Add opt-in "Trust this device" so a browser/app skips the TOTP step (never
the password) for 30 days, single-use bcrypt recovery codes as a 2FA-lockout
fallback, and admin trusted-device/MFA-reset management — backend, web UI,
OpenAPI spec, and tests.
- Schema: trusted_devices (sha256 token hash, looked up by unique index) and
recovery_codes (bcrypt, single-use). Both additive/idempotent.
- Session service: trust-token mint/hash/resolve + cap helpers; new rg_trust
httpOnly cookie (survives logout, revoked on untrust/password change/reset/
TOTP disable). JWTs stay stateless — trust is a server-side row, not a claim.
- Web + mobile login accept a trusted-device token / recovery code; login/totp
gains trustDevice + recoveryCode. Cap of 10/user with NO silent pruning — an
over-cap trust returns 409/trustLimitReached and the client prompts to revoke.
- Self-service /auth/me/trusted-devices* + recovery-codes*; admin
/admin/users/:id/trusted-devices* + /mfa/reset. All actions audit-logged.
- Client: "Trust this device" + recovery-code login options, one-time recovery
code display, Trusted Devices + Recovery Codes account panels, a TOTP-styled
revoke-to-continue cap modal, and admin per-user security controls.
- OpenAPI regenerated; 33 new server tests (all suites green).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Clears the 124 CODE_SMELL findings from the SonarQube scan (server, client,
and bot). All changes are behaviour-preserving refactors — no route, protocol,
schema, or config changes — verified against the full server (381) and client
(43) test suites plus a clean client build.
By rule:
- S3776 (20, cognitive complexity): extract helpers/handlers so each function
drops under the threshold — shard model upsert builders, page/wiki update,
block validation, notification stream mapping (dispatch table), SSO mobile
login, shard ingest deps, uo-link socket backfill/connect, the bot slash-
command dispatchers + discord manager, and the Shard/UserDetail/HeroEditor/
CharacterStats React components.
- S4624 (34, nested template literals): pull inner templates into locals /
a withQs() helper; rewrite shardEvents.describe() as a formatter table.
- S3358 (35, nested ternaries): lift to if/else vars, lookup maps, small
components, or guarded JSX expressions.
- S6479 (12, array-index React keys): key by stable content instead of index
(two in-editor lists left as-is; index matches their by-index edit model).
- S6353 (6): [0-9]/[^0-9] -> \d/\D. S125 (5): reword state-shape comments that
parsed as code. S3800/S3782 (botScore): JSDoc-type PATH_WEIGHTS tuples.
- S6481 (2): memoize Auth/Site context values (and SiteContext brand).
- S4144: dedupe HeroEditor upload handler into useImageUpload().
- S1126 (2), S6035, S5869 (redundant A-Z under /i), S5843 (town-name regex ->
prefix list): assorted one-liners.
Co-Authored-By: Claude <noreply@anthropic.com>
Adds the self-service device-session surface the mobile-SSO spec requires, on
top of the existing mobile_refresh_tokens store.
- Schema: device_name + last_used_at columns on mobile_refresh_tokens (nullable,
additive via the ALTER section; seeded to now on insert). With single-use
rotation each login/refresh inserts a fresh row, so the active row's timestamp
is the session's last activity, and the label is carried forward on refresh.
- Model: listActiveForUser (one row per live device, no token hash) +
revokeByIdForUser (ownership-scoped, idempotent).
- GET /auth/me/sessions + DELETE /auth/me/sessions/:id (role-agnostic, behind
requireAuth). Named distinctly from /auth/me/devices (push endpoints).
- device_name is an optional field on /auth/mobile/login and
/auth/mobile/sso/exchange so the app can label a device.
- Client: an "Active Devices" panel on the player account page (list + sign a
device out), plus the PlayerLogin change to honor the mobile SSO bridge's
{ redirect } deep link on a 2FA completion.
- Swagger DeviceSession schema + regenerated spec; 3 controller tests. Full
server suite green (274); client builds.
Co-Authored-By: Claude <noreply@anthropic.com>
Add a full password-reset flow — the prerequisite for the Android app
(docs/android/PLAN.md §8.2), which hands off to the website for reset
rather than shipping a native screen.
Backend:
- password_resets table: stores only the sha256 hash of an opaque 32-byte
token (mirrors user_invites / mobile_refresh_tokens), single-use, ~1h TTL.
- model/passwordResets + users.getActiveByEmail (email is non-unique, so a
request can match several accounts, each emailed its own link).
- mailer.sendPasswordReset (fails soft when email is unconfigured).
- Endpoints: POST /auth/password/forgot (always a generic 200 — no account
enumeration), GET|POST /auth/password/reset/:token. Confirming rotates the
hash and revokes every session (web cutoff + mobile refresh tokens); it does
not auto-login, so a 2FA account still passes TOTP next sign-in. Also serves
SSO-only accounts (null hash) as their set-initial-password path.
- Dedicated request/confirm rate limiters. Swagger regenerated.
Web:
- ForgotPassword + ResetPassword pages, routes /account/forgot and
/account/reset/:token, and a "Forgot your password?" link on the login page.
Tests: test/passwordResets.test.js (5). All server tests pass; client builds;
end-to-end smoketest against MariaDB passes (no-enumeration, single-use, hash
rotation, session revoke, login with the new password).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
Turns the raw shard endpoints into proper, navigable pages in the site's visual
language.
- components/CharacterSheet.jsx: reusable sheet — attribute tiles, vitals bars,
resistances, skills (with bars), and equipment — styled with the shared
panel/grid vocabulary.
- Player portal with a nav bar: PlayerPortalLayout (Characters / Account tabs +
sign-out) wraps /player and /account. /player (PlayerCharacters) tells the
logged-in player if they haven't linked a game account (with the [link code
prompt) or, once linked, shows their characters grouped by account; each
character opens its sheet at /player/char/:serial. Account security moved into
the same shell (the buried "Game accounts" block was removed from it).
Login/register now land on /player.
- Public: GET /public/shard/online (redacted name+serial+map) drives an
"Online now" list on /site/shard that links to public character sheets at
/site/shard/char/:serial (ShardChar). Swagger: ShardOnlinePlayer + regenerated.
- api.shard.online added.
Verified live against the running shard: Darrow's full sheet (STR 120, 58
skills, 3 equipment) renders through the browser-facing proxy; the online list
returns the live roster; player routes 401 without a session.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Introducing the 'player' role turned 'logged-in' into 'logged-in but possibly
untrusted', but the admin router only gated content routes (dashboard, posts,
wiki, uploads) by isLoggedIn — so a player session could reach editor-tier
endpoints. Fixes:
- Backend: requireRole('admin','editor','moderator') at the admin router base;
players now 403 on all /admin/* and use /player instead.
- Client: RequireAuth redirects a signed-in player to /account (mirrors
RequirePlayer).
- Both login pages redirect by role after auth (player -> /account, staff ->
/admin) so you land in the right shell whichever door you used.
Verified live: player token 403s on /admin/dashboard + /admin/users, 200s on
/player/account; browser click-through confirms a player at /admin and at
/admin/login both land on /account. 134 server tests green; client builds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
- Player portal: RequirePlayer guard, /account routes (login, register,
settings) with shared PlayerShell; register reads /public/settings derived
flags; AuthContext.register; api.register + api.player.* namespace.
- Admin UI: player role + status/email + reset-password hint in UserEditor,
status column + badge-player in UsersAdmin, player_registration select in
SettingsAdmin; 'disabled' SSO error copy.
- Swagger: Player tag + RegisterRequest/ChangeUsername/ChangePassword/
PlayerAccount/OkFlag schemas; regenerated swagger-output.json.
- Fix: remove a semicolon from a schema.sql inline comment that broke the
statement splitter in ensureSchema.
Verified against the live dev DB: schema migrations apply (player enum,
nullable password_hash, email/status/last_login_ip, seeded setting); 21-check
controller smoke (register gating, dup/reserved, null-hash rules, self change
username/password with session re-issue surviving the cutoff, SSO-only initial
password, banned-login refusal); case-insensitive uniqueness; public settings
expose only derived registration flags. Client builds; 133 server tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV