feat(shard): Protocol 2.0 boards UI — guilds, governors, houses, players-online

Phase 2: the public UI for the four new boards, following the ChampSpawns live
pattern (snapshot via useAsync + merge SSE deltas with useShardFeed).

- Players Online widget (components/PlayersOnline.jsx): total + region breakdown
  rolled up into display buckets (data/regionBuckets.js — the one place to retune
  the grouping); live via presence.online. Placed on the Shard page, replacing the
  static players-online stat tile.
- Guilds (/site/guilds): searchable board of rosters/alliances/leaders with a
  "recently joined" strip from guild.join.
- Governors (/site/governors): one card per city with a placeholder crest
  (data/cityCrests.js — swap for real art without touching components), election
  phase badge + autoPickAt countdown, and an on-demand "past governors" term
  history (the look-back reads the ledger captured in Phase 1). Clean empty state
  when City Loyalty isn't enabled.
- Houses (/site/houses): searchable registry with decay badges; price labelled
  "placement value", not a for-sale flag.
- API client methods + nav links (Guilds / Governors / Houses).

Client build clean (240 modules).

Refs .plans/protocol2-integration.md (Phase 2).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-17 12:33:57 -05:00
parent 080478c4a1
commit e9aa19a83d
10 changed files with 711 additions and 2 deletions

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@@ -19,6 +19,9 @@ import Status from './routes/public/Status.jsx'
import Shard from './routes/public/Shard.jsx'
import ShardActivity from './routes/public/ShardActivity.jsx'
import ChampSpawns from './routes/public/ChampSpawns.jsx'
import Guilds from './routes/public/Guilds.jsx'
import Governors from './routes/public/Governors.jsx'
import Houses from './routes/public/Houses.jsx'
import Wiki from './routes/wiki/Wiki.jsx'
import WikiArticle from './routes/wiki/WikiArticle.jsx'
import CmsPage from './routes/public/CmsPage.jsx'
@@ -84,6 +87,9 @@ export default function App() {
<Route path="/site/shard" element={<Shard />} />
<Route path="/site/shard/activity" element={<ShardActivity />} />
<Route path="/site/champs" element={<ChampSpawns />} />
<Route path="/site/guilds" element={<Guilds />} />
<Route path="/site/governors" element={<Governors />} />
<Route path="/site/houses" element={<Houses />} />
<Route path="/wiki" element={<Wiki />} />
<Route path="/wiki/:slug" element={<WikiArticle />} />
{/* CMS pages: top-level /:slug, matched only after the named routes

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@@ -95,6 +95,13 @@ export const api = {
online: () => req('/public/shard/online'),
idoc: () => req('/public/shard/idoc'),
champs: () => req('/public/shard/champs'),
// Protocol 2.0 boards.
guilds: () => req('/public/shard/guilds'),
governors: () => req('/public/shard/governors'),
governorHistory: (city, limit) =>
req(`/public/shard/governors/${encodeURIComponent(city)}/history${limit ? `?limit=${limit}` : ''}`),
presence: () => req('/public/shard/presence'),
houses: () => req('/public/shard/houses'),
},
// Full paths (incl. /api/v1) for the browser EventSource — the req() wrapper is
// fetch-only, so SSE subscribers build the URL from here. The admin stream

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@@ -0,0 +1,84 @@
import { useMemo } from 'react'
import { useAsync } from '../lib/useAsync.js'
import { useShardFeed } from '../lib/useShardFeed.js'
import { bucketize } from '../data/regionBuckets.js'
import { api } from '../api/client.js'
// Compact live "Players Online" widget. Loads the presence.online aggregate once,
// then keeps the total + region breakdown current from the presence.online SSE
// kind. The raw byRegion map is rolled up into display buckets (see
// data/regionBuckets.js). NOT a page — drop it into any panel/column.
const PRESENCE_KINDS = new Set(['presence.online'])
export default function PlayersOnline() {
const { loading, error, data } = useAsync(() => api.shard.presence())
const { events } = useShardFeed({ filter: PRESENCE_KINDS, max: 4 })
// The freshest snapshot wins: the newest buffered presence.online event, else
// the initial fetch.
const snapshot = events[0] || data
const { total, rows } = useMemo(() => {
const count = Number(snapshot?.count) || 0
const { rows: bucketRows } = bucketize(snapshot?.byRegion)
return { total: count, rows: bucketRows }
}, [snapshot])
return (
<section className="panel" style={{ padding: 20 }}>
<div
className="sans"
style={{ display: 'flex', alignItems: 'baseline', justifyContent: 'space-between', gap: 12 }}
>
<span
style={{
color: 'var(--accent)',
fontSize: '0.7rem',
letterSpacing: '0.12em',
textTransform: 'uppercase',
}}
>
Players online
</span>
<span className="display" style={{ fontSize: '1.5rem', color: 'var(--head)', lineHeight: 1 }}>
{loading ? '—' : total}
</span>
</div>
{error && (
<p className="sans dim" style={{ margin: '12px 0 0', fontSize: '0.84rem' }}>
Population is unavailable right now.
</p>
)}
{!loading && !error && (
<div style={{ marginTop: 14, display: 'flex', flexDirection: 'column', gap: 6 }}>
{rows.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.84rem' }}>
{total > 0 ? 'Locations are settling…' : 'The realm is quiet.'}
</p>
) : (
rows.map((r) => (
<div
key={r.id}
className="sans"
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
gap: 12,
fontSize: '0.9rem',
color: 'var(--ink)',
}}
>
<span>{r.label}</span>
{/* tabular figures keep the right-aligned counts in a clean column */}
<span className="dim" style={{ fontVariantNumeric: 'tabular-nums' }}>{r.count}</span>
</div>
))
)}
</div>
)}
</section>
)
}

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@@ -13,6 +13,9 @@ const NAV = [
{ label: 'Wiki', to: '/wiki' },
{ label: 'Shard', to: '/site/shard' },
{ label: 'Champions', to: '/site/champs' },
{ label: 'Guilds', to: '/site/guilds' },
{ label: 'Governors', to: '/site/governors' },
{ label: 'Houses', to: '/site/houses' },
{ label: 'About', to: '/site/about' },
]

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@@ -0,0 +1,31 @@
// Placeholder heraldry for the eight City-Loyalty cities. Each entry is a simple
// emoji sigil + a ring colour — enough to make the Governors board and the
// governor badge read as distinct "crests" today, swappable for real artwork
// later WITHOUT touching any component: drop an `img` (an imported asset URL or a
// public path) onto an entry and update CityCrest to prefer it.
//
// Keyed by the exact `city` string the sidecar sends (see INTEGRATION.md §4:
// Moonglow, Britain, Jhelom, Yew, Minoc, Trinsic, SkaraBrae, NewMagincia).
export const CITY_CRESTS = {
Britain: { sigil: '⚜', color: '#c9a24b', label: 'Britain' },
Moonglow: { sigil: '🔮', color: '#7f8fd0', label: 'Moonglow' },
Minoc: { sigil: '⚒', color: '#b0763f', label: 'Minoc' },
Trinsic: { sigil: '⚓', color: '#5f9bd0', label: 'Trinsic' },
Yew: { sigil: '🌳', color: '#5fb98a', label: 'Yew' },
Jhelom: { sigil: '⚔', color: '#c76f6f', label: 'Jhelom' },
SkaraBrae: { sigil: '🐎', color: '#9a8bbf', label: 'Skara Brae' },
NewMagincia: { sigil: '🕊', color: '#cfc3a0', label: 'New Magincia' },
}
const FALLBACK = { sigil: '🏰', color: '#8c96a5', label: '' }
// Look up a crest by the raw city key, tolerating spacing variants
// ("Skara Brae" / "New Magincia"). `label` falls back to the given name.
export function crestFor(city) {
if (!city) return FALLBACK
const key = String(city).replace(/\s+/g, '')
const crest = CITY_CRESTS[city] || CITY_CRESTS[key]
if (crest) return crest
return { ...FALLBACK, label: String(city) }
}

