26094459ae54a7f8cd283ee07604cd90ae093980
9 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 26094459ae |
feat(shard): ingest points.board and publish the leaderboards
Protocol 3.0 §7 (docs/link/v3.md). The shard publishes ~25 points/loyalty
leaderboards — Queen's Loyalty, Void Pool, the nine city loyalties, Clean Up
Britannia — and the site renders them, plus each character's own standings on
their sheet.
Server
- shard_points_boards: one row per system, keyed by the shard's PointsType
name. The top-N list stays inside `payload` — a fixed-size list read whole,
exactly like shard_governors.candidates. Normalizing into an entries table
buys nothing until something needs a per-character reverse lookup, and a
character's own standings already ride inside char.profile.
- shardIngest routes points.board to upsertPointsBoard and deliberately does
NOT log it: this is board state like guild.update, and the shard emits a
frame every time anyone's score moves a top ten.
- uoLinkSocket backfills /points through snapshot() with ingestEach rather
than a replace*: there is no points.remove and the system set is fixed, so
upserting IS the reconciliation, and a system the operator later excludes
keeps its last-known board rather than vanishing.
- GET /public/shard/points and /points/:system behind
requireFeature('leaderboards'), both projected per §3.6.1. :system is
constrained to an identifier before any query runs; 404 for a system never
published, distinct from a published board nobody has scored in (200, empty
top).
The leaderboards field rule now keys on `name`, not `characterName`
Part A pre-wired FEATURES.leaderboards.fields = { characterName: ... }, but
projectValue matches on the LITERAL JSON key and the wire key is `name`. As
written the rule was inert: an admin tightening character names would have got
no enforcement and no error — precisely the failure §3.6.1 records for the
flattened `ownerAcct` spelling. Fixed, with a test that fails if it is renamed
back, and the admin panel's FIELD_LABEL carries the meaning instead.
Client
- routes/public/Leaderboards.jsx at /site/leaderboards. A points.board frame
describes ONE system, so live frames merge over the fetched set by system
key rather than replacing it wholesale the way the ruleset does. Filter
matches board name, system key, or any ranked player — the last is what
makes it useful ("where do I appear?").
- A "Loyalty & Points" section in CharacterSheet.jsx, one edit serving both
PlayerCharacter and AdminCharacter.
- Both treat maxPoints: 0 as UNCAPPED and both fall back to humanising the
system key when nameString is null. Neither is defensive padding: on a real
shard uncapped and cliloc-only names are the majority case.
Verified end to end against the local MariaDB, the Rust sidecar, and the real
ServUO shard: backfill from /points, live SSE delivery (a board absent from the
initial fetch appearing without a reload, and an existing one updating in
place), REST reflecting the overwrite, and the gate at every rung — 200 by
default with names, names stripped but points kept at fieldRules name=staff, 403
plus dropped from /features at audience=staff, 404 when disabled. Page rendered
clean, no console errors beyond the pre-existing React Router v7 warnings.
605 server tests pass; routes.manifest.json, routes.guards.json and the OpenAPI
spec regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 61d6bfaca2 |
feat(shard): ingest world.ruleset and publish it at /site/rules
Protocol 3.0 §5 (docs/link/v3.md). The shard publishes its own ruleset —
expansion, which optional systems are on, skill/stat caps, account and house
limits, champion scroll rules, the save/restart schedule — and the site renders
it, so the rules page cannot drift from how the shard actually plays.
Server
- shard_ruleset: a singleton table (id = 1) holding the whole frame in
`payload`, with `rev` and `expansion` hoisted. Nothing is normalized out:
the frame is a flat description of config read as one page, and splitting it
into columns would mean a schema change every time the shard grows a block.
- shardIngest routes world.ruleset to setRuleset and deliberately does NOT
log it — the shard re-emits the whole ruleset on every sidecar connect, so
logging would append a duplicate row per reconnect, and server.hello already
marks each of those.
- uoLinkSocket backfills GET /ruleset explicitly rather than via snapshot(),
which asserts an array; this covers the order where the sidecar was already
up and holding the ruleset when we reconnected.
