13312d7fc3c8f9595de9b59caa3669ffa6a5ad17
20 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 2a56cbf22a |
feat(teams): fire the four events, and the routes that configure them
The roster sync tickles at most ONCE per stream per run, not once per member: a tickle is content-free, so five people joining in one sweep is five identical notifications and one piece of information. Suppressed on a Team's FIRST roster, the same condition the activity feed uses and the half where it matters more — importing a 155-member guild would otherwise wake every one of their phones. Forum notifications fire from the CONTROLLER, not from the forum model. That file takes an already-resolved access decision and reads no membership table by design; the fan-out reads both to compute its recipients, so calling it from inside would make the forum model transitively depend on exactly what its header says it must not touch. The model returns a `notify` key the controller destructures out before the response, so the API's answer to "did my post save" is unchanged. `pageUrlTemplate` joins the team provider — the one thing phase 6 found that the design of record had not anticipated. Phase 3 left core with no Team page and therefore no way to LINK to one, so a notification email could name a Team and not take you to it. It is data rather than a callback: a function would put a module hook on the mail path to produce a string that never varies. Relative paths only, and protocol-relative is refused with absolute. The unsubscribe endpoint is the only write in the public tier and the only route with no `siteMode` — the reader is in their mail client, and the mail went out before the site went into maintenance. POST always answers 200, valid token or forged: distinguishing them would be an oracle for which (user, Team) pairs exist. GET redirects and acts on nothing, so a mail client's link scanner cannot mute Teams nobody asked to leave. Co-Authored-By: Claude <noreply@anthropic.com> |
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| fff14848f1 |
feat(moderation): member-raised abuse reports, to site staff only
TEAMS.md §5.6. **Core has had no user-facing report flow of any kind** — the `moderation`, `mod_notes` and `appeals` tables are all either staff-initiated or Discord-sanction-shaped, and nothing anywhere let a member say "this is a problem". That was survivable while every piece of content on the site came from staff; phase 5 lets players write to each other, so it stops being. The gap has a specific shape: leaders moderate their own Team's forum, and a Team's leaders are exactly the people who will not report their own Team. So the whole point of this queue is a path that routes AROUND a Team's own leadership. Org lead settled it on 2026-08-18: **reports are site administration only** — there is no leader-facing view of this queue, not even a read-only one scoped to their own Team. §5.6's "a leader may also see and act on reports for their own Team" is not implemented and is not deferred. `content_reports` is deliberately generic — `target_type` is a VARCHAR so a wiki page or a news comment becomes a value rather than a table — and the queue is mounted beside appeals under /admin/moderation rather than under Teams, because a staffer working a queue should have one place to work. **§5.6's literal unique key has a defect and this does not copy it.** Written as (target_type, target_id, reporter_user_id, status) it makes CLOSED rows collide with each other too: reporter reports a post, staff dismiss it, the behaviour recurs, they report again — and the second dismissal is an UPDATE into a tuple that already exists, so working the queue starts throwing duplicate-key errors on the first repeat reporter. The key is on a generated `open_marker` instead, the same trick `team_forum_grants.active_marker` uses: 1 while open, NULL once closed, and NULLs are distinct — which is what §5.6's prose asks for, "one open report per (target, reporter)". Two other departures from the doc, both small and both flagged in the docs PR: `handled_note`, because a queue whose resolution reason lives only in an activity_log line is one where the next staffer to see a repeat report cannot find out why the last was dismissed; and a CASCADE on `team_id`, so a deleted Team does not leave a queue full of reports about content that no longer exists. Also here: a report is filed against a target the model verifies really belongs to the Team the request came through, or the queue's per-Team filter would quietly be lying; the queue resolves every row's target in three batched reads rather than N+1, which is §5.6's fourth rule (uploader, size and sniffed type without hunting) actually paying for §5.5.4's attribution table; a target that has since been hard-deleted comes back null and the report still lists, because "somebody reported this and by the time we looked it was gone" is a fact a moderator needs; and every transition writes activity_log, `dismissed` included — a queue where acting is audited and declining to act is not is one where the cheapest way to make a report vanish leaves no trace. `teams_forum_edit_window_minutes` gains its range validation on the admin settings PUT and is seeded at 15, so the value on the settings screen is the value in force. Route manifest and OpenAPI regenerated: 6 operations added, 0 lost. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 57286594e7 |
test(teams): the four acceptance criteria, and regenerate the API artifacts
Four tests are named "acceptance" and are Phase 4's criteria verbatim. Each names a property the code around it can lose without any screen looking different: 1. A granted, unlinked account reads the forum, is absent from the member rows, and is still refused external-platform eligibility. The membership projection is asserted byte-identical across a grant, which is what "non-contamination" means in practice. 2. With the switch off every forum route 404s AND nothing is read or written on the way there — a guard that 404s after loading the thread is one that still bumped a counter. 3. The stored HTML is byte-identical between `disabled` and `remote`; only the rendered output differs. That is the property the renderer-owned design exists to give, and it is what makes flipping the policy back a no-op rather than a migration. 4. Selecting `uploads` without a matching acknowledgement is refused server-side, with the admin checkbox bypassed. Plus the ones that are not criteria but are the same kind of claim: an author cannot smuggle an <img> or its attributes through in any mode, http and non-image URLs stay plain links, a leader cannot revoke a staff-issued grant, a demoted account stops protecting the grants it made, moderation records which authority was exercised, and a RIFF container that is not WebP is not accepted as one. Twelve new routes in the manifest, all annotated and in the OpenAPI spec. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 5d9d10b245 |
refactor(teams)!: Teams is a contract, not a surface — invert the slots
Org lead's correction, and it changes what this phase ships.