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@@ -0,0 +1,62 @@
// Roll the sidecar's raw presence.online `byRegion` map (many named ServUO
// regions) up into a handful of labelled display buckets for the "Players Online"
// widget. This is the ONE place to retune the grouping — edit BUCKETS (order +
// membership) and the widget follows. Anything not matched lands in "Wilderness"
// so the bucket counts always reconcile to the true total.
// Ordered list of buckets. `label` shows in the widget; `match(region)` decides
// membership. First matching bucket wins; the last bucket is the catch-all.
export const BUCKETS = [
{
id: 'britain',
label: 'Britain',
// Passthrough for the capital + its immediate surrounds.
match: (r) => /^britain/i.test(r),
},
{
id: 'towns',
label: 'Towns',
// The other named cities/towns.
match: (r) =>
/^(moonglow|minoc|trinsic|jhelom|yew|skara ?brae|magincia|new ?magincia|vesper|nujelm|cove|ocllo|serpent'?s? hold|wind|delucia|papua)/i.test(
r,
),
},
{
id: 'dungeons',
label: 'Dungeons',
match: (r) =>
/(despise|destard|deceit|shame|hythloth|covetous|wrong|terathan|fire|ice|orc cave|dungeon|abyss|doom|khaldun|wrong|blackthorn|exodus|labyrinth|underworld)/i.test(
r,
),
},
{
id: 'housing',
label: 'Housing',
// House regions expose themselves as named house/townhouse regions.
match: (r) => /(house|townhouse|homestead|tent)/i.test(r),
},
{
id: 'wilderness',
label: 'Wilderness',
// Catch-all: the unnamed "Wilderness" region + anything unmatched above.
match: () => true,
},
]
// Given a raw { region: count } map, return [{ id, label, count }] in BUCKETS
// order, dropping empty buckets, with the summed total also returned.
export function bucketize(byRegion = {}) {
const totals = new Map(BUCKETS.map((b) => [b.id, 0]))
let total = 0
for (const [region, n] of Object.entries(byRegion || {})) {
const count = Number(n) || 0
total += count
const bucket = BUCKETS.find((b) => b.match(String(region))) || BUCKETS[BUCKETS.length - 1]
totals.set(bucket.id, totals.get(bucket.id) + count)
}
const rows = BUCKETS.map((b) => ({ id: b.id, label: b.label, count: totals.get(b.id) })).filter(
(r) => r.count > 0,
)
return { rows, total }
}

