feat(events): an event action's progress() on a live run's public page (MODULE_API 1.12.0)
An event action may declare an optional `progress(envelope)`: how its
step stands while the run is live. Core accepts two shapes and
interprets neither:
- a count: { label, left, of }, rendered "Bandits: 3 of 8 left";
- a percentage: { label, percent }, rendered "The Juggernaut: 62%".
How core asks:
- `events/progress.js` asks each step of a live run whose action has
one. It passes the step's own held ledger rows and the reader's
account id, so the module applies its own visibility.
- Each call has a 2 s deadline. A throw, a late answer or any other
shape is a line not shown, never an error on the page.
- One answer per run and reader is cached for 5 s.
- The public event's live occurrence carries the lines as `progress`.
The route takes an optional session for the reader.
- The page renders them under the phase label and re-reads them every
15 s while the event is live.
Core stays game-agnostic: no game's words are in it. Additive, so a
minor bump. Module-uo declares ^1.10.0, registers no action with
progress(), and its actions and pages are unchanged.
From RunicNPC stage 8 (D304, D305).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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{
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"_comment": "Generated event-trigger inventory - the authoritative freeze of CORE's engagement contract (docs/website/ENGAGEMENT.md 4.3). Regenerate with `npm run engagement:manifest` in website/server. A renamed variable, a changed type or a widened ceiling breaks stored templates and rules, so the diff here is the review signal. A module ships its own copy in its bundle; this file never contains one.",
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"moduleApiVersion": "1.11.0",
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"moduleApiVersion": "1.12.0",
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"triggers": [
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{
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"id": "event.phase.changed",
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