feat(modules): interleave module nav, derive moderator confinement
Phase 2, PR 8 of docs/website/MODULE_SYSTEM.md 2.7 - the nav half PR 7 deferred, plus the two seams 1.4 and 1.5 asked for. withModuleNav (client/src/modules/nav.js) merges an installed module's rows into core's three navs BEFORE the admin-override merge, and that ordering is the design. applyNavOverrides and buildPublicNav are keyed by `to` and drop any key their base array does not declare, so rows appended after the merge would be unorderable, unrelabellable and unhideable in Admin - Navigation. Today's UO rows are all three of those things, so appending would make the extraction a visible regression for anyone who has ever edited their nav. Merging first means a module row is an ordinary row downstream: nothing in navOverrides.js, NavEditor.jsx or the layouts knows a module exists. MOD_PATHS is gone. Moderator visibility and the redirect that confines a moderator both derive from each row's own `roles`, in the new plain-JS lib/adminNav.js (plain so the DOM-less runner can reach it). Two rows move, both toward what the server already permitted: Dashboard, whose roles had always named moderator, and My Characters, which is ungated self-service. That also fixes a defect predating the module system. The redirect was a THIRD hardcoded list - three path prefixes against MOD_PATHS' five paths - and they disagreed about /admin/houses, so a moderator who clicked Houses in their own sidebar was bounced back to Moderation. The derived allow-list is computed from the BASE nav, never the override-merged one: an override is presentation and must not move an authorization boundary either way. The feature seam (modules/features.jsx + modules/featureGate.js) resolves a row's `feature` against the provider its OWN module registered, so the namespace comes from the registration and no string carries a parsed prefix. Core registers useShardFlags under the owner id `core` - the client twin of registries.registerCore() - so the ten shard-gated header rows already run through the seam and Phase 3 deletes a registration instead of rewriting SiteHeader. Every unknown fails open: no provider, a null answer while a fetch is in flight, or a junk return all show the link, because the server is the gate and hiding a page from someone entitled to it is the worse mistake. 933 server tests (unchanged - this PR is client-only), 160 client tests (+37). routes.manifest.json unchanged at 230 routes; the OpenAPI spec regenerates byte-identical. Re-ran the MODULE_API.md 7.7 browser smoke, since this is the seam that rule exists for. A throwaway module registering nav in all three areas and a provider granting one flag and withholding another: the row lands inside core's Moderation group rather than an appended block, the withheld row does not render, a moderator reaches both /admin/houses and the module's admin page, and an admin can relabel a module row and have it persist and apply. Zero CSP reports, zero console errors. Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -13,7 +13,8 @@ import { Loading, ErrorState } from '../../../components/PageState.jsx'
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import { api } from '../../../api/client.js'
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import { useAuth } from '../../../contexts/AuthContext.jsx'
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import { useSite } from '../../../contexts/SiteContext.jsx'
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import { useShardFeatures, canSee } from '../../../lib/useShardFeatures.js'
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import { withModuleNav } from '../../../modules/nav.js'
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import { useFeatureGate } from '../../../modules/features.jsx'
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import { buildNavRows, buildNavOverrides, buildPublicNav, buildPublicNavOverrides } from '../../../lib/navOverrides.js'
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import PublicNavTree from './PublicNavTree.jsx'
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import { parseJsonSetting } from '../../../lib/settingsJson.js'
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@@ -244,7 +245,7 @@ export function Row({ row, id, destinations, destination, onDestination, onChang
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export default function NavEditor() {
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const { user } = useAuth()
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const { refresh: refreshSite } = useSite()
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const shardFeatures = useShardFeatures()
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const isVisible = useFeatureGate()
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const [tab, setTab] = useState('nav_public')
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// Per nav: the editable groups, the overrides as loaded (so a row this admin
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// cannot see survives their save), and whether a settings row exists at all.
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@@ -255,25 +256,39 @@ export default function NavEditor() {
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const [saved, setSaved] = useState('')
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const [dirty, setDirty] = useState({})
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// The palette: each base nav, filtered to what THIS admin can see (§8.1). The
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// public nav's gates are the shard-feature ones; the admin nav's are roles.
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// The player portal has no gates at all.
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// The nav as coded, unfiltered. The palette below is what this admin may EDIT;
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// this is what still EXISTS, and the two are different questions. Saving needs
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// both: an entry for a row their palette filtered out must be carried through
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// rather than reset, and only an entry for a route the code no longer declares
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// at all should be dropped.
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const fullNavs = { nav_public: PUBLIC_NAV, nav_admin: ADMIN_NAV, nav_player: PLAYER_NAV }
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//
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// Each nav is the coded array with every installed module's rows already
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// interleaved (modules/nav.js) — the same array the layout renders, which is
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// what makes a module row editable here at all: the override merge is keyed by
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// `to` and drops a key the base it is handed does not declare, so a nav built
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// from core alone would silently discard every stored override on a module row
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// the moment it was saved.
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const fullNavs = useMemo(
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() => ({
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nav_public: withModuleNav(PUBLIC_NAV, 'public'),
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nav_admin: withModuleNav(ADMIN_NAV, 'admin'),
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nav_player: withModuleNav(PLAYER_NAV, 'player'),
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}),
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[],
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)
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// The palette: each base nav, filtered to what THIS admin can see (§8.1). Two
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// gates, and neither is core's own opinion any more — `roles` on a row, and
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// the owning module's answer for a row that names a `feature`.
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const palettes = useMemo(
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() => ({
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nav_public: PUBLIC_NAV.filter((item) => !item.feature || canSee(shardFeatures, item.feature)),
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nav_admin: ADMIN_NAV.map((g) => ({ ...g, items: g.items.filter((i) => navItemVisibleTo(i, user?.role)) })).filter(
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(g) => g.items.length > 0,
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),
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nav_player: PLAYER_NAV,
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nav_public: fullNavs.nav_public.filter(isVisible),
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nav_admin: fullNavs.nav_admin
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.map((g) => ({ ...g, items: g.items.filter((i) => navItemVisibleTo(i, user?.role) && isVisible(i)) }))
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.filter((g) => g.items.length > 0),
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nav_player: fullNavs.nav_player.filter(isVisible),
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}),
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[shardFeatures, user?.role],
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[fullNavs, isVisible, user?.role],
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)
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useEffect(() => {
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