Phase 5 of docs/website/THEMING_AND_NAV.md: uploaded logo/hero/favicon
overrides on top of the BRAND_* env defaults, delivered through an HTML
shell that is no longer built once at boot.
- utils/htmlShell.js owns the shell lifecycle: rendered lazily, cached per
process, invalidated on a brand_assets/theme_visual write with a 5-minute
TTL so other workers converge. A settings-read failure renders the
env-only shell and caches that, so a DB outage is not a failing query per
page view, and with no rows the output is byte-identical to what app.js
served before.
- POST /admin/settings/brand-asset/:slot uploads one asset and writes the
row in the same call, so an upload never leaves an unreferenced file. It
reuses the shared multer allowlist and only tightens it per slot: favicons
are PNG-only and capped at 512 KB, logos at 1 MB, heroes at 8 MB. Refused
files are unlinked before the response.
- utils/brandAssets.js constrains a stored asset to a same-origin path under
/uploads, /brand or /assets — these are the only settings values written
straight into the page as a URL. Strict on write, forgiving on read.
- The shell also carries the resolved theme as a <style id="theme-boot">
block, removing the first-paint flash phases 3-4 deferred; SiteContext
drops that block once a successful settings fetch has been applied.
- BrandLogo renders beside the MoonDot on all six shells and renders nothing
when no logo is set, which is the shipped default.
Co-Authored-By: Claude <noreply@anthropic.com>
Address review: the SVG footer badge rendered too small, and the default
hero should feature the Runic Gateway emblem rather than the moon.
- Footer: drop powered-by.svg; render the emblem PNG beside a "Powered by
Runic Gateway" label (left-justified, info text stays centered).
- Default hero: brand.hero (and the client fallbacks) now default to the
emblem PNG. The untouched default hero centers the square emblem behind
the text as a medallion with a symmetric legibility overlay (per-layer
background-size so the overlay stays full-bleed). BRAND_HERO still
overrides.
- Admin login / player shell / maintenance backgrounds center the emblem
as a capped medallion instead of a cropped full-bleed cover.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XmHdsbnLzDMAVQkAoTQSBe
Replace baked-in UOM/MysticMoon/UOMysticmoon branding with a BRAND_* env
scheme so one prebuilt image runs as any shard; UOMysticmoon becomes the
first tenant that sets these vars rather than a special case in the code.
Architecture (chosen because the app ships as a prebuilt image):
- server/src/config/brand.js + bot/src/brand.js read BRAND_* once at boot,
with Runic Gateway defaults.
- Text/colors reach the SPA at RUNTIME through the existing public settings
API (settings.model.getPublic -> SiteContext), so no client rebuild. The
admin-editable site title + contact email still override BRAND_NAME/email.
- SiteContext applies BRAND_ACCENT_COLOR to the --accent CSS var at runtime.
- Express templates the built index.html <title>/description/OG/favicon at
serve time from BRAND_* (renderIndexHtml in app.js).
- Server-side consumers read brand directly: emails, TOTP issuer, API docs,
boot logs, HTML error page. Bot uses it for embed color + logs.
Assets: logo/hero/favicon delivered from a ./brand:/app/brand bind-mount
(BRAND_LOGO/HERO/FAVICON), with neutral defaults baked in; hero falls back
to a built-in image when unset.
Scope: also genericized package.json names (uomysticmoon-* -> runic-gateway-*)
and the DB_NAME/DB_USER/COOKIE_NAME code defaults (runic_gateway/runic/
rg_token). Production keeps its real values by pinning them in .env — see
.env.uomysticmoon.example, which reproduces the exact UOMysticmoon identity
(proof the substitution works). Changing a deployed COOKIE_NAME invalidates
existing sessions, so UOMysticmoon pins uomm_token.
Verified: 193 server tests pass, client builds, app.js loads + templates the
built index.html, brand transform injects title/description/OG/favicon.