TEAMS.md §3.1 and §3.5 put four public pages and three nav rows in core. They
should never have been core's. **Teams is the platform primitive that the API
contract exposes; the module builds the pages on top of it.** module-uo builds
guilds; the Rust module that comes next builds clans. Core does not own the word
for a Team, so a core page under a noun core invented would have sat beside
module-uo's existing /uo/guilds saying the same thing in the wrong vocabulary.
Removed: /teams, /teams/:slug, /teams/:slug/roster, /player/teams, the public
and portal nav rows, the `teams` feature flag and the core feature provider that
answered it. /admin/teams stays — an operator inspecting the primitive is
looking at the primitive.
Kept, and unchanged: the tables, the reconciler, the access resolver, the
activity feed, the retention prune, the whole public/player/admin API,
optionalAuth and the roster projection. That is the contract, and it is what
this phase was actually for.
**So the extension slots invert, which is a new direction in MODULE_API §3.7.**
`team.overview` and `team.member.row` assumed core rendered the page. In their
place `registry.declareModuleSlot(id, name)` lets a MODULE declare a place on
its own page and core fill it. Core fills `uo.guild.detail` with the Team
activity feed — the one part of that page core cannot hand over, because only
core can resolve whether the viewer is inside the Team and the public/members
split is a security boundary.
Three things about the inverted direction are load-bearing:
- the name is namespaced under the declaring module and that is enforced, not
conventional: it is the only thing keeping two modules off one name;
- core's fills are applied at MOUNT rather than eagerly. Core's bundle
evaluates before every module chunk, so when core registers a fill the slot
does not exist yet — filling eagerly would silently do nothing;
- a fill for a slot nobody declared is a no-op, never an error. The declaring
module is simply not installed, which is the ordinary case. That is the
opposite of §3.7, where an unknown slot throws, and the asymmetry is real:
there, core declares first, so an unknown name is always a typo.
`Slot` becomes the eighth member of the shared UI kit, so a module renders the
place with core's own error boundary. It matters more here than anywhere else in
the kit: the thing being contained is core's content failing inside the module's
page.
`GET /public/teams/by-external/:moduleId/:externalId` is added because a module
names a Team in its own vocabulary and core keys the feed by slug. The module id
is matched rather than trusted — an external id is unique only within a module.
Co-Authored-By: Claude <noreply@anthropic.com>
|
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| 203ce9c654 |
chore(teams): regenerate the OpenAPI spec and the route manifests
`npm run swagger` + `npm run routes:manifest` for the one added route, `GET /api/v1/public/teams/:slug/activity`, and for `optionalAuth` joining `/teams/:slug/members`. The guards manifest names `optionalAuth` on both, which is the point of that file: a reviewer can see that two public routes now read the caller's identity without reading the routers. Co-Authored-By: Claude <noreply@anthropic.com> |
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| cf2666e5bc |
feat(teams): the Team read API, the moderation routes, and Admin -> Teams
The eighteen routes of docs/website/TEAMS.md §2.11, their OpenAPI annotations,
and the staff screen that drives them.
Two rules shape the read model. Hidden means absent from every public surface --
the index, the lookup and the roster alike, and a hidden Team 404s
indistinguishably from one that does not exist, because "absent" includes not
confirming it is there. And staleness is surfaced rather than silent: every
public payload carries { configured, stale, lastSyncAt }, so a page can say how
recently the projection was confirmed instead of presenting stale data as
current.
The public roster withholds both the member key and the user id -- one is a
game-internal identifier, the other names a site account. `linked` answers the
only question a public page has without publishing which account. The module's
per-audience field projection is phase 3's; this is a conservative core one.
The §2.9 gate is enforced per REQUEST, not per route. A moderator may call all
eighteen; three of them mean something different when they do, and the server
decides from the role it re-validates on every request rather than from a token
claim. The client has no "file as request" argument to get wrong.
Found by booting the real server against the real database, and not by any test:
**the index and the by-slug lookup disagreed about what exists.** listPublic was
keyed on a registered team provider while findBySlug is not, so with no module
installed `/teams` returned an empty list while `/teams/:slug/members` served a
full roster -- the index denying a Team that direct URLs answered for in full.
The rows are core's and they outlive the module that filled them: an uninstalled
module leaves a projection that is unmaintained, not one that stopped existing,
and `configured: false` is how a client learns that. The read side no longer
takes the provider into account at all. There is now a test named for the
property.
Also verified live: the public routes answer anonymously, an unknown and a hidden
slug both 404, the player and admin tiers 401 an anonymous caller, a seeded
roster projects correctly, and the reconciler logs that it is staying idle with
no provider registered rather than failing a boot.
Process obligations, all done: #swagger.* annotations on every route, `npm run
swagger` regenerated (18 paths in the spec, no dangling $refs, and the schemas
they reference added), `npm run routes:manifest` regenerated -- additions only,
184 public routes -- and BACKEND_DESIGN.md updated across the schema section and
all three tier tables.
Admin -> Teams follows the ModulesAdmin precedent: everything that decides what a
row SAYS lives in lib/teamAdmin.js, which is plain JS with tests, and the view
renders it. That split earns itself here specifically -- the screen's job is to
make "the shard has no Teams" and "core has not been able to ask for two hours"
impossible to confuse, and those two produce the same empty table. The four
freshness states are named and tested for exactly that reason, and the last
provider error is shown verbatim rather than paraphrased.
The button labels follow the caller's role: a moderator sees "Request publish",
so the pending result is not a surprise. Hiding is offered to everyone with no
gate, matching the server.
Server 894 passed, client 206 passed, client build clean. 17 route tests, 20
client display tests.
