spike(modules): carry /public/atlas/* behind the proposed module surface

THROWAWAY BRANCH — evidence for the Phase 1 contract, never merged. See
modules/uo/SPIKE.md and docs/website/MODULE_API.md Part 7.

The six public spawn-atlas routes now live in modules/uo/, reached only through
the ctx/register surface, with the client half loading as a prebuilt ESM chunk.
All three exit criteria met:

  • zero internal-file imports from the module into core; the built chunk has
    zero bare import specifiers and bundles no React
  • routes.manifest.json AND routes.guards.json are byte-identical
  • /uo/atlas renders from /modules/uo/entry.js under script-src 'self' with
    zero CSP violation reports

729 core tests and 81 module tests pass. Verified end to end against the real
database: the schema fragment replays after core's, onBoot runs the atlas
refresh, and the six API URLs answer unchanged.

Two things the spike changed in the contract:

  • ctx.express / ctx.validator. A module lives outside server/, so Node never
    reaches server/node_modules and require('express') fails outright — the
    server-side twin of the one-React rule, which §2.6 had only for the client.
  • window.__rg.jsxRuntime, so a module can build with the automatic JSX
    runtime its tooling already assumes rather than being forced to classic.

And it confirmed §6.1 empirically: regenerating the OpenAPI spec silently
deleted all 361 lines of the atlas paths with "Swagger-autogen: Success", while
the route manifest kept all six in the same run. That is exactly the
static-analysis-vs-runtime split the fragment merge exists to prevent.

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2026-08-10 05:29:35 -05:00
parent f1dda8fe66
commit bf470c7658
55 changed files with 4638 additions and 601 deletions

View File

@@ -41,34 +41,67 @@ async function query(sql, params) {
const SCHEMA_PATH = path.join(__dirname, '..', '..', 'db', 'schema.sql')
/**
* Split a schema file into executable statements.
*
* Strips `--` comments (full-line AND trailing) before splitting — so a leading
* comment block doesn't get glued onto the statement that follows it, and a `;`
* inside a trailing comment can't chop a statement in half. Safe because the
* schema never puts `--` inside a string literal, which is a rule module
* fragments inherit (docs/website/MODULE_API.md §2.6).
*/
function statementsOf(sql) {
return sql
.split('\n')
.map((line) => {
const i = line.indexOf('--')
return i === -1 ? line : line.slice(0, i)
})
.join('\n')
.split(';')
.map((s) => s.trim())
.filter((s) => s.length > 0)
}
/**
* Create tables if they do not exist. Idempotent. Retries while the DB is still
* coming up (important under docker-compose even with a healthcheck).
*
* Installed modules' schema fragments are replayed immediately after core's, by
* this same function — there is no migration runner here to model a module one
* on, and inventing one for modules alone would leave core and modules on two
* different schema models (MODULE_SYSTEM.md §1.6).
*/
async function ensureSchema({ retries = 10, delayMs = 2000 } = {}) {
for (let attempt = 1; attempt <= retries; attempt++) {
try {
const conn = await pool.getConnection()
try {
const sql = fs.readFileSync(SCHEMA_PATH, 'utf8')
// Strip `--` comments (full-line AND trailing) before splitting — so a
// leading comment block doesn't get glued onto the statement that follows
// it, and a `;` inside a trailing comment can't chop a statement in half.
// Safe because the schema never puts `--` inside a string literal.
const statements = sql
.split('\n')
.map((line) => {
const i = line.indexOf('--')
return i === -1 ? line : line.slice(0, i)
})
.join('\n')
.split(';')
.map((s) => s.trim())
.filter((s) => s.length > 0)
for (const statement of statements) {
for (const statement of statementsOf(fs.readFileSync(SCHEMA_PATH, 'utf8'))) {
await conn.query(statement)
}
log.info('schema ensured')
// Module fragments, after core's. Required lazily: the loader requires
// this file for ctx.db, and a top-level require would be a cycle.
// eslint-disable-next-line global-require
const modules = require('../modules/loader')
for (const fragment of modules.schemaFragments()) {
// Per fragment, not per statement: a module whose schema is broken
// must lose its own tables and nothing else, and must not abort the
// retry loop and take the site's boot with it.
try {
for (const statement of statementsOf(fragment.sql)) {
await conn.query(statement)
}
log.info(`schema ensured for module "${fragment.id}"`)
} catch (err) {
modules.markFailed(fragment.id, `schema fragment: ${err.message}`)
log.error(`module "${fragment.id}" schema fragment failed — its routes will answer 503`, {
reason: err.message,
})
}
}
return
} finally {
conn.release()

