27f7fe5d85e606eb3787eec369bec41bcf741dcc
29 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| d1ae8f943f |
feat(account): self-service account deletion, MODULE_API 1.20.0
ACCOUNT_DELETION.md phase 2 (core): a member deletes their own account on
the website, and the admin route runs the same procedure.
- DELETE /api/v1/auth/me/account: typed username, password always (AD7),
and a 2FA or recovery code when 2FA is on. A wrong password or code is
400, not 401 (AD12), so the app's refresh-on-401 never replays it.
409 password_required and last_admin; the demo's shared logins are
locked.
- auth/accountDeletion.js: module hooks first, then one transaction that
reserves a staff username (reserved_usernames, AD9) and deletes the row,
then a Teams reconcile, the audit entry (no username) and a notice to
the old address (new protected template auth.account-deleted).
- MODULE_API 1.20.0: api.onUserDeleting({ userId, deletedBy }), before the
delete, 10 s limit, cannot veto (AD10, AD11).
- utils/displayAuthor.js: a deleted account's username snapshots read
"[deleted player]" to members and the stored name, marked, to staff
(AD5, AD6). Used by the forum, the Reports queue, the guest list and
the Team digest. A deleted account drops off Forum guests (AD13).
- Reserved names refuse at every username write, answered as "taken".
- Web: Delete my account on the player and staff Account pages; staff
views mark "(deleted account)".
- OpenAPI regenerated; route manifest and engagement manifest regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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| 1d4cd4adae |
feat(engagement): the admin ceiling and core's news.post emitter (Phase 11a)
Core's half of ENGAGEMENT.md Phase 11a: the two decisions the org lead settled before any code that land in core rather than in module-uo. Pairs with Module-uo#22 and docs#194. ## Decision 1 -- a seventh ceiling, `admin`, as a child of `staff` Phase 11's operator-facing triggers (uo.audit.staff_action, uo.economy.milestone, uo.world.saved) are described as admin-audience everywhere, and the narrowest value the lattice had was `staff` -- which ceilings.js defines as admin, editor AND moderator. Ceilinging them there would have let an operator save a rule that mails the staff audit digest to every moderator in it. `admin` is the ONLY genuine refinement in the tree -- every admin is staff, which is exactly the containment every other pair of branches lacks -- so it is a child rather than a seventh leaf, and permits/meet/meetAll needed no change beyond the new PARENT entry. **The one non-obvious consequence, and the reason for ROLE_CEILINGS.** notificationChannelPrefs' `visibleTo` asked `item.ceiling !== 'staff'`. That was correct while `staff` was the only role-gated value, and the day `admin` arrived it would have silently published every admin-ceilinged id -- the staff audit digest, the economy thresholds -- to every player's preferences screen by name. It now reads a TABLE (`ceilings.reachableBy`), so a ceiling added without an entry fails closed instead. An EDITOR is the viewer that tells the two rules apart, and the new tests use one. MODULE_API_VERSION -> 1.8.0 on both halves. Additive: every declaration valid under 1.7.0 is valid now and no stored value changes. ## Decision 5 -- 7.1 Q9: news.post gets an emitter, and it REPLACES the tickle `news.post` has been a declared payload contract with no caller since Phase 2, so a rule naming it could never fire. utils/newsNotify.js is the caller; announceIfNewlyPublished now calls it instead of pushDispatch.publish, gated on the same enqueueIfNeeded job id -- the single "newly published news" transition signal, not re-derived. **News push therefore stops on upgrade** until an operator enables the seeded rule. That is the org lead's decision, taken over keeping the raw call beside the emit "for one release": an exception with a deadline nobody owns, which Phase 6 already refused for Teams. The Rules screen gains a second migration notice naming news, and Phase 13's release note carries it as an upgrade step. **The seed needed its own one-shot key, and this is the trap worth recording.** `engagement_team_rules_seeded` is already stamped on every deployment that has booted since Phase 6, and the guard reads its presence -- so appending news to RULES would have seeded it on fresh installs only, and on exactly the upgrades that lose their raw push, never. One key per seed GROUP is now the rule; seedGroup() is the shared implementation and seedCoreRules() is what boot calls. Also fixes news.post's `postUrl` example, which named `/news/<slug>` -- a path App.jsx does not mount. An example is what the template editor previews and test-sends with, so a wrong one is a preview that looks right and a mail that is not. It is `/site/news`, the list, which is what the Discord and town-crier announcements have always linked. 1550 tests pass (16 new), 327 client tests pass, client builds, check:modules clean -- core still names no module identifier with module-uo now registering 24 UO-named triggers. Co-Authored-By: Claude <noreply@anthropic.com> |
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| fbb4b0bd91 |
feat(auth): unique, changeable, verifiable email addresses (engagement Phase 1b)
Makes `users.email` unique, de-duplicates the addresses an upgrade will find, and builds the self-service change-and-verify flow that did not exist. The uniqueness index is on a generated `email_norm AS (LOWER(email)) STORED` column under `utf8mb4_bin`, NOT on `email` under a `_ci` collation as the plan specified. Every case-insensitive collation this server offers is also accent-insensitive: `josé@x.com` and `jose@x.com` compare equal, and those are two different mailboxes. The plan's index would have refused the second address forever and the de-duplication would have nulled a legitimate account's. A requested address is STAGED in `email_pending` and only a tokened link installs it, so a typo cannot silently redirect account-recovery mail. `isDuplicateUsername()` now distinguishes the two indexes. All five call sites branch on it; each answers differently on purpose, because a public form, an IdP callback, a half-completed invite and an admin screen do not owe the same person the same amount of truth. SSO reads the IdP's actual `email_verified`/`verified` claim instead of inferring verification from an address merely being present. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 47c8b37d45 |