Refs docs/website/TEAMS.md §2.11, Part 12 phase 2
Co-Authored-By: Claude <noreply@anthropic.com>
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| b30e82cde2 |
feat(modules): install, uninstall, purge and restart (phase 4, slice 1)
The consumer half of a release module-uo's CI has been publishing since
phase 3 closed. Before this, core had the installed_modules provenance
columns and no code that could ever fill them: nothing fetched, verified,
unpacked, removed or purged anything, and there was no admin route at all.
Adds modules/archive.js, modules/install.js, schema.runPurge(),
lifecycle.stop(), loader.stopHook(), and /api/v1/admin/modules with eight
routes. 797 server tests (+76), manifest 158 -> 166 + 2 internal, OpenAPI
gains 8 operations and loses nothing.
Reject, never sanitise
----------------------
The download is the easy part: an https-only allowlist re-checked on every
redirect hop, a declared sha256 compared against the bytes that arrived, and
a byte cap. Unpacking is where the archive chooses the filenames, and core
writes into a directory bind-mounted from the host, so an escape is not
confined to the container.
archive.js inspects the whole archive before a byte is unpacked and refuses
absolute and drive-absolute paths, `..` segments, NUL bytes, backslashes,
anything that is not a regular file or a directory, more than one top-level
entry, and anything over the entry or byte caps. Refusing symlinks and
hardlinks outright is what keeps this off the majority of node-tar's
published advisories rather than depending on the library to contain them.
That two-pass shape is load-bearing, and it was measured rather than assumed:
extracting an archive whose fourth member escapes upward throws under
node-tar 7.5.22 -- and leaves the first three members on disk. The loader
scans that directory at require time on the next boot, so a half-unpacked
module is a module. Everything therefore happens in a scratch directory that
is removed on any failure, and the move into place is the last step.
`tar` is pinned to ^7.5.22 rather than the ^6 that installs by default: 6.x
is flagged critical, and reading the advisory list is what the file's header
now says out loud -- almost all of it is hardlink or symlink traversal and
PAX header interpretation differentials, which is exactly this feature's
threat model.
Two things the plan had wrong
-----------------------------
The bundle's top-level directory is `module-uo-<version>`, not the module id
-- so "the top-level name must equal the id" was checked against nothing real.
The extractor strips that level instead, because its name belongs to whoever
published the bundle and the directory it lands in is core's. What is checked
instead is the unpacked module.json: a manifest promising `uo` and delivering
something else is refused rather than installed under the name it promised.
And purge cannot be a follow-up action (decision 5): purge.sql lives inside
the directory uninstall deletes. It is offered in the uninstall flow and as a
standalone action on a still-installed module, and the standalone one refuses
unless the module is already disabled -- dropping tables under something that
is still serving leaves it answering out of a world that no longer exists.
Disable now means stopped
-------------------------
lifecycle.stop() dispatches that one module's onShutdown before flipping the
guard, so a module an operator switches off actually releases its sockets and
closes its streams instead of merely becoming unreachable. The hook runs
first and the state moves after it, because while onShutdown runs the module
is still `started` and that is the only state in which its routes and the
world it is tearing down agree. A hook that throws does not stop the disable
-- the opposite of the boot path's rule, and deliberately.
Enable is not its mirror and there is no start(id) beside it. There is no
onBoot re-dispatch and the hooks were never promised re-entrant, so enable
moves the row and the restart route starts it. A test pins that enable does
not touch the loader, because "fixing" it is a one-line change that would put
a module with closed sockets back on the nav.
Restart raises SIGTERM against its own process rather than calling the
shutdown path directly, so server.js's handler stays the one graceful-shutdown
path and this route cannot drift from it.
The allowlist bootstraps from MODULE_SOURCE_HOSTS into a settings row and is
admin-managed after that (decision 6); seedDefault is INSERT IGNORE, so
changing the variable on an existing deployment is a no-op by design. An empty
list forbids every install rather than allowing every host -- the safe
direction for a value someone might blank by accident.
Verified against the real v0.3.0 release
----------------------------------------
Not a fixture: fetched the published install manifest over the real Gitea
host and its redirect chain, verified the sha256, inspected and unpacked the
252,517-byte artifact to 82 files, and then booted core against the result --
the module registered its five mounts, seven streams and eight capabilities
and resolved its client chunk, with no scratch directory left behind.
Two defects this slice's own tooling caught, both of which had already been
written down as classes:
- the controller destructured runPurge at require time, capturing the
function rather than the module, which made the one dependency whose
ORDER matters the one that could not be substituted;
- two swagger annotations carried an apostrophe inside a quoted string,
dropped silently by swagger-autogen before slice 5 taught it to fail loudly.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 39d731d87a |
refactor(modules)!: move the UO server half out to module-uo
40 files, ~9,674 lines, 27 of 68 tables. Core no longer contains anything that knows what a shard is. BREAKING for a deployment only in the sense that the module must be installed for these URLs to answer -- no URL moved. routes.manifest.json goes 228 -> 158 public routes here, and the 70 that left reappear byte-identical when the module is loaded: verified by generating the manifest against core+module and diffing it against the pre-extraction file. Zero missing, zero added, and routes.guards identical across all 228, so no auth gate moved either. The five tier mounts are gone from public/admin/player index.js and are still served: the loader mounts them onto the same routers after every core mount. That ordering is also what keeps the prefixes unclaimable -- the collision check asks the live router what core owns, so a second module claiming /shard is rejected against the mounts actually present rather than against a list. server.js loses its eight UO call sites to the module's onBoot/onShutdown. schema.sql loses its 27 shard_*/uo_link_* statements; the two that FK into users are why the fragment replays AFTER core's schema, and no core table ever referenced a module table, which is what makes core still able to boot alone. Verified against a running server with the module installed: it loads, mounts five prefixes, replays 35 statements, warms up and reaches `started`; public shard and atlas routes answer 200 with real data (800 creatures, 6,455 spawners), admin and player answer 401 from core's tier gates, and the extension slot answers at /admin/users/:id/shard/*. Core's own SPA renders the shard and atlas pages unchanged against the module-served API, with no console errors and no CSP reports. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 291c30f6ff |
feat(modules): publish the installed-module list at /api/v1/public/modules
Phase 2, PR 6 of docs/website/MODULE_SYSTEM.md 2.7 — the first module-system
URL a client can see. The SPA and the Android app feature-detect against the
capabilities a module declares; the shape is settled in MODULE_API.md 2.9.
