feat(shard): Protocol 2.0 boards UI — guilds, governors, houses, players-online
Phase 2: the public UI for the four new boards, following the ChampSpawns live pattern (snapshot via useAsync + merge SSE deltas with useShardFeed). - Players Online widget (components/PlayersOnline.jsx): total + region breakdown rolled up into display buckets (data/regionBuckets.js — the one place to retune the grouping); live via presence.online. Placed on the Shard page, replacing the static players-online stat tile. - Guilds (/site/guilds): searchable board of rosters/alliances/leaders with a "recently joined" strip from guild.join. - Governors (/site/governors): one card per city with a placeholder crest (data/cityCrests.js — swap for real art without touching components), election phase badge + autoPickAt countdown, and an on-demand "past governors" term history (the look-back reads the ledger captured in Phase 1). Clean empty state when City Loyalty isn't enabled. - Houses (/site/houses): searchable registry with decay badges; price labelled "placement value", not a for-sale flag. - API client methods + nav links (Guilds / Governors / Houses). Client build clean (240 modules). Refs .plans/protocol2-integration.md (Phase 2). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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client/src/data/cityCrests.js
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client/src/data/cityCrests.js
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// Placeholder heraldry for the eight City-Loyalty cities. Each entry is a simple
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// emoji sigil + a ring colour — enough to make the Governors board and the
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// governor badge read as distinct "crests" today, swappable for real artwork
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// later WITHOUT touching any component: drop an `img` (an imported asset URL or a
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// public path) onto an entry and update CityCrest to prefer it.
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//
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// Keyed by the exact `city` string the sidecar sends (see INTEGRATION.md §4:
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// Moonglow, Britain, Jhelom, Yew, Minoc, Trinsic, SkaraBrae, NewMagincia).
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export const CITY_CRESTS = {
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Britain: { sigil: '⚜', color: '#c9a24b', label: 'Britain' },
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Moonglow: { sigil: '🔮', color: '#7f8fd0', label: 'Moonglow' },
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Minoc: { sigil: '⚒', color: '#b0763f', label: 'Minoc' },
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Trinsic: { sigil: '⚓', color: '#5f9bd0', label: 'Trinsic' },
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Yew: { sigil: '🌳', color: '#5fb98a', label: 'Yew' },
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Jhelom: { sigil: '⚔', color: '#c76f6f', label: 'Jhelom' },
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SkaraBrae: { sigil: '🐎', color: '#9a8bbf', label: 'Skara Brae' },
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NewMagincia: { sigil: '🕊', color: '#cfc3a0', label: 'New Magincia' },
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}
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const FALLBACK = { sigil: '🏰', color: '#8c96a5', label: '' }
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// Look up a crest by the raw city key, tolerating spacing variants
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// ("Skara Brae" / "New Magincia"). `label` falls back to the given name.
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export function crestFor(city) {
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if (!city) return FALLBACK
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const key = String(city).replace(/\s+/g, '')
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const crest = CITY_CRESTS[city] || CITY_CRESTS[key]
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if (crest) return crest
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return { ...FALLBACK, label: String(city) }
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}
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62
client/src/data/regionBuckets.js
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client/src/data/regionBuckets.js
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// Roll the sidecar's raw presence.online `byRegion` map (many named ServUO
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// regions) up into a handful of labelled display buckets for the "Players Online"
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// widget. This is the ONE place to retune the grouping — edit BUCKETS (order +
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// membership) and the widget follows. Anything not matched lands in "Wilderness"
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// so the bucket counts always reconcile to the true total.
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// Ordered list of buckets. `label` shows in the widget; `match(region)` decides
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// membership. First matching bucket wins; the last bucket is the catch-all.
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export const BUCKETS = [
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{
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id: 'britain',
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label: 'Britain',
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// Passthrough for the capital + its immediate surrounds.
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match: (r) => /^britain/i.test(r),
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},
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{
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id: 'towns',
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label: 'Towns',
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// The other named cities/towns.
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match: (r) =>
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/^(moonglow|minoc|trinsic|jhelom|yew|skara ?brae|magincia|new ?magincia|vesper|nujelm|cove|ocllo|serpent'?s? hold|wind|delucia|papua)/i.test(
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r,
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),
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},
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{
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id: 'dungeons',
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label: 'Dungeons',
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match: (r) =>
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/(despise|destard|deceit|shame|hythloth|covetous|wrong|terathan|fire|ice|orc cave|dungeon|abyss|doom|khaldun|wrong|blackthorn|exodus|labyrinth|underworld)/i.test(
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r,
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),
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},
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{
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id: 'housing',
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label: 'Housing',
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// House regions expose themselves as named house/townhouse regions.
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match: (r) => /(house|townhouse|homestead|tent)/i.test(r),
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},
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{
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id: 'wilderness',
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label: 'Wilderness',
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// Catch-all: the unnamed "Wilderness" region + anything unmatched above.
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match: () => true,
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},
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]
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// Given a raw { region: count } map, return [{ id, label, count }] in BUCKETS
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// order, dropping empty buckets, with the summed total also returned.
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export function bucketize(byRegion = {}) {
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const totals = new Map(BUCKETS.map((b) => [b.id, 0]))
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let total = 0
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for (const [region, n] of Object.entries(byRegion || {})) {
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const count = Number(n) || 0
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total += count
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const bucket = BUCKETS.find((b) => b.match(String(region))) || BUCKETS[BUCKETS.length - 1]
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totals.set(bucket.id, totals.get(bucket.id) + count)
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}
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const rows = BUCKETS.map((b) => ({ id: b.id, label: b.label, count: totals.get(b.id) })).filter(
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(r) => r.count > 0,
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)
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return { rows, total }
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}
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