- GET /public/shard/ruleset behind requireFeature('ruleset') and projected,
per §3.6.1's rule that a shard read which doesn't project is a bug. `null`
means the shard has never published one — a real answer, distinct from a
published ruleset, and the page says so.
Client
- routes/public/Rules.jsx at /site/rules, live via world.ruleset (a frame is a
complete ruleset, not a delta, so the newest one wins outright). Caps are
rendered from tenths — 7000 is 700.0, and showing the raw number would
mislead. A systems key this build doesn't know still renders, humanised, so
a newer plugin can't go invisible against an older client.
- Nav entry gated on the `ruleset` feature, so it hides rather than 403s.
Verified end to end against the local MariaDB and a sidecar fed by a fake shard:
backfill snapshot, live SSE delivery of a changed ruleset, REST reflecting the
overwrite, an empty /feed (not logged), and the gate — 200 by default, 403 at
audience=staff (and dropped from /features so nav hides it), 404 when disabled.
Page rendered clean at all breakpoints checked, no console errors.
497 server tests pass; routes.manifest.json, routes.guards.json and the OpenAPI
spec regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>
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| f3450686e0 |
feat(shard): admin-configurable visibility for every shard surface
Protocol 3.0 Part A. Replaces the static PUBLIC_KINDS allowlist - which
was the entire public/admin boundary - with per-feature, per-field
audience control an admin owns from Admin -> Shard Visibility.
Closes a live leak. BridgeJson.Actor() writes acct and webId;
shapeGuild() returned the stored payload verbatim; GET
/api/v1/public/shard/guilds is anonymous. Guild leaders' game account
names and website user ids were readable by anyone, and the same path
existed for governors. Both are now projected.
The ladder is anonymous < logged_in < player < staff < admin, each rung
implying the ones below. Staff satisfy `player` without a linked account
(as /player/* already does); `editor` is a content role and gets no
shard privilege, since mapping it to staff would silently widen what
editors see.
Two invariants are code, not configuration, and both reject rather than
silently ignore:
1. acct/webId are admin-only always - not configurable, discarded on
read as well as rejected on write.
2. A kind absent from KIND_FEATURE never reaches anyone below admin.
Fail closed, so a shard emitting a new event degrades to staff-only
rather than to public.
Enforcement is three points over one config: requireFeature() on routes
(404 disabled, 403 out-of-rung) plus field projection; per-connection
filtering on SSE, where a subscriber's rung is resolved once at subscribe
time and frozen so a long-open stream cannot gain privilege; and
/public/shard/features so the SPA hides links it cannot follow.
PUBLIC_KINDS still exists and is still exported (/feed filtering,
notificationStreams) but is now derived from the kind map, so the two
can no longer drift. Defaults reproduce pre-3.0 behavior exactly - a
test pins the derived set against the old allowlist.
Also fixes an SSE resource leak found while testing: a client dropped
because its write threw was removed from the bucket but its keepalive
interval was never cleared, firing forever on a dead socket. Both paths
now go through one drop().
Tests: 478 server (33 new across shardVisibility + shardBroadcast),
43 client. Route manifest and OpenAPI spec regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 12d50fd615 |
chore(quality): resolve SonarQube code smells across website
Clears the 124 CODE_SMELL findings from the SonarQube scan (server, client, and bot). All changes are behaviour-preserving refactors — no route, protocol, schema, or config changes — verified against the full server (381) and client (43) test suites plus a clean client build. By rule: - S3776 (20, cognitive complexity): extract helpers/handlers so each function drops under the threshold — shard model upsert builders, page/wiki update, block validation, notification stream mapping (dispatch table), SSO mobile login, shard ingest deps, uo-link socket backfill/connect, the bot slash- command dispatchers + discord manager, and the Shard/UserDetail/HeroEditor/ CharacterStats React components. - S4624 (34, nested template literals): pull inner templates into locals / a withQs() helper; rewrite shardEvents.describe() as a formatter table. - S3358 (35, nested ternaries): lift to if/else vars, lookup maps, small components, or guarded JSX expressions. - S6479 (12, array-index React keys): key by stable content instead of index (two in-editor lists left as-is; index matches their by-index edit model). - S6353 (6): [0-9]/[^0-9] -> \d/\D. S125 (5): reword state-shape comments that parsed as code. S3800/S3782 (botScore): JSDoc-type PATH_WEIGHTS tuples. - S6481 (2): memoize Auth/Site context values (and SiteContext brand). - S4144: dedupe HeroEditor upload handler into useImageUpload(). - S1126 (2), S6035, S5869 (redundant A-Z under /i), S5843 (town-name regex -> prefix list): assorted one-liners. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 416761f8f7 |
feat(push): M7 backend — opt-in push notifications via self-hosted ntfy
Additive, v1-only backend contract for the Android app's opt-in push (Part 1 of
M7; docs/android/PLAN.md §11). The app is a pure consumer — this lands the
endpoints, fan-out, and relay it needs.
- Schema: push_devices (per-device endpoint) + notification_subscriptions
(per-user opted-in streams), FK→users ON DELETE CASCADE.
- Stream catalog + event→stream mapping (config/notificationStreams.js): public
streams (news.post, server.status, idoc.warning, champ.start, governor.election)
drawn ONLY from the SSE PUBLIC_KINDS allowlist; personal owner-keyed streams
(vendor.sale, house.idoc, account.login). Full-state upserts (champ/city) fire
only on a real transition via an injectable tracker.
- Fan-out (utils/pushDispatch.js): content-free tickles ({ stream, ref }) POSTed
to each subscribed device; never throws. Two producers — shardIngest.ingest
(beside the SSE broadcast) and the create/publish-post path (news.post).
Personal events resolve to the owner via shardLinks. SSRF guard: endpoints must
be HTTPS, non-private, and on the NTFY_BASE_URL/NTFY_ALLOWED_ORIGINS allow-set —
enforced at registration and every publish.
- Routes under the role-agnostic self surface (never /admin): POST|GET
/auth/me/devices, DELETE /auth/me/devices/:id, GET
/auth/me/notifications/streams, GET|PUT /auth/me/notifications/subscriptions.
Swagger regenerated (4 paths, PushDevice/NotificationStreams/etc. schemas).
- ntfy service in docker-compose.yml: pinned image, declarative ./ntfy/server.yml,
no published host port, anonymous unguessable topics (no accounts) — zero
interactive setup. No publish token required (content-free design); optional
NTFY_PUBLISH_TOKEN honored.
- Tests: pushDispatch (mapping, PUBLIC_KINDS gate, owner-keying, SSRF guard,
content-free payload) + notifications route auth gate. Full suite green (247).
Co-Authored-By: Claude <noreply@anthropic.com>
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| 91c206bf76 |
feat(provisioning): game-account signup, admin email invites, unlink (2.0)
Phase 5: the account-provisioning backend — link-only stays, plus hybrid self-signup, an admin email-invite tool, and site-side unlink. - uoLinkClient.createAccount / unlinkAccount (v2). Password is forwarded to the shard (hashed there) and never stored/logged; the end-user browser IP is passed for the shard's per-IP cap; actor is stamped server-side. - Hybrid signup: POST /player/shard/account provisions a game account (its own username + password) for the signed-in user and mirrors the link locally. Gated by the new game_account_signup setting AND the shard's own mode (mapped 403/409/ 429/400/503). Serves both self-serve signup and the invite-accept game step. - Email invites: user_invites table (sha256 token hash, single-use, expiring); invites model + admin CRUD (POST/GET/DELETE /admin/invites, admin-only) + mailer.sendInvite (falls back to returning the accept link if email is off); public token-gated accept (GET /auth/invite/:token, POST .../accept) creates the user at the invite's preset role and logs them in, bypassing the registration gate. Accept is race-safe (atomic single-use; rolls back the user if it loses). - Admin unlink: DELETE /admin/users/:id/shard/link/:account (admin-only) + local mirror drop; account.unlinked ingest reconciles the mirror when a player runs [unlink in game. account.audit / account.unlinked are logged (admin channel only — never on the public SSE allowlist). Tests: invites model (hashing, single-use, expiry, revoke) + account.* ingest reconcile/visibility. Full suite 193/193; swagger regenerated. Refs .plans/protocol2-integration.md (Phase 5). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| 080478c4a1 |
feat(shard): ingest Protocol 2.0 boards — guilds, governors, presence, houses
Phase 1 of the Protocol 2.0/2.1 integration: the read/ingest backend for the four
new uo-link boards, following the established champs/pages pattern (ingest → our
MariaDB + snapshot-on-reconnect + public SSE + token-free public endpoint).
