feat(admin): view a user's shard footprint at /admin/users/:id
Add a "View" action beside Edit in the users table that opens a dedicated,
read-only page showing everything the uo-link shard knows about a user,
scoped to their linked game accounts: character rosters, currently-online
characters, houses (IDOC-first), and recent vendor sales.
Backend (admin-only, under the existing /users adminOnly gate):
- GET /admin/users/:id — single sanitized user (page is deep-linkable)
- GET /admin/users/:id/shard/{accounts,sales,houses,online}
- shardState: listHousesByAccounts / listOnlineByAccounts (+ model shapers)
- Extract salesForAccounts into utils/shardSales; reuse in player getSales
- Live rosters reuse the existing admin-bypass /admin/shard/* endpoints,
so no new routes for roster/vendors/char
Frontend:
- UserDetail page reusing CharacterStats / GameAccounts / VendorSales
- GameAccounts gains a readOnly prop (drops link form + self-voice copy)
- api.admin.getUser + api.admin.userShard(id) scope; route + layout title
Tests: adminUserShard.test.js (404, account scoping, empty accounts,
salesForAccounts cap/filter). Full server suite 164 pass; client builds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
This commit is contained in:
@@ -5,7 +5,9 @@ import { Loading, ErrorState } from './PageState.jsx'
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// Shared game-account linking + character roster, used by both the player portal
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// (/player) and the staff account page (/admin/account). `scope` is the api
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// object with { link, accounts, roster } (player or admin self-service); `charTo`
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// maps a serial to the route for that character's sheet.
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// maps a serial to the route for that character's sheet. `readOnly` drops the
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// link forms and self-voice copy for the admin case where staff view *another*
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// user's accounts (no `scope.link`) at /admin/users/:id.
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function LinkForm({ scope, onLinked, compact }) {
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const [code, setCode] = useState('')
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@@ -105,7 +107,7 @@ function AccountRoster({ scope, account, charTo }) {
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)
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}
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export default function GameAccounts({ scope, charTo }) {
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export default function GameAccounts({ scope, charTo, readOnly = false }) {
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const [accounts, setAccounts] = useState(null)
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const [error, setError] = useState('')
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@@ -114,16 +116,26 @@ export default function GameAccounts({ scope, charTo }) {
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try {
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setAccounts(await scope.accounts())
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} catch {
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setError('Could not load your game accounts.')
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setError(readOnly ? 'Could not load this user’s game accounts.' : 'Could not load your game accounts.')
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}
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}, [scope])
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}, [scope, readOnly])
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useEffect(() => { load() }, [load])
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if (error) return <ErrorState message={error} />
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if (!accounts) return <Loading />
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// Not linked yet — prompt to link.
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// No linked accounts. In read-only (admin viewing another user) this is just an
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// empty state; otherwise it's the link-your-account prompt.
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if (accounts.length === 0) {
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if (readOnly) {
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return (
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<div className="panel" style={{ padding: 22 }}>
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<p className="sans dim" style={{ margin: 0, fontSize: '0.88rem' }}>
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This user has not linked a game account.
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</p>
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</div>
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)
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}
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return (
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<div className="panel" style={{ padding: 22 }}>
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<div className="field-label" style={{ marginBottom: 8 }}>Link your game account</div>
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@@ -147,10 +159,12 @@ export default function GameAccounts({ scope, charTo }) {
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<AccountRoster scope={scope} account={a.account} charTo={charTo} />
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</section>
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))}
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<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 20 }}>
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<div className="field-label" style={{ marginBottom: 10 }}>Link another account</div>
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<LinkForm scope={scope} onLinked={load} compact />
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</section>
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{!readOnly && (
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<section style={{ borderTop: '1px solid var(--line-soft)', paddingTop: 20 }}>
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<div className="field-label" style={{ marginBottom: 10 }}>Link another account</div>
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<LinkForm scope={scope} onLinked={load} compact />
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</section>
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)}
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</div>
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)
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}
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