Add player portal + character-sheet front end (phase 4 follow-up)
Turns the raw shard endpoints into proper, navigable pages in the site's visual language. - components/CharacterSheet.jsx: reusable sheet — attribute tiles, vitals bars, resistances, skills (with bars), and equipment — styled with the shared panel/grid vocabulary. - Player portal with a nav bar: PlayerPortalLayout (Characters / Account tabs + sign-out) wraps /player and /account. /player (PlayerCharacters) tells the logged-in player if they haven't linked a game account (with the [link code prompt) or, once linked, shows their characters grouped by account; each character opens its sheet at /player/char/:serial. Account security moved into the same shell (the buried "Game accounts" block was removed from it). Login/register now land on /player. - Public: GET /public/shard/online (redacted name+serial+map) drives an "Online now" list on /site/shard that links to public character sheets at /site/shard/char/:serial (ShardChar). Swagger: ShardOnlinePlayer + regenerated. - api.shard.online added. Verified live against the running shard: Darrow's full sheet (STR 120, 58 skills, 3 equipment) renders through the browser-facing proxy; the online list returns the live roster; player routes 401 without a session. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
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@@ -21,7 +21,7 @@ export default function PlayerRegister() {
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const [providers, setProviders] = useState([])
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useEffect(() => {
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if (user && user.role === 'player') navigate('/account', { replace: true })
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if (user && user.role === 'player') navigate('/player', { replace: true })
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}, [user, navigate])
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useEffect(() => {
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@@ -51,7 +51,7 @@ export default function PlayerRegister() {
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setBusy(true)
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try {
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await register(username.trim(), password, { email: email.trim() || undefined, company })
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navigate('/account', { replace: true })
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navigate('/player', { replace: true })
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} catch (err) {
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if (err.status === 409) setError('That username is already taken.')
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else if (err.status === 403) setError('Registration is not open right now.')
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