View File

@@ -81,8 +81,9 @@ function absolutize(url) {
* byte-identical property without a database.
*
* @param {string} html the built index.html
* @param {{logo?: string, favicon?: string, theme?: object|null}} [overrides]
* effective brand assets and theme; anything absent falls back to BRAND_* env
* @param {{logo?: string, favicon?: string, theme?: object|null, moduleEntries?: string[]}} [overrides]
* effective brand assets and theme; anything absent falls back to BRAND_* env.
* `moduleEntries` are same-origin URLs of installed modules' prebuilt chunks.
* @returns {string}
*/
function render(html, overrides = {}) {
@@ -102,6 +103,7 @@ function render(html, overrides = {}) {
`<meta name="twitter:description" content="${desc}" />`,
favicon ? `<link rel="icon" href="${htmlEscape(favicon)}" />` : '',
themeStyleTag(overrides.theme),
...moduleScriptTags(overrides.moduleEntries),
]
.filter(Boolean)
.join('\n ')
@@ -123,6 +125,27 @@ function themeStyleTag(theme) {
return decls ? `<style id="${THEME_STYLE_ID}">:root{${decls}}</style>` : ''
}
// Installed modules' prebuilt client chunks (docs/website/MODULE_API.md §3.1).
//
// `type="module"` with a `src`, never inline: `script-src 'self'` admits a
// same-origin src with no nonce, and an inline tag would be blocked outright —
// which is also why the shared dependencies ride on window.__rg rather than an
// import map, since an import map has to be inline.
//
// `defer` is implicit for a module script, so these evaluate after the SPA's own
// bundle has published window.__rg and before it renders. The path is built by
// the loader from the module id, so nothing user-supplied reaches the attribute;
// it is escaped anyway, because a rule about what CAN appear here should not
// depend on a validator three modules away staying strict.
const MODULE_ENTRY_PATH = /^\/modules\/[a-z][a-z0-9-]{1,31}\/[A-Za-z0-9._-]+\.js$/
function moduleScriptTags(entries) {
if (!Array.isArray(entries)) return []
return entries
.filter((src) => typeof src === 'string' && MODULE_ENTRY_PATH.test(src))
.map((src) => `<script type="module" src="${htmlEscape(src)}"></script>`)
}
/**
* Provide the built index.html. Called once at boot by app.js; a separate step
* from get() so the file read stays synchronous and startup still fails loudly
@@ -170,7 +193,18 @@ async function get() {
// mean a failing query per page view.
overrides = {}
}
const html = render(template, overrides)
// The module list is filesystem-derived and synchronous, so unlike the brand
// read above it cannot fail on a DB fault and needs no fallback. Only STARTED
// modules get a script tag: a module whose onBoot failed answers 503 on its
// API, and loading its client half would render pages against a dead backend.
// eslint-disable-next-line global-require
const modules = require('../modules/loader')
const moduleEntries = modules
.list()
.filter((m) => m.state === 'started' && m.entryUrl)
.map((m) => m.entryUrl)
const html = render(template, { ...overrides, moduleEntries })
// An invalidation that landed while this read was in flight means the value
// we just read may already be stale. Serve it, but do not cache it.
if (generation === startedAt) cached = { html, at: Date.now() }

