feat(shard): Protocol 2.0 boards UI — guilds, governors, houses, players-online
Phase 2: the public UI for the four new boards, following the ChampSpawns live pattern (snapshot via useAsync + merge SSE deltas with useShardFeed). - Players Online widget (components/PlayersOnline.jsx): total + region breakdown rolled up into display buckets (data/regionBuckets.js — the one place to retune the grouping); live via presence.online. Placed on the Shard page, replacing the static players-online stat tile. - Guilds (/site/guilds): searchable board of rosters/alliances/leaders with a "recently joined" strip from guild.join. - Governors (/site/governors): one card per city with a placeholder crest (data/cityCrests.js — swap for real art without touching components), election phase badge + autoPickAt countdown, and an on-demand "past governors" term history (the look-back reads the ledger captured in Phase 1). Clean empty state when City Loyalty isn't enabled. - Houses (/site/houses): searchable registry with decay badges; price labelled "placement value", not a for-sale flag. - API client methods + nav links (Guilds / Governors / Houses). Client build clean (240 modules). Refs .plans/protocol2-integration.md (Phase 2). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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client/src/routes/public/Governors.jsx
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186
client/src/routes/public/Governors.jsx
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import { useMemo, useState } from 'react'
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import PublicLayout from '../../components/PublicLayout.jsx'
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import PageHeader from '../../components/PageHeader.jsx'
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import { Loading, ErrorState } from '../../components/PageState.jsx'
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import { useAsync } from '../../lib/useAsync.js'
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import { useShardFeed } from '../../lib/useShardFeed.js'
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import { crestFor } from '../../data/cityCrests.js'
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import { api } from '../../api/client.js'
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// The town-governor board (City Loyalty). Loaded from /public/shard/governors,
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// kept live by merging city.update deltas by city. Empty on shards without the
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// City Loyalty system. Each city card links to its term history (look-back).
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const GOV_KINDS = new Set(['city.update'])
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const PHASE = {
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none: null,
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nominate: { label: 'Nominations open', color: '#7f8fd0' },
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vote: { label: 'Voting', color: '#e6c26a' },
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pending: { label: 'Result pending', color: '#c9a24b' },
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}
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// A short "in 3d" / "in 5h" for a future ISO timestamp (autoPickAt).
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function until(iso) {
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if (!iso) return ''
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const ms = new Date(iso).getTime() - Date.now()
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if (!Number.isFinite(ms) || ms <= 0) return ''
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const mins = Math.round(ms / 60000)
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if (mins < 60) return `in ${mins}m`
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const hrs = Math.round(mins / 60)
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if (hrs < 24) return `in ${hrs}h`
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return `in ${Math.round(hrs / 24)}d`
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}
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function fmtDate(ms) {
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if (ms == null) return ''
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return new Date(Number(ms)).toLocaleDateString(undefined, { year: 'numeric', month: 'short', day: 'numeric' })
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}
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function CityCrest({ city, size = 44 }) {
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const c = crestFor(city)
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return (
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<span
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aria-hidden="true"
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style={{
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flex: 'none', width: size, height: size, borderRadius: '50%',
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display: 'inline-flex', alignItems: 'center', justifyContent: 'center',
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fontSize: size * 0.5, background: 'rgba(255,255,255,0.04)',
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border: `2px solid ${c.color}`, boxShadow: `0 0 10px ${c.color}22`,
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}}
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>
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{c.sigil}
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</span>
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)
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}
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// Collapsible term history for one city, fetched on demand from the ledger.
