feat(modules): ctx additions and the post-hook registry (API 1.1.0)

Everything the extraction needed from core that ctx did not already offer.
Additions only, so minor.

ctx.activity.log, because an admin action a module performs has to land in
core's one audit log or the trail has a hole exactly where a module operates the
game -- a module keeping its own log would be a second place to look, which in
practice means a place nobody looks. Write-only; reading the log is the admin
panel's job and it spans every actor.

ctx.users.getById, one function for one caller: the admin.users.detail slot
router needs the user its prefix names. ctx.site.baseUrl, because a module has
to build absolute links and §2.7 forbids it reading core's APP_BASE_URL -- a
getter, not a captured string, so it cannot go stale against the env.

ctx.middleware.rateLimit is core's makeLimiter, plus accountChangeLimiter handed
over whole. The split is deliberate: a module states its own window and cap
because it knows what its endpoints cost, and takes the plumbing from core so
there is one express-rate-limit in the process and one place a breach is logged.
accountChangeLimiter is shared policy -- core's /auth/me and /player/account sit
behind the same counter -- so a module's account-change route has to land IN it
rather than beside it. marketLimiter was UO policy living in core's file and
leaves with the route it guards.

registerPostHook is the fourth registry, and the last thing binding core to the
module. Core's post controller called newsGump.syncPost directly: core's CMS
naming a UO file. It now publishes what it already knows and a subscriber
decides what to do with it. Not folded into registerAnnounceLeg, which fires on
the same transition, because a leg is a one-shot DELIVERY with retry and
classification while a post hook maintains idempotent STATE, runs on delete as
well as save, and refreshes silently on an edit.

Also fixes a real loader defect the extraction exposed: schema table names were
matched against the RAW file, so a fragment whose header says "every CREATE
TABLE carries IF NOT EXISTS" was rejected for a prefix violation on a table
called `carries`. module-uo's fragment hit exactly that. Both scans now read
split statements, which strip comments -- the same class of bug as a boundary
check failing on its own documentation.

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2026-08-11 12:07:45 -05:00
committed by Claude
parent b649345484
commit f50541f374
73 changed files with 187 additions and 14020 deletions