feat(email): remove Gmail OAuth2, put SMTP behind a transport registry
Engagement Phase 1 (docs/website/ENGAGEMENT.md §1.2a, §3.1, §3.2). A subtraction and a replacement in one commit, because leaving the OAuth2 flow half-wired across a release is worse than either end state. Deleted, per the §1.2a inventory: GET /admin/email/connect/start and /connect/callback, the connectStart/connectCallback controllers with the email_oauth_tx signed cookie, the PKCE verifier and CSRF nonce plumbing, the https://mail.google.com/ scope, the borrowed `google` auth-providers client, the OAuth2 nodemailer transport with its smtp.gmail.com:465 literals, the refresh-token decrypt in the model, and the client's Connect Gmail button, redirect banner and six Gmail error strings. `provider` and `refresh_token_enc` stay as columns under the additive-only discipline, unread. Added: a mail transport registry (server/src/engagement/transports) with `smtp` as the sole registration. `credentialFields` is the single declaration the admin form renders, the sanitizer filters against, and the "is it secret" answer comes from, so adding a transport is a registration rather than four edits. email_config gains transport / credential_enc (one encrypted JSON blob, since the field list is the transport's to declare) / reply_to. All six call sites keep their exact failure contracts: the contact form's mailto fallback, the invite's copyable link, the reset's generic 200, and sendTeamNotification's never-throws. One deliberate behaviour change: `enabled` now gates every sender rather than only isConfigured() — the connect flow used to set it as a side effect, and with a credential form the toggle has to mean what it says. Send-test becomes the real verification. Under OAuth2 the sender came back from Google and was guaranteed to belong to the credential; operator-typed, it can be refused, so failures name the sender and the SPF/DMARC reason (§1.2a consequence 2). G22, the silent degradation: an upgraded deployment backfills to smtp with no credentials and every sink politely does nothing. The admin dashboard now warns when the deprecated Gmail token is present and no replacement credential is, so the one deployment this happens to is told. A fresh install has never had mail and is not nagged. Guardrails: new `npm run check:hosts` (§3.2 rule 4) with its own self-test, wired into pr-checks before the install; routes.manifest and routes.guards regenerated (-2 routes). Co-Authored-By: Claude <noreply@anthropic.com> |
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| fff14848f1 |
feat(moderation): member-raised abuse reports, to site staff only
TEAMS.md §5.6. **Core has had no user-facing report flow of any kind** — the `moderation`, `mod_notes` and `appeals` tables are all either staff-initiated or Discord-sanction-shaped, and nothing anywhere let a member say "this is a problem". That was survivable while every piece of content on the site came from staff; phase 5 lets players write to each other, so it stops being. The gap has a specific shape: leaders moderate their own Team's forum, and a Team's leaders are exactly the people who will not report their own Team. So the whole point of this queue is a path that routes AROUND a Team's own leadership. Org lead settled it on 2026-08-18: **reports are site administration only** — there is no leader-facing view of this queue, not even a read-only one scoped to their own Team. §5.6's "a leader may also see and act on reports for their own Team" is not implemented and is not deferred. `content_reports` is deliberately generic — `target_type` is a VARCHAR so a wiki page or a news comment becomes a value rather than a table — and the queue is mounted beside appeals under /admin/moderation rather than under Teams, because a staffer working a queue should have one place to work. **§5.6's literal unique key has a defect and this does not copy it.** Written as (target_type, target_id, reporter_user_id, status) it makes CLOSED rows collide with each other too: reporter reports a post, staff dismiss it, the behaviour recurs, they report again — and the second dismissal is an UPDATE into a tuple that already exists, so working the queue starts throwing duplicate-key errors on the first repeat reporter. The key is on a generated `open_marker` instead, the same trick `team_forum_grants.active_marker` uses: 1 while open, NULL once closed, and NULLs are distinct — which is what §5.6's prose asks for, "one open report per (target, reporter)". Two other departures from the doc, both small and both flagged in the docs PR: `handled_note`, because a queue whose resolution reason lives only in an activity_log line is one where the next staffer to see a repeat report cannot find out why the last was dismissed; and a CASCADE on `team_id`, so a deleted Team does not leave a queue full of reports about content that no longer exists. Also here: a report is filed against a target the model verifies really belongs to the Team the request came through, or the queue's per-Team filter would quietly be lying; the queue resolves every row's target in three batched reads rather than N+1, which is §5.6's fourth rule (uploader, size and sniffed type without hunting) actually paying for §5.5.4's attribution table; a target that has since been hard-deleted comes back null and the report still lists, because "somebody reported this and by the time we looked it was gone" is a fact a moderator needs; and every transition writes activity_log, `dismissed` included — a queue where acting is audited and declining to act is not is one where the cheapest way to make a report vanish leaves no trace. `teams_forum_edit_window_minutes` gains its range validation on the admin settings PUT and is seeded at 15, so the value on the settings screen is the value in force. Route manifest and OpenAPI regenerated: 6 operations added, 0 lost. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 5baada08ef |