View File

@@ -1,686 +0,0 @@
// Spawn atlas parsers — pure functions over strings, no `fs`, no dependencies.
//
// These back the CLI build script (`scripts/buildSpawnAtlas.js`), which is the
// only thing that reads a ServUO tree. Keeping every parser pure and fs-free is
// what lets the test suite cover them in CI, where no ServUO tree exists: the
// tests hand these functions literal XML strings.
//
// Four source shapes, two very different parsing strategies:
//
// Spawns/*.xml ~10.5 MB across 13 files, FLAT <Points> records
// → streaming regex, never a DOM. See parsePoints().
// Data/Regions.xml 129 KB, genuinely nested <region> inside <region>
// Data/Locations/*.xml nested <parent>/<child>
// Config/ChampionSpawns.xml 4.8 KB, <spawn>/<location>
// → the small recursive tokenizer below.
//
// The server has zero XML dependencies and this adds none. The tokenizer is
// deliberately a *subset* parser: it handles the constructs these four files
// actually use (elements, attributes, self-closing tags, comments, the XML
// declaration, CDATA, the five predefined entities plus numeric refs) and
// nothing else. It is not a general-purpose XML parser and must not be reused
// as one — no namespaces, no DTDs, no entity declarations.
// ── Entities ───────────────────────────────────────────────────────────────
const NAMED_ENTITIES = {
amp: '&',
lt: '<',
gt: '>',
quot: '"',
apos: "'",
}
// Region and location names carry apostrophes ("Mondain's Legacy", "Wrong's
// Level 3"), so entity decoding is load-bearing here, not decorative.
function decodeEntities(text) {
if (!text.includes('&')) return text
return text.replace(/&(#x?[0-9a-fA-F]+|[a-zA-Z]+);/g, (match, body) => {
if (body[0] === '#') {
const code =
body[1] === 'x' || body[1] === 'X'
? Number.parseInt(body.slice(2), 16)
: Number.parseInt(body.slice(1), 10)
return Number.isFinite(code) ? String.fromCodePoint(code) : match
}
const named = NAMED_ENTITIES[body.toLowerCase()]
return named === undefined ? match : named
})
}
// ── The tokenizer ──────────────────────────────────────────────────────────
const ATTR_RE = /([\w:.-]+)\s*=\s*("([^"]*)"|'([^']*)')/g
function parseAttrs(source) {
const attrs = {}
ATTR_RE.lastIndex = 0
let match
while ((match = ATTR_RE.exec(source)) !== null) {
const raw = match[3] !== undefined ? match[3] : match[4]
attrs[match[1]] = decodeEntities(raw)
}
return attrs
}
/**
* Parse a small nested XML document into `{ name, attrs, children, text }`.
*
* Intended for Regions.xml / Locations / ChampionSpawns.xml only — never for
* the multi-megabyte Spawns files. Returns the root element, or `null` for a
* document with no elements.
*
* Mismatched or stray closing tags are ignored rather than thrown on: these are
* hand-maintained shard config files, and one malformed region should degrade
* to a missing region, not abort a build that is otherwise fine.
*/
function parseXml(source) {
const text = String(source)
const root = { name: '#document', attrs: {}, children: [], text: '' }
const stack = [root]
let i = 0
while (i < text.length) {
const lt = text.indexOf('<', i)
if (lt === -1) {
appendText(stack[stack.length - 1], text.slice(i))
break
}
if (lt > i) appendText(stack[stack.length - 1], text.slice(i, lt))
// Comment, declaration/DOCTYPE, or CDATA — skipped wholesale.
if (text.startsWith('<!--', lt)) {
const end = text.indexOf('-->', lt + 4)
i = end === -1 ? text.length : end + 3
continue
}
if (text.startsWith('<![CDATA[', lt)) {
const end = text.indexOf(']]>', lt + 9)
const stop = end === -1 ? text.length : end
appendRawText(stack[stack.length - 1], text.slice(lt + 9, stop))
i = end === -1 ? text.length : end + 3
continue
}
if (text.startsWith('<?', lt)) {
const end = text.indexOf('?>', lt + 2)
i = end === -1 ? text.length : end + 2
continue
}
if (text.startsWith('<!', lt)) {
const end = text.indexOf('>', lt + 2)
i = end === -1 ? text.length : end + 1
continue
}
const gt = findTagEnd(text, lt)
if (gt === -1) {
// Unterminated tag: nothing sane is left to read.
break
}
const inner = text.slice(lt + 1, gt)
if (inner[0] === '/') {
const name = inner.slice(1).trim()
// Pop to the nearest matching open element. If there is no match the tag
// is stray and we drop it rather than unwinding the whole stack.
for (let depth = stack.length - 1; depth > 0; depth -= 1) {
if (stack[depth].name === name) {
stack.length = depth
break
}
}
i = gt + 1
continue
}
const selfClosing = inner.endsWith('/')
const body = selfClosing ? inner.slice(0, -1) : inner
const space = body.search(/\s/)
const name = (space === -1 ? body : body.slice(0, space)).trim()
const node = {
name,
attrs: space === -1 ? {} : parseAttrs(body.slice(space)),
children: [],
text: '',
}
stack[stack.length - 1].children.push(node)
if (!selfClosing) stack.push(node)
i = gt + 1
}
return root.children.length > 0 ? root.children[0] : null
}
// `>` inside a quoted attribute value must not end the tag.
function findTagEnd(text, from) {
let quote = null
for (let i = from + 1; i < text.length; i += 1) {
const ch = text[i]
if (quote) {
if (ch === quote) quote = null
} else if (ch === '"' || ch === "'") {
quote = ch
} else if (ch === '>') {
return i
}
}
return -1
}
function appendText(node, chunk) {
if (chunk.trim() === '') return
appendRawText(node, decodeEntities(chunk))
}
function appendRawText(node, chunk) {
node.text = node.text ? `${node.text}${chunk}` : chunk
}
function childrenNamed(node, name) {
if (!node || !node.children) return []
return node.children.filter((child) => child.name === name)
}
// ── Facet names ────────────────────────────────────────────────────────────
//
// Facets are NOT a fixed list. A shard may add facets, replace them wholesale,
