Per request, split the single public house registry into three role-scoped views:
- Public /site/houses → only houses in DANGER (IDOC), by LOCATION (region + map/
coords). No owner, price, co-owners or decay detail. Renamed "Houses in danger";
kept live via the public house.decay feed. The full-registry deltas
(house.update / house.remove — which carry owner/price) are REMOVED from the
public SSE allowlist so they never reach the public channel.
- Staff full registry → new /admin/houses (admin + moderator, RoleGate + MOD_PATHS)
backed by GET /admin/shard/houses (modAccess), with owner/price/co-owners/decay
and search, kept live on the admin SSE channel.
- Player portal → "My houses" home-status section (own houses only, with decay/
IDOC status) via GET /player/shard/houses, scoped to the caller's linked accounts.
Server tests green, client build clean, swagger regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Implements the "Frontend Theme Redo" design (decision 1a): the logged-in
player portal now uses the same sidebar shell as Admin, and Admin's own
My Characters view gets the same stat-tile treatment.
- PlayerPortalLayout: replace the light 820px top-tab header with the
Admin sidebar shell (icon nav, sticky content header with page title,
signed-in footer with sign out). Reuses .admin-grid so the two
logged-in experiences read as one app.
- Drop the now-redundant inner <h1> from PlayerCharacters/PlayerAccount;
the title lives in the sticky header.
- CharacterStats: new stat-tile row (Characters / Online now / Linked
account) that tolerates a restarting shard and hides until an account
is linked.
- AdminCharacters: render CharacterStats above the roster instead of the
bare intro paragraph, matching the Player Portal Characters page.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Public "Online now" now lists only players whose game account is linked
to a STAFF website user (admin/editor/moderator) — linked players are no
longer exposed publicly with their name and location. listOnlineLinked
joins through to users and filters on role; the section is relabeled
"Staff online".
Character/roster/vendor reads gain an admin bypass: admins may view any
character's data, while players (and editor/moderator staff) stay limited
to accounts they have personally linked. The bypass lives in the shared
player controller and only ever widens access for genuine admins.
Also finalizes the uo-link character/vendor front end (player + admin
character sheets, VendorSales component, ShardChar removed) and
regenerates swagger-output.json.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
- Backend: /admin/shard/{link,accounts,roster/:account,vendors/:account} —
staff self-service, reusing the player/shard controller (it keys off
req.user.id, so the same handlers serve any logged-in role). Swagger under
Admin · Account; spec regenerated.
- components/GameAccounts.jsx: the link-prompt + character-roster UI extracted
into one reusable component parametrized by an api scope and a charTo(serial)
route builder.
- PlayerCharacters now renders it (player scope → /player/char/:serial).
- Admin: "My Characters" nav item + /admin/characters (AdminCharacters) and
/admin/characters/:serial (AdminCharacter, in-shell sheet), using the admin
self-service scope. api.admin.shard.* added.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Turns the raw shard endpoints into proper, navigable pages in the site's visual
language.
- components/CharacterSheet.jsx: reusable sheet — attribute tiles, vitals bars,
resistances, skills (with bars), and equipment — styled with the shared
panel/grid vocabulary.
- Player portal with a nav bar: PlayerPortalLayout (Characters / Account tabs +
sign-out) wraps /player and /account. /player (PlayerCharacters) tells the
logged-in player if they haven't linked a game account (with the [link code
prompt) or, once linked, shows their characters grouped by account; each
character opens its sheet at /player/char/:serial. Account security moved into
the same shell (the buried "Game accounts" block was removed from it).
Login/register now land on /player.
- Public: GET /public/shard/online (redacted name+serial+map) drives an
"Online now" list on /site/shard that links to public character sheets at
/site/shard/char/:serial (ShardChar). Swagger: ShardOnlinePlayer + regenerated.
- api.shard.online added.
Verified live against the running shard: Darrow's full sheet (STR 120, 58
skills, 3 equipment) renders through the browser-facing proxy; the online list
returns the live roster; player routes 401 without a session.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3