Merge remote-tracking branch 'origin/edge' into feat/spawn-atlas-parse
This commit is contained in:
@@ -597,6 +597,24 @@ CREATE TABLE IF NOT EXISTS shard_presence (
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CONSTRAINT chk_shard_presence_singleton CHECK (id = 1)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
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||||
-- The shard's published ruleset (Protocol 3.0 world.ruleset). Singleton row
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||||
-- (id = 1) holding the latest frame: expansion, which optional systems are on,
|
||||
-- skill/stat caps, account and house limits, champion scroll rules, the
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||||
-- save/restart schedule. The shard re-emits it on every sidecar connect, so this
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-- row is simply overwritten; `rev` is the shard's own FNV-1a of the body, which
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-- distinguishes "same ruleset, re-sent on reconnect" from "an operator changed a
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-- .cfg". No row at all means the shard has never published one — served as null,
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-- which the rules page renders differently from a published ruleset.
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CREATE TABLE IF NOT EXISTS shard_ruleset (
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id INT PRIMARY KEY DEFAULT 1,
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rev VARCHAR(32) NULL,
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expansion VARCHAR(16) NULL, -- hoisted for cheap display
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||||
payload JSON NOT NULL, -- the whole world.ruleset frame
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t BIGINT NULL, -- frame time, epoch ms
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updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
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CONSTRAINT chk_shard_ruleset_singleton CHECK (id = 1)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
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||||
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||||
-- Per-feature visibility for every shard-derived surface (Protocol 3.0). One row
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||||
-- per feature; an absent row means "use the compiled default", and the compiled
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||||
-- defaults reproduce the behavior that shipped before v3 — so an empty table is
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@@ -1901,6 +1901,12 @@
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"handlers": 2,
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"gates": []
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},
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||||
{
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"method": "GET",
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"path": "/api/v1/public/shard/ruleset",
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"handlers": 2,
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"gates": []
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||||
},
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||||
{
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"method": "GET",
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||||
"path": "/api/v1/public/shard/status",
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||||
@@ -781,6 +781,10 @@
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||||
"method": "GET",
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"path": "/api/v1/public/shard/presence"
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},
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||||
{
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||||
"method": "GET",
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||||
"path": "/api/v1/public/shard/ruleset"
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||||
},
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||||
{
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||||
"method": "GET",
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||||
"path": "/api/v1/public/shard/status"
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@@ -259,6 +259,25 @@ async function latestPresence() {
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return rows[0] || null
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}
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// ── Shard ruleset (Protocol 3.0 world.ruleset) ─────────────────────────────
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// Singleton, same shape as shard_presence: the shard re-emits the whole frame on
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// every connect, so there is nothing to merge — the latest one wins outright.
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||||
async function setRuleset({ rev, expansion, payload, t }) {
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||||
await query(
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||||
`INSERT INTO shard_ruleset (id, rev, expansion, payload, t) VALUES (1, ?, ?, ?, ?)
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ON DUPLICATE KEY UPDATE rev = VALUES(rev), expansion = VALUES(expansion),
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||||
payload = VALUES(payload), t = VALUES(t)`,
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||||
[rev ?? null, expansion ?? null, payload, Number.isFinite(t) ? t : null],
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||||
)
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||||
}
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||||
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||||
async function getRuleset() {
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const rows = await query(
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||||
'SELECT rev, expansion, payload, t, updated_at FROM shard_ruleset WHERE id = 1',
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||||
)
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return rows[0] || null
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}
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||||
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||||
module.exports = {
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upsertOnline,
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removeOnline,
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@@ -290,6 +309,8 @@ module.exports = {
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listGovernorTerms,
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setPresence,
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latestPresence,
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setRuleset,
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getRuleset,
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upsertChamp,
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removeChamp,
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clearChamps,
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@@ -508,6 +508,35 @@ async function latestPresence() {
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}
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}
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|
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// ── Shard ruleset (Protocol 3.0 world.ruleset) ─────────────────────────────
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||||
//
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||||
// The whole frame is stored in `payload` and served back whole. Nothing is
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||||
// normalized out of it: it is a flat description of config read as one page, and
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||||
// splitting it into columns would mean a schema change every time the shard grows
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||||
// a new block. `rev` and `expansion` are hoisted only because they are cheap to
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// index/display, following shard_champs' payload-plus-hoisted-columns pattern.
