feat(teams): discussion threads, replies, the edit window and post moderation
Phase 5's server half — TEAMS.md §5.1's "5b". The schema for all of it landed in
phase 4, so this adds no ALTER: every column it needed (`type`, `locked`,
`edited_at`, `edited_by`, the post table's `status`, the ledger's
`target_type='post'`) was already there waiting.
* `teams_forum_edit_window_minutes` (0…1440, default 15) joins the forum's
settings. It fails closed to ZERO rather than to its default, which is the
opposite of what it looks like it should do: the risk an edit window bounds is
an author rewriting a post out from under a reader quoting it or a moderator
about to act on a report, so the safe answer during a DB fault is "nobody may
edit for the next minute". A stale uploads acknowledgement freezes this key
too — it is a forum setting.
* Thread creation splits its authority BY TYPE, which is what phase 4's comment
said would happen here rather than widening the leader gate. An announcement
stays leader-authored; a discussion is open to every participant, and
"participant" includes a granted non-member with no game identity — path 3
doing its job. `type` still defaults to `announcement`, so a phase-4 client
keeps meaning what it meant.
* Replies refuse three ways with deliberately different codes: 404 for absent or
hidden, 400 for an announcement (which takes no replies by TYPE, not by being
closed), and 409 for locked — well-formed request, refusing state. Locked
refuses staff too; they hold `unlock`, and unlock/post/relock reaches the same
place leaving three ledger rows that say so.
* The edit window is evaluated on the server twice, on purpose. The read path
stamps every post with `canEdit`/`editableUntil` so the client knows whether to
draw the control; the write re-derives it from `created_at` before allowing
anything. A time-bounded permission must not take its clock from the party it
bounds. Staff are not time-bounded, and a staff edit of someone else's words
writes `activity_log` while a member fixing their own typo does not (§5.3).
* Post moderation shares the thread ledger via `target_type='post'`, so
"everything moderated in this Team" stays one query. `pin`/`lock` are refused
by name rather than as unknown actions — they describe a thread's place in a
list and its openness to replies, neither of which a post has. Counters are
RECOMPUTED after each action rather than nudged, because hide → unhide → hide
is a cycle a delta gets wrong the first time a step is retried.
Two fixes to phase 4 code this work reached: `softDeleteUploadsForPost` bound its
two arguments in the wrong order (never fired — nothing called it until post
deletion did), and it had no inverse, so `delete` → `restore` would have returned
a post's words and silently lost its pictures a retention window later.
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -1,11 +1,11 @@
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// ── The forum, phase 4 ("5a": access + announcements) ──────────────────────
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// ── The forum: access + announcements (5a), discussion + moderation (5b) ───
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//
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// TEAMS.md §5.1's split is BY LAYER, not by feature: 5a ships the whole access
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// model and a single announcements stream per Team; 5b opens discussion threads,
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// replies and editing. The schema for all of it landed together, so 5b enables
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// paths here rather than migrating data — which is why `type` is a parameter
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// below and not a constant, and why `locked` is honoured on a thread nothing can
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// reply to yet.
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// TEAMS.md §5.1's split is BY LAYER, not by feature: 5a shipped the whole access
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// model and a single announcements stream per Team; 5b (phase 5) opens discussion
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// threads, replies, editing and post-level moderation. The schema for all of it
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// landed together, so this phase added no ALTER — every column it needed
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// (`type`, `locked`, `edited_at`, `edited_by`, the post table's `status`, the
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// ledger's `target_type='post'`) was already there waiting.
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//
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// **Every function here takes an already-resolved access decision.** Nothing in
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// this file reads `team_members` or `team_forum_grants`; the caller asks
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@@ -22,11 +22,26 @@ const forumDb = require('./teamForum.db')
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const forumSettings = require('./teamForumSettings.model')
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const { cleanForumBody, renderForumBody } = require('../../utils/forumHtml')
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// Announcements are leader-authored and replies are disabled; 5b's discussion
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// threads are member-authored and take replies. Both types exist in the enum from
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// day one — this is the list of what 5a will CREATE.
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// Announcements are leader-authored and take no replies; discussion threads are
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// member-authored and do. Both have been in the enum since 5a — what phase 5
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// changed is that both are now CREATABLE, and by different people.
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//
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// **The authority split lives in the controller, not here.** This list says what
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// kinds of thread exist; who may make one is a question about the caller, which
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// this file deliberately never asks (see the header on access decisions).
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const CREATABLE_TYPES = ['announcement', 'discussion']
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// Kept as an export because it names a real fact — the one type 5a could create —
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// and because removing a name from a module's surface to save a line is how a
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// consumer outside this repo breaks. It is not used to decide anything.
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const CREATABLE_TYPES_5A = ['announcement']
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// Which thread types accept replies. An announcement's `locked` stays false even
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// though nothing may reply to it: replies are refused because the TYPE takes none,
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// not because the thread was closed, and conflating the two would make "unlock"
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// look like it would open replies on an announcement.
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const REPLYABLE_TYPES = ['discussion']
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const DELETED_AUTHOR = '[deleted account]'
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/**
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@@ -48,6 +63,17 @@ const THREAD_ACTIONS = {
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restore: { status: 'visible' },
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}
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// Post-level moderation. A strict subset of THREAD_ACTIONS: `pin` and `lock`
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// describe a thread's place in a list and its openness to replies, neither of
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// which a post has. Naming them here as "not applicable" rather than as "unknown"
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// is what lets `moderatePost` tell a caller which mistake they made.
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const POST_ACTIONS = {
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hide: { status: 'hidden' },
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unhide: { status: 'visible' },
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delete: { status: 'deleted' },
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restore: { status: 'visible' },
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}
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function publicThread(row) {
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return {
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id: row.id,
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@@ -65,14 +91,44 @@ function publicThread(row) {
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}
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/**
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* One post, rendered for one image policy.
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* May this viewer edit this post, and until when?
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*
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* **Computed on the server and handed to the client, never the other way round** —
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* the same rule §5.5.3 applies to the image policy, for the same reason. A client
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* that decided this would be deciding it against its own clock, and a clock is the
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* one input a time-bounded permission must not take from the party it bounds.
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*
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* Staff get `editableUntil: null`, which reads as "no deadline" rather than as "no
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* permission" — `canEdit` is the permission and this is only its expiry. An author
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* past their window keeps a past `editableUntil`, so the UI can say *why* the
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* control is gone instead of silently dropping it.
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*/
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function editability(row, { userId = null, isStaff = false, windowMinutes = 0, now = Date.now() } = {}) {
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// A hidden or deleted post is not editable by anybody, staff included. Restoring
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// it is a moderation action with a ledger row; quietly rewriting it while it is
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// out of sight is the same act with no record.
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if (row.status !== 'visible') return { canEdit: false, editableUntil: null }
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if (isStaff) return { canEdit: true, editableUntil: null }
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if (!userId || row.author_user_id == null || row.author_user_id !== userId) {
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return { canEdit: false, editableUntil: null }
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}
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const until = new Date(row.created_at).getTime() + windowMinutes * 60_000
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return { canEdit: until > now, editableUntil: new Date(until).toISOString() }
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}
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/**
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* One post, rendered for one image policy and one viewer.
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*
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* `body` is what the reader gets and `mode` decides whether it carries images.
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* The STORED html is never modified — flipping the policy changes this function's
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* output and nothing on disk, which is the property §5.5.3 exists to give and the
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* one acceptance criterion 3 measures.
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*
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* `viewer` is optional so that every 5a caller keeps working unchanged; omitting
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* it yields `canEdit: false`, which is the right answer for a caller that has not
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* said who is reading.
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*/
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function renderPost(row, mode) {
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function renderPost(row, mode, viewer) {
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return {
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id: row.id,
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author: row.author_username || DELETED_AUTHOR,
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@@ -81,6 +137,8 @@ function renderPost(row, mode) {
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createdAt: row.created_at,
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editedAt: row.edited_at,
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status: row.status,
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mine: Boolean(viewer?.userId) && row.author_user_id === viewer.userId,
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...editability(row, viewer),
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}
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}
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@@ -97,8 +155,16 @@ async function listThreads(teamId, { canModerate = false, limit = 50, offset = 0
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return rows.map(publicThread)
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}
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/** One thread with its posts, rendered under the current image policy. */
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async function getThread(teamId, threadId, { canModerate = false } = {}) {
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/**
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* One thread with its posts, rendered under the current image policy and for one
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* viewer.
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*
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* `viewer` carries who is reading and what the edit window is, so every post comes
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* back already knowing whether this caller may edit it. The alternative — shipping
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* the window to the client and letting it compare timestamps — is the thing
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* `editability` exists not to do.
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*/
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async function getThread(teamId, threadId, { canModerate = false, viewer } = {}) {
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const thread = await forumDb.threadById(threadId)
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// The team check is here rather than in the SQL so a thread id from another
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// Team reads as "not found" and not as "found, but not yours" — a forum is a
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@@ -109,25 +175,34 @@ async function getThread(teamId, threadId, { canModerate = false } = {}) {
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const mode = await forumSettings.imageMode()
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const posts = await forumDb.postsByThread(threadId, { includeHidden: canModerate })
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return { ...publicThread(thread), posts: posts.map((p) => renderPost(p, mode)) }
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return {
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...publicThread(thread),
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// A reply control is offered when the TYPE takes replies and the thread is
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// open. Both halves are reported separately (`type`, `locked`) so the UI can
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// say which one is why, but the decision itself is made here — a client that
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// recomputed it would be a second place for the rule to live.