- Schema: shard_guilds, shard_governors, shard_governor_terms, shard_presence;
extend shard_houses with the house.update registry columns (owner_name,
co_owners, friends, price, decay, in_registry) so the decay-transition and
registry feeds share one house row without clobbering each other.
- Ingest: route guild.update/remove, city.update, presence.online,
house.update/remove; log guild.join (real-time joins feed); region.enter is
broadcast-only. All new public kinds added to the SSE allowlist.
- Governor term history captured from day one: on every observed governor CHANGE
the open term is closed and a new one opened, idempotent so backfill/duplicate
city.update never spawn spurious terms. votes stays NULL (the feed carries only
candidate count, not tallies) — we never fabricate vote numbers.
- Client + backfill: getGuilds/getGovernors/getHouses/getPresence; snapshot each
board on every WS (re)connect, independently guarded so an empty/failed board
(e.g. no City Loyalty) never wipes another.
- Public endpoints: /shard/{guilds,governors,governors/:city/history,presence,houses}.
- Tests: ingest routing for all new kinds + governor term-capture idempotency
(15 new; full suite 179/179). Swagger regenerated.
Refs .plans/protocol2-integration.md (Phase 1).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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| c31553aeb6 |
feat(shard): admin write plane, help-page queue, and public champion board
Wire up the three uo-link sidecar surfaces that weren't integrated yet. Champion spawns - Ingest champ.update/champ.remove into a new shard_champs table (served from our own store, like online/houses); public /site/champs board with a nav link, live via the existing SSE feed (champ.* added to the public allowlist). Staff write plane (admin + moderator) - kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side from the session, never the browser. Sidecar status codes mapped (403 disabled/ protected, 404 unknown, 503/504 transient). admin.audit events are logged and surfaced at /admin/shard/audit. - New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban on the user-detail and character views (ShardAccountActions, self-gated to staff). Help-page (support) queue - Ingest page.new/updated/closed into a new shard_pages table; respond/close via /admin/shard/pages/*. Champ board and page queue are snapshotted from the sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call never wipes local state). Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ |
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| 9d9f5aac28 |
Add uo-link WS ingest, storage tables and SSE broadcaster (phase 1)
The site now ingests the sidecar's live WebSocket feed and persists it to its own MariaDB, and re-broadcasts curated events to browsers over SSE. - schema: shard_events (append-only notable-kind log, sha1 dedupe_key + INSERT IGNORE for idempotent reconnect backfill), shard_online (current players, upsert/refresh/remove), shard_economy (gold-supply series), shard_houses (per-house decay stage + derived is_idoc). - model/shardEvents + model/shardState: the .db.js/.model.js split; writes take camelCase event data, reads are shaped; online upsert uses COALESCE so a partial char.vitals refresh never blanks login fields. - utils/shardIngest: single dispatcher routing each kind to state writes and/or the event log, then the broadcaster. High-frequency kinds (char.vitals, economy.supply) update state only. A changed server.hello bootId clears the stale online roster. Deps are injected for unit testing. - utils/uoLinkSocket: the server's first outbound WS client (ws dep). Verifies the ws.hello protocol, backfills via /history + /economy on every (re)connect (dedupe handles overlap), reconnects with capped backoff, and mirrors connection state into uo_link_config. Self-guards: only connects when the integration is enabled with a token. - utils/shardBroadcast: SSE fan-out with public (safe kinds only) and admin (all) channels, keepalive pings, per-client cleanup. - server.js: start the ingest socket on boot (no-op until configured) and stop it + close SSE streams on graceful shutdown. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3 |