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@@ -1,274 +0,0 @@
// ── Player: game-account linking + reads ───────────────────────────────────
//
// The player-facing surface for the uo-link integration. A logged-in player
// runs [link in game, gets a one-time code, and enters it here — the server
// confirms it with the sidecar (which permanently tags the game account with the
// website user id) and mirrors the link locally. Roster/vendor reads are
// ownership-checked against that mirror so a player can only see accounts they
// have linked. The sidecar token stays server-side throughout.
const uoLinkClient = require('../../../utils/uoLinkClient')
const shardLinks = require('../../../model/shardLinks/shardLinks.model')
const shardState = require('../../../model/shardState/shardState.model')
const shardClilocs = require('../../../model/shardClilocs/shardClilocs.model')
const settings = require('../../../model/settings/settings.model')
const { salesForAccounts } = require('../../../utils/shardSales')
const activity = require('../../../model/activity/activity.model')
const log = require('../../../utils/logger')('player-shard')
const SERIAL_RE = /^0x[0-9a-fA-F]+$/
/**
* Resolve the cliloc ids on a profile into display names.
*
* Items on the wire carry a `LabelNumber`, not a name — `BridgeProfile.WriteItem`
* sends `cliloc` on every equipment entry and `name` only for the minority of
* items a player has renamed. Reward titles are the same shape: the shard sends
* a cliloc number as a string, which the sheet previously had to SKIP because it
* had no way to turn it into words.
*
* Resolution happens here rather than in the browser because the table is ~123k
* rows: shipping it to render a dozen names would dwarf the page, and the
* Android client consumes this same JSON and would otherwise need its own copy.
*
* A shard with no cliloc table configured resolves nothing and the sheet renders
* ids exactly as it did before — this is decoration, and it is applied in the
* same best-effort block as the guild/governor cross-links.
*/
async function resolveProfileClilocs(profile) {
const wanted = []
const equipment = Array.isArray(profile.equipment) ? profile.equipment : []
for (const item of equipment) {
if (Number.isInteger(item?.cliloc)) wanted.push(item.cliloc)
}
// Reward titles arrive as strings that may be either a literal ("Knight of
// Trinsic") or a cliloc number in string form. Only the numeric ones need us.
const reward = Array.isArray(profile.titles?.reward) ? profile.titles.reward : []
const rewardNumbers = reward.map((r) => (/^\d+$/.test(String(r)) ? Number(r) : null))
for (const n of rewardNumbers) if (n !== null) wanted.push(n)
if (wanted.length === 0) return
const names = await shardClilocs.resolveMany(wanted)
if (names.size === 0) return
for (const item of equipment) {
// A player-given name always wins over the type name: an item called "Bob's
// lucky axe" should not be relabelled "hatchet".
if (item?.name) continue
const resolved = names.get(item?.cliloc)
if (resolved) item.clilocName = resolved
}
if (rewardNumbers.some((n) => n !== null)) {
profile.titles.rewardResolved = reward.map((raw, i) => {
const n = rewardNumbers[i]
return n === null ? String(raw) : names.get(n) ?? null
})
}
}
// Decorate a char.profile with cross-links from our own board data: the guild the
// character leads and any city governorship on its account, plus resolved cliloc
// names. Best-effort — a failure here never fails the profile (it's a nicety,
// not the sheet).
async function enrichCharProfile(profile) {
if (!profile) return profile
try {
const guild = await shardState.findGuildForActor({ serial: profile.serial, acct: profile.acct })
if (guild) profile.guild = guild
if (profile.acct) {
const govs = await shardState.listGovernorshipsForAccounts([profile.acct])
if (govs.length) profile.governorOf = govs.map((g) => g.city)
}
await resolveProfileClilocs(profile)
} catch (err) {
log.warn('enrichCharProfile failed', { serial: profile.serial, message: err.message })
}
return profile
}
// POST /player/shard/link — confirm an in-game link code.
async function link(req, res) {
const { code } = req.body
try {
const result = await uoLinkClient.confirmLink(code, req.user.id)
if (result.ok && result.data && result.data.kind === 'link.ok') {
const account = result.data.account
await shardLinks.link({ account, userId: req.user.id, charName: result.data.char || null })
await activity.log({ req, action: 'uoLink.account.link', detail: { account } })
log.info('player linked game account', { user: req.user.username, account })
return res.json({ linked: true, account })
}
// Sidecar reports bad/expired codes as 400 link.error or 404.
if (result.status === 400 || result.status === 404) {
return res.status(400).json({ message: 'That code is unknown or has expired. Run [link in game for a new one.' })
}
if (result.status === 503 || result.status === 0) {
return res.status(503).json({ message: 'The shard is unavailable right now — try again shortly.' })
}
return res.status(502).json({ message: 'Could not confirm the link with the shard.' })
} catch (err) {
log.error('player.shard.link', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// GET /player/shard/accounts — the caller's linked game accounts.
async function listAccounts(req, res) {
try {
return res.json(await shardLinks.listForUser(req.user.id))
} catch (err) {
log.error('player.shard.listAccounts', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// Admins may view any character's data; everyone else is limited to accounts
// they have personally linked. The same handlers back /player/shard (role
// `player`, never admin) and /admin/shard (staff), so this bypass only ever
// widens access for genuine admins.
const isAdmin = (req) => req.user && req.user.role === 'admin'
// Shared ownership gate + live round-trip for roster/vendors. `fetcher` is the
// uoLinkClient method to call with the account.
async function ownedRoundTrip(req, res, fetcher, label) {
const { account } = req.params
try {
const owns = isAdmin(req) || (await shardLinks.ownsAccount(account, req.user.id))
if (!owns) return res.status(403).json({ message: 'That account is not linked to your profile.' })
const result = await fetcher(account)
if (result.ok) return res.json(result.data)
if (result.status === 404) return res.status(404).json({ message: 'Not found.' })
if (result.status === 503 || result.status === 0) {
return res.status(503).json({ message: 'The shard is unavailable right now — try again shortly.' })
}
return res.status(502).json({ message: 'Could not reach the shard.' })
} catch (err) {
log.error(`player.shard.${label}`, err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// GET /player/shard/roster/:account — characters on a linked account.
const roster = (req, res) => ownedRoundTrip(req, res, uoLinkClient.getRoster, 'roster')
// GET /player/shard/vendors/:account — player vendors on a linked account.
const vendors = (req, res) => ownedRoundTrip(req, res, uoLinkClient.getVendors, 'vendors')
// GET /player/shard/char/:serial — a character sheet, but ONLY if the character's
// account is linked to the caller. The sidecar returns the owning account in the
// profile, which we check against the caller's links before returning anything.
async function getChar(req, res) {
const { serial } = req.params
if (!SERIAL_RE.test(serial)) return res.status(400).json({ message: 'Invalid serial.' })
try {
const result = await uoLinkClient.getCharBySerial(serial)
if (result.ok) {
// Admins see any character; others only characters on an account they linked.
if (!isAdmin(req)) {
const acct = result.data && result.data.acct
const owns = acct ? await shardLinks.ownsAccount(acct, req.user.id) : false
if (!owns) return res.status(403).json({ message: 'That character is not on an account linked to you.' })
}
return res.json(await enrichCharProfile(result.data))
}
if (result.status === 404) return res.status(404).json({ message: 'Character not found.' })
if (result.status === 503 || result.status === 0) {
return res.status(503).json({ message: 'The game server is restarting — try again shortly.' })
}
return res.status(502).json({ message: 'Could not reach the shard.' })
} catch (err) {
log.error('player.shard.getChar', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// GET /player/shard/sales — recent player-vendor sales for the caller's linked
// accounts only (as seller/owner). Read from the site's own event log.
async function getSales(req, res) {
try {
const links = await shardLinks.listForUser(req.user.id)
const accounts = links.map((l) => l.account)
return res.json(await salesForAccounts(accounts))
} catch (err) {
log.error('player.shard.getSales', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// GET /player/shard/houses — the caller's OWN houses (home status), scoped to
// their linked accounts. A player sees their own decay/IDOC standing; never
// anyone else's. Full detail is fine here — it's their property.
async function getHouses(req, res) {
try {
const links = await shardLinks.listForUser(req.user.id)
const accounts = links.map((l) => l.account)
return res.json(await shardState.listHousesForAccounts(accounts))
} catch (err) {
log.error('player.shard.getHouses', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
// Map a failed uoLinkClient.createAccount result to a user-facing HTTP response.
// The password is never echoed anywhere; only the mapped reason is returned.
function mapCreateAccountError(res, result) {
const reason = (result.data && result.data.reason) || ''
switch (result.status) {
case 409:
return res.status(409).json({ message: 'That account name is already taken.' })
case 429:
return res.status(429).json({ message: 'The account limit for your network has been reached.' })
case 403:
return res.status(403).json({ message: 'Game-account signups are not available on this shard right now.' })
case 400:
return res.status(400).json({ message: reason || 'The account name or password was not accepted.' })
case 503:
case 0:
return res.status(503).json({ message: 'The game server is unavailable — try again shortly.' })
default:
return res.status(502).json({ message: 'Could not reach the shard to create the account.' })
}
}
// POST /player/shard/account — provision a GAME account for the signed-in website
// user and auto-link it (Protocol 2.0 hybrid). Used by self-serve signup and the
// invite-accept "create game account" step alike (both act as the signed-in user).
// actor + websiteUserId are stamped from the session; the browser IP (req.ip,
// trust-proxy configured) is forwarded for the shard's per-IP cap; the password is
// never logged. Gated by the game_account_signup setting AND the shard's own mode.
async function createGameAccount(req, res) {
const { account, password } = req.body
try {
if (!(await settings.isGameAccountSignupEnabled())) {
return res.status(403).json({ message: 'Game-account signup is not available right now.' })
}
const result = await uoLinkClient.createAccount({
actor: req.user.username,
account,
password,
websiteUserId: req.user.id,
ip: req.ip,
})
if (result.ok) {
// Mirror the link locally so the portal lists the account immediately.
await shardLinks.link({ account, userId: req.user.id })
await activity.log({ req, userId: req.user.id, action: 'shard.account.create', detail: { account } })
log.info('game account created', { account, userId: req.user.id, ip: req.ip })
return res.status(201).json({ account, linked: true })
}
return mapCreateAccountError(res, result)
} catch (err) {
log.error('player.shard.createGameAccount', err)
return res.status(500).json({ message: 'Internal Server Error' })
}
}
module.exports = { link, listAccounts, roster, vendors, getChar, getSales, getHouses, createGameAccount }