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@@ -0,0 +1,186 @@
import { useMemo, useState } from 'react'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { crestFor } from '../../data/cityCrests.js'
import { api } from '../../api/client.js'
// The town-governor board (City Loyalty). Loaded from /public/shard/governors,
// kept live by merging city.update deltas by city. Empty on shards without the
// City Loyalty system. Each city card links to its term history (look-back).
const GOV_KINDS = new Set(['city.update'])
const PHASE = {
none: null,
nominate: { label: 'Nominations open', color: '#7f8fd0' },
vote: { label: 'Voting', color: '#e6c26a' },
pending: { label: 'Result pending', color: '#c9a24b' },
}
// A short "in 3d" / "in 5h" for a future ISO timestamp (autoPickAt).
function until(iso) {
if (!iso) return ''
const ms = new Date(iso).getTime() - Date.now()
if (!Number.isFinite(ms) || ms <= 0) return ''
const mins = Math.round(ms / 60000)
if (mins < 60) return `in ${mins}m`
const hrs = Math.round(mins / 60)
if (hrs < 24) return `in ${hrs}h`
return `in ${Math.round(hrs / 24)}d`
}
function fmtDate(ms) {
if (ms == null) return ''
return new Date(Number(ms)).toLocaleDateString(undefined, { year: 'numeric', month: 'short', day: 'numeric' })
}
function CityCrest({ city, size = 44 }) {
const c = crestFor(city)
return (
<span
aria-hidden="true"
style={{
flex: 'none', width: size, height: size, borderRadius: '50%',
display: 'inline-flex', alignItems: 'center', justifyContent: 'center',
fontSize: size * 0.5, background: 'rgba(255,255,255,0.04)',
border: `2px solid ${c.color}`, boxShadow: `0 0 10px ${c.color}22`,
}}
>
{c.sigil}
</span>
)
}
// Collapsible term history for one city, fetched on demand from the ledger.
function TermHistory({ city }) {
const [open, setOpen] = useState(false)
const { loading, error, data } = useAsync(
() => (open ? api.shard.governorHistory(city, 25) : Promise.resolve(null)),
[open, city],
)
return (
<div style={{ marginTop: 12 }}>
<button
type="button"
className="sans"
onClick={() => setOpen((v) => !v)}
style={{ background: 'none', border: 'none', color: 'var(--accent)', cursor: 'pointer', padding: 0, fontSize: '0.76rem' }}
>
{open ? 'Hide past governors' : 'Past governors →'}
</button>
{open && (
<div style={{ marginTop: 8 }}>
{loading && <p className="sans dim" style={{ margin: 0, fontSize: '0.8rem' }}>Loading</p>}
{error && <p className="sans dim" style={{ margin: 0, fontSize: '0.8rem' }}>Could not load history.</p>}
{data && data.length === 0 && (
<p className="sans dim" style={{ margin: 0, fontSize: '0.8rem' }}>No recorded terms yet.</p>
)}
{data && data.length > 0 && (
<ul style={{ listStyle: 'none', margin: 0, padding: 0, display: 'flex', flexDirection: 'column', gap: 5 }}>
{data.map((t, i) => (
<li key={i} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 10, fontSize: '0.8rem', color: 'var(--ink)' }}>
<span style={{ minWidth: 0, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
{t.governor?.name || 'Vacant'}
</span>
<span className="dim" style={{ flex: 'none', fontSize: '0.72rem' }}>
{fmtDate(t.startedAt)}{t.endedAt ? ` ${fmtDate(t.endedAt)}` : ' present'}
</span>
</li>
))}
</ul>
)}
</div>
)}
</div>
)
}
function CityCard({ c }) {
const phase = PHASE[c.electionPhase] || null
const gov = c.governor
return (
<div className="panel" style={{ padding: 18 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 14 }}>
<CityCrest city={c.city} />
<div style={{ minWidth: 0, flex: 1 }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 8 }}>
<strong className="display" style={{ fontSize: '1.05rem', color: 'var(--head)' }}>
{crestFor(c.city).label || c.city}
</strong>
{phase && (
<span className="sans" style={{ flex: 'none', fontSize: '0.66rem', letterSpacing: '0.06em', textTransform: 'uppercase', color: phase.color, border: `1px solid ${phase.color}66`, borderRadius: 999, padding: '2px 8px' }}>
{phase.label}
</span>
)}
</div>
<div className="sans" style={{ marginTop: 3, fontSize: '0.9rem', color: gov ? 'var(--ink)' : 'var(--muted)' }}>
{gov ? (
<>Governor <strong style={{ color: 'var(--head)' }}>{gov.name}</strong></>
) : (
'Seat vacant'
)}
</div>
</div>
</div>
{c.electionPhase && c.electionPhase !== 'none' && (
<div className="sans dim" style={{ marginTop: 10, fontSize: '0.78rem' }}>
{c.candidates ? `${c.candidates} candidate${c.candidates === 1 ? '' : 's'}` : 'No candidates yet'}
{c.autoPickAt && until(c.autoPickAt) ? ` · resolves ${until(c.autoPickAt)}` : ''}
</div>
)}
<TermHistory city={c.city} />
</div>
)
}
export default function Governors() {
const { loading, error, data } = useAsync(() => api.shard.governors())
const { events, connected } = useShardFeed({ filter: GOV_KINDS, max: 30 })
const board = useMemo(() => {
const map = new Map()
for (const c of data || []) if (c && c.city) map.set(c.city, c)
for (let i = events.length - 1; i >= 0; i -= 1) {
const ev = events[i]
if (ev.kind === 'city.update' && ev.city) map.set(ev.city, ev)
}
return [...map.values()].sort((a, b) => (a.city || '').localeCompare(b.city || ''))
}, [data, events])
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
<PageHeader eyebrow="Live" title="Governors of Britannia" lead="Who rules each city, and where the next election stands." />
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the governor board right now." />}
{!loading && !error && (
<>
{board.length === 0 ? (
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
<p className="sans dim" style={{ margin: 0 }}>
City Loyalty governance is not enabled on this shard.
</p>
</section>
) : (
<div className="grid-2" style={{ gap: 12 }}>
{board.map((c) => <CityCard key={c.city} c={c} />)}
</div>
)}
</>
)}
</div>
</PublicLayout>
)
}