fix(teams): four defects the live rig found in the forum
None of these could fail a unit test, and three of them break the feature for the operator rather than for the code. **The uploads acknowledgement was a one-way door.** A settings form sends every field it owns, so once `teams_forum_images` was `uploads`, every later save re-sent `uploads` — and the gate fired on the VALUE being present rather than on the mode being SELECTED. The operator could never change a forum setting again, and the thing they would reach for in a hurry, switching the forum off, was exactly what came back 400. The gate now passes when an acknowledgement for the version in force is already on record AND uploads is already the stored mode: there is no new consent to take. A transition INTO uploads still asks, and a reworded notice is still caught by assertSettingsWritable. **An uploaded image could never become a picture.** `uploads` mode hands the composer `/uploads/<name>.png`, the composer puts it in the body as text — the author never writes markup, which is the whole design — and the renderer only rewrites ANCHORS. The linkifier matched absolute http(s) URLs only, so the write path could not produce the anchor the read path looks for, even though `isEmbeddableImageUrl` had accepted those paths since the first commit. The two halves disagreed and only a real upload showed it. **The embed sat beside its link, not beneath it**, because an <img> is inline, and nothing capped a remote image to the column — one post from a host serving a 4000px file would have blown the layout out. Core now emits `class="forum-embed"` and the stylesheet owns both. A class rather than an inline style because the style would then have to survive the client's DOMPurify pass, and its CSS sanitiser is a larger thing to reason about than one class name. **The panel's buttons had no button styling.** `btn-ghost` is a MODIFIER — every other call site in this codebase pairs it with the base `btn` — so alone it contributed colours and no geometry, and the controls rendered as bare boxes. Small inline actions use `pill`, which is what the rest of the admin surface uses for exactly these. Same class of mistake as the Material one in the Android M12 phase: the modifier carries no base. Also: the post body now re-sanitises client-side like every other body-HTML surface on this site, with `ADD_ATTR: ['referrerpolicy']`. That argument is load-bearing — DOMPurify's default allowlist carries `loading` but not `referrerpolicy`, so a plain sanitize() call silently strips the one attribute limiting what a remote embed leaks to the host serving it, which is the privacy property the admin help text promises. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 11fd9821bf |
feat(teams): the forum schema, the operator's two switches, and the ack gate
The whole forum schema lands at once — threads, posts, the moderation ledger and upload attribution — including the columns only phase 5's discussion threads use. That is TEAMS.md 5.1's split BY LAYER rather than by feature: phase 5 opens paths instead of migrating data. Three settings keys, and only one of them is ordinary. `teams_forums_enabled` and `teams_forum_images` are enum keys on the existing admin settings endpoint; `teams_forum_images` also carries a server-side PRECONDITION, which is why the three live in their own model rather than in the generic setMany() loop where a reader would never find it. The gate is the server's. `PUT teams_forum_images = 'uploads'` is rejected 400 unless the same request carries the acknowledgement version — the admin checkbox is how the gate is presented, never the gate. What is stored is the TEXT VERSION, so "which wording did they agree to" is answerable later; settings already record updated_by/updated_at, and an activity_log row puts it in the staff audit trail. A reworded notice makes a stored acknowledgement stale, and neither obvious answer is right: uploads KEEP WORKING, and no other forum setting may be saved until it is re-given. Non-destructive, and impossible to ignore. Both reads fail closed. A DB fault reports the forum off and images disabled — a forum that 404s for a minute is the cheap failure; a policy that is not a policy is not. Co-Authored-By: Claude <noreply@anthropic.com> |
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| f7d27f7a06 |
refactor(client): delete the UO client half (phase 3, slice 3)
35 files and 5,332 lines out — twelve public pages, seven admin views, two player views, eight components, the two `data/` leaves and the three `lib/` ones, plus the two tests that came with them. §2.7.1's estimate of 51 files / ~3,700 lines was measured differently and is corrected in the docs PR. The seams core keeps, each smaller than what it replaced: Nine rows leave the public header and six leave the admin sidebar, and both lists are now free of `feature` gates and of `IconShard`. `moduleTitle` already handled a module page's heading, so the six TITLES entries and the `/admin/characters` branch of `sectionTitle` simply go. `/player` had `PlayerCharacters` as its index — a UO page — and rather than name a replacement or invent a landing screen it now resolves to the first row of the portal nav this viewer can reach (`firstDestinationFor`, beside `allowedPathsFor` and reading the BASE nav for the same reason: an override is presentation and where everybody lands is behaviour). With the module installed that is still Characters, so a player's first screen after signing in does not change. Deliberately generic and deliberately not in the portal layout — the admin index is the same question with a hardcoded answer, and if the two logged-in areas ever become one this is what serves both. `game_account_signup` goes with the rest of core's UO prose: the mode list, the derived public flag, the validation and a Site Settings field whose help text named Bridge.cfg. The row itself is untouched and module-uo reads it through ctx.settings — the data stays, the semantics move. KNOWN BREAK, accepted by the org lead: the shipped Android app reads `gameAccountSignup` off `/public/settings` (PublicDto.kt:80). The field has a `= false` default so nothing crashes; the app silently stops offering game-account creation until it reads the module's `/public/shard/features` instead. Out of scope here, recorded in the Android plan, and it lands well before this workstream's cutover reaches `main`. 