Four decisions, and what is absent from the payload is most of the design:
* started modules only. A module that is disabled or failed to load is
ABSENT, exactly as 4.4 already leaves its routes and its nav absent, so a
client renders a site without that capability rather than advertising one
that 503s.
* no state, failure_stage or failure_reason. Where a module broke belongs to
the admin Modules screen, and the reason is an exception string from inside
core — not anonymous-visitor business.
* no client chunk URL. htmlShell injects a script tag per started module
(3.1.3), so the browser is handed the tag rather than a URL to fetch. This
endpoint feature-detects; it does not load. MODULE_SYSTEM 2.6 step 4 is
amended to match (API 6.7).
* no siteMode gate and no database — the same class as /public/status and
/public/version, so a client can still feature-detect during maintenance.
It is a capability router of its own rather than a fifth singleton in
site.router.js, and that is load-bearing: the loader's prefix-collision probe
reads the live tier stack and skips root-mounted layers, because a use('/', ...)
matches every path. A route inside the root-mounted site router would be
invisible to it — mounting use('/modules', ...) is what makes "no module may
claim /modules" a rule the loader enforces.
910 tests pass (+9, every one on the boundary — what must NOT appear).
routes.manifest.json gains exactly the one route and routes.guards.json records
it with an empty gates list, which is itself the assertion that it is ungated.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 847cfd2d2b |
feat(theming): brand-asset overrides and a cached, settings-aware HTML shell
Phase 5 of docs/website/THEMING_AND_NAV.md: uploaded logo/hero/favicon overrides on top of the BRAND_* env defaults, delivered through an HTML shell that is no longer built once at boot. - utils/htmlShell.js owns the shell lifecycle: rendered lazily, cached per process, invalidated on a brand_assets/theme_visual write with a 5-minute TTL so other workers converge. A settings-read failure renders the env-only shell and caches that, so a DB outage is not a failing query per page view, and with no rows the output is byte-identical to what app.js served before. - POST /admin/settings/brand-asset/:slot uploads one asset and writes the row in the same call, so an upload never leaves an unreferenced file. It reuses the shared multer allowlist and only tightens it per slot: favicons are PNG-only and capped at 512 KB, logos at 1 MB, heroes at 8 MB. Refused files are unlinked before the response. - utils/brandAssets.js constrains a stored asset to a same-origin path under /uploads, /brand or /assets — these are the only settings values written straight into the page as a URL. Strict on write, forgiving on read. - The shell also carries the resolved theme as a <style id="theme-boot"> block, removing the first-paint flash phases 3-4 deferred; SiteContext drops that block once a successful settings fetch has been applied. - BrandLogo renders beside the MoonDot on all six shells and renders nothing when no logo is set, which is the shipped default. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 3d6b2e23a7 |
feat(theming): server-resolved theme engine and admin appearance UI
Phases 3-4 of docs/website/THEMING_AND_NAV.md. Three presets, the curated font shortlist, and /admin/appearance to drive them. The design put the presets in theme.css as [data-theme] blocks. That does not work: SiteContext writes --accent as an inline style on <html>, which beats any attribute-selector block, so a preset's accent would have been painted over by BRAND_ACCENT_COLOR while getPublic().brand.accent -- the value the Android app themes itself from -- reported the other one. Presets now live in server/src/config/themePresets.js. themeResolve.js layers :root <- preset <- custom per field into a token map, getPublic() returns it as `theme`, and the client writes it onto <html>. One authority for the merge, and brand.accent is by construction the accent the site paints. theme.css's :root is untouched, so an instance with no row gets no theme block and renders as today. Also: presets carry the full 15-token palette (eight would have left Fantasy with blue-grey borders); the option catalog is served from GET /settings/theme/options so the form cannot offer what the server rejects; validation is strict on write and forgiving on read; and the Discord bot now fetches the effective accent instead of its boot-time env copy. Fixes a Phase 0 bug in passing: settings/nav.controller.js imported the logger factory rather than calling it, so a DB fault would have thrown a TypeError inside the catch instead of returning 500. Co-Authored-By: Claude <noreply@anthropic.com> |
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| ec0036ce6d |
feat(theming): settings-store, nav merge util and radius tokens
Phases 0-2 of docs/website/THEMING_AND_NAV.md. Groundwork only: no admin UI, no consumer wiring, and an instance that never touches the new settings keys renders exactly as it does today. Phase 0 - settings store: - settingsDb.remove() and DELETE /api/v1/admin/settings/:key, the "reset to default" primitive. Defaults for these keys live in BRAND_* env, theme.css and the hardcoded NAV arrays, so reset has to delete the row rather than store a copy of the default. Allowlisted to the five theming/nav keys plus hero_layout_draft, admin-only, idempotent. - GET /api/v1/settings/nav behind requireAuth with no role gate. AdminLayout renders for editors and moderators and PlayerPortalLayout for players, and none of them can read GET /admin/settings, so without this their nav override would silently never apply. - A fifth router group for it: /public is anonymous, /admin/settings is adminOnly, /player is self-scoped data. This is configuration that needs a login. - parseJsonSetting() in utils/settingsJson.js. settings.value is TEXT, so every JSON key arrives as a string; malformed or wrong-shaped reads as absent, never as an error and never half-applied. - theme_visual / brand_assets / nav_public join PUBLIC_KEYS; nav_admin and nav_player deliberately do not. Phase 1 - client/src/lib/navOverrides.js, the pure merge util. Presentation only: it can set label/order/hidden and (grouped navs) group, and nothing else. It cannot introduce a `to`, cannot touch roles/feature, and hidden:false cannot un-hide anything - the existing filters run afterward, unchanged, and remain the boundary. Phase 2 - promoted 23 border-radius literals in theme.css to four tokens at today's values (14x8px, 4x999px, 4x10px, 1x12px). The 7px/6px editor chrome and the two 50% circles stay literal. --shadow-card and --panel-grad were already tokens. Tests: 16 new server tests, 20 new client tests. The route-manifest guard now also asserts /settings/** sits behind requireAuth. Swagger and both route artifacts regenerated. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 8771a1cf6c |
feat(shard): the player-vendor marketplace
Protocol 3.0 §8, the website half. Ingests vendor.listing / vendor.listing.remove
into shard_vendors + shard_vendor_items, serves a searchable public API over
them, and ships /site/market and /site/market/vendors/:serial.