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@@ -0,0 +1,169 @@
import { useMemo, useState } from 'react'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { api } from '../../api/client.js'
// The guild board. Loaded once from /public/shard/guilds, then kept live by
// merging guild.update / guild.remove deltas; guild.join drives a small "recently
// joined" strip on top of the board.
const GUILD_KINDS = new Set(['guild.update', 'guild.remove', 'guild.join'])
function Leader({ leader }) {
if (!leader || !leader.name) return <span className="dim"></span>
return <span>{leader.name}</span>
}
function GuildRow({ g }) {
return (
<div
className="panel"
style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}
>
<div style={{ minWidth: 0, flex: 1 }}>
<div style={{ display: 'flex', alignItems: 'baseline', gap: 8, minWidth: 0 }}>
{g.abbr && (
<span
className="sans"
style={{
flex: 'none',
fontSize: '0.72rem',
letterSpacing: '0.06em',
color: 'var(--accent)',
border: '1px solid rgba(201,162,75,0.4)',
borderRadius: 5,
padding: '1px 6px',
}}
>
{g.abbr}
</span>
)}
<strong
className="display"
style={{ fontSize: '1rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}
>
{g.name || 'A guild'}
</strong>
</div>
{g.alliance && (
<div className="sans dim" style={{ fontSize: '0.76rem', marginTop: 2 }}>
{g.alliance}
</div>
)}
</div>
<div className="sans" style={{ flex: 'none', textAlign: 'right', fontSize: '0.84rem', color: 'var(--ink)' }}>
<div>
<span style={{ color: '#7fd0a4' }}>{g.online ?? 0}</span>
<span className="dim"> / {g.members ?? 0}</span>
</div>
<div className="dim" style={{ fontSize: '0.72rem', marginTop: 2 }}>
<Leader leader={g.leader} />
</div>
</div>
</div>
)
}
export default function Guilds() {
const { loading, error, data } = useAsync(() => api.shard.guilds())
const { events, connected } = useShardFeed({ filter: GUILD_KINDS, max: 60 })
const [q, setQ] = useState('')
// Merge snapshot + live deltas by guild id (apply oldest → newest so live wins).
const board = useMemo(() => {
const map = new Map()
for (const g of data || []) if (g && g.id != null) map.set(g.id, g)
for (let i = events.length - 1; i >= 0; i -= 1) {
const ev = events[i]
if (ev.kind === 'guild.update' && ev.id != null) map.set(ev.id, ev)
else if (ev.kind === 'guild.remove' && ev.id != null) map.delete(ev.id)
}
return [...map.values()]
}, [data, events])
// Recent joins strip (newest first, deduped, capped).
const joins = useMemo(
() => events.filter((e) => e.kind === 'guild.join' && e.who).slice(0, 6),
[events],
)
const filtered = useMemo(() => {
const needle = q.trim().toLowerCase()
const rows = needle
? board.filter((g) =>
[g.name, g.abbr, g.alliance].some((v) => v && v.toLowerCase().includes(needle)),
)
: board
return [...rows].sort((a, b) => (a.name || '').localeCompare(b.name || ''))
}, [board, q])
const totalMembers = board.reduce((n, g) => n + (Number(g.members) || 0), 0)
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
<PageHeader eyebrow="Live" title="Guilds" lead="Every guild on the shard — rosters, alliances and who's online, updating in real time." />
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the guild board right now." />}
{!loading && !error && (
<>
{board.length === 0 ? (
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
<p className="sans dim" style={{ margin: 0 }}>No guilds are being tracked right now.</p>
</section>
) : (
<>
{joins.length > 0 && (
<section className="panel" style={{ padding: '12px 16px', marginBottom: 18 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.66rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 8 }}>
Recently joined
</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 5 }}>
{joins.map((j) => (
<div key={j._id} className="sans" style={{ fontSize: '0.84rem', color: 'var(--ink)' }}>
<strong style={{ color: 'var(--head)' }}>{j.who.name}</strong>
<span className="dim"> joined </span>
{j.abbr ? `[${j.abbr}] ` : ''}{j.name}
</div>
))}
</div>
</section>
)}
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, marginBottom: 14 }}>
<p className="sans" style={{ color: 'var(--accent)', fontSize: '0.8rem', margin: 0 }}>
{board.length} guilds · {totalMembers.toLocaleString()} members
</p>
<input
className="input sans"
value={q}
onChange={(e) => setQ(e.target.value)}
placeholder="Search guilds…"
style={{ flex: 'none', width: 190, maxWidth: '50%', fontSize: '0.84rem' }}
/>
</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{filtered.map((g) => <GuildRow key={g.id} g={g} />)}
</div>
{filtered.length === 0 && (
<p className="sans dim" style={{ textAlign: 'center', marginTop: 20 }}>No guilds match {q}.</p>
)}
</>
)}
</>
)}
</div>
</PublicLayout>
)
}

