)
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// **A satisfied gate's clock stops when it was satisfied**, not at read time.
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// Live it answers "how long has this phase been waiting"; afterwards it
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// answers "how long did it wait", and those are the same number only while it
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// is still waiting. The walk caught it disagreeing with `phase.advanced`'s
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// own `waitedSeconds` by the age of the screen — 139s beside a logged 121.
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const until = satisfied ? new Date(gate.satisfied_at) : now
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const elapsedSeconds = Math.max(0, Math.round((until.getTime() - since.getTime()) / 1000))
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return {
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phase: gate.phase,
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kind: gate.kind,
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satisfied,
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satisfiedAt: gate.satisfied_at || null,
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satisfiedBy: gate.satisfied_by || null,
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since: gate.entered_at,
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elapsedSeconds,
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// An `after` gate is never stalled; an `on` gate is stalled once it has
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// waited past the threshold and not before.
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stalled: !satisfied && gate.kind === 'on' && now.getTime() - since.getTime() >= STALL_MS,
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...(gate.kind === 'after'
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? { after: gate.after_seconds, dueAt: gate.due_at }
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: {
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waitingOn: gate.trigger_id,
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where: phrase(gate.conditions),
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seen: gate.tally,
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needed: gate.needed,
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lastEvent: gate.last_event,
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lastEventAt: gate.last_event_at || null,
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}),
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}
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}
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/**
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* The trigger stream's second subscriber.
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*
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* Called from `engagementEmit.emit` beside `engine.dispatch` and, like it, never
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* awaited and never allowed to reject. An emit is a module saying something
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* happened in the game; whether some event run cared is core's business, and a
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* failure of core's must not become the module's control flow.
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*
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* **Every firing is logged, matched or not** (§ Observability: "trigger
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* evaluations that did and did not satisfy a condition"). The near miss is the
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* more valuable of the two on the night: *"the boss did spawn, in Britain"* and
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* *"no boss has spawned"* are different answers, and without this line they look
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* identical on the screen.
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*/
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async function observe(event) {
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const summary = { gates: 0, counted: 0, satisfied: 0 }
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try {
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const open = await gatesDb.openForTrigger(event.triggerId)
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summary.gates = open.length
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if (!open.length) return summary
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const now = new Date()
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for (const gate of open) {
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const matched = conditions.evaluate(gate.conditions, event.data || {})
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// ONLY the variables the condition names, never the payload. This row is
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// read back onto an admin screen, and a copy of a whole game event's data
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// is a second copy of exactly the content `engagement_sends` is careful
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// not to keep. The named variables are also the useful ones: they are the
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// reason it did or did not count.
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const named = variablesIn(gate.conditions)
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const lastEvent = {
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trigger: event.triggerId,
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at: event.occurredAt,
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subject: event.subject ?? null,
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matched,
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variables: Object.fromEntries(
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named.filter((n) => event.data && n in event.data).map((n) => [n, event.data[n]]),
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),
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}
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const result = matched
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? await gatesDb.count(gate.id, { lastEvent, now })
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: { counted: false, satisfied: false, tally: gate.tally, near: await gatesDb.noteNearMiss(gate.id, { lastEvent, now }) }
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if (matched && result.counted) summary.counted += 1
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if (result.satisfied) summary.satisfied += 1
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await logDb.write({
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runId: gate.run_id,
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kind: 'condition.evaluated',
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phase: gate.phase,
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detail: {
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trigger: event.triggerId,
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matched,
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// The tally the DATABASE holds after the write, not the one this
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// process predicted — two emits arriving together each read the same
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// stale number, and only one of them is right about what it became.
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seen: result.tally ?? gate.tally,
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needed: gate.needed,
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satisfied: result.satisfied,
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variables: lastEvent.variables,
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},
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})
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}
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if (summary.counted || summary.satisfied) {
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log.info('phase gate advanced', { trigger: event.triggerId, ...summary })
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}
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} catch (err) {
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log.error('gate observation failed', { trigger: event.triggerId, message: err.message })
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}
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return summary
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}
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/**
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* Is this phase's gate open — and if it is not, why not?
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*
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* The runner's question, and the one place an `after` gate is closed: its
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* deadline passing is not an event anything emits, so the tick that finds it
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* past `due_at` is what records it. Doing that here rather than in the runner
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* keeps `satisfied_by` a fact one file writes.
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*
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* Answers `{ open, gate }`. `open: true` with a null gate is a phase with no
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* advance condition at all — every phase before this one, and most after it.
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*/
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async function check(runId, phase, now = new Date()) {
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const gate = await gatesDb.forPhase(runId, phase)
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if (!gate) return { open: true, gate: null }
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if (gate.satisfied_at) return { open: true, gate }
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if (gate.kind === 'after' && gate.due_at && new Date(gate.due_at) <= now) {
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if (await gatesDb.satisfy(gate.id, 'elapsed', { now })) {
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return { open: true, gate: await gatesDb.byId(gate.id) }
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}
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// Somebody else closed it between the read and the write — a force, or the
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// tick that overran into this one. Either way it is open, and whichever
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// reason won is the one in the row.
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return { open: true, gate: await gatesDb.byId(gate.id) }
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}
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return { open: false, gate }
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}
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module.exports = { observe, check, describe, phrase, variablesIn, STALL_MS }
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