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canReply: REPLYABLE_TYPES.includes(thread.type) && !thread.locked && thread.status === 'visible',
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posts: posts.map((p) => renderPost(p, mode, viewer)),
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}
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}
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/**
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* Post an announcement: a thread and its first post, in one call.
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* Open a thread: the thread and its first post, in one call.
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*
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* An announcement is a degenerate thread rather than its own thing (§5.1) — which
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* is why this writes the ordinary tables and 5b adds no migration. `locked` is
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* left false: replies are refused because the TYPE takes none, not because the
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* thread was closed, and conflating the two would make "unlock" look like it
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* would open replies on an announcement.
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* An announcement is a degenerate thread rather than its own thing (§5.1), which
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* is why phase 5 added no migration — a discussion thread is the same two writes
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* with a different `type`. The FIRST post is an ordinary post and is moderated,
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* edited and reported like any other; nothing here marks it as special, because a
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* thread whose opening post could not be moderated would be a hole shaped exactly
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* like the one moderation exists to close.
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*/
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async function createThread({ team, actor, type, title, body }) {
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if (!CREATABLE_TYPES_5A.includes(type)) {
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return { ok: false, status: 400, error: 'Only announcements can be posted yet' }
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if (!CREATABLE_TYPES.includes(type)) {
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return { ok: false, status: 400, error: 'Unknown thread type' }
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}
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const cleaned = cleanForumBody(body)
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if (!cleaned || !cleaned.replace(/<[^>]*>/g, '').trim()) {
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return { ok: false, status: 400, error: 'An announcement needs a body' }
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return { ok: false, status: 400, error: 'A post needs a body' }
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}
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const threadId = await forumDb.insertThread({
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teamId: team.id,
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@@ -136,13 +211,102 @@ async function createThread({ team, actor, type, title, body }) {
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createdBy: actor.id,
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createdUsername: actor.username,
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})
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await forumDb.insertPost({
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const postId = await forumDb.insertPost({
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threadId,
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authorUserId: actor.id,
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authorUsername: actor.username,
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bodyHtml: cleaned,
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})
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return { ok: true, threadId }
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return { ok: true, threadId, postId }
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}
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/**
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* Reply to a discussion thread.
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*
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* Three refusals, and the status codes are chosen to be distinguishable rather
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* than uniform. A thread that is not there, or is hidden from this caller, is 404
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* for the §5.5.1 reason. An announcement is 400 — the request is malformed for
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* this thread, and no amount of retrying fixes it. A locked thread is **409**: the
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* request is fine and the resource's state is what refuses, which is exactly the
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* distinction a client needs to tell "you cannot" from "not right now".
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*
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* **Locked refuses staff too.** They hold `unlock`, so nothing is lost — and what
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* is gained is that `locked` means the same thing to every reader. A moderator's
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* reply appearing in a thread nobody else may answer is the last word by fiat;
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* unlock, post, relock is the same outcome with three ledger rows saying so.
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*/
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async function createPost({ team, threadId, actor, body }) {
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const thread = await forumDb.threadById(threadId)
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if (!thread || thread.team_id !== team.id || thread.status !== 'visible') {
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return { ok: false, status: 404, error: 'Thread not found' }
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}
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if (!REPLYABLE_TYPES.includes(thread.type)) {
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return { ok: false, status: 400, error: 'Announcements do not take replies' }
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}
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if (thread.locked) {
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return { ok: false, status: 409, error: 'This thread is locked' }
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}
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const cleaned = cleanForumBody(body)
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if (!cleaned || !cleaned.replace(/<[^>]*>/g, '').trim()) {
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return { ok: false, status: 400, error: 'A reply needs a body' }
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}
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const postId = await forumDb.insertPost({
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threadId,
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authorUserId: actor.id,
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authorUsername: actor.username,
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bodyHtml: cleaned,
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})
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return { ok: true, threadId, postId }
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}
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/**
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* Edit a post: the author inside the window, staff at any time (§5.4).
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*
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* The window is re-derived HERE from `created_at` and never trusted from the
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* request, which is also why `editability` runs on the read path — the read tells
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* the client whether to draw the control, and this decides whether the edit
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* happens. Two evaluations of one rule, deliberately: the read one is advice and
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* this one is enforcement.
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*
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* A staffer editing someone else's post is reported back as `staffEdit` so the
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* controller can write the §5.3 accountability row. A staffer editing their OWN
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* post is an ordinary edit and is not: the trail records interventions, and
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* everything a staffer ever typed is not an intervention.