View File

@@ -0,0 +1,156 @@
import { useMemo, useState } from 'react'
import PublicLayout from '../../components/PublicLayout.jsx'
import PageHeader from '../../components/PageHeader.jsx'
import { Loading, ErrorState } from '../../components/PageState.jsx'
import { useAsync } from '../../lib/useAsync.js'
import { useShardFeed } from '../../lib/useShardFeed.js'
import { api } from '../../api/client.js'
// The house registry. Loaded from /public/shard/houses, kept live by merging
// house.update / house.remove deltas by serial. `price` is the placement value —
// NOT a for-sale flag (stock ServUO has none), and the UI labels it as such.
const HOUSE_KINDS = new Set(['house.update', 'house.remove'])
// Decay level → colour, from healthiest to collapsed.
const DECAY_TONE = {
LikeNew: '#7fd0a4',
Slightly: '#a9cf8a',
Somewhat: '#d7c56a',
Fairly: '#e0a95f',
Greatly: '#d9736f',
IDOC: '#e05a5a',
Collapsed: '#8c96a5',
}
function DecayBadge({ decay, isIdoc }) {
const label = isIdoc ? 'IDOC' : decay
if (!label) return null
const tone = DECAY_TONE[label] || 'var(--muted)'
return (
<span className="sans" style={{ flex: 'none', fontSize: '0.68rem', letterSpacing: '0.04em', color: tone, border: `1px solid ${tone}66`, borderRadius: 999, padding: '2px 8px' }}>
{label}
</span>
)
}
// house.update carries owner as a flattened ownerName/ownerAcct on our shaped row.
function ownerLabel(h) {
return h.ownerName || h.ownerAcct || null
}
function HouseRow({ h }) {
const owner = ownerLabel(h)
return (
<div className="panel" style={{ padding: '14px 16px', display: 'flex', alignItems: 'center', gap: 14 }}>
<div style={{ minWidth: 0, flex: 1 }}>
<div style={{ display: 'flex', alignItems: 'center', gap: 8, minWidth: 0 }}>
<strong className="display" style={{ fontSize: '1rem', color: 'var(--head)', overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap' }}>
{h.name || 'An unnamed house'}
</strong>
<DecayBadge decay={h.decay} isIdoc={h.isIdoc} />
</div>
<div className="sans dim" style={{ fontSize: '0.78rem', marginTop: 3 }}>
{owner ? <>Owned by <span style={{ color: 'var(--ink)' }}>{owner}</span></> : 'No owner'}
{(h.coOwners || h.friends) ? ` · ${h.coOwners || 0} co-owners, ${h.friends || 0} friends` : ''}
</div>
<div className="sans dim" style={{ fontSize: '0.72rem', marginTop: 2 }}>
{h.region || h.map || '—'}{h.x != null ? ` (${h.x}, ${h.y})` : ''}
</div>
</div>
{h.price != null && (
<div className="sans" style={{ flex: 'none', textAlign: 'right' }}>
<div style={{ fontSize: '0.92rem', color: 'var(--head)', fontVariantNumeric: 'tabular-nums' }}>
{Number(h.price).toLocaleString()}
</div>
<div className="dim" style={{ fontSize: '0.64rem', letterSpacing: '0.04em', textTransform: 'uppercase' }}>
placement value
</div>
</div>
)}
</div>
)
}
export default function Houses() {
const { loading, error, data } = useAsync(() => api.shard.houses())
const { events, connected } = useShardFeed({ filter: HOUSE_KINDS, max: 60 })
const [q, setQ] = useState('')
const board = useMemo(() => {
const map = new Map()
for (const h of data || []) if (h && h.serial) map.set(h.serial, h)
for (let i = events.length - 1; i >= 0; i -= 1) {
const ev = events[i]
if (ev.kind === 'house.update' && ev.serial) {
// Live house.update events arrive in the sidecar's shape (owner is an
// actor object); normalize to the flattened shape the row renders.
map.set(ev.serial, {
...ev,
ownerName: ev.owner?.name ?? ev.ownerName,
ownerAcct: ev.owner?.acct ?? ev.ownerAcct,
})
} else if (ev.kind === 'house.remove' && ev.serial) {
map.delete(ev.serial)
}
}
return [...map.values()]
}, [data, events])
const filtered = useMemo(() => {
const needle = q.trim().toLowerCase()
const rows = needle
? board.filter((h) =>
[h.name, h.region, h.map, ownerLabel(h)].some((v) => v && String(v).toLowerCase().includes(needle)),
)
: board
return [...rows].sort((a, b) => (a.name || '').localeCompare(b.name || ''))
}, [board, q])
return (
<PublicLayout section="website">
<div className="shell-narrow page-body">
<div style={{ display: 'flex', alignItems: 'flex-start', justifyContent: 'space-between', gap: 16 }}>
<PageHeader eyebrow="Live" title="Houses" lead="The house registry — owners, sizes and standing across Britannia." />
<span className="sans" style={{ display: 'inline-flex', alignItems: 'center', gap: 6, fontSize: '0.74rem', color: connected ? '#7fd0a4' : 'var(--muted)', flex: 'none', marginTop: 6 }}>
<span style={{ width: 8, height: 8, borderRadius: '50%', background: connected ? '#7fd0a4' : 'var(--dim)' }} />
{connected ? 'Live' : 'Offline'}
</span>
</div>
{loading && <Loading />}
{error && <ErrorState message="Could not load the house registry right now." />}
{!loading && !error && (
<>
{board.length === 0 ? (
<section className="panel" style={{ padding: 24, textAlign: 'center' }}>
<p className="sans dim" style={{ margin: 0 }}>No houses are being tracked right now.</p>
</section>
) : (
<>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12, marginBottom: 14 }}>
<p className="sans" style={{ color: 'var(--accent)', fontSize: '0.8rem', margin: 0 }}>
{board.length.toLocaleString()} houses
</p>
<input
className="input sans"
value={q}
onChange={(e) => setQ(e.target.value)}
placeholder="Search by owner, region…"
style={{ flex: 'none', width: 210, maxWidth: '55%', fontSize: '0.84rem' }}
/>
</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 10 }}>
{filtered.map((h) => <HouseRow key={h.serial} h={h} />)}
</div>
{filtered.length === 0 && (
<p className="sans dim" style={{ textAlign: 'center', marginTop: 20 }}>No houses match {q}.</p>
)}
</>
)}
</>
)}
</div>
</PublicLayout>
)
}

View File

@@ -7,6 +7,7 @@ import { useShardFeed } from '../../lib/useShardFeed.js'
import { describe } from '../../lib/shardEvents.js'
import { ago } from '../../lib/format.js'
import { api } from '../../api/client.js'
import PlayersOnline from '../../components/PlayersOnline.jsx'
// ── Gold-supply sparkline ───────────────────────────────────────────────────
function Sparkline({ series }) {
@@ -108,12 +109,16 @@ export default function Shard() {
</section>
{/* Stat tiles */}
<section className="grid-3" style={{ gap: 14, marginBottom: 24 }}>
<Stat value={status?.onlineCount ?? '—'} label="Players online" />
<section className="grid-2" style={{ gap: 14, marginBottom: 24 }}>
<Stat value={gold != null ? `${Number(gold).toLocaleString()}` : '—'} label="Gold supply" />
<Stat value={online ? 'Up' : 'Down'} label="Shard link" />
</section>
{/* Live players-online breakdown (total + region buckets) */}
<div style={{ marginBottom: 24 }}>
<PlayersOnline />
</div>
{/* Staff online — linked staff accounts only, with location */}
<section className="panel" style={{ padding: 20, marginBottom: 24 }}>
<div className="sans" style={{ color: 'var(--accent)', fontSize: '0.7rem', letterSpacing: '0.12em', textTransform: 'uppercase', marginBottom: 12 }}>