Bring player portal in line with Admin + stat-tile My Characters
Implements the "Frontend Theme Redo" design (decision 1a): the logged-in player portal now uses the same sidebar shell as Admin, and Admin's own My Characters view gets the same stat-tile treatment. - PlayerPortalLayout: replace the light 820px top-tab header with the Admin sidebar shell (icon nav, sticky content header with page title, signed-in footer with sign out). Reuses .admin-grid so the two logged-in experiences read as one app. - Drop the now-redundant inner <h1> from PlayerCharacters/PlayerAccount; the title lives in the sticky header. - CharacterStats: new stat-tile row (Characters / Online now / Linked account) that tolerates a restarting shard and hides until an account is linked. - AdminCharacters: render CharacterStats above the roster instead of the bare intro paragraph, matching the Player Portal Characters page. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
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72
client/src/components/CharacterStats.jsx
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72
client/src/components/CharacterStats.jsx
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import { useEffect, useState } from 'react'
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// A small stat-tile row for a "My Characters" page: total characters, how many
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// are online right now, and how many game accounts are linked. `scope` is the
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// shard api object (admin or player self-service). Renders nothing until an
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// account is linked, so the empty/link-prompt state below it stands alone.
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//
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// It fetches the same rosters GameAccounts loads; for a personal page that's at
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// most a couple of extra live round-trips, and keeps this presentational bit
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// decoupled from GameAccounts' per-account roster loading.
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function Tile({ value, label }) {
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return (
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<div className="panel" style={{ padding: 20, textAlign: 'center' }}>
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<div className="display" style={{ fontSize: '1.6rem', color: 'var(--head)' }}>{value}</div>
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<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.68rem', fontWeight: 700, letterSpacing: '0.15em', textTransform: 'uppercase', marginTop: 8 }}>
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{label}
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</div>
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</div>
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)
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}
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export default function CharacterStats({ scope }) {
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const [stats, setStats] = useState(null)
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useEffect(() => {
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let cancelled = false
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;(async () => {
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try {
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const accounts = await scope.accounts()
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const linked = accounts.length
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if (linked === 0) {
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if (!cancelled) setStats({ linked: 0 })
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return
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}
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// Roster is a live round-trip and can be unavailable (503); tolerate a
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// partial result so a restarting shard doesn't blank the whole row.
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const rosters = await Promise.allSettled(accounts.map((a) => scope.roster(a.account)))
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let chars = 0
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let online = 0
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let complete = true
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for (const r of rosters) {
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if (r.status === 'fulfilled') {
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const cs = r.value.chars || []
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chars += cs.length
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online += cs.filter((c) => c.online).length
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} else {
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complete = false
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}
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}
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if (!cancelled) setStats({ linked, chars, online, complete })
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} catch {
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if (!cancelled) setStats({ error: true })
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}
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})()
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return () => { cancelled = true }
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}, [scope])
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// Hidden until we know an account is linked (or while first loading).
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if (!stats || stats.error || stats.linked === 0) return null
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// Counts depend on live rosters; show a dash if none came back.
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const count = (n) => (stats.complete || stats.chars > 0 ? n : '—')
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return (
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<section className="grid-3" style={{ gap: 14, marginBottom: 26 }}>
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<Tile value={count(stats.chars)} label="Characters" />
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<Tile value={count(stats.online)} label="Online now" />
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<Tile value={stats.linked} label={stats.linked === 1 ? 'Linked account' : 'Linked accounts'} />
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</section>
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)
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}
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