// or rename them when its maps are updated, so nothing here may name Felucca,
// Trammel or any other stock facet. The facet set is whatever the shard's own
// files say it is, discovered at parse time.
//
// The complication is that the sources disagree about spelling for the SAME
// facet and nothing in the files reconciles them: `Spawns/*.xml` `<Map>` and
// `Regions.xml` `<Facet name>` say `TerMur`, while `Data/Locations/*.xml` spells
// it `Ter Mur` and calls Tokuno `Tokuno Islands`. Left unreconciled this fails
// silently — the landmark bucket is keyed differently from the points looking it
// up, so the fallback never fires and every unregioned spawn on those facets
// reads "Wilderness".
//
// Reconciliation is therefore done by MATCHING, not by a lookup table:
// `facetKey()` collapses spelling differences, and `resolveFacetName()` matches
// a loosely-spelled name against the canonical set discovered from the shard's
// own data. A facet nobody else mentions keeps its own name rather than being
// dropped.
/**
* Collapse a facet name to a comparison key: lowercase, alphanumerics only.
* `TerMur`, `Ter Mur` and `ter-mur` all key alike.
*/
function facetKey(value) {
return String(value ?? '')
.toLowerCase()
.replace(/[^a-z0-9]+/g, '')
}
/**
* Build a key → canonical-spelling lookup from the authoritative facet names.
*
* The authority is what the spawn records and region definitions actually say,
* since those are the names the atlas keys everything on. Later names do not
* overwrite earlier ones, so the first source wins consistently.
*/
function buildFacetIndex(names) {
const index = new Map()
for (const name of names) {
const key = facetKey(name)
if (key !== '' && !index.has(key)) index.set(key, String(name).trim())
}
return index
}
/**
* Resolve a loosely-spelled facet name against the discovered canonical set.
*
* Tried in order: exact key match (`Ter Mur` → `TerMur`), then a prefix match in
* either direction (`Tokuno Islands` → `Tokuno`), longest candidate first so a
* more specific facet wins over a shorter one that merely prefixes it.
*
* A name matching nothing is returned trimmed rather than dropped — on a shard
* with a custom facet that is a real facet the atlas simply has no spawns for
* yet, and inventing a match would be worse than leaving it alone.
*/
function resolveFacetName(value, index) {
const raw = String(value ?? '').trim()
const key = facetKey(raw)
if (key === '') return ''
if (index.has(key)) return index.get(key)
let best = null
for (const [candidateKey, canonical] of index) {
if (!key.startsWith(candidateKey) && !candidateKey.startsWith(key)) continue
if (best === null || candidateKey.length > facetKey(best).length) best = canonical
}
return best ?? raw
}
// ── Small coercions ────────────────────────────────────────────────────────
function toInt(value, fallback = 0) {
const n = Number.parseInt(value, 10)
return Number.isFinite(n) ? n : fallback
}
function toBool(value) {
return String(value).trim().toLowerCase() === 'true'
}
/**
* URL-safe slug used as the creature primary key and in `/atlas/:slug`.
* Spawn type tokens are C# class names, so they are already ASCII-ish; this
* mainly lowercases and collapses punctuation.
*/
function slugify(value) {
return String(value)
.trim()
.toLowerCase()
.replace(/[^a-z0-9]+/g, '-')
.replace(/^-+|-+$/g, '')
}
// ── Objects2 ───────────────────────────────────────────────────────────────
/**
* Parse a `<Objects2>` value into `[{ type, max }]`.
*
* The format is one or more segments joined by `:OBJ=`, each segment being
* `Type:MX=n:SB=0:RT=0:...` — the type is the token before the first `:`, and
* every following token is a `KEY=value` pair. Verified against trammel.xml,
* where a single point carries six types:
*
* Giantserpent:MX=1:...:OBJ=Giantspider:MX=1:...:OBJ=Boar:MX=1:...
*
* Splitting on `:` alone would shred this, which is why the `:OBJ=` split comes
* first. `MX` is that type's own max count and is what the atlas displays;
* every other flag (spawn/trigger/refractory bookkeeping) is dropped.
*
* The type token itself may carry XmlSpawner directives appended to the class
* name — property assignments after `/` and an amount/argument list after `,`:
*
* Agralem/Name/Agralem alchemist/z/-50 Fairy,{RND,4,8}
* GargishRefugee/hue/34532 greatape,true GargishRouser,1
*
* Taken literally these produce creatures that do not exist ("alchemist/z/-50")
* AND split real ones in two, because `Fairy` and `Fairy,{RND,4,8}` slug apart —
* 71 of 845 entries were affected before this was stripped. Only the leading
* class name identifies the creature, so everything from the first `/` or `,`
* is dropped.
*/
/** Reduce an XmlSpawner type token to the bare class name. */
function stripSpawnerDirectives(token) {
const cut = String(token).search(/[/,]/)
return (cut === -1 ? String(token) : String(token).slice(0, cut)).trim()
}
function parseObjects2(value) {
const source = String(value ?? '').trim()
if (source === '') return []
return source
.split(':OBJ=')
.map((segment) => {
const tokens = segment.split(':')
const type = stripSpawnerDirectives(tokens.shift() ?? '')
if (type === '') return null
let max = 1
for (const token of tokens) {
const eq = token.indexOf('=')
if (eq === -1) continue
if (token.slice(0, eq).trim().toUpperCase() === 'MX') {
max = toInt(token.slice(eq + 1), 1)
}
}
return { type, max }
})
.filter((entry) => entry !== null)
}
// ── Spawns/*.xml ───────────────────────────────────────────────────────────
const POINT_RE = /<Points>([\s\S]*?)<\/Points>/g
function tagValue(block, name) {
const match = block.match(new RegExp(`<${name}>([\\s\\S]*?)</${name}>`))
return match ? decodeEntities(match[1]).trim() : ''
}
/**
* Parse a `Spawns/<facet>.xml` file into spawn point records.
*
* Deliberately regex/streaming and NOT `parseXml` — these files total ~10.5 MB
* and putting them through a DOM builder would allocate a node per element for
* ~40 fields on every one of ~6,500 records to keep 14 of them. The records are
* flat, so a per-record regex sweep is both correct and cheap.
*
* Only the fields the site can actually show are kept. Everything to do with
* triggering, refractory windows, proximity, sequential spawning, sounds and
* `UniqueId` is dropped here rather than downstream — that is what holds the
* committed artifact under 1 MB.
*
* NOTE: the facet comes from each record's own `<Map>`, never from the file
* name. `Eodon.xml`, `GravewaterLake.xml` and the other named-area files all
* carry TerMur/Trammel points, so there are 13 files but only 6 facets.
*/
/**
* A spawner's respawn window, in seconds.
*
* `DelayInSec` decides the unit of `MinDelay`/`MaxDelay`; absent (older files)
* it is false, which is minutes — the same default XmlSpawner assumes.
*/
function delaySeconds(block) {
const scale = toBool(tagValue(block, 'DelayInSec')) ? 1 : 60
return {
minDelay: toInt(tagValue(block, 'MinDelay')) * scale,
maxDelay: toInt(tagValue(block, 'MaxDelay')) * scale,
}
}
function parsePoints(source) {
const text = String(source)
const points = []
POINT_RE.lastIndex = 0
let match
while ((match = POINT_RE.exec(text)) !== null) {
const block = match[1]
// Reported exactly as written. `<Map>` is the authority the rest of the
// atlas keys on, so it is never rewritten.
const facet = tagValue(block, 'Map')
if (facet === '') continue
points.push({
name: tagValue(block, 'Name'),
facet,
x: toInt(tagValue(block, 'X')),
y: toInt(tagValue(block, 'Y')),
width: toInt(tagValue(block, 'Width')),
height: toInt(tagValue(block, 'Height')),
range: toInt(tagValue(block, 'Range')),
maxCount: toInt(tagValue(block, 'MaxCount')),
// Normalised to SECONDS here, because the unit is per-record. XmlSpawner
// writes minutes by default and switches to seconds only when a spawner's
// delay does not divide into whole minutes, flagging that with
// `DelayInSec` (XmlSpawner2.cs:7462-7480, read back at :6345-6358). Taken
// literally the two are indistinguishable — a `5` means five minutes on
// one spawner and five seconds on the next — so a consumer that assumed
// either unit would be wrong about the other. Stock ServUO 57.4 has ~30
// second-flagged spawners, few enough to look like noise and quietly
// mislabel.
...delaySeconds(block),
// Time-of-day gating: TODMode 0 means "always", in which case the start
// and end values are meaningless and the site must not render them.
todStart: toInt(tagValue(block, 'TODStart')),
todEnd: toInt(tagValue(block, 'TODEnd')),
todMode: toInt(tagValue(block, 'TODMode')),
// A spawner switched off in-world spawns nothing; the build filters these
// out so the atlas describes what actually appears, not what is merely
// configured. Parsed here so the decision stays in the build script.
running: toBool(tagValue(block, 'IsRunning')),
types: parseObjects2(tagValue(block, 'Objects2')),
})
}
return points
}
// ── Data/Regions.xml ───────────────────────────────────────────────────────
/**
* Flatten `Data/Regions.xml` into `[{ facet, name, type, priority, parent, rects }]`.
*
* Regions nest: a `<region>` may contain further `<region>` elements, and the
* inner ones frequently omit `name` and `priority` (`<region type="CrystalField">`
* inside "Prism of Light"). Unnamed regions are skipped — they cannot label a
* spawn point — but their children are still walked, and a child that omits
* `priority` inherits its parent's rather than defaulting to 0, which would
* quietly sort it below every top-level region.
*/
function parseRegions(source) {
const root = parseXml(source)
const regions = []
if (!root) return regions
for (const facetNode of childrenNamed(root, 'Facet')) {
const facet = (facetNode.attrs.name || '').trim()
if (facet === '') continue
walkRegions(facetNode, facet, null, 0, regions)
}
return regions
}
function walkRegions(node, facet, parentName, parentPriority, out) {
for (const regionNode of childrenNamed(node, 'region')) {
const name = regionNode.attrs.name || ''
const priority = Object.hasOwn(regionNode.attrs, 'priority')
? toInt(regionNode.attrs.priority, parentPriority)
: parentPriority
if (name !== '') {
const rects = childrenNamed(regionNode, 'rect').map((rect) => ({
x: toInt(rect.attrs.x),
y: toInt(rect.attrs.y),
width: toInt(rect.attrs.width),
height: toInt(rect.attrs.height),
}))
// A named region with no rects (some exist purely to carry music or a
// `go` point) can never contain anything, so it is not worth indexing.
if (rects.length > 0) {
out.push({
facet,
name,
type: regionNode.attrs.type || '',
priority,
parent: parentName,
rects,
})
}
}
walkRegions(regionNode, facet, name === '' ? parentName : name, priority, out)
}
}
// ── Data/Locations/*.xml ───────────────────────────────────────────────────
/**
* Flatten a `Data/Locations/<facet>.xml` into landmark points.
*
* The file nests `<parent>` arbitrarily deep and puts coordinates only on
* `<child>`: Trammel → Dungeons → Covetous → "Level 1". The outermost parent is
* the facet itself and is dropped from `path`; `group` is the innermost
* enclosing parent ("Covetous"), which is the label worth showing — "Covetous"
* reads better than "Level 1" when naming where a spawn is.
*/
function parseLocations(source, facetHint = '') {
const root = parseXml(source)
const landmarks = []
if (!root) return landmarks
for (const top of childrenNamed(root, 'parent')) {
// The file name (`Data/Locations/termur.xml`) is the more reliable signal
