Restrict public presence to staff + let admins view any character
Public "Online now" now lists only players whose game account is linked to a STAFF website user (admin/editor/moderator) — linked players are no longer exposed publicly with their name and location. listOnlineLinked joins through to users and filters on role; the section is relabeled "Staff online". Character/roster/vendor reads gain an admin bypass: admins may view any character's data, while players (and editor/moderator staff) stay limited to accounts they have personally linked. The bypass lives in the shared player controller and only ever widens access for genuine admins. Also finalizes the uo-link character/vendor front end (player + admin character sheets, VendorSales component, ShardChar removed) and regenerates swagger-output.json. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
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@@ -62,9 +62,11 @@ export function describe(ev) {
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}
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// Category grouping for the filter tabs.
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// Vendor sales are intentionally NOT a public category — they are owner-private
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// (a linked player sees their own under the portal). The admin live feed still
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// describes vendor.sale via describe() below.
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export const CATEGORIES = [
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{ id: 'all', label: 'All', kinds: null },
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{ id: 'sales', label: 'Vendor sales', kinds: ['vendor.sale'] },
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{ id: 'pvp', label: 'Deaths & PvP', kinds: ['player.death', 'player.murdered', 'mob.killed'] },
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{ id: 'progress', label: 'Progression', kinds: ['skill.gain', 'fame.change', 'karma.change', 'quest.complete'] },
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{ id: 'world', label: 'World', kinds: ['house.decay', 'mob.login', 'mob.logout', 'server.hello', 'server.shutdown', 'server.crashed', 'economy.supply'] },
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