Three things the pages have to say out loud, all consequences of how the data is
gathered:
- The prices are NOT live. The shard sweeps vendors round-robin, so a shop can be
a full cycle behind. The banner is driven by the OLDEST vendor row, not the
newest — the one stale shop is the one that wastes somebody's trip.
- A shop can be truncated. `total` exceeding `count` means the shop holds more
than the shard publishes per frame; the vendor page says "showing 250 of 3,104"
rather than presenting a partial shop as complete.
- An item may have no name. On a shard with no cliloc table the honest render is
the item id, never an invented label.
## The pre-wired visibility rules, re-checked
Part A pre-wired market.ownerName and market.location before the frame existed,
and the sibling rule it pre-wired for leaderboards (`characterName`) turned out
to be INERT because projectValue matches literal JSON keys. Both market rules
were checked against the real frame this time:
- `ownerName` is a real key. Kept.
- `location` is a real key ONLY because the frame nests it. Flat map/x/y/region
would have made the rule match nothing — the same failure, one part later. It
is nested on the wire and on the read model so one rule hides the facet, the
coordinates, the region and the house together; five flat keys would be five
rules that drift apart.
- `ownerSerial` was ADDED. An admin who hides the owner's name and leaves a
serial that the leaderboards and guild boards resolve back to that same name
has not hidden anything.
Tests assert all three bite, on the stored read model AND on the raw frame —
the market's SSE stream is off by default but an admin can turn it on, and a rule
that worked on only one path is exactly the leak §3.6.1 records.
## Notable
- **No payload column on shard_vendors**, unlike shard_points_boards next door.
The board's top-N is a fixed-size list read whole; here the items ARE the
searchable rows, so they are normalized and nothing is left worth duplicating.
- **display_name is denormalized at ingest** (literal name preferred over the
cliloc — a player set it, so it is more specific). Resolving at query time
would put the cliloc table on the hot path and make search-by-name impossible.
Because the shard's diff sweep will not re-send an unchanged shop just because
the site learned what its items are called, a cliloc import now triggers a bulk
re-resolution — 50 ms per thousand rows, never throws.
- **updated_at is written explicitly** on every upsert. MariaDB does not fire ON
UPDATE CURRENT_TIMESTAMP when every column is written back unchanged, and a
shop re-published identically is still freshly confirmed — without this the
staleness banner would age a perfectly current shop forever.
- **LIKE wildcards in `q` are escaped.** `%` and `_` are LIKE metacharacters, not
SQL ones, so parameterization does not neutralize them: `?q=%` would otherwise
match every listing on the shard.
- **Rate-limited** (60/min/IP), the only limited public read. Every other public
GET is an indexed lookup of bounded size; this is a LIKE scan plus a COUNT over
the largest shard_* table, anonymous by default.
- Reconnect backfill pages /market, bounded by MARKET_SNAPSHOT_MAX = 5000 and
stopping on a short page as well as on `total`, so a concurrent sweep shrinking
the index cannot spin the walk.
## How it was tested
673 server tests pass (27 new). Client builds clean; swagger-output.json,
routes.manifest.json and routes.guards.json regenerated.
Verified full-stack against the live MariaDB and a real shard, not only units:
- 27 real vendors / 1,040 listings swept off the ServUO tree, through the Rust
sidecar, into the site — names resolving through the cliloc table ("longsword",
"katana"), real facets and regions in the filters.
- `?q=sword` 682, `?q=%` and `?q=_` **0** (the escape), map/region/price/sort
filters, paging, and the vendor detail route.
- Visibility live: fields gated to staff vanish for an anonymous caller while
shopName and price survive; audience=player 403s; enabled=0 404s; and
/shard/features correctly drops `market` so the nav hides it.
- Re-publishing a shop smaller leaves no orphan items; an identical re-publish
moves updated_at.
- The limiter fires (38x200 then 32x429 on a 70-request burst).
Not covered by an automated test: the two React pages are presentational and this
repo's client suite covers pure-logic modules only. They were driven against the
live API above, but not rendered in a DOM harness.