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async function setRuleset(ev) {
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if (!ev) return
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||||
await db.setRuleset({
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||||
rev: ev.rev ?? null,
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||||
expansion: ev.expansion ?? null,
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||||
payload: JSON.stringify(ev),
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||||
t: ev.t,
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||||
})
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||||
}
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||||
|
||||
// The stored ruleset, or null when the shard has never published one (an old
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||||
// plugin, or Bridge.RulesetEnabled=false). Null is a real answer here — the page
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||||
// says "not published yet" rather than rendering an empty ruleset as if the shard
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||||
// had no rules — so it is deliberately not smoothed into {}.
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async function getRuleset() {
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const r = await db.getRuleset()
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if (!r) return null
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||||
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
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if (!payload) return null
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||||
return { ...payload, updatedAt: r.updated_at }
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}
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||||
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function safeJson(s) {
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||||
try {
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return JSON.parse(s)
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@@ -557,4 +586,6 @@ module.exports = {
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replaceGovernors,
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setPresence,
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latestPresence,
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setRuleset,
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getRuleset,
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}
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||||
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@@ -237,6 +237,31 @@ async function getHouses(req, res) {
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||||
}
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||||
}
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||||
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||||
// GET /public/shard/ruleset — the shard's published ruleset (Protocol 3.0):
|
||||
// expansion, which optional systems are on, skill/stat caps, account and house
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||||
// limits, champion scroll rules, the save/restart schedule. Served from our own
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// store, so it renders while the shard is down; live via world.ruleset on the
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// public SSE stream.
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//
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// `null` means the shard has never published one (an old plugin, or
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// Bridge.RulesetEnabled=false) — a real answer, distinct from a published
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// ruleset, and the page says so rather than rendering an empty one.
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//
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// Projected like every other shard read (§3.6.1's rule: a read path that returns
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// shard data and does not call projectFeature is a bug). The `connect` string is
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||||
// the one configurable field — an operator who published a connect address may
|
||||
// still want it behind a login.
|
||||
async function getRuleset(req, res) {
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try {
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||||
const ruleset = await shardState.getRuleset()
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||||
if (!ruleset) return res.json(null)
|
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return res.json(await visibility.project('ruleset', ruleset, req))
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} catch (err) {
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||||
log.error('shard.getRuleset', err)
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||||
return res.status(500).json({ message: 'Internal Server Error' })
|
||||
}
|
||||
}
|
||||
|
||||
// GET /public/shard/features — the shard features THIS caller can actually see,
|
||||
// so the SPA (and the Android client) can hide nav entries instead of rendering
|
||||
// links that 403. Deliberately reports only what the viewer may reach: the list
|
||||
@@ -270,6 +295,7 @@ module.exports = {
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||||
getGovernorHistory,
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||||
getPresence,
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getHouses,
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getRuleset,
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||||
getFeatures,
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stream,
|
||||
}
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||||
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||||
@@ -137,6 +137,15 @@ shardRouter.get(
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||||
/* #swagger.responses[200] = { description: 'Houses, ordered by name', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/ShardHouse" } } } } } */
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||||
shard.getHouses,
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||||
)
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||||
shardRouter.get(
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||||
'/ruleset',
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requireFeature('ruleset'),
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||||
// #swagger.tags = ['Public · Shard']
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// #swagger.summary = 'The shard\'s published ruleset (expansion, systems, caps, limits)'
|
||||
// #swagger.description = 'How this shard is actually configured, published by the shard itself as one world.ruleset frame: expansion, which optional systems are on, skill/stat caps, account and house limits, champion scroll rules and the save/restart schedule. Served from our own store, so it renders while the shard is down; live via world.ruleset on /shard/stream. Returns `null` if the shard has never published one (an older plugin, or Bridge.RulesetEnabled=false) — distinct from a published ruleset, and the page renders it differently.'
