spike(modules): carry /public/atlas/* behind the proposed module surface
THROWAWAY BRANCH — evidence for the Phase 1 contract, never merged. See
modules/uo/SPIKE.md and docs/website/MODULE_API.md Part 7.
The six public spawn-atlas routes now live in modules/uo/, reached only through
the ctx/register surface, with the client half loading as a prebuilt ESM chunk.
All three exit criteria met:
• zero internal-file imports from the module into core; the built chunk has
zero bare import specifiers and bundles no React
• routes.manifest.json AND routes.guards.json are byte-identical
• /uo/atlas renders from /modules/uo/entry.js under script-src 'self' with
zero CSP violation reports
729 core tests and 81 module tests pass. Verified end to end against the real
database: the schema fragment replays after core's, onBoot runs the atlas
refresh, and the six API URLs answer unchanged.
Two things the spike changed in the contract:
• ctx.express / ctx.validator. A module lives outside server/, so Node never
reaches server/node_modules and require('express') fails outright — the
server-side twin of the one-React rule, which §2.6 had only for the client.
• window.__rg.jsxRuntime, so a module can build with the automatic JSX
runtime its tooling already assumes rather than being forced to classic.
And it confirmed §6.1 empirically: regenerating the OpenAPI spec silently
deleted all 361 lines of the atlas paths with "Swagger-autogen: Success", while
the route manifest kept all six in the same run. That is exactly the
static-analysis-vs-runtime split the fragment merge exists to prevent.
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
336
modules/uo/server/utils/spawnAtlasSource.js
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336
modules/uo/server/utils/spawnAtlasSource.js
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@@ -0,0 +1,336 @@
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// Spawn atlas — the filesystem layer over a ServUO tree.
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//
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// `spawnAtlasParse.js` holds the pure parsers; this module is the only thing
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// that touches a ServUO tree on disk, and it is shared by both callers:
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//
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// - the server, which refreshes the atlas on boot (`shardAtlas.model.js`)
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// - the CLI (`scripts/importSpawnAtlas.js`)
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//
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// The shard's own files are the single source of truth. Nothing is precomputed
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// and committed, because a shard's maps change over its lifetime — facets get
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// added, replaced or renamed — and a snapshot in the repo would silently go
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// stale against the world players actually see.
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//
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// Reading and hashing the whole tree costs ~120 ms and a full parse ~400 ms, so
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// the boot path hashes first and only parses when something actually changed.
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const crypto = require('crypto')
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const fs = require('fs')
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const path = require('path')
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const {
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parsePoints,
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parseRegions,
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parseLocations,
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parseChampions,
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buildPlacementIndex,
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buildFacetIndex,
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resolveFacetName,
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resolveRegion,
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facetKey,
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slugify,
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} = require('./spawnAtlasParse')
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const REGIONS_FILE = path.join('Data', 'Regions.xml')
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const LOCATIONS_DIR = path.join('Data', 'Locations')
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const SPAWNS_DIR = 'Spawns'
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const CHAMPIONS_FILE = path.join('Config', 'ChampionSpawns.xml')
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class AtlasSourceError extends Error {
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constructor(message, code) {
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super(message)
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this.name = 'AtlasSourceError'
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this.code = code
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}
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}
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// ── Reading ────────────────────────────────────────────────────────────────
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function sha256(text) {
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return crypto.createHash('sha256').update(text, 'utf8').digest('hex')
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}
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function listXml(dir) {
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try {
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return fs
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.readdirSync(dir)
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.filter((name) => name.toLowerCase().endsWith('.xml'))
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.sort()
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} catch (err) {
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if (err.code === 'ENOENT' || err.code === 'ENOTDIR') return []
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throw err
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}
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}
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function readIfPresent(file) {
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try {
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return fs.readFileSync(file, 'utf8')
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} catch (err) {
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if (err.code === 'ENOENT' || err.code === 'ENOTDIR') return null
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throw err
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}
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}
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/**
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* Read every atlas source file under `root`.
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*
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* Returns `{ files: [{ label, text, sha256, bytes }] }`, labels being
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* tree-relative and forward-slashed so a hash map compares equal across
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* platforms — the same tree read on Windows and Linux must produce the same
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* fingerprint or every boot would look like a change.