620 server + 161 client tests. Manifest 158 public + 2 internal, unchanged; routes.guards unchanged. The OpenAPI spec loses exactly one property, and only because it was hand-written in swagger.js — regeneration alone would have left the spec documenting a field core no longer returns. Co-Authored-By: Claude <noreply@anthropic.com> |
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| f50541f374 |
feat(modules): ctx additions and the post-hook registry (API 1.1.0)
Everything the extraction needed from core that ctx did not already offer. Additions only, so minor. ctx.activity.log, because an admin action a module performs has to land in core's one audit log or the trail has a hole exactly where a module operates the game -- a module keeping its own log would be a second place to look, which in practice means a place nobody looks. Write-only; reading the log is the admin panel's job and it spans every actor. ctx.users.getById, one function for one caller: the admin.users.detail slot router needs the user its prefix names. ctx.site.baseUrl, because a module has to build absolute links and §2.7 forbids it reading core's APP_BASE_URL -- a getter, not a captured string, so it cannot go stale against the env. ctx.middleware.rateLimit is core's makeLimiter, plus accountChangeLimiter handed over whole. The split is deliberate: a module states its own window and cap because it knows what its endpoints cost, and takes the plumbing from core so there is one express-rate-limit in the process and one place a breach is logged. accountChangeLimiter is shared policy -- core's /auth/me and /player/account sit behind the same counter -- so a module's account-change route has to land IN it rather than beside it. marketLimiter was UO policy living in core's file and leaves with the route it guards. registerPostHook is the fourth registry, and the last thing binding core to the module. Core's post controller called newsGump.syncPost directly: core's CMS naming a UO file. It now publishes what it already knows and a subscriber decides what to do with it. Not folded into registerAnnounceLeg, which fires on the same transition, because a leg is a one-shot DELIVERY with retry and classification while a post hook maintains idempotent STATE, runs on delete as well as save, and refreshes silently on an edit. Also fixes a real loader defect the extraction exposed: schema table names were matched against the RAW file, so a fragment whose header says "every CREATE TABLE carries IF NOT EXISTS" was rejected for a prefix violation on a table called `carries`. module-uo's fragment hit exactly that. Both scans now read split statements, which strip comments -- the same class of bug as a boundary check failing on its own documentation. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 6195c76d61 |
feat(modules): the three de-entanglement registries, with core as the registrant
Phase 2 PR 4 of docs/website/MODULE_SYSTEM.md §2.7. Adds server/src/modules/registries.js and moves core's own notification streams, announce leg and users-detail routes behind it, so the three seams §1.8 and §1.9 named are exercised on every boot before any module depends on them. Registering is validate-then-commit per registrant: the loader stages what a module claims and the second pass commits it, so a module that throws halfway through register() — or fails checkDeclared after it — leaves nothing behind. That is the registry-side twin of PR 2's second-pass mount rule. Four decisions, all the recommended option: - announce legs became a child table. `announce_job_legs` replaces the towncrier_*/discord_* column groups, so the leg set is data: core registers `discord`, module-uo will register `towncrier`, and a module cannot ALTER a core table to add its own. Backfill is guarded on information_schema (a SELECT of a dropped column is a parse error, not a runtime one) and the columns go with DROP COLUMN IF EXISTS. Verified against the live dev DB: three legacy jobs migrated faithfully, three replays, no duplicates. - `mapEvent` dropped from registerNotificationStreams. §1.8 already inverts the push path so a module owns fromShardEvent and calls core's publish() with a stream id it resolved; a second mapping mechanism was a leftover. The public safety filter, the kinds it reads and the streams it protects now live in one file and move together. - core registers through the same staging area a module uses, via an explicit registries.registerCore() in app.js before modules.load(). - core's six /admin/users/:id/shard/* paths now go through the `admin.users.detail` slot, and getUser moved back to admin.controller.js. Found on the way, and the reason two build tools changed: - scripts/routeManifest.js could not decode a parameterised mount. Its unwinder expected `(?:([^\/]+?))`; express 4.22 emits `(?:\/([^/]+?))` with the separator inside the group. The branch had never run. It threw rather than guessing, which is what it is for. - swagger-autogen cannot follow a route into an extension slot — the slot's router is created by declareSlot() and filled later, so there is no literal mount for a static parse. Regenerating deleted 407 lines and printed `Swagger-autogen: Success`, the spike's exact failure (MODULE_API.md §7.4). swagger/slotSpecs.js generates a fragment per filled slot and re-roots it at the prefix the router actually hangs at in the live app — read from the express stack via routeManifest's own mountPath, so the manifest and the spec cannot disagree. swagger/mergeSpec.js is the merge helper core owes for module fragments anyway (§6.1a), proved here against core's own slot first. 884 tests pass (856 before). routes.manifest.json is unchanged at 229 routes. The OpenAPI spec diff is two lines of intent: the retry endpoint's summary, and its `leg` no longer being a fixed enum. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 32a3ff104a |
feat(theming): wire the three navs and add the admin nav builder
Phases 6-8 of docs/website/THEMING_AND_NAV.md. The public header, the admin sidebar and the player portal now read their override row, and /admin/navigation writes them: rename, reorder by drag, hide, and — on the admin sidebar — move a row into another existing section. The merge always runs BEFORE the role and shard-feature filters in the layouts, which are unchanged and remain the boundary. An override is presentation: it cannot introduce a route, cannot touch a `roles` or `feature` gate, and a stored `hidden: false` on a gated item shows nobody anything. The design scoped these phases as client work, but the server had no way to store a nav row: updateSettings validates and stringifies theme_visual and brand_assets and lets everything else through, so a nav object would have been written as "[object Object]" and read as absent for ever. utils/navOverrides.js mirrors utils/brandAssets.js — strict on write with the offending key named, forgiving on read. It validates shape only; whether a `to` exists is settled client-side at merge time, because the base NAV arrays are client constants and a server-side copy would be a second source of truth that drifts. The nav editor cannot be hidden — its own toggle is disabled, the write path drops `hidden` on that one `to`, and AdminLayout strips it again before merging, which also covers a row edited straight in the database. Orders are written only when the sequence actually differs from the code's, and the comparison is restricted to the rows the editing admin can see, so renaming one item does not pin the position of every other one and a role- or feature-gated item missing from their palette is not mistaken for a reorder. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 847cfd2d2b |
feat(theming): brand-asset overrides and a cached, settings-aware HTML shell
Phase 5 of docs/website/THEMING_AND_NAV.md: uploaded logo/hero/favicon overrides on top of the BRAND_* env defaults, delivered through an HTML shell that is no longer built once at boot. - utils/htmlShell.js owns the shell lifecycle: rendered lazily, cached per process, invalidated on a brand_assets/theme_visual write with a 5-minute TTL so other workers converge. A settings-read failure renders the env-only shell and caches that, so a DB outage is not a failing query per page view, and with no rows the output is byte-identical to what app.js served before. - POST /admin/settings/brand-asset/:slot uploads one asset and writes the row in the same call, so an upload never leaves an unreferenced file. It reuses the shared multer allowlist and only tightens it per slot: favicons are PNG-only and capped at 512 KB, logos at 1 MB, heroes at 8 MB. Refused files are unlinked before the response. - utils/brandAssets.js constrains a stored asset to a same-origin path under /uploads, /brand or /assets — these are the only settings values written straight into the page as a URL. Strict on write, forgiving on read. - The shell also carries the resolved theme as a <style id="theme-boot"> block, removing the first-paint flash phases 3-4 deferred; SiteContext drops that block once a successful settings fetch has been applied. - BrandLogo renders beside the MoonDot on all six shells and renders nothing when no logo is set, which is the shipped default. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 3d6b2e23a7 |
feat(theming): server-resolved theme engine and admin appearance UI
Phases 3-4 of docs/website/THEMING_AND_NAV.md. Three presets, the curated font shortlist, and /admin/appearance to drive them. The design put the presets in theme.css as [data-theme] blocks. That does not work: SiteContext writes --accent as an inline style on <html>, which beats any attribute-selector block, so a preset's accent would have been painted over by BRAND_ACCENT_COLOR while getPublic().brand.accent -- the value the Android app themes itself from -- reported the other one. Presets now live in server/src/config/themePresets.js. themeResolve.js layers :root <- preset <- custom per field into a token map, getPublic() returns it as `theme`, and the client writes it onto <html>. One authority for the merge, and brand.accent is by construction the accent the site paints. theme.css's :root is untouched, so an instance with no row gets no theme block and renders as today. Also: presets carry the full 15-token palette (eight would have left Fantasy with blue-grey borders); the option catalog is served from GET /settings/theme/options so the form cannot offer what the server rejects; validation is strict on write and forgiving on read; and the Discord bot now fetches the effective accent instead of its boot-time env copy. Fixes a Phase 0 bug in passing: settings/nav.controller.js imported the logger factory rather than calling it, so a DB fault would have thrown a TypeError inside the catch instead of returning 500. Co-Authored-By: Claude <noreply@anthropic.com> |
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| ec0036ce6d |
feat(theming): settings-store, nav merge util and radius tokens