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@@ -1,124 +0,0 @@
// Player · Shard — game-account linking and the caller's own roster / vendors /
// characters / sales / houses, ownership-checked against the local link mirror.
//
// Mounted at /api/v1/player/shard by player/index.js, which already applied
// `noindex, requireAuth`. No extra gate: every handler is self-scoped to
// req.user.id.
//
// These are the *same* handlers (player/shard.controller) that admin/shard.router.js
// serves under /admin/shard for the seven self-service routes — staff are a
// superset of players, and the controller keys off req.user.id either way. Two
// URL surfaces, one implementation.
const express = require('express')
const { body, param } = require('express-validator')
const shard = require('./shard.controller')
const validate = require('../../../middleware/validate')
const { accountChangeLimiter } = require('../../../middleware/rateLimit')
const shardRouter = express.Router()
// Link an in-game account with a one-time code from [link, then read the
// account's roster / vendors (ownership-checked against the local link mirror).
const ACCOUNT_RE = /^[A-Za-z0-9_.-]{1,120}$/
shardRouter.post(
'/link',
// #swagger.tags = ['Player · Shard']
// #swagger.summary = 'Link an in-game account with a one-time code'
// #swagger.description = 'The player runs [link in game to get a code, then submits it here. The server confirms it with the sidecar and mirrors the link.'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { $ref: "#/components/schemas/ShardLinkRequest" } } } } */
/* #swagger.responses[200] = { description: 'Linked', content: { "application/json": { schema: { $ref: "#/components/schemas/ShardLinkResult" } } } } */
/* #swagger.responses[400] = { description: 'Unknown or expired code', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[503] = { description: 'Shard unavailable — retry', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
body('code').isString().trim().isLength({ min: 4, max: 32 }),
validate,
shard.link,
)
shardRouter.post(
'/account',
// #swagger.tags = ['Player · Shard']
// #swagger.summary = 'Create a game account (hybrid signup) and link it to the caller'
// #swagger.description = 'Provisions a new game account with its own username + password and auto-links it to the signed-in website user. Available only when game_account_signup is enabled and the shard accepts website signups. The password is hashed on the shard and never stored or logged by the site.'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
/* #swagger.requestBody = { required: true, content: { "application/json": { schema: { type: "object", required: ["account","password"], properties: { account: { type: "string" }, password: { type: "string" } } } } } */
/* #swagger.responses[201] = { description: 'Account created and linked', content: { "application/json": { schema: { type: "object", properties: { account: { type: "string" }, linked: { type: "boolean" } } } } } } */
/* #swagger.responses[400] = { description: 'Validation error or rejected name/password', content: { "application/json": { schema: { $ref: "#/components/schemas/ValidationError" } } } } */
/* #swagger.responses[403] = { description: 'Game-account signup unavailable (site or shard)', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[409] = { description: 'Account name already taken', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[429] = { description: 'Per-IP account cap reached', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[503] = { description: 'Shard unavailable — retry', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
accountChangeLimiter,
body('account').matches(/^[A-Za-z0-9][A-Za-z0-9_.-]{2,29}$/),
body('password').isString().isLength({ min: 8, max: 64 }),
validate,
shard.createGameAccount,
)
shardRouter.get(
'/accounts',
// #swagger.tags = ['Player · Shard']
// #swagger.summary = 'List the callers linked game accounts'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
/* #swagger.responses[200] = { description: 'Linked accounts', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/ShardLink" } } } } } */
shard.listAccounts,
)
shardRouter.get(
'/roster/:account',
// #swagger.tags = ['Player · Shard']
// #swagger.summary = 'Character roster for a linked account'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
// #swagger.parameters['account'] = { in: 'path', required: true, schema: { type: 'string' }, description: 'A game account linked to the caller.' }
/* #swagger.responses[200] = { description: 'Account roster', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
/* #swagger.responses[403] = { description: 'Account not linked to the caller', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[503] = { description: 'Shard unavailable — retry', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
param('account').matches(ACCOUNT_RE),
validate,
shard.roster,
)
shardRouter.get(
'/vendors/:account',
// #swagger.tags = ['Player · Shard']
// #swagger.summary = 'Player vendors for a linked account'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
// #swagger.parameters['account'] = { in: 'path', required: true, schema: { type: 'string' }, description: 'A game account linked to the caller.' }
/* #swagger.responses[200] = { description: 'Vendor snapshot', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
/* #swagger.responses[403] = { description: 'Account not linked to the caller', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[503] = { description: 'Shard unavailable — retry', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
param('account').matches(ACCOUNT_RE),
validate,
shard.vendors,
)
shardRouter.get(
'/char/:serial',
// #swagger.tags = ['Player · Shard']
// #swagger.summary = 'Character sheet — only for a character on the callers linked account'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
// #swagger.parameters['serial'] = { in: 'path', required: true, schema: { type: 'string' }, description: 'Mobile serial, e.g. 0x24C.' }
/* #swagger.responses[200] = { description: 'Character profile', content: { "application/json": { schema: { type: "object", additionalProperties: true } } } } */
/* #swagger.responses[403] = { description: 'Character not on an account linked to the caller', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
/* #swagger.responses[503] = { description: 'Shard unavailable — retry', content: { "application/json": { schema: { $ref: "#/components/schemas/Error" } } } } */
param('serial').matches(/^0x[0-9a-fA-F]+$/),
validate,
shard.getChar,
)
shardRouter.get(
'/sales',
// #swagger.tags = ['Player · Shard']
// #swagger.summary = 'Recent player-vendor sales for the callers linked accounts'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
/* #swagger.responses[200] = { description: 'Vendor sales', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/ShardVendorSale" } } } } } */
shard.getSales,
)
shardRouter.get(
'/houses',
// #swagger.tags = ['Player · Shard']
// #swagger.summary = 'The callers own houses (home status)'
// #swagger.description = 'Houses owned by the callers linked accounts, with decay/IDOC status. Only the callers own houses — never anyone elses.'
// #swagger.security = [{ "cookieAuth": [] }, { "bearerAuth": [] }]
/* #swagger.responses[200] = { description: 'The callers houses', content: { "application/json": { schema: { type: "array", items: { $ref: "#/components/schemas/ShardHouse" } } } } } */
shard.getHouses,
)
module.exports = shardRouter