Co-Authored-By: Claude <noreply@anthropic.com>
|
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| b61a4d6721 |
feat(shard): resolve cliloc names for items and reward titles
Protocol 3.0 §8.6 (docs/link/v3.md), the dependency order 5 was sequenced
behind. Items on the wire carry a LabelNumber, not a name — the bridge has
always sent it (char.profile.equipment.cliloc, reward titles as a cliloc
number in string form, and one per marketplace listing) but the site had no
table to resolve it against, so a character sheet could only render
`id 1023721` where the game renders "quarter staff".
The number was never the missing piece. The table was.
Sourced from a file the operator converts once from their own client, at a
path from the `cliloc_client_path` setting falling back to UO_CLIENT_PATH.
Nothing client-derived is committed: UO's strings are EA's, exactly as the
creature sprites are. A shard with nothing configured is fully supported —
names render as ids, as they did before.
The conversion step is not avoidable, and that is the substantive finding
here: every current client ships its cliloc files COMPRESSED (first DWORD's
high byte 0x8E, the Mythic container), and ServUO's own bundled
Ultima.StringList cannot read that either — so VendorSearch.GetItemName is
already inert on such a shard and the plugin could not supply names instead.
v3.md's original "read the client's Cliloc.enu" recommendation was therefore
not implementable as written, and its committed db/data/clilocs.json artifact
also predates the Part C corrections (no committed derived snapshots, nothing
EA-derived shipped). Replaced with the spawn-atlas pattern: parse on boot from
an operator-configured path, hash-gated, output gitignored.
- utils/clilocParse.js — pure parsers, fs-free so the suite runs in CI.
Accepts the plain binary layout and delimited text, sniffed by header rather
than extension. Rejects a compressed file BY NAME: without that check the
plain parser reads it as ~19k records of negative ids and 60 KB "strings"
before dying mid-file, and the resulting error names the wrong problem.
displayText() drops the ~1_val~ arguments the bridge never sends.
- utils/clilocSource.js — the fs layer. hashSource reports `compressed` so the
admin panel can flag an unconverted file WITHOUT parsing 5 MB per poll;
otherwise pointing at a client directory reports a healthy file with pending
drift ("ready to import") and the operator only finds out on failure.
- model/shardClilocs — refresh/status/lookup. All-or-nothing replace (DELETE,
not TRUNCATE — TRUNCATE is DDL in MariaDB and implicitly commits). Batched
server-side resolution behind a capped cache; never throws, because a cliloc
lookup is decoration on a character sheet.
- Deliberately NO staged-approval flow, unlike the atlas: the atlas escalates
facet loss because a half-copied tree and a real map change are
indistinguishable from inside the process, whereas a partial cliloc copy
makes the parser fail on a truncated record. The ambiguity the atlas must
escalate is one this parser simply detects.
- No public route. The table is never served AS a table: 67k rows would dwarf
any page using them, and the Android client consumes the same resolved JSON.
Two parser bugs found by building it, both now covered by tests: trimming a
text line before splitting ate the trailing separator on empty-text entries
and silently dropped 55,994 of 123,490 while still reporting success; and
Number('') is 0, not NaN, so a line starting with a separator imported as a
bogus cliloc 0.
Verified against the real client table (123,490 entries) and the live MariaDB:
import 663 ms, hash-gated boot no-op 14 ms, cold resolve 4.2 ms / warm 0.015 ms.
Binary and TSV imports converge on the same 67,496 rows with identical keys
(blank entries — half the table — are dropped at import). A file truncated to
half its length is refused with TRUNCATED and leaves the previous table
serving. Boot logs verified for both the import and the compressed-file
warning; neither blocks startup. All three admin routes exercised over HTTP
with a real session. 629 server tests pass; client builds clean; swagger,
routes.manifest.json and routes.guards.json regenerated.
Not covered by an automated test: the character sheet renders resolved names
in presentational React with no DOM test harness in this repo, and was not
rendered against a live linked-player profile — that needs a logged-in player
with a linked game account and a shard answering a profile RPC.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| 26094459ae |
feat(shard): ingest points.board and publish the leaderboards
Protocol 3.0 §7 (docs/link/v3.md). The shard publishes ~25 points/loyalty
leaderboards — Queen's Loyalty, Void Pool, the nine city loyalties, Clean Up
Britannia — and the site renders them, plus each character's own standings on
their sheet.
Server
- shard_points_boards: one row per system, keyed by the shard's PointsType
name. The top-N list stays inside `payload` — a fixed-size list read whole,
exactly like shard_governors.candidates. Normalizing into an entries table
buys nothing until something needs a per-character reverse lookup, and a
character's own standings already ride inside char.profile.
- shardIngest routes points.board to upsertPointsBoard and deliberately does
NOT log it: this is board state like guild.update, and the shard emits a
frame every time anyone's score moves a top ten.
- uoLinkSocket backfills /points through snapshot() with ingestEach rather
than a replace*: there is no points.remove and the system set is fixed, so
upserting IS the reconciliation, and a system the operator later excludes
keeps its last-known board rather than vanishing.
- GET /public/shard/points and /points/:system behind
requireFeature('leaderboards'), both projected per §3.6.1. :system is
constrained to an identifier before any query runs; 404 for a system never
published, distinct from a published board nobody has scored in (200, empty
top).
The leaderboards field rule now keys on `name`, not `characterName`
Part A pre-wired FEATURES.leaderboards.fields = { characterName: ... }, but
projectValue matches on the LITERAL JSON key and the wire key is `name`. As
written the rule was inert: an admin tightening character names would have got
no enforcement and no error — precisely the failure §3.6.1 records for the
flattened `ownerAcct` spelling. Fixed, with a test that fails if it is renamed
back, and the admin panel's FIELD_LABEL carries the meaning instead.
Client
- routes/public/Leaderboards.jsx at /site/leaderboards. A points.board frame
describes ONE system, so live frames merge over the fetched set by system
key rather than replacing it wholesale the way the ruleset does. Filter
matches board name, system key, or any ranked player — the last is what
makes it useful ("where do I appear?").
