feat(shard): Protocol 2.0 boards UI — guilds, governors, houses, players-online
Phase 2: the public UI for the four new boards, following the ChampSpawns live pattern (snapshot via useAsync + merge SSE deltas with useShardFeed). - Players Online widget (components/PlayersOnline.jsx): total + region breakdown rolled up into display buckets (data/regionBuckets.js — the one place to retune the grouping); live via presence.online. Placed on the Shard page, replacing the static players-online stat tile. - Guilds (/site/guilds): searchable board of rosters/alliances/leaders with a "recently joined" strip from guild.join. - Governors (/site/governors): one card per city with a placeholder crest (data/cityCrests.js — swap for real art without touching components), election phase badge + autoPickAt countdown, and an on-demand "past governors" term history (the look-back reads the ledger captured in Phase 1). Clean empty state when City Loyalty isn't enabled. - Houses (/site/houses): searchable registry with decay badges; price labelled "placement value", not a for-sale flag. - API client methods + nav links (Guilds / Governors / Houses). Client build clean (240 modules). Refs .plans/protocol2-integration.md (Phase 2). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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84
client/src/components/PlayersOnline.jsx
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84
client/src/components/PlayersOnline.jsx
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import { useMemo } from 'react'
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import { useAsync } from '../lib/useAsync.js'
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import { useShardFeed } from '../lib/useShardFeed.js'
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import { bucketize } from '../data/regionBuckets.js'
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import { api } from '../api/client.js'
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// Compact live "Players Online" widget. Loads the presence.online aggregate once,
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// then keeps the total + region breakdown current from the presence.online SSE
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// kind. The raw byRegion map is rolled up into display buckets (see
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// data/regionBuckets.js). NOT a page — drop it into any panel/column.
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const PRESENCE_KINDS = new Set(['presence.online'])
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export default function PlayersOnline() {
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const { loading, error, data } = useAsync(() => api.shard.presence())
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const { events } = useShardFeed({ filter: PRESENCE_KINDS, max: 4 })
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// The freshest snapshot wins: the newest buffered presence.online event, else
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// the initial fetch.
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const snapshot = events[0] || data
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const { total, rows } = useMemo(() => {
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const count = Number(snapshot?.count) || 0
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const { rows: bucketRows } = bucketize(snapshot?.byRegion)
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return { total: count, rows: bucketRows }
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}, [snapshot])
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return (
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<section className="panel" style={{ padding: 20 }}>
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<div
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className="sans"
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style={{ display: 'flex', alignItems: 'baseline', justifyContent: 'space-between', gap: 12 }}
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>
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<span
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style={{
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color: 'var(--accent)',
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fontSize: '0.7rem',
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letterSpacing: '0.12em',
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textTransform: 'uppercase',
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}}
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>
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Players online
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</span>
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<span className="display" style={{ fontSize: '1.5rem', color: 'var(--head)', lineHeight: 1 }}>
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{loading ? '—' : total}
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</span>
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</div>
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{error && (
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<p className="sans dim" style={{ margin: '12px 0 0', fontSize: '0.84rem' }}>
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Population is unavailable right now.
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</p>
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)}
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{!loading && !error && (
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<div style={{ marginTop: 14, display: 'flex', flexDirection: 'column', gap: 6 }}>
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{rows.length === 0 ? (
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<p className="sans dim" style={{ margin: 0, fontSize: '0.84rem' }}>
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{total > 0 ? 'Locations are settling…' : 'The realm is quiet.'}
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</p>
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) : (
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rows.map((r) => (
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<div
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key={r.id}
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className="sans"
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style={{
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display: 'flex',
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alignItems: 'center',
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justifyContent: 'space-between',
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gap: 12,
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fontSize: '0.9rem',
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color: 'var(--ink)',
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}}
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>
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<span>{r.label}</span>
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{/* tabular figures keep the right-aligned counts in a clean column */}
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<span className="dim" style={{ fontVariantNumeric: 'tabular-nums' }}>{r.count}</span>
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</div>
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))
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)}
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</div>
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)}
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</section>
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)
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}
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