|
||||
/* #swagger.responses[200] = { description: 'The ruleset, or null if never published', content: { "application/json": { schema: { type: "object", nullable: true, additionalProperties: true } } } } */
|
||||
shard.getRuleset,
|
||||
)
|
||||
shardRouter.get(
|
||||
'/features',
|
||||
// #swagger.tags = ['Public · Shard']
|
||||
|
||||
@@ -173,6 +173,14 @@ async function applyStateChange(event, deps) {
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||||
case 'house.remove':
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||||
await shardState.removeHouse(event.serial)
|
||||
return
|
||||
// ── Protocol 3.0 ─────────────────────────────────────────────────────
|
||||
// The shard re-emits its whole ruleset on every sidecar connect, so this is
|
||||
// an overwrite, not an append — and deliberately NOT in LOGGED_KINDS: it
|
||||
// would put a duplicate row in the event log on every reconnect, and
|
||||
// server.hello already marks each of those.
|
||||
case 'world.ruleset':
|
||||
await shardState.setRuleset(event)
|
||||
return
|
||||
case 'account.unlinked':
|
||||
// A player ran [unlink in game (or a site-side unlink echoed back) — drop
|
||||
// our local link mirror so attribution stops immediately.
|
||||
|
||||
@@ -128,6 +128,9 @@ const getGuilds = () => call('/guilds')
|
||||
const getGovernors = () => call('/governors')
|
||||
const getHouses = () => call('/houses')
|
||||
const getPresence = () => call('/online') // aggregate population (count + byFacet/byRegion)
|
||||
// Protocol 3.0: the shard's published ruleset. Object-shaped, not a board — the
|
||||
// sidecar answers `{ ruleset: null }` until the shard has published one.
|
||||
const getRuleset = () => call('/ruleset')
|
||||
|
||||
// ── Commands ──────────────────────────────────────────────────────────────
|
||||
const confirmLink = (code, websiteUserId) =>
|
||||
@@ -191,6 +194,7 @@ module.exports = {
|
||||
getGovernors,
|
||||
getHouses,
|
||||
getPresence,
|
||||
getRuleset,
|
||||
confirmLink,
|
||||
linkLookup,
|
||||
createAccount,
|
||||
|
||||
@@ -88,6 +88,17 @@ async function backfill() {
|
||||
await snapshot(() => uoLinkClient.getGovernors(), 'cities', (c) => shardState.replaceGovernors(c), 'snapshotted governor board from /governors')
|
||||
await snapshot(() => uoLinkClient.getHouses(), 'houses', ingestEach, 'snapshotted house registry from /houses')
|
||||
|
||||
// ── Protocol 3.0 ─────────────────────────────────────────────────────
|
||||
// The ruleset is object-shaped, not a board, so it can't go through
|
||||
// snapshot() (which asserts an array under `key`). The shard also re-emits
|
||||
// world.ruleset on its own connect — this covers the other order, where the
|
||||
// sidecar was already up and holding the ruleset when WE reconnected.