- A "Loyalty & Points" section in CharacterSheet.jsx, one edit serving both
PlayerCharacter and AdminCharacter.
- Both treat maxPoints: 0 as UNCAPPED and both fall back to humanising the
system key when nameString is null. Neither is defensive padding: on a real
shard uncapped and cliloc-only names are the majority case.
Verified end to end against the local MariaDB, the Rust sidecar, and the real
ServUO shard: backfill from /points, live SSE delivery (a board absent from the
initial fetch appearing without a reload, and an existing one updating in
place), REST reflecting the overwrite, and the gate at every rung — 200 by
default with names, names stripped but points kept at fieldRules name=staff, 403
plus dropped from /features at audience=staff, 404 when disabled. Page rendered
clean, no console errors beyond the pre-existing React Router v7 warnings.
605 server tests pass; routes.manifest.json, routes.guards.json and the OpenAPI
spec regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| 7c769ea8fd |
feat(atlas): serve the spawn atlas and give operators a panel for it
Protocol 3.0 order 3 (Part C), second of two website PRs. #112 built the data pipeline; this makes it reachable — six public routes, five admin ones, two public pages and an admin panel. Still website-only: no plugin, no sidecar, no new event kinds, no wire change. The API sits at /api/v1/public/atlas, not under /public/shard. Nothing here touches the sidecar, so the pages stay complete while the shard is down, and a /shard prefix would imply a dependency the atlas does not have. Unlike /shard/* it IS site-mode gated, like /posts and /wiki: a bestiary is site content. Every route carries requireFeature('atlas') and projects its response. The atlas feature declares no sensitive fields, so the projection is a no-op today — the call is there because v3.md 3.6.1's rule is that the FIRST field needing a gate should be covered by construction rather than by a retrofit. Two bugs the UI surfaced, both fixed here: Respawn delays were stored in the wrong unit, sometimes. XmlSpawner writes MinDelay/MaxDelay in minutes and switches to seconds only when a delay does not divide into whole minutes, flagging it per record with DelayInSec. A `5` means five minutes on one spawner and five seconds on the next, both plausible, and the pipeline stored the raw number. 170 of 6,455 stock spawners are second flagged. The parser normalises to seconds; the API and UI carry seconds. That exposed the hash gate as a trap. "Has the tree changed?" is the wrong question on its own: an install whose maps never change would have kept serving the old readings forever, because the only thing compared was the tree. PARSER_VERSION is now stored beside the source hashes and a mismatch counts as drift, so any future parse correction lands on the next boot. Also renamed the detail route's spawn-point array to `spawners` — it was `points`, which is the COUNT on the search route, so one key meant a number in one place and an array in the other. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U7CBg11prhLimL9iHSX1bP |
|||
| 61d6bfaca2 |
feat(shard): ingest world.ruleset and publish it at /site/rules
Protocol 3.0 §5 (docs/link/v3.md). The shard publishes its own ruleset —
expansion, which optional systems are on, skill/stat caps, account and house
limits, champion scroll rules, the save/restart schedule — and the site renders
it, so the rules page cannot drift from how the shard actually plays.
Server
- shard_ruleset: a singleton table (id = 1) holding the whole frame in
`payload`, with `rev` and `expansion` hoisted. Nothing is normalized out:
the frame is a flat description of config read as one page, and splitting it
into columns would mean a schema change every time the shard grows a block.
- shardIngest routes world.ruleset to setRuleset and deliberately does NOT
log it — the shard re-emits the whole ruleset on every sidecar connect, so
logging would append a duplicate row per reconnect, and server.hello already
marks each of those.
- uoLinkSocket backfills GET /ruleset explicitly rather than via snapshot(),
which asserts an array; this covers the order where the sidecar was already
up and holding the ruleset when we reconnected.
- GET /public/shard/ruleset behind requireFeature('ruleset') and projected,
per §3.6.1's rule that a shard read which doesn't project is a bug. `null`
means the shard has never published one — a real answer, distinct from a
published ruleset, and the page says so.
Client
- routes/public/Rules.jsx at /site/rules, live via world.ruleset (a frame is a
complete ruleset, not a delta, so the newest one wins outright). Caps are
rendered from tenths — 7000 is 700.0, and showing the raw number would
mislead. A systems key this build doesn't know still renders, humanised, so
a newer plugin can't go invisible against an older client.
- Nav entry gated on the `ruleset` feature, so it hides rather than 403s.
Verified end to end against the local MariaDB and a sidecar fed by a fake shard:
backfill snapshot, live SSE delivery of a changed ruleset, REST reflecting the
overwrite, an empty /feed (not logged), and the gate — 200 by default, 403 at
audience=staff (and dropped from /features so nav hides it), 404 when disabled.
Page rendered clean at all breakpoints checked, no console errors.
497 server tests pass; routes.manifest.json, routes.guards.json and the OpenAPI
spec regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| f3450686e0 |
feat(shard): admin-configurable visibility for every shard surface
Protocol 3.0 Part A. Replaces the static PUBLIC_KINDS allowlist - which
was the entire public/admin boundary - with per-feature, per-field
audience control an admin owns from Admin -> Shard Visibility.
Closes a live leak. BridgeJson.Actor() writes acct and webId;
shapeGuild() returned the stored payload verbatim; GET
/api/v1/public/shard/guilds is anonymous. Guild leaders' game account
names and website user ids were readable by anyone, and the same path
existed for governors. Both are now projected.
The ladder is anonymous < logged_in < player < staff < admin, each rung
implying the ones below. Staff satisfy `player` without a linked account
(as /player/* already does); `editor` is a content role and gets no
shard privilege, since mapping it to staff would silently widen what
editors see.