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function TermHistory({ city }) {
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const [open, setOpen] = useState(false)
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const { loading, error, data } = useAsync(
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() => (open ? api.shard.governorHistory(city, 25) : Promise.resolve(null)),
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[open, city],
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)
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return (
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<div style={{ marginTop: 12 }}>
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<button
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type="button"
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className="sans"
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onClick={() => setOpen((v) => !v)}
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style={{ background: 'none', border: 'none', color: 'var(--accent)', cursor: 'pointer', padding: 0, fontSize: '0.76rem' }}
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>
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{open ? 'Hide past governors' : 'Past governors →'}
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</button>
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{open && (
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<div style={{ marginTop: 8 }}>
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{loading && <p className="sans dim" style={{ margin: 0, fontSize: '0.8rem' }}>Loading…</p>}
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{error && <p className="sans dim" style={{ margin: 0, fontSize: '0.8rem' }}>Could not load history.</p>}
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{data && data.length === 0 && (
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<p className="sans dim" style={{ margin: 0, fontSize: '0.8rem' }}>No recorded terms yet.</p>
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)}
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{data && data.length > 0 && (
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<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 5 }}>
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{data.map((t, i) => (
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<li key={i} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 10, fontSize: '0.8rem', color: 'var(--ink)' }}>
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<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
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{t.governor?.name || 'Vacant'}
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</span>
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<span className="dim" style={{ flex: 'none', fontSize: '0.72rem' }}>
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{fmtDate(t.startedAt)}{t.endedAt ? ` – ${fmtDate(t.endedAt)}` : ' – present'}
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</span>
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</li>
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))}
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</ul>
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)}
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</div>
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)}
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</div>
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)
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}
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function CityCard({ c }) {
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const phase = PHASE[c.electionPhase] || null
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const gov = c.governor
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return (
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<div className="panel" style={{ padding: 18 }}>
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<div style={{ display: 'flex', alignItems: 'center', gap: 14 }}>
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<CityCrest city={c.city} />
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<div style={{ minWidth: 0, flex: 1 }}>
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<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 8 }}>
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<strong className="display" style={{ fontSize: '1.05rem', color: 'var(--head)' }}>
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{crestFor(c.city).label || c.city}
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</strong>
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{phase && (
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<span className="sans" style={{ flex: 'none', fontSize: '0.66rem', letterSpacing: '0.06em', textTransform: 'uppercase', color: phase.color, border: `1px solid ${phase.color}66`, borderRadius: 999, padding: '2px 8px' }}>
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{phase.label}
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</span>
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)}
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</div>
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<div className="sans" style={{ marginTop: 3, fontSize: '0.9rem', color: gov ? 'var(--ink)' : 'var(--muted)' }}>
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{gov ? (
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<>Governor <strong style={{ color: 'var(--head)' }}>{gov.name}</strong></>
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) : (
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'Seat vacant'
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)}
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</div>
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</div>
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</div>
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{c.electionPhase && c.electionPhase !== 'none' && (
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<div className="sans dim" style={{ marginTop: 10, fontSize: '0.78rem' }}>
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{c.candidates ? `${c.candidates} candidate${c.candidates === 1 ? '' : 's'}` : 'No candidates yet'}
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{c.autoPickAt && until(c.autoPickAt) ? ` · resolves ${until(c.autoPickAt)}` : ''}
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</div>
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)}
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<TermHistory city={c.city} />
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</div>
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)
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}
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export default function Governors() {
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const { loading, error, data } = useAsync(() => api.shard.governors())
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const { events, connected } = useShardFeed({ filter: GOV_KINDS, max: 30 })
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const board = useMemo(() => {
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const map = new Map()
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for (const c of data || []) if (c && c.city) map.set(c.city, c)
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for (let i = events.length - 1; i >= 0; i -= 1) {
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const ev = events[i]
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if (ev.kind === 'city.update' && ev.city) map.set(ev.city, ev)
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}
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return [...map.values()].sort((a, b) => (a.city || '').localeCompare(b.city || ''))
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}, [data, events])
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return (
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<PublicLayout section="website">
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<div className="shell-narrow page-body">
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<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
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<PageHeader eyebrow="Live" title="Governors of Britannia" lead="Who rules each city, and where the next election stands." />
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<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
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<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
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{connected ? 'Live' : 'Offline'}
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</span>
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</div>
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{loading && <Loading />}
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{error && <ErrorState message="Could not load the governor board right now." />}
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{!loading && !error && (
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<>
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{board.length === 0 ? (
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<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
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<p className="sans dim" style={{ margin: 0 }}>
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City Loyalty governance is not enabled on this shard.
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</p>
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</section>
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) : (
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<div className="grid-2" style={{ gap: 12 }}>
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{board.map((c) => <CityCard key={c.city} c={c} />)}
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</div>
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)}
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</>
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)}
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</div>
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</PublicLayout>
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)
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}
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