|
||||
const ruleset = await uoLinkClient.getRuleset()
|
||||
if (ruleset.ok && ruleset.data && ruleset.data.ruleset) {
|
||||
await shardState.setRuleset(ruleset.data.ruleset)
|
||||
log.info('snapshotted shard ruleset from /ruleset', { rev: ruleset.data.ruleset.rev })
|
||||
}
|
||||
|
||||
const presence = await uoLinkClient.getPresence()
|
||||
if (presence.ok && presence.data && typeof presence.data.count === 'number') {
|
||||
await shardState.setPresence(presence.data)
|
||||
|
||||
@@ -11335,6 +11335,38 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/public/shard/ruleset": {
|
||||
"get": {
|
||||
"tags": [
|
||||
"Public · Shard"
|
||||
],
|
||||
"summary": "The shard\\'s published ruleset (expansion, systems, caps, limits)",
|
||||
"description": "How this shard is actually configured, published by the shard itself as one world.ruleset frame: expansion, which optional systems are on, skill/stat caps, account and house limits, champion scroll rules and the save/restart schedule. Served from our own store, so it renders while the shard is down; live via world.ruleset on /shard/stream. Returns `null` if the shard has never published one (an older plugin, or Bridge.RulesetEnabled=false) — distinct from a published ruleset, and the page renders it differently.",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "The ruleset, or null if never published",
|
||||
"content": {
|
||||
"application/json": {
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"nullable": true,
|
||||
"additionalProperties": true
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"403": {
|
||||
"description": "Forbidden"
|
||||
},
|
||||
"404": {
|
||||
"description": "Not Found"
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/public/shard/status": {
|
||||
"get": {
|
||||
"tags": [
|
||||
|
||||
@@ -56,6 +56,7 @@ const originals = {
|
||||
listIdoc: shardState.listIdoc,
|
||||
onlineCount: shardState.onlineCount,
|
||||
latestEconomy: shardState.latestEconomy,
|
||||
getRuleset: shardState.getRuleset,
|
||||
getSafe: uoLinkConfig.getSafe,
|
||||
}
|
||||
afterEach(() => {
|
||||
@@ -63,6 +64,7 @@ afterEach(() => {
|
||||
shardState.listIdoc = originals.listIdoc
|
||||
shardState.onlineCount = originals.onlineCount
|
||||
shardState.latestEconomy = originals.latestEconomy
|
||||
shardState.getRuleset = originals.getRuleset
|
||||
uoLinkConfig.getSafe = originals.getSafe
|
||||
})
|
||||
|
||||
@@ -243,6 +245,66 @@ test('getIdoc preserves Date columns rather than flattening them to {}', async (
|
||||
assert.equal(res.body[0].updatedAt.toISOString(), when.toISOString())
|
||||
})
|
||||
|
||||
// ── getRuleset: "never published" is a real answer ──────────────────────
|
||||
test('getRuleset serves null when the shard has never published a ruleset', async () => {
|
||||
shardState.getRuleset = async () => null
|
||||
const res = mockRes()
|
||||
await ctrl.getRuleset({ viewerLevel: 'anonymous' }, res)
|
||||
// Deliberately null, not {} — the page says "not published yet" rather than
|
||||
// rendering an empty ruleset as though the shard had no rules.
|
||||
assert.equal(res.body, null)
|
||||
assert.equal(res.statusCode, 200)
|
||||
})
|
||||
|
||||
test('getRuleset serves the published ruleset whole, nested blocks intact', async () => {
|
||||
shardState.getRuleset = async () => ({
|
||||
kind: 'world.ruleset',
|
||||
rev: '1a2b3c4d',
|
||||
shard: 'UOMysticmoon',
|
||||
expansion: 'EJ',
|
||||
systems: { cityLoyalty: true, vvv: true, factions: false },
|
||||
caps: { skill: 1000, totalSkill: 7000, stat: 225 },
|
||||
champions: { powerScrolls: 6, rankThresholds: [5, 10, 13] },
|
||||
})
|
||||
const res = mockRes()
|
||||
await ctrl.getRuleset({ viewerLevel: 'anonymous' }, res)
|
||||
assert.equal(res.body.expansion, 'EJ')
|
||||
assert.equal(res.body.systems.vvv, true)
|
||||
assert.equal(res.body.caps.totalSkill, 7000)
|
||||
// Arrays must survive projection as arrays, not become objects.