Two invariants are code, not configuration, and both reject rather than
silently ignore:
1. acct/webId are admin-only always - not configurable, discarded on
read as well as rejected on write.
2. A kind absent from KIND_FEATURE never reaches anyone below admin.
Fail closed, so a shard emitting a new event degrades to staff-only
rather than to public.
Enforcement is three points over one config: requireFeature() on routes
(404 disabled, 403 out-of-rung) plus field projection; per-connection
filtering on SSE, where a subscriber's rung is resolved once at subscribe
time and frozen so a long-open stream cannot gain privilege; and
/public/shard/features so the SPA hides links it cannot follow.
PUBLIC_KINDS still exists and is still exported (/feed filtering,
notificationStreams) but is now derived from the kind map, so the two
can no longer drift. Defaults reproduce pre-3.0 behavior exactly - a
test pins the derived set against the old allowlist.
Also fixes an SSE resource leak found while testing: a client dropped
because its write threw was removed from the bucket but its keepalive
interval was never cleared, firing forever on a dead socket. Both paths
now go through one drop().
Tests: 478 server (33 new across shardVisibility + shardBroadcast),
43 client. Route manifest and OpenAPI spec regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| 9b74999610 |
feat(security): soak the tightened CSP on report-only, with a same-origin sink
Phase 1 of docs/website/API_V2_PLAN.md. The tightened policy ships on
Content-Security-Policy-Report-Only alongside the unchanged enforced one for a
release; a follow-up PR flips it after the soak comes back clean.
The plan expected a two-directive delta. It is one. `form-action 'self'` was
described as absent because it is not in the directives object in app.js — but
the middleware runs with `useDefaults: true` and helmet's defaults already
supply it, so the header served in production has carried it all along. Caught
by capturing the live header from the running app instead of reading the config.
It is now written out explicitly in config/csp.js regardless: a security
directive should not depend on a third-party library's default surviving its
next major version. The enforced header's contents do not change at all, and a
test pins it verbatim.
So the whole behavioural delta is `frame-ancestors 'self'` -> `'none'`. That is
still the directive most worth soaking: a frame-ancestors report is generated by
the browser of whoever framed the site, which is the only way to find out that
something legitimately embeds us before an enforcing policy breaks it.
The policies move to config/csp.js, with the report-only one derived by spread
from the enforced one so the two cannot drift and the object reads as a diff.
`report-to` needs somewhere to point, so this adds POST /api/csp-report --
same-origin on purpose, since reports describe attacks against this site and
should not go to a third-party collector. It is mounted outside /api/v1 next to
/api/health: the browser learns the path from the policy header, never from a
client build, so it is not versioned client contract.
It is necessarily unauthenticated -- browsers send reports with no session, and
gating it would silence exactly the anonymous visitors worth hearing about -- so
it is bounded on every axis:
* both wire formats, since report-uri (Firefox/Safari) sends hyphenated keys
in application/csp-report and report-to (Chrome) sends camelCase envelopes
in application/reports+json; handling one silently drops half the browsers,
* report-to also needs the Reporting-Endpoints response header or it is inert,
* 16 KB body cap, per-IP rate limit, fixed field allowlist, every logged field
truncated (script-sample is attacker-influenced and can carry a whole inline
script),
* always 204, even for malformed input: a 4xx would reach the global error
handler, which logs the offending body -- turning an open endpoint into a
log-flood primitive.
Nothing is persisted; reports go to the `csp` log tag.
routes.manifest.json moves 199 -> 200, which is the freeze from PR 0 working as
designed: the one new URL is visible as a reviewed +1 rather than slipping
through. Swagger regenerated to match.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| 1079b3fc05 |
chore(server): freeze the URL surface with a generated route manifest
PR 0 of the router domain split (docs/website/API_V2_PLAN.md § Phase 2). The
split promises that admin.routes.js can be carved into one router file per
business capability without moving a single URL. That promise has to be proved
by a diff, not asserted in review — this lands the tool that proves it, with no
router file moved.
scripts/routeManifest.js walks the live Express stack (runtime introspection,
not source parsing: route paths in admin.routes.js sit on the line *after*
`adminRouter.get(`, which defeats greps) and writes a sorted { method, path }
list to routes.manifest.json. It reproduces the frozen baseline in
docs/website/api-route-inventory.json byte-for-byte — 199 public routes plus 2
on the internal listener — so the freeze is confirmed accurate, not just
claimed.
Scope is /api/** and /.well-known/** plus the internal app. The SPA catch-all,
/uploads and /brand are filesystem-conditional static mounts, so including them
would make the output depend on whether CI had built the client. Static mounts
are not API contract.
Also emits routes.guards.json — a review aid, not a contract: per route, the
handler count and the *named* middleware on its mount chain. Router-level
`use(noindex, isLoggedIn, staffOnly)` gates never appear in an individual
route's own stack, so an extracted capability router that forgot to re-apply
one would otherwise publish authenticated endpoints silently. Names are a hint
only (requireRole(...) returns an anonymous arrow), but a vanished requireAuth
is unambiguous — and the test suite asserts every /admin/** and /player/**
route still carries it.
The plan's optional unauthenticated-status snapshot was tried and dropped, as
it allowed: against the dead-port mariadb pool the tests use, the sweep sits on
the pool's acquire timeout and had not finished after two minutes. A flaky
two-minute gate is worse than none; the requireAuth assertion covers the same
regression deterministically.
CI runs `npm run routes:manifest -- --check` on every PR, so a URL change can
only merge by deliberately committing the new manifest.
Co-Authored-By: Claude <noreply@anthropic.com>
|