Phases 0-2 of docs/website/THEMING_AND_NAV.md. Groundwork only: no admin UI, no consumer wiring, and an instance that never touches the new settings keys renders exactly as it does today. Phase 0 - settings store: - settingsDb.remove() and DELETE /api/v1/admin/settings/:key, the "reset to default" primitive. Defaults for these keys live in BRAND_* env, theme.css and the hardcoded NAV arrays, so reset has to delete the row rather than store a copy of the default. Allowlisted to the five theming/nav keys plus hero_layout_draft, admin-only, idempotent. - GET /api/v1/settings/nav behind requireAuth with no role gate. AdminLayout renders for editors and moderators and PlayerPortalLayout for players, and none of them can read GET /admin/settings, so without this their nav override would silently never apply. - A fifth router group for it: /public is anonymous, /admin/settings is adminOnly, /player is self-scoped data. This is configuration that needs a login. - parseJsonSetting() in utils/settingsJson.js. settings.value is TEXT, so every JSON key arrives as a string; malformed or wrong-shaped reads as absent, never as an error and never half-applied. - theme_visual / brand_assets / nav_public join PUBLIC_KEYS; nav_admin and nav_player deliberately do not. Phase 1 - client/src/lib/navOverrides.js, the pure merge util. Presentation only: it can set label/order/hidden and (grouped navs) group, and nothing else. It cannot introduce a `to`, cannot touch roles/feature, and hidden:false cannot un-hide anything - the existing filters run afterward, unchanged, and remain the boundary. Phase 2 - promoted 23 border-radius literals in theme.css to four tokens at today's values (14x8px, 4x999px, 4x10px, 1x12px). The 7px/6px editor chrome and the two 50% circles stay literal. --shadow-card and --panel-grad were already tokens. Tests: 16 new server tests, 20 new client tests. The route-manifest guard now also asserts /settings/** sits behind requireAuth. Swagger and both route artifacts regenerated. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 60ebacff2c |
feat(auth): trusted devices, recovery codes, and admin MFA management
Add opt-in "Trust this device" so a browser/app skips the TOTP step (never the password) for 30 days, single-use bcrypt recovery codes as a 2FA-lockout fallback, and admin trusted-device/MFA-reset management — backend, web UI, OpenAPI spec, and tests. - Schema: trusted_devices (sha256 token hash, looked up by unique index) and recovery_codes (bcrypt, single-use). Both additive/idempotent. - Session service: trust-token mint/hash/resolve + cap helpers; new rg_trust httpOnly cookie (survives logout, revoked on untrust/password change/reset/ TOTP disable). JWTs stay stateless — trust is a server-side row, not a claim. - Web + mobile login accept a trusted-device token / recovery code; login/totp gains trustDevice + recoveryCode. Cap of 10/user with NO silent pruning — an over-cap trust returns 409/trustLimitReached and the client prompts to revoke. - Self-service /auth/me/trusted-devices* + recovery-codes*; admin /admin/users/:id/trusted-devices* + /mfa/reset. All actions audit-logged. - Client: "Trust this device" + recovery-code login options, one-time recovery code display, Trusted Devices + Recovery Codes account panels, a TOTP-styled revoke-to-continue cap modal, and admin per-user security controls. - OpenAPI regenerated; 33 new server tests (all suites green). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| bcc96e7cfb |
feat(mobile-sso): serve assetlinks.json + App Links redirect allowlist
Add the server side of Android App Links (M9 follow-up, docs/android/APP_LINKS.md): - GET /.well-known/assetlinks.json at the web root, gated by the new admin setting `mobile_app_links_enabled` (default off -> 404; on-but-no-fingerprint -> 404). Emits the Digital Asset Links statement for the fixed published package (MOBILE_APP_PACKAGE) + MOBILE_APP_CERT_SHA256 fingerprint(s). - mobileSso `/start` additionally accepts this shard's own self-origin https://<host>/mobile/callback when App Links are enabled — one additive exact-match entry, derived from APP_BASE_URL/request origin, never client input; the custom-scheme allowlist is never narrowed. The settings lookup is short-circuited for non-https redirects so custom-scheme rejections stay fast. - settings.isMobileAppLinksEnabled() (fail-closed) + getPublic().mobileAppLinks; admin updateSettings validates the boolean; seed default off. Tests: test/appLinks.test.js (route gating + allowlist). Full suite 284 pass. Swagger unchanged (web-root verification file is #swagger.ignore'd). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr |
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| 416761f8f7 |
feat(push): M7 backend — opt-in push notifications via self-hosted ntfy
Additive, v1-only backend contract for the Android app's opt-in push (Part 1 of
M7; docs/android/PLAN.md §11). The app is a pure consumer — this lands the
endpoints, fan-out, and relay it needs.
- Schema: push_devices (per-device endpoint) + notification_subscriptions
(per-user opted-in streams), FK→users ON DELETE CASCADE.
- Stream catalog + event→stream mapping (config/notificationStreams.js): public
streams (news.post, server.status, idoc.warning, champ.start, governor.election)
drawn ONLY from the SSE PUBLIC_KINDS allowlist; personal owner-keyed streams
(vendor.sale, house.idoc, account.login). Full-state upserts (champ/city) fire
only on a real transition via an injectable tracker.
- Fan-out (utils/pushDispatch.js): content-free tickles ({ stream, ref }) POSTed
to each subscribed device; never throws. Two producers — shardIngest.ingest
(beside the SSE broadcast) and the create/publish-post path (news.post).
Personal events resolve to the owner via shardLinks. SSRF guard: endpoints must
be HTTPS, non-private, and on the NTFY_BASE_URL/NTFY_ALLOWED_ORIGINS allow-set —
enforced at registration and every publish.
- Routes under the role-agnostic self surface (never /admin): POST|GET
/auth/me/devices, DELETE /auth/me/devices/:id, GET
/auth/me/notifications/streams, GET|PUT /auth/me/notifications/subscriptions.
Swagger regenerated (4 paths, PushDevice/NotificationStreams/etc. schemas).
- ntfy service in docker-compose.yml: pinned image, declarative ./ntfy/server.yml,
no published host port, anonymous unguessable topics (no accounts) — zero
interactive setup. No publish token required (content-free design); optional
NTFY_PUBLISH_TOKEN honored.
- Tests: pushDispatch (mapping, PUBLIC_KINDS gate, owner-keying, SSRF guard,
content-free payload) + notifications route auth gate. Full suite green (247).