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*/
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function readSources(root) {
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if (!root || String(root).trim() === '') {
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throw new AtlasSourceError('No ServUO path configured', 'NO_PATH')
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}
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if (!fs.existsSync(root)) {
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throw new AtlasSourceError(`ServUO path does not exist: ${root}`, 'NOT_FOUND')
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}
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const files = []
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const push = (label, file) => {
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const text = readIfPresent(file)
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if (text === null) return false
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files.push({ label, text, sha256: sha256(text), bytes: Buffer.byteLength(text, 'utf8') })
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return true
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}
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if (!push('Data/Regions.xml', path.join(root, REGIONS_FILE))) {
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throw new AtlasSourceError(`Missing required file: ${REGIONS_FILE}`, 'NO_REGIONS')
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}
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for (const name of listXml(path.join(root, LOCATIONS_DIR))) {
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push(`Data/Locations/${name}`, path.join(root, LOCATIONS_DIR, name))
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}
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const spawnFiles = listXml(path.join(root, SPAWNS_DIR))
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if (spawnFiles.length === 0) {
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throw new AtlasSourceError(`No spawn files found in ${SPAWNS_DIR}`, 'NO_SPAWNS')
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}
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for (const name of spawnFiles) push(`Spawns/${name}`, path.join(root, SPAWNS_DIR, name))
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push('Config/ChampionSpawns.xml', path.join(root, CHAMPIONS_FILE))
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return { files }
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}
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/**
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* A fingerprint of the tree: `{ "<label>": "<sha256>" }`.
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*
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* The boot path compares this against what was last imported and skips the
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* parse entirely when it matches, which is the normal case on every restart
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* that did not follow a map update.
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*/
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function hashSources(root) {
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const { files } = readSources(root)
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const hashes = {}
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for (const file of files) hashes[file.label] = file.sha256
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return hashes
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}
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/**
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* Bumped whenever the parser produces DIFFERENT data from IDENTICAL source
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* files — a fixed misreading, a new field, a changed unit.
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*
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* Without it the hash gate is a trap: an install whose tree has not changed
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* would keep serving what an older parser derived, indefinitely, because the
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* only thing the boot path compares is the tree. The version is stored beside
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* the source hashes and a mismatch counts as drift, so a deploy that corrects
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* the parse actually reaches the data.
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*
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* 2 — respawn delays normalised to seconds (they are per-record minutes OR
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* seconds in the source, decided by `DelayInSec`).
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*/
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const PARSER_VERSION = 2
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/** True when two source fingerprints describe the same tree. */
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function sameSources(a, b) {
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if (!a || !b) return false
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const aKeys = Object.keys(a).sort()
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const bKeys = Object.keys(b).sort()
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if (aKeys.length !== bKeys.length) return false
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return aKeys.every((key, i) => key === bKeys[i] && a[key] === b[key])
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}
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// ── Aggregation ────────────────────────────────────────────────────────────
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/**
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* Choose one display spelling for a creature.
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*
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* Spawn files are not consistent about case — the same creature is `Lizardman`
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* in one file and `lizardman` in another. Slugging collapses them correctly, but
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* the display name would otherwise depend on file read order. Most frequent
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* spelling wins; ties break toward more capitals, then alphabetically.
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*/
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function displayName(spellings) {
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const capitals = (value) => (value.match(/[A-Z]/g) || []).length
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return [...spellings.entries()].sort((a, b) => {
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if (b[1] !== a[1]) return b[1] - a[1]
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const caps = capitals(b[0]) - capitals(a[0])
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if (caps !== 0) return caps
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return a[0].localeCompare(b[0])
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})[0][0]
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}
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/**
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* Roll spawn points up into per-type creature rows.
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*
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* `total` is the sum of each type's own max across every point that spawns it —
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* how many of this creature the world holds at once. `facets` is a per-facet
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* point count, so "where does this live" answers without touching the points.
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*/
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function aggregateCreatures(points) {
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const creatures = new Map()
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for (const point of points) {
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for (const entry of point.types) {
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const slug = slugify(entry.type)
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if (slug === '') continue
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let creature = creatures.get(slug)
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if (!creature) {
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creature = { slug, name: '', total: 0, points: 0, facets: {}, spellings: new Map() }
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creatures.set(slug, creature)
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}
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creature.total += entry.max
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creature.points += 1
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creature.facets[point.facet] = (creature.facets[point.facet] || 0) + 1
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creature.spellings.set(entry.type, (creature.spellings.get(entry.type) || 0) + 1)
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}
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}
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return [...creatures.values()]
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.map(({ spellings, ...creature }) => ({ ...creature, name: displayName(spellings) }))
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.sort((a, b) => a.slug.localeCompare(b.slug))
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}
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// ── Build ──────────────────────────────────────────────────────────────────
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/**
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* Parse a ServUO tree into the full atlas.