// and is preferred over the display label inside the file, which is where
// the `Ter Mur` / `Tokuno Islands` drift lives. Both are carried so the
// build can fall back to matching the label if the file name resolves to
// nothing — a shard may well name its files differently from its facets.
landmarks.push(
...collectLocations(top, facetHint || top.attrs.name || '', top.attrs.name || ''),
)
}
return landmarks
}
function collectLocations(top, facet, label) {
const out = []
walkLocations(top, facet, [], out)
for (const landmark of out) landmark.facetLabel = label
return out
}
function walkLocations(node, facet, path, out) {
for (const child of childrenNamed(node, 'child')) {
const name = child.attrs.name || ''
if (name === '') continue
out.push({
facet,
name,
group: path.length > 0 ? path[path.length - 1] : name,
path: [...path],
x: toInt(child.attrs.x),
y: toInt(child.attrs.y),
z: toInt(child.attrs.z),
})
}
for (const parent of childrenNamed(node, 'parent')) {
const name = parent.attrs.name || ''
walkLocations(parent, facet, name === '' ? path : [...path, name], out)
}
}
// ── Config/ChampionSpawns.xml ──────────────────────────────────────────────
/**
* Parse `Config/ChampionSpawns.xml` into champion altar records.
*
* This is the shard's *configured* champion roster — which altars exist, where,
* and which type each is pinned to. It is static content and distinct from the
* live `champ.update` feed the bridge already carries: this says "there is an
* Unholy Terror altar in Deceit", the feed says "it is on level 3 right now".
*
* A spawn with no `type` is randomised on every activation, which the site must
* render as "random" rather than as an empty type.
*/
function parseChampions(source) {
const root = parseXml(source)
const champions = []
if (!root) return champions
for (const spawnNode of childrenNamed(root, 'spawn')) {
const location = childrenNamed(spawnNode, 'location')[0]
const attrs = location ? location.attrs : {}
champions.push({
name: spawnNode.attrs.name || '',
group: spawnNode.attrs.group || '',
type: spawnNode.attrs.type || '',
randomType: !spawnNode.attrs.type,
facet: (attrs.map || '').trim(),
x: toInt(attrs.x),
y: toInt(attrs.y),
z: toInt(attrs.z),
radius: toInt(attrs.radius),
})
}
return champions
}
// ── Placement ──────────────────────────────────────────────────────────────
const DEFAULT_LANDMARK_RADIUS = 200
function inRect(x, y, rect) {
return (
x >= rect.x && x < rect.x + rect.width && y >= rect.y && y < rect.y + rect.height
)
}
function rectArea(rect) {
return Math.max(1, rect.width) * Math.max(1, rect.height)
}
/**
* Group parsed regions and landmarks by facet once, so the per-point resolve
* below is a scan of one facet instead of the whole world. With ~6,500 points
* and a few thousand rects this stays comfortably sub-second; there is no need
* for a spatial index and none is worth the complexity.
*/
function buildPlacementIndex(regions, landmarks) {
const byFacet = new Map()
// Keyed on facetKey(), not the raw name, so two spellings of one facet cannot
// land in separate buckets — the failure that silently emptied the landmark
// bucket for Ter Mur and Tokuno.
const facet = (name) => {
const key = facetKey(name)
if (!byFacet.has(key)) byFacet.set(key, { regions: [], landmarks: [] })
return byFacet.get(key)
}
for (const region of regions) facet(region.facet).regions.push(region)
for (const landmark of landmarks) facet(landmark.facet).landmarks.push(landmark)
return byFacet
}
/**
* Turn a raw coordinate into a human place name.
*
* This is the transform the whole atlas exists for: it is what makes a row read
* "Lizardman — Despise, Felucca" instead of "Lizardman — 5411, 1234".
*
* Resolution order:
* 1. The highest-`priority` named region whose rect contains the point. Ties
* break toward the SMALLEST rect, so a specific room inside a dungeon wins
* over the dungeon-wide rect it sits in.
* 2. Otherwise the nearest landmark within `landmarkRadius` tiles, labelled by
* its group ("Covetous"), not the individual marker ("Level 1").
* 3. Otherwise "Wilderness". The radius cap is what keeps step 3 reachable —
* without it the nearest landmark is always *some* landmark, however far,
* and open countryside would get labelled with a dungeon on the far side
* of the map.
*/
function resolveRegion(x, y, facetName, index, options = {}) {
const radius = options.landmarkRadius ?? DEFAULT_LANDMARK_RADIUS
const bucket = index.get(facetKey(facetName))
const result = { region: null, landmark: null, label: 'Wilderness' }
if (!bucket) return result
let best = null
let bestPriority = -Infinity
let bestArea = Infinity
for (const region of bucket.regions) {
for (const rect of region.rects) {
if (!inRect(x, y, rect)) continue
const area = rectArea(rect)
if (region.priority > bestPriority || (region.priority === bestPriority && area < bestArea)) {
best = region
bestPriority = region.priority
bestArea = area
}
}
}
if (best) {
result.region = best.name
result.label = best.name
return result
}
let nearest = null
let nearestDistance = Infinity
const limit = radius * radius
for (const landmark of bucket.landmarks) {
const dx = landmark.x - x
const dy = landmark.y - y
const distance = dx * dx + dy * dy
if (distance < nearestDistance) {
nearest = landmark
nearestDistance = distance
}
}
if (nearest && nearestDistance <= limit) {
result.landmark = nearest.group || nearest.name
result.label = result.landmark
}
return result
}
module.exports = {
parseXml,
parseObjects2,
parsePoints,
parseRegions,
parseLocations,
parseChampions,
buildPlacementIndex,
resolveRegion,
facetKey,
buildFacetIndex,
resolveFacetName,
slugify,
decodeEntities,
DEFAULT_LANDMARK_RADIUS,
}

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@@ -1,336 +0,0 @@
// Spawn atlas — the filesystem layer over a ServUO tree.
//
// `spawnAtlasParse.js` holds the pure parsers; this module is the only thing
// that touches a ServUO tree on disk, and it is shared by both callers:
//
// - the server, which refreshes the atlas on boot (`shardAtlas.model.js`)
// - the CLI (`scripts/importSpawnAtlas.js`)
//
// The shard's own files are the single source of truth. Nothing is precomputed
// and committed, because a shard's maps change over its lifetime — facets get
// added, replaced or renamed — and a snapshot in the repo would silently go
// stale against the world players actually see.
//
// Reading and hashing the whole tree costs ~120 ms and a full parse ~400 ms, so
// the boot path hashes first and only parses when something actually changed.
const crypto = require('crypto')
const fs = require('fs')
const path = require('path')
const {
parsePoints,
parseRegions,
parseLocations,
parseChampions,
buildPlacementIndex,
buildFacetIndex,
resolveFacetName,
resolveRegion,
facetKey,
slugify,
} = require('./spawnAtlasParse')
const REGIONS_FILE = path.join('Data', 'Regions.xml')
const LOCATIONS_DIR = path.join('Data', 'Locations')
const SPAWNS_DIR = 'Spawns'
const CHAMPIONS_FILE = path.join('Config', 'ChampionSpawns.xml')
class AtlasSourceError extends Error {
constructor(message, code) {
super(message)
this.name = 'AtlasSourceError'
this.code = code
}
}
// ── Reading ────────────────────────────────────────────────────────────────
function sha256(text) {
return crypto.createHash('sha256').update(text, 'utf8').digest('hex')
}
function listXml(dir) {
try {
return fs
.readdirSync(dir)
.filter((name) => name.toLowerCase().endsWith('.xml'))
.sort()
} catch (err) {
if (err.code === 'ENOENT' || err.code === 'ENOTDIR') return []
throw err
}
}
function readIfPresent(file) {
try {
return fs.readFileSync(file, 'utf8')
} catch (err) {
if (err.code === 'ENOENT' || err.code === 'ENOTDIR') return null
throw err
}
}
/**
* Read every atlas source file under `root`.
*
* Returns `{ files: [{ label, text, sha256, bytes }] }`, labels being
* tree-relative and forward-slashed so a hash map compares equal across
* platforms — the same tree read on Windows and Linux must produce the same
* fingerprint or every boot would look like a change.
*/
function readSources(root) {
if (!root || String(root).trim() === '') {
throw new AtlasSourceError('No ServUO path configured', 'NO_PATH')
}
if (!fs.existsSync(root)) {
throw new AtlasSourceError(`ServUO path does not exist: ${root}`, 'NOT_FOUND')
}
const files = []
const push = (label, file) => {
const text = readIfPresent(file)
if (text === null) return false
files.push({ label, text, sha256: sha256(text), bytes: Buffer.byteLength(text, 'utf8') })
return true
}
if (!push('Data/Regions.xml', path.join(root, REGIONS_FILE))) {
throw new AtlasSourceError(`Missing required file: ${REGIONS_FILE}`, 'NO_REGIONS')
}
for (const name of listXml(path.join(root, LOCATIONS_DIR))) {
push(`Data/Locations/${name}`, path.join(root, LOCATIONS_DIR, name))
}
const spawnFiles = listXml(path.join(root, SPAWNS_DIR))
if (spawnFiles.length === 0) {
throw new AtlasSourceError(`No spawn files found in ${SPAWNS_DIR}`, 'NO_SPAWNS')
}
for (const name of spawnFiles) push(`Spawns/${name}`, path.join(root, SPAWNS_DIR, name))
push('Config/ChampionSpawns.xml', path.join(root, CHAMPIONS_FILE))
return { files }
}
/**
* A fingerprint of the tree: `{ "<label>": "<sha256>" }`.
*
* The boot path compares this against what was last imported and skips the
* parse entirely when it matches, which is the normal case on every restart
* that did not follow a map update.
*/
function hashSources(root) {
const { files } = readSources(root)
const hashes = {}
for (const file of files) hashes[file.label] = file.sha256
return hashes
}
/**
* Bumped whenever the parser produces DIFFERENT data from IDENTICAL source
* files — a fixed misreading, a new field, a changed unit.
*
* Without it the hash gate is a trap: an install whose tree has not changed
* would keep serving what an older parser derived, indefinitely, because the
* only thing the boot path compares is the tree. The version is stored beside
* the source hashes and a mismatch counts as drift, so a deploy that corrects
* the parse actually reaches the data.
*
* 2 — respawn delays normalised to seconds (they are per-record minutes OR
* seconds in the source, decided by `DelayInSec`).
*/
const PARSER_VERSION = 2
/** True when two source fingerprints describe the same tree. */
function sameSources(a, b) {
if (!a || !b) return false
const aKeys = Object.keys(a).sort()
const bKeys = Object.keys(b).sort()
if (aKeys.length !== bKeys.length) return false
return aKeys.every((key, i) => key === bKeys[i] && a[key] === b[key])
}
// ── Aggregation ────────────────────────────────────────────────────────────
/**
* Choose one display spelling for a creature.
*
* Spawn files are not consistent about case — the same creature is `Lizardman`
* in one file and `lizardman` in another. Slugging collapses them correctly, but
* the display name would otherwise depend on file read order. Most frequent
* spelling wins; ties break toward more capitals, then alphabetically.
*/
function displayName(spellings) {
const capitals = (value) => (value.match(/[A-Z]/g) || []).length
return [...spellings.entries()].sort((a, b) => {
if (b[1] !== a[1]) return b[1] - a[1]
const caps = capitals(b[0]) - capitals(a[0])
if (caps !== 0) return caps
return a[0].localeCompare(b[0])
})[0][0]
}
/**
* Roll spawn points up into per-type creature rows.
*
* `total` is the sum of each type's own max across every point that spawns it —
* how many of this creature the world holds at once. `facets` is a per-facet
* point count, so "where does this live" answers without touching the points.
*/
function aggregateCreatures(points) {
const creatures = new Map()
for (const point of points) {
for (const entry of point.types) {
const slug = slugify(entry.type)
if (slug === '') continue
let creature = creatures.get(slug)
if (!creature) {
creature = { slug, name: '', total: 0, points: 0, facets: {}, spellings: new Map() }
creatures.set(slug, creature)
}
creature.total += entry.max
creature.points += 1
creature.facets[point.facet] = (creature.facets[point.facet] || 0) + 1
creature.spellings.set(entry.type, (creature.spellings.get(entry.type) || 0) + 1)
}
}
return [...creatures.values()]
.map(({ spellings, ...creature }) => ({ ...creature, name: displayName(spellings) }))
.sort((a, b) => a.slug.localeCompare(b.slug))
}
// ── Build ──────────────────────────────────────────────────────────────────
/**
* Parse a ServUO tree into the full atlas.
*
* Pure with respect to the database — it reads files and returns data; nothing
* here writes. `shardAtlas.model.js` decides what to do with the result.
*/
function buildAtlas(root, options = {}) {
const { files } = readSources(root)
const byLabel = new Map(files.map((file) => [file.label, file]))
const source = {}
for (const file of files) source[file.label] = { bytes: file.bytes, sha256: file.sha256 }
const regions = parseRegions(byLabel.get('Data/Regions.xml').text)
const rawLandmarks = []
for (const file of files) {
if (!file.label.startsWith('Data/Locations/')) continue
const basename = path.basename(file.label, '.xml')
rawLandmarks.push(...parseLocations(file.text, basename))
}
const rawPoints = []
for (const file of files) {
if (!file.label.startsWith('Spawns/')) continue
rawPoints.push(...parsePoints(file.text))
}
// The facet set is whatever THIS tree declares — never a built-in list. A
// shard may add facets, replace them outright, or rename them when its maps
// are updated, and the atlas has to follow without a code change. Spawn
// records and region definitions are the authority, because those are the
// names everything else is keyed on.
const facetIndex = buildFacetIndex([
...rawPoints.map((point) => point.facet),
...regions.map((region) => region.facet),
])
// Landmark facets are then matched against that set, which is what absorbs the
// `Ter Mur` / `Tokuno Islands` spelling drift between Locations and <Map>.
const landmarks = rawLandmarks.map(({ facetLabel, ...landmark }) => {
const fromFile = resolveFacetName(landmark.facet, facetIndex)
const matchedFile = facetIndex.has(facetKey(fromFile))
const resolved = matchedFile ? fromFile : resolveFacetName(facetLabel, facetIndex)
return { ...landmark, facet: resolved || landmark.facet }
})
const placement = buildPlacementIndex(regions, landmarks)
const resolveOpts = options.landmarkRadius ? { landmarkRadius: options.landmarkRadius } : {}
const disabled = rawPoints.filter((point) => !point.running).length
const points = rawPoints
// A spawner switched off in-world produces nothing; advertising it would be
// a straight lie to a player planning a hunt.
.filter((point) => point.running)
// A spawner with no types is a placeholder — nothing to show.
.filter((point) => point.types.length > 0)
.map((point) => {
const place = resolveRegion(point.x, point.y, point.facet, placement, resolveOpts)
return {
name: point.name,
facet: point.facet,
x: point.x,
y: point.y,
width: point.width,
height: point.height,
range: point.range,
maxCount: point.maxCount,
minDelay: point.minDelay,
maxDelay: point.maxDelay,
todStart: point.todStart,
todEnd: point.todEnd,
todMode: point.todMode,
region: place.region,
landmark: place.landmark,
label: place.label,
types: point.types,
}
})
const championsFile = byLabel.get('Config/ChampionSpawns.xml')
const champions = (championsFile ? parseChampions(championsFile.text) : []).map((champ) => {
const facet = resolveFacetName(champ.facet, facetIndex) || champ.facet
return {
...champ,
facet,
slug: slugify(`${facet}-${champ.name}`),
label: resolveRegion(champ.x, champ.y, facet, placement, resolveOpts).label,
}
})
const creatures = aggregateCreatures(points)
const facets = [...new Set(points.map((point) => point.facet))].sort()
const unresolved = points.filter((point) => !point.region && !point.landmark).length
return {
meta: {
generatedAt: new Date().toISOString(),
parserVersion: PARSER_VERSION,
landmarkRadius: options.landmarkRadius ?? undefined,
counts: {
facets: facets.length,
points: points.length,
pointsDisabled: disabled,
creatures: creatures.length,
regions: regions.length,
landmarks: landmarks.length,
champions: champions.length,
unresolvedPoints: unresolved,
},
source,
},
facets,
creatures,
regions,
landmarks,
champions,
points,
}
}
module.exports = {
AtlasSourceError,
PARSER_VERSION,
readSources,
hashSources,
sameSources,
buildAtlas,
aggregateCreatures,
displayName,
}