|
||||
assert.deepEqual(res.body.champions.rankThresholds, [5, 10, 13])
|
||||
})
|
||||
|
||||
// §3.6.1's rule: a read path that returns shard data and does not project is a
|
||||
// bug. The ruleset frame carries no actor today, but it goes through the same
|
||||
// gate — so a future block that does cannot leak.
|
||||
test('getRuleset projects: acct/webId never survive below admin', async () => {
|
||||
shardState.getRuleset = async () => ({
|
||||
expansion: 'EJ',
|
||||
connect: 'play.example.com,2593',
|
||||
owner: { name: 'Lord British', acct: 'lb_acct', webId: 7 },
|
||||
})
|
||||
for (const level of ['anonymous', 'logged_in', 'player', 'staff']) {
|
||||
const res = mockRes()
|
||||
await ctrl.getRuleset({ viewerLevel: level }, res)
|
||||
assert.equal(res.body.owner.acct, undefined, `${level} saw acct`)
|
||||
assert.equal(res.body.owner.webId, undefined, `${level} saw webId`)
|
||||
// `connect` defaults to the anonymous rung: an operator who published it
|
||||
// meant it to be readable.
|
||||
assert.equal(res.body.connect, 'play.example.com,2593')
|
||||
}
|
||||
})
|
||||
|
||||
test('getRuleset degrades to a 500 when the model fails, without throwing', async () => {
|
||||
shardState.getRuleset = async () => {
|
||||
throw new Error('pool down')
|
||||
}
|
||||
const res = mockRes()
|
||||
await ctrl.getRuleset({ viewerLevel: 'anonymous' }, res)
|
||||
assert.equal(res.statusCode, 500)
|
||||
assert.equal(res.body.message, 'Internal Server Error')
|
||||
})
|
||||
|
||||
// ── getStatus assembles the summary ─────────────────────────────────────
|
||||
test('getStatus merges the sidecar config with the online count and latest economy', async () => {
|
||||
uoLinkConfig.getSafe = async () => ({
|
||||
|
||||
98
server/test/shardIngest.ruleset.test.js
Normal file
98
server/test/shardIngest.ruleset.test.js
Normal file
@@ -0,0 +1,98 @@
|
||||
const { test, beforeEach } = require('node:test')
|
||||
const assert = require('node:assert/strict')
|
||||
|
||||
const shardIngest = require('../src/utils/shardIngest')
|
||||
|
||||
// Protocol 3.0 world.ruleset routing. Same shape as shardIngest.protocol2.test.js:
|
||||
// stubbed deps, asserting where the dispatcher sends the frame and whether it is
|
||||
// appended to the event log.
|
||||
function makeDeps() {
|
||||
const calls = { rulesetSet: [], appended: [], broadcast: [] }
|
||||
const noop = async () => {}
|
||||
return {
|
||||
calls,
|
||||
shardEvents: { append: async (row) => { calls.appended.push(row); return true } },
|
||||
shardState: {
|
||||
setRuleset: async (ev) => { calls.rulesetSet.push(ev) },
|
||||
// Present so any stray routing is a harmless no-op.
|
||||
clearOnline: noop, upsertOnline: noop, setOffline: noop, upsertHouse: noop,
|
||||
addEconomySample: noop,
|
||||
},
|
||||
shardLinks: { removeByAccount: noop },
|
||||
uoLinkConfig: { recordStatus: noop },
|
||||
broadcast: (ev) => { calls.broadcast.push(ev) },
|
||||
pushDispatch: async () => {},
|
||||
log: { warn() {}, info() {}, error() {} },
|
||||
}
|
||||
}
|
||||
|
||||
const FRAME = {
|
||||
kind: 'world.ruleset',
|
||||
t: 1000,
|
||||
rev: '1a2b3c4d',
|
||||
shard: 'UOMysticmoon',
|
||||
expansion: 'EJ',
|
||||
systems: { cityLoyalty: true, vvv: true, factions: false },
|
||||
caps: { skill: 1000, totalSkill: 7000 },
|
||||
}
|
||||
|
||||
beforeEach(() => shardIngest.reset())
|
||||
|
||||
test('world.ruleset routes to setRuleset with the whole frame', async () => {
|
||||
const deps = makeDeps()
|
||||
await shardIngest.ingest(FRAME, deps)
|
||||
assert.equal(deps.calls.rulesetSet.length, 1)
|
||||
const stored = deps.calls.rulesetSet[0]
|
||||
assert.equal(stored.rev, '1a2b3c4d')
|
||||
assert.equal(stored.expansion, 'EJ')
|
||||
// The nested blocks must survive intact — the read model serves the frame whole.
|
||||
assert.equal(stored.systems.vvv, true)
|
||||
assert.equal(stored.caps.totalSkill, 7000)
|
||||
})
|
||||
|
||||
// The shard re-emits world.ruleset on EVERY sidecar connect. Logging it would put
|
||||
// a duplicate row in shard_events per reconnect, and server.hello already marks
|
||||
// each of those — so this assertion is the guard on that decision.
|
||||
test('world.ruleset is NOT appended to the event log', async () => {
|
||||
const deps = makeDeps()
|
||||
const r = await shardIngest.ingest(FRAME, deps)
|
||||
assert.equal(r.logged, false)
|
||||
assert.equal(deps.calls.appended.length, 0)
|
||||
assert.equal(shardIngest.LOGGED_KINDS.has('world.ruleset'), false)
|
||||
})
|
||||
|
||||
test('world.ruleset is broadcast (the rules page updates live)', async () => {
|
||||
const deps = makeDeps()
|
||||
await shardIngest.ingest(FRAME, deps)
|
||||
assert.equal(deps.calls.broadcast.length, 1)
|
||||
assert.equal(deps.calls.broadcast[0].kind, 'world.ruleset')
|
||||
})
|
||||
|
||||
// A backfill replay must reach the store but must NOT re-animate the live ticker.
|
||||
test('a backfilled world.ruleset still stores but does not broadcast', async () => {
|
||||
const deps = makeDeps()
|
||||
await shardIngest.ingest(FRAME, { ...deps, fromBackfill: true })
|
||||
assert.equal(deps.calls.rulesetSet.length, 1)
|
||||
assert.equal(deps.calls.broadcast.length, 0)
|
||||
})
|
||||
|
||||
// A re-emitted identical ruleset is an overwrite, not an append: two ingests of
|
||||
// the same rev leave one stored frame's worth of state, never a growing log.
|
||||
test('a repeated world.ruleset overwrites rather than accumulating', async () => {
|
||||
const deps = makeDeps()
|
||||
await shardIngest.ingest(FRAME, deps)
|
||||
await shardIngest.ingest({ ...FRAME, t: 2000 }, deps)
|
||||
assert.equal(deps.calls.appended.length, 0)
|
||||
assert.equal(deps.calls.rulesetSet.length, 2) // two writes...
|
||||
assert.equal(deps.calls.rulesetSet[1].rev, '1a2b3c4d') // ...of the same singleton
|
||||
})
|
||||
|
||||
// A model write that throws must not kill the feed — ingest swallows it and the
|
||||
// frame is still broadcast.
|
||||
test('a setRuleset failure does not throw or stop the broadcast', async () => {
|
||||
const deps = makeDeps()
|
||||
deps.shardState.setRuleset = async () => { throw new Error('db down') }
|
||||
const r = await shardIngest.ingest(FRAME, deps)
|
||||
assert.equal(r.logged, false)
|
||||
assert.equal(deps.calls.broadcast.length, 1)
|
||||
})
|
||||
Reference in New Issue
Block a user