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*
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* Pure with respect to the database — it reads files and returns data; nothing
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* here writes. `shardAtlas.model.js` decides what to do with the result.
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*/
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function buildAtlas(root, options = {}) {
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const { files } = readSources(root)
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const byLabel = new Map(files.map((file) => [file.label, file]))
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const source = {}
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for (const file of files) source[file.label] = { bytes: file.bytes, sha256: file.sha256 }
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const regions = parseRegions(byLabel.get('Data/Regions.xml').text)
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const rawLandmarks = []
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for (const file of files) {
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if (!file.label.startsWith('Data/Locations/')) continue
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const basename = path.basename(file.label, '.xml')
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rawLandmarks.push(...parseLocations(file.text, basename))
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}
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const rawPoints = []
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for (const file of files) {
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if (!file.label.startsWith('Spawns/')) continue
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rawPoints.push(...parsePoints(file.text))
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}
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// The facet set is whatever THIS tree declares — never a built-in list. A
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// shard may add facets, replace them outright, or rename them when its maps
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// are updated, and the atlas has to follow without a code change. Spawn
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// records and region definitions are the authority, because those are the
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// names everything else is keyed on.
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const facetIndex = buildFacetIndex([
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...rawPoints.map((point) => point.facet),
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...regions.map((region) => region.facet),
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])
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// Landmark facets are then matched against that set, which is what absorbs the
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// `Ter Mur` / `Tokuno Islands` spelling drift between Locations and <Map>.
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const landmarks = rawLandmarks.map(({ facetLabel, ...landmark }) => {
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const fromFile = resolveFacetName(landmark.facet, facetIndex)
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const matchedFile = facetIndex.has(facetKey(fromFile))
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const resolved = matchedFile ? fromFile : resolveFacetName(facetLabel, facetIndex)
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return { ...landmark, facet: resolved || landmark.facet }
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})
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const placement = buildPlacementIndex(regions, landmarks)
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const resolveOpts = options.landmarkRadius ? { landmarkRadius: options.landmarkRadius } : {}
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const disabled = rawPoints.filter((point) => !point.running).length
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const points = rawPoints
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// A spawner switched off in-world produces nothing; advertising it would be
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// a straight lie to a player planning a hunt.
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.filter((point) => point.running)
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// A spawner with no types is a placeholder — nothing to show.
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.filter((point) => point.types.length > 0)
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.map((point) => {
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const place = resolveRegion(point.x, point.y, point.facet, placement, resolveOpts)
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return {
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name: point.name,
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facet: point.facet,
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x: point.x,
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y: point.y,
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width: point.width,
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height: point.height,
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range: point.range,
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maxCount: point.maxCount,
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minDelay: point.minDelay,
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maxDelay: point.maxDelay,
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todStart: point.todStart,
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todEnd: point.todEnd,
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todMode: point.todMode,
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region: place.region,
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landmark: place.landmark,
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label: place.label,
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types: point.types,
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}
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})
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const championsFile = byLabel.get('Config/ChampionSpawns.xml')
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const champions = (championsFile ? parseChampions(championsFile.text) : []).map((champ) => {
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const facet = resolveFacetName(champ.facet, facetIndex) || champ.facet
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return {
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...champ,
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facet,
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slug: slugify(`${facet}-${champ.name}`),
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label: resolveRegion(champ.x, champ.y, facet, placement, resolveOpts).label,
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}
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})
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const creatures = aggregateCreatures(points)
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const facets = [...new Set(points.map((point) => point.facet))].sort()
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const unresolved = points.filter((point) => !point.region && !point.landmark).length
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return {
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meta: {
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generatedAt: new Date().toISOString(),
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parserVersion: PARSER_VERSION,
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landmarkRadius: options.landmarkRadius ?? undefined,
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counts: {
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facets: facets.length,
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points: points.length,
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pointsDisabled: disabled,
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creatures: creatures.length,
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regions: regions.length,
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landmarks: landmarks.length,
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champions: champions.length,
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unresolvedPoints: unresolved,
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},
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source,
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},
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facets,
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creatures,
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regions,
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landmarks,
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champions,
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points,
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}
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}
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module.exports = {
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AtlasSourceError,
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PARSER_VERSION,
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readSources,
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hashSources,
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sameSources,
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buildAtlas,
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aggregateCreatures,
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displayName,
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}
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Reference in New Issue
Block a user