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*/
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async function editPost({ team, postId, actor, isStaff = false, windowMinutes = 0, body }) {
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const post = await forumDb.postById(postId)
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if (!post) return { ok: false, status: 404, error: 'Post not found' }
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const thread = await forumDb.threadById(post.thread_id)
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if (!thread || thread.team_id !== team.id) return { ok: false, status: 404, error: 'Post not found' }
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if (post.status !== 'visible' || thread.status !== 'visible') {
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return { ok: false, status: 404, error: 'Post not found' }
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}
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const isAuthor = post.author_user_id != null && post.author_user_id === actor.id
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if (!isAuthor && !isStaff) {
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return { ok: false, status: 403, error: 'You may only edit your own posts' }
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}
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if (!isStaff) {
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if (thread.locked) return { ok: false, status: 409, error: 'This thread is locked' }
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const { canEdit } = editability(post, { userId: actor.id, windowMinutes })
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if (!canEdit) {
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return {
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ok: false,
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status: 403,
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error: windowMinutes > 0
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? `The ${windowMinutes}-minute edit window for this post has closed`
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: 'Posts cannot be edited on this site',
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}
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}
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}
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const cleaned = cleanForumBody(body)
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if (!cleaned || !cleaned.replace(/<[^>]*>/g, '').trim()) {
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return { ok: false, status: 400, error: 'A post needs a body' }
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}
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await forumDb.updatePostBody(postId, cleaned, actor.id)
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return { ok: true, postId, threadId: post.thread_id, staffEdit: isStaff && !isAuthor }
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}
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/**
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@@ -175,19 +339,85 @@ async function moderateThread({ team, threadId, action, actor, actorRole, reason
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return { ok: true, action, threadId }
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}
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/**
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* Apply a moderation action to a POST, and record which authority did it.
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*
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* The same ledger as `moderateThread`, with `target_type='post'` — one table, two
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* target kinds, because "show me everything that was moderated in this Team" is
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* the question the admin view asks and two tables would make it a union.
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*
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* `pin` and `unpin`, `lock` and `unlock` are refused with a message that names the
|
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* mistake rather than a bare "unknown action": they are real actions applied to
|
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* the wrong kind of object, and a caller who sent one has a bug worth telling
|
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* them about precisely.
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*
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* **The opening post of a thread is moderatable like any other.** Hiding it leaves
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* a thread with a title and its replies and no body, which looks odd and is
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* correct — an abusive opener does not have to take a good discussion with it, and
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* a moderator who wants the whole thing gone has `hide` on the thread.
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*/
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async function moderatePost({ team, postId, action, actor, actorRole, reason }) {
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const effect = POST_ACTIONS[action]
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if (!effect) {
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return {
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ok: false,
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status: 400,
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error: THREAD_ACTIONS[action]
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? `"${action}" applies to a thread, not to a post`
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: 'Unknown moderation action',
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}
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}
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const post = await forumDb.postById(postId)
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if (!post) return { ok: false, status: 404, error: 'Post not found' }
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const thread = await forumDb.threadById(post.thread_id)
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if (!thread || thread.team_id !== team.id) return { ok: false, status: 404, error: 'Post not found' }
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await forumDb.setPostStatus(postId, effect.status)
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// The counters are recomputed rather than nudged, because these four actions
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// form cycles (hide → unhide → hide) that a delta gets wrong the first time one
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// is retried.
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await forumDb.recountThread(post.thread_id)
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// Images follow their post. Soft on the way out and reversible on the way back
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// in, so `delete` → `restore` inside the retention window returns the post
|
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// whole; past it, the sweep has taken the bytes and nothing can.
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if (action === 'delete') await forumDb.softDeleteUploadsForPost(postId, actor.id)
|
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if (action === 'restore') await forumDb.restoreUploadsForPost(postId)
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await forumDb.insertModeration({
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teamId: team.id,
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targetType: 'post',
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targetId: postId,
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action,
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actorUserId: actor.id,
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actorUsername: actor.username,
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actorRole,
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reason,
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})
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return { ok: true, action, postId, threadId: post.thread_id }
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}
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/** The ledger for the admin Team page. Staff-only by its route, not by this function. */
|
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async function moderationLedger(teamId, opts) {
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return forumDb.moderationForTeam(teamId, opts)
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}
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module.exports = {
|
||||
CREATABLE_TYPES,
|
||||
CREATABLE_TYPES_5A,
|
||||
REPLYABLE_TYPES,
|
||||
THREAD_ACTIONS,
|
||||
POST_ACTIONS,
|
||||
listThreads,
|
||||
getThread,
|
||||
createThread,
|
||||
createPost,
|
||||
editPost,
|
||||
moderateThread,
|
||||
moderatePost,
|
||||
moderationLedger,
|
||||
publicThread,
|
||||
renderPost,
|
||||
editability,
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user