The whole forum schema lands at once — threads, posts, the moderation ledger and
upload attribution — including the columns only phase 5's discussion threads use.
That is TEAMS.md 5.1's split BY LAYER rather than by feature: phase 5 opens paths
instead of migrating data.
Three settings keys, and only one of them is ordinary. `teams_forums_enabled` and
`teams_forum_images` are enum keys on the existing admin settings endpoint;
`teams_forum_images` also carries a server-side PRECONDITION, which is why the
three live in their own model rather than in the generic setMany() loop where a
reader would never find it.
The gate is the server's. `PUT teams_forum_images = 'uploads'` is rejected 400
unless the same request carries the acknowledgement version — the admin checkbox
is how the gate is presented, never the gate. What is stored is the TEXT VERSION,
so "which wording did they agree to" is answerable later; settings already record
updated_by/updated_at, and an activity_log row puts it in the staff audit trail.
A reworded notice makes a stored acknowledgement stale, and neither obvious answer
is right: uploads KEEP WORKING, and no other forum setting may be saved until it is
re-given. Non-destructive, and impossible to ignore.
Both reads fail closed. A DB fault reports the forum off and images disabled — a
forum that 404s for a minute is the cheap failure; a policy that is not a policy
is not.
Co-Authored-By: Claude <noreply@anthropic.com>
Phases 0-2 of docs/website/THEMING_AND_NAV.md. Groundwork only: no admin UI,
no consumer wiring, and an instance that never touches the new settings keys
renders exactly as it does today.
Phase 0 - settings store:
- settingsDb.remove() and DELETE /api/v1/admin/settings/:key, the "reset to
default" primitive. Defaults for these keys live in BRAND_* env, theme.css
and the hardcoded NAV arrays, so reset has to delete the row rather than
store a copy of the default. Allowlisted to the five theming/nav keys plus
hero_layout_draft, admin-only, idempotent.
- GET /api/v1/settings/nav behind requireAuth with no role gate. AdminLayout
renders for editors and moderators and PlayerPortalLayout for players, and
none of them can read GET /admin/settings, so without this their nav
override would silently never apply.
- A fifth router group for it: /public is anonymous, /admin/settings is
adminOnly, /player is self-scoped data. This is configuration that needs a
login.
- parseJsonSetting() in utils/settingsJson.js. settings.value is TEXT, so
every JSON key arrives as a string; malformed or wrong-shaped reads as
absent, never as an error and never half-applied.
- theme_visual / brand_assets / nav_public join PUBLIC_KEYS; nav_admin and
nav_player deliberately do not.
Phase 1 - client/src/lib/navOverrides.js, the pure merge util. Presentation
only: it can set label/order/hidden and (grouped navs) group, and nothing
else. It cannot introduce a `to`, cannot touch roles/feature, and hidden:false
cannot un-hide anything - the existing filters run afterward, unchanged, and
remain the boundary.
Phase 2 - promoted 23 border-radius literals in theme.css to four tokens at
today's values (14x8px, 4x999px, 4x10px, 1x12px). The 7px/6px editor chrome
and the two 50% circles stay literal. --shadow-card and --panel-grad were
already tokens.
Tests: 16 new server tests, 20 new client tests. The route-manifest guard now
also asserts /settings/** sits behind requireAuth. Swagger and both route
artifacts regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>