Co-Authored-By: Claude <noreply@anthropic.com>
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| 3ef1c8e438 |
feat(provisioning): admin game-signup mode setting, invite link option, staff self-create
Follow-ups from live testing: - Game-account creation is now an admin Settings control (disabled / website / hybrid / game) instead of a hidden on/off flag. The site offers creation for website+hybrid; help text notes the shard's SignupMode (Bridge.cfg) has the final say. game_account_signup setting widened to a 4-value enum + validated on save. - Invites: the accept link is ALWAYS returned and shown with a Copy button, and a "Email the invitation" toggle lets an admin create a link-only invite (no email) or email it. Backend takes sendEmail (default true) and always returns acceptUrl. - Staff can create a game account from their own /admin/characters page too (POST /admin/shard/account → the shared createGameAccount controller), so the form is reachable in both the player and admin portals. Note: the admin Houses view (/admin/houses) already worked; the earlier failure was a stale Vite HMR state for the new route (needs a hard refresh). Client build clean; server routes load; swagger regenerated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| 55a3adea99 |
feat(news): auto-push published news to the in-game Town Cryer News gump (2.1)
Phase 4: sync the site's published news posts into the Protocol 2.1 News gump. - uoLinkClient.postNews / deleteNews. - utils/newsGump.js — a STATE SYNC (not a one-shot announce leg): an article stays in the gump while its post is published news and is pulled when it leaves that state. buildArticle renders a compact gump-HTML block (centred title + plain-text excerpt — the gump supports only a small HTML subset) with a "more info" link to /site/news and an optional gump image from the `news_gump_image` setting. Every call is best-effort / never-throws. - Hooked into the posts pipeline alongside the existing announce enqueue: syncPost on create/update/publish (fresh publish announces; edits refresh silently; leaving published-news pulls the article), removePost on delete. - reassertAll() runs in uoLinkSocket.backfill on every WS (re)connect — reconciles the gump to our source of truth and recovers any article whose original live push failed (silent, so a reconnect never re-proclaims old news). Server 185/185, swagger regenerated. Refs .plans/protocol2-integration.md (Phase 4). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| 986a8d5d86 |
News post → town crier + Discord announcement pipeline
Replace the fire-and-forget Discord-only announce on publish with a
retry-safe, two-leg pipeline. When a post transitions into published-news
(false→true publish while in news, or category→news while published), an
announce_jobs row is enqueued with two INDEPENDENT delivery legs:
• town crier — sidecar POST /towncrier via uoLinkClient (stable id
`post-<id>` so a retry replaces rather than duplicates)
• discord — bot POST /internal/announce via botInternalClient
(single source of truth for the #news channel stays in the bot)
An in-process poller (utils/announceWorker) sweeps the table every
ANNOUNCE_POLL_MS and dispatches each due leg with its own exponential
backoff (30s→2h, 6 attempts). A leg is retried on transient failures
(503/504/network) and failed fast on data/config errors (400 over-cap,
401/409). Publishing never blocks on the sidecar or Discord — enqueue is
local DB only. Parent `status` is a done/partial/failed rollup of the two
legs; posts.announced_at is stamped once both deliver.
Admin visibility: GET /admin/posts/:id/announce + a per-leg Retry
(POST .../announce/retry) surfaced in the PostEditor for news posts.
Pure decisions (text build/caps, classification, backoff, rollup) live in
announceJobs.logic and are unit-tested (server/test/announceJobs.test.js,
10 tests). The old manual /admin/uo-link/towncrier form is untouched.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
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| a2590812e0 |
Give the homepage teaser a rich text editor
Replace the plain textarea for the homepage_teaser setting with the shared TipTap rich-text editor, and render the teaser as sanitized HTML in the portal hero's default layout. - SettingsAdmin: teaser field now uses RichTextEditor (lazy-loaded, code-split like PostEditor); rich fields render in a <div> wrapper instead of <label>. - HeroElement: text-block lines flagged `html` render sanitized HTML. - heroLayout: the default-layout teaser line is now an HTML line. - admin.controller: sanitize homepage_teaser against the body allowlist on save. - theme.css: collapse the teaser's nested block margins in the hero. Closes #48 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| f8bcc7f6a3 |
Player accounts backend: schema, registration, self-service, SSO provision
- Widen users.role enum to include 'player'; make password_hash nullable; add email/email_verified/status/last_login_ip; pin username _ci collation. - POST /auth/register (honeypot + registerLimiter + botScore, reserved-name blocklist, duplicate->409, auto-login). player_registration setting gates it. - SSO auto-provision in finishLogin (setting-gated); return/portal-aware SSO redirects for the player portal; status refusal on login + requireAuth. - New /player self-service group (account, change username/password, TOTP, identities), reusing account.controller; accountChangeLimiter. - Admin: 'player' role + status/email on user create/update, role/status audit, player_registration enum validation, derived public registration flags. - usernamePolicy module (reserved, sanitize, derive, dedup) + unit tests; extend SSO callback tests. 133 server tests green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV |
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| 7a21cc636c |
Add Discord bot (moderation, filters, scheduling, roles, invites, site integration)
Standalone bot/ service (its own package.json/Dockerfile) managed entirely through a new admin-only Discord Bot panel — token stored encrypted in the DB and pushed to the bot process in-memory, never an env var. Built in phases, each independently verified against a live Discord guild: - Bot skeleton: gateway connection, internal shared-secret API, self-heals on its own restart by pulling config from the site - Moderation core: /ban /kick /mute /warn /warnings + mod-log channel - Word/invite/spam filtering with leetspeak-resistant normalization and a staff role/channel allowlist - Scheduled messages: recurring (cron) and one-off channel posts - Role assignment: button role menus, auto-role on join, temp roles, bulk role ops - Auto-rotating primary invite with an audit log - Site integration: news-publish -> Discord announce webhook, manual /announce, read-only /wiki search Also fixes a pre-existing bug in both DB pools (server + bot): the mariadb driver defaulted to timezone 'local', silently mis-serializing bound Date params by the host's local offset instead of the DB's UTC session. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 43db509293 |
Validate and uniqueness-check username on user update (#13)
PUT /admin/users/:id validated password and role but not username, even
though updateUser writes req.body.username. A blank/too-short username
could be saved, and a duplicate hit the DB unique constraint and
surfaced as an opaque 500.
- Route: add the same validator used on create,
body('username').optional().isString().trim().isLength({min:3,max:32}).
The trim sanitizer also collapses whitespace-only input so it fails
the min-length check.
- Controller: when the username is changing, pre-check for another user
with that name and return 409 instead of letting the DB throw a 500.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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| 7bb992f58d |
Wiki Phase 4: full-text search + revision history
Final phase of the wiki upgrade (see WIKI_UPGRADE.md). Schema (additive): wiki_revisions table (per-save content snapshots). The FULLTEXT index on wiki_pages(title, body) shipped in Phase 1. Search: - MATCH ... AGAINST natural-language search over title + body, ordered by relevance - public: GET /public/wiki?q= (published only); admin: GET /admin/wiki?q= (all statuses) - public wiki index gains a search box; admin list gains a search field Revision history: - every create/update snapshots the page into wiki_revisions - admin endpoints: list revisions, get one, and restore (restore overwrites the page, rebuilds links, and appends a new revision — history stays append-only); logged as wiki.revision.restore - editor gains a History modal: revision list + word-level diff (jsdiff) of a chosen revision against the current page, with one-click restore Verified end-to-end: search matches body and title; two edits produce three revisions; diff renders added/removed words; restore reverts and records a new revision. No console errors. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| 7c081ae749 |
Wiki Phase 3: internal links, backlinks, and tags
Connectivity phase of the wiki upgrade (see WIKI_UPGRADE.md). Schema (additive new tables): wiki_tags, wiki_page_tags, wiki_links. Internal links & backlinks: - new wiki.links.js parses a saved body for /wiki/<slug> (and data-wiki-slug) targets; wiki_links is rebuilt on every save - article shows a "Linked from" section (published backlinks) and renders links to non-existent pages as red links (server returns missing_links) - editor gains an internal-link picker listing existing pages Tags: - pages accept a tags[] array; tags upsert on save, page tag-set is replaced, and orphaned tags are auto-pruned (on save and delete) - public/admin list filter by ?tag=; /wiki/tags lists tags with published counts - article shows tag chips; the index has a flat tag-filtered view; editor has a comma-separated tags field Verified end-to-end: A->B backlink appears, red link detected, link index rebuilds on edit, tag filtering + chips + pruning all work. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| 4a7dbf0085 |
Wiki Phase 2: TipTap rich-text editor + inline image uploads
Replaces the raw-HTML textarea in the wiki editor with a TipTap (ProseMirror)
WYSIWYG editor.
- new RichTextEditor component: bold/italic/strike, H2/H3, bullet+ordered
lists, blockquote, code block, divider, link, inline image, undo/redo
- generalized POST /admin/uploads (reuses the screenshot multer config) →
{ url }; the editor uploads inline images through it
- editor output still passes through the Phase 1 server-side sanitizer on
save and DOMPurify on render
- lazy-loaded as its own chunk so the public bundle doesn't ship TipTap
(public ~82kB gzip; editor chunk ~106kB gzip loaded only in admin)
- RTE styling added to theme.css (toolbar, active states, prose content)
Verified: uploads serve as images; H2/H3 + lists + link + inline image
round-trip through the WYSIWYG and render sanitized on the public page.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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| b925114923 |
Wiki Phase 1: categories, drafts/publish, HTML sanitization
Foundation & safety phase of the wiki upgrade (see WIKI_UPGRADE.md). Schema (additive, idempotent via ensureSchema): - new wiki_categories table; wiki_pages gains category_id, excerpt, published, published_at, sort_order, and a FULLTEXT index - migration ALTERs guarded with IF NOT EXISTS for existing databases - seed reworked into 4 sections with the 8 starter pages assigned Security: - new utils/sanitizeHtml.js (sanitize-html allowlist); wiki bodies are sanitized on every save, and the article renders through DOMPurify - strips <script>, event handlers (onerror), and javascript: URLs Backend: - public: published-only list with ?category filter + /wiki/categories - admin: extended page CRUD, PATCH publish toggle, category CRUD; drafts visible to admin, hidden from public - all writes logged to activity_log Frontend: - data-driven public wiki index (sections + real descriptions; removed hardcoded blurbs/Roman numerals) with ?category filtering - article: category breadcrumb + sanitized render - admin: Section/Status columns, draft/publish + section + excerpt in the editor, and a Manage sections modal Verified end-to-end against MariaDB 11: migration clean, XSS neutralized, drafts hidden, client builds, server boots. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| eef79e2403 |
Initial commit: UOMysticmoon backend (Express + MariaDB + JWT)
- Layered API (router -> controller -> model -> db), serverlinkr pattern - Public / auth / admin route groups; posts, wiki, settings, users, activity models - JWT httpOnly-cookie auth (Secure auto-detected: LAN HTTP + Pangolin HTTPS) - Site LIVE/MAINTENANCE mode with admin preview bypass - Dual file+console logging (info/warn/error/debug) + HTTP access logs - Docker Compose (app + MariaDB), schema.sql + seed, .env.example - Verified end-to-end against MariaDB (27/27 smoke checks) Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |