Phase 3's acceptance criterion 1, made real. Three things, one review:
**The dead bindings.** `client/src/api/client.js` still carried ~190 lines of UO
namespaces — `shard`, `atlas`, the two SSE URLs, `admin.shard/shardOps/atlas/
userShard`, the uo-link and town-crier calls, `player.shard` — with zero core
consumers since slice 3 deleted the views. module-uo vendors its own bindings.
The five assertions core's `apiClient.test.js` made about those URLs moved with
them (Module-uo#5); the encoding test that used `governorHistory` now uses a
core route.
**The copy.** Core is the platform, not one game's site, so its words are
game-neutral now: `About`, `Screenshots`, `Website`'s cards, `Status` (which was
never about a game server at all — it reports site mode), `Wiki`, `SiteFooter`,
the default hero, `brand.js`'s tagline and description, the seeded wiki
categories, and two user-visible NavEditor strings that named a module's admin
screen by its proper name. Which game an instance is for is the operator's to
say — BRAND_* vars, the hero editor, CMS pages — and every real instance already
does: `.env.uomysticmoon.example` sets both brand strings explicitly, so nothing
live changes wording. Wiki page SLUGS are untouched: `seedDefault*` only inserts
what is absent, so renaming one adds a duplicate page to every install.
Also gone: an orphan comment block in `schema.sql` describing the spawn-atlas
tables slice 1 took away, and the two settings rows core seeded for a module
(`game_account_signup`, `uo_link_protocol_3_migrated`). The second was a live
defect — see Module-uo#5, which takes ownership of both and repairs the
one-shot migration core's ordering had disabled.
**The check.** `scripts/checkModuleIdentifiers.js` + `npm run check:modules`,
first step of the server-tests job because it needs no dependencies. It reads
CODE, not prose — file names, import specifiers, route path literals, declared
identifiers and property names — per §5.2, so core's English may still say
"shard" where saying it is worth more than the word costs.
Two things it gets right only because getting them wrong was tried first: it
matches WHOLE WORDS (a substring pass flags `defaultImage`, which contains
"ultIma", four times in this repo), and it strips comments and string bodies in
one character walk (a comment contains quotes, a string contains `//`) — the
`checkImports.js` lesson. It has its own 17-test suite, because a boundary check
that silently stops checking is worse than none. The three §6.5 grandfathering
allowlists are exempt by name, and an exemption that stops matching fails the
build rather than lingering.
BREAKING CHANGE: core no longer seeds `game_account_signup` or
`uo_link_protocol_3_migrated`; module-uo's schema fragment does. An install
running core without module-uo keeps whatever rows it already has and gains no
new ones — nothing in core reads either key.
Deferred to slice 5, deliberately: README.md's 48 UO mentions, including a
`## Shard integration (uo-link)` section and the architecture diagram. That is
documentation, which §5.2 does not cover, and it belongs with the phase-closing
docs pass rather than half-done here.
Co-Authored-By: Claude <noreply@anthropic.com>
So the dev stub IdP's account-picker renders at the correct mobile size when it
opens in an Android Custom Tab during SSO testing.
Co-Authored-By: Claude <noreply@anthropic.com>
Dev environments have no real OAuth provider configured, so GET /auth/providers
returns [] and the native mobile SSO flow cannot be exercised locally. Add
dependency-free dev tooling under scripts/dev/:
- stub-idp.js: stub OAuth2/OIDC IdP (authorize picker, token, userinfo)
- seed-sso-provider.js: registers a 'devstub' auth_providers row + pre-links
each principal's sub to a dev account (SSO is link-only)
- sso-bridge-smoketest.js: drives the full app flow headless (PKCE → start →
IdP → callback → deep link → exchange) and asserts a bearer pair
- README.md: host + emulator usage
Verified end-to-end against the local site: player and admin principals both
sign in and receive the correct role. DEV ONLY — never deploy the stub.
Co-Authored-By: Claude <noreply@anthropic.com>
The lcov reports only feed SonarQube's Coverage metric — the "Unit Tests" tile
stayed "-" because we never provided a test-execution report (a separate input
via sonar.testExecutionReportPaths, in SonarQube's own Generic Test Execution
XML format, which the lcov/junit reporters don't produce).
Add a dependency-free custom node:test reporter (scripts/sonar-test-reporter.mjs)
that emits that XML — repo-root-relative <file path> entries matching sonar.tests,
integer-ms durations — and wire it into both the server and client coverage runs
in sonarqube.yml, plus sonar.testExecutionReportPaths in sonar-project.properties.
Verified locally: server 380 + client 43 test cases, well-formed XML, all three
reporters (spec/lcov/sonar) coexist in one `node --test` invocation.
Co-Authored-By: Claude <noreply@anthropic.com>