5103b74a9db711e83adc30349d01749d2246ddee
52 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 01a559792c |
fix(shard): answer with the instance name when the shard is unnamed
ServUO ships Server.cfg with `Name=My Shard`. An operator who never edited it publishes that verbatim, so the rules page read "My Shard" under a header carrying the real name. That value is the shard saying *unnamed* rather than naming anything, so the site now answers with its own. `settings.getInstanceName()` resolves `site_title || BRAND_NAME` — the same resolution `getPublic().brand.name` already uses, so an install that set only the site title can never show two different names on two pages. Bare `brand.name` would have been wrong for exactly that case. Substituted at INGEST rather than on read: world.ruleset is also broadcast live, and the same object is handed to the SSE fan-out, so a read-time fix would be undone by the next reconnect's frame. Matched case- and padding-insensitively but only as a whole value, so a shard genuinely called "My Shard Reborn" keeps its name. Fixes a second ruleset writer found on the way: uoLinkSocket.backfill() called shardState.setRuleset directly instead of going through the dispatcher as ingestEach does, so the boot/reconnect snapshot silently skipped this normalization. The two arrival orders have to produce the same stored frame. Also renders a placeholder row on an unscored leaderboard — the instance name with an em dash where a score goes, deliberately not shaped like an entry (no medal, no bar) because a placeholder that looked like a real standing would be a fabricated one. Presentation only; the API still sends an empty `top`. Verified live against the shard + sidecar: rules page and leaderboards on web and Android both correct. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U7CBg11prhLimL9iHSX1bP |
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| 8771a1cf6c |
feat(shard): the player-vendor marketplace
Protocol 3.0 §8, the website half. Ingests vendor.listing / vendor.listing.remove
into shard_vendors + shard_vendor_items, serves a searchable public API over
them, and ships /site/market and /site/market/vendors/:serial.
Three things the pages have to say out loud, all consequences of how the data is
gathered:
- The prices are NOT live. The shard sweeps vendors round-robin, so a shop can be
a full cycle behind. The banner is driven by the OLDEST vendor row, not the
newest — the one stale shop is the one that wastes somebody's trip.
- A shop can be truncated. `total` exceeding `count` means the shop holds more
than the shard publishes per frame; the vendor page says "showing 250 of 3,104"
rather than presenting a partial shop as complete.
- An item may have no name. On a shard with no cliloc table the honest render is
the item id, never an invented label.
## The pre-wired visibility rules, re-checked
Part A pre-wired market.ownerName and market.location before the frame existed,
and the sibling rule it pre-wired for leaderboards (`characterName`) turned out
to be INERT because projectValue matches literal JSON keys. Both market rules
were checked against the real frame this time:
- `ownerName` is a real key. Kept.
- `location` is a real key ONLY because the frame nests it. Flat map/x/y/region
would have made the rule match nothing — the same failure, one part later. It
is nested on the wire and on the read model so one rule hides the facet, the
coordinates, the region and the house together; five flat keys would be five
rules that drift apart.
- `ownerSerial` was ADDED. An admin who hides the owner's name and leaves a
serial that the leaderboards and guild boards resolve back to that same name
has not hidden anything.
Tests assert all three bite, on the stored read model AND on the raw frame —
the market's SSE stream is off by default but an admin can turn it on, and a rule
that worked on only one path is exactly the leak §3.6.1 records.
## Notable
- **No payload column on shard_vendors**, unlike shard_points_boards next door.
The board's top-N is a fixed-size list read whole; here the items ARE the
searchable rows, so they are normalized and nothing is left worth duplicating.
- **display_name is denormalized at ingest** (literal name preferred over the
cliloc — a player set it, so it is more specific). Resolving at query time
would put the cliloc table on the hot path and make search-by-name impossible.
Because the shard's diff sweep will not re-send an unchanged shop just because
the site learned what its items are called, a cliloc import now triggers a bulk
re-resolution — 50 ms per thousand rows, never throws.
- **updated_at is written explicitly** on every upsert. MariaDB does not fire ON
UPDATE CURRENT_TIMESTAMP when every column is written back unchanged, and a
shop re-published identically is still freshly confirmed — without this the
staleness banner would age a perfectly current shop forever.
- **LIKE wildcards in `q` are escaped.** `%` and `_` are LIKE metacharacters, not
SQL ones, so parameterization does not neutralize them: `?q=%` would otherwise
match every listing on the shard.
- **Rate-limited** (60/min/IP), the only limited public read. Every other public
GET is an indexed lookup of bounded size; this is a LIKE scan plus a COUNT over
the largest shard_* table, anonymous by default.
- Reconnect backfill pages /market, bounded by MARKET_SNAPSHOT_MAX = 5000 and
stopping on a short page as well as on `total`, so a concurrent sweep shrinking
the index cannot spin the walk.
## How it was tested
673 server tests pass (27 new). Client builds clean; swagger-output.json,
routes.manifest.json and routes.guards.json regenerated.
Verified full-stack against the live MariaDB and a real shard, not only units:
- 27 real vendors / 1,040 listings swept off the ServUO tree, through the Rust
sidecar, into the site — names resolving through the cliloc table ("longsword",
"katana"), real facets and regions in the filters.
- `?q=sword` 682, `?q=%` and `?q=_` **0** (the escape), map/region/price/sort
filters, paging, and the vendor detail route.
- Visibility live: fields gated to staff vanish for an anonymous caller while
shopName and price survive; audience=player 403s; enabled=0 404s; and
/shard/features correctly drops `market` so the nav hides it.
- Re-publishing a shop smaller leaves no orphan items; an identical re-publish
moves updated_at.
- The limiter fires (38x200 then 32x429 on a 70-request burst).
Not covered by an automated test: the two React pages are presentational and this
repo's client suite covers pure-logic modules only. They were driven against the
live API above, but not rendered in a DOM harness.
Co-Authored-By: Claude <noreply@anthropic.com>
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| bda031566a |
feat(shard): read clilocs from a source SET so shard items get names
Shards edit items and add new ones, and those carry cliloc ids no stock client
table has. Reading exactly one converted file meant an operator had to
re-export 5 MB every time they added one item — friction enough that the table
would simply go stale, which is the failure the spawn atlas was redesigned to
avoid in the first place.
So this mirrors spawnAtlasSource.readSources(): a BASE (the converted client
table) plus every operator-maintained overlay under `custom/`, all re-read on
every boot and hash-gated as a SET. Later sources win, so an overlay both adds
ids the client never had and overrides stock ones the shard re-purposed.
Adding, editing or removing any overlay counts as drift.
`custom/` is the one convention here that is ours rather than the shard's, and
deliberately so: ServUO has no server-side notion of a custom cliloc — they
live in the patched client a shard distributes, and nothing in the tree
declares them. There is nothing to discover. (An operator who does patch their
client cliloc needs no overlay: convert the patched file and the edits are in
the base.) Scale, measured on the live shard: its script tree references 16,434
cliloc ids and only 37 are absent from stock — tens against a 67k base, which
is why this is an overlay and not a second table.
The set brings back a hazard a single file did not have, and it gets the
atlas's answer. A corrupt source fails the parse loudly, but a source that has
VANISHED parses perfectly and imports a table quietly missing everything it
contributed — an unmounted volume is indistinguishable from a deliberate
deletion. So it is staged, not applied (`needsReview`), reported by both the
import and status(), and accepted with `{approve:true}`. That is a flag rather
than the atlas's approve/reject pair because the atlas stores a pending
decision SO THAT approving re-parses; here nothing is stored, so re-reading at
approval time is automatic.
Also reports a per-source breakdown (entries/added/overrode) on import and in
status, which is how an operator confirms an overlay took effect — "overrode: 0"
on a file meant to re-label stock items says it did not.
Two bugs this surfaced, both found by running a shard-style overlay rather than
by another stock-table fixture:
- displayText tidied punctuation unconditionally, so a custom
"Runic Gateway Sigil (v2)" rendered as "(v2". Stripping leftover brackets is
right after a placeholder is removed and wrong otherwise — the same condition
the `%` rule already had.
- CANDIDATE_NAMES did not include `clilocs.plain`, which is the exact filename
CLILOCS.md and the export tool's README tell operators to write. Pointing at
the directory they were told to create failed with NO_FILE.
Verified end to end against the live MariaDB and a real server boot: base-only
import, overlay adding one id and overriding another (per-source breakdown
correct), unchanged set as a no-op, an edited overlay re-importing and
withdrawing its override, a vanished overlay refused with the table intact,
status reporting missingSources, approve applying it, and a file-path
configuration still finding overlays beside it. All three resolve correctly
through the running server: shard-added, overridden and stock. 646 server tests
pass (16 new in clilocSource.test.js, 3 new in clilocParse.test.js); swagger,
routes.manifest.json and routes.guards.json regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>
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| b61a4d6721 |
feat(shard): resolve cliloc names for items and reward titles
Protocol 3.0 §8.6 (docs/link/v3.md), the dependency order 5 was sequenced
behind. Items on the wire carry a LabelNumber, not a name — the bridge has
always sent it (char.profile.equipment.cliloc, reward titles as a cliloc
number in string form, and one per marketplace listing) but the site had no
table to resolve it against, so a character sheet could only render
`id 1023721` where the game renders "quarter staff".
The number was never the missing piece. The table was.
Sourced from a file the operator converts once from their own client, at a
path from the `cliloc_client_path` setting falling back to UO_CLIENT_PATH.
Nothing client-derived is committed: UO's strings are EA's, exactly as the
creature sprites are. A shard with nothing configured is fully supported —
names render as ids, as they did before.
The conversion step is not avoidable, and that is the substantive finding
here: every current client ships its cliloc files COMPRESSED (first DWORD's
high byte 0x8E, the Mythic container), and ServUO's own bundled
Ultima.StringList cannot read that either — so VendorSearch.GetItemName is
already inert on such a shard and the plugin could not supply names instead.
v3.md's original "read the client's Cliloc.enu" recommendation was therefore
not implementable as written, and its committed db/data/clilocs.json artifact
also predates the Part C corrections (no committed derived snapshots, nothing
EA-derived shipped). Replaced with the spawn-atlas pattern: parse on boot from
an operator-configured path, hash-gated, output gitignored.
- utils/clilocParse.js — pure parsers, fs-free so the suite runs in CI.
Accepts the plain binary layout and delimited text, sniffed by header rather
than extension. Rejects a compressed file BY NAME: without that check the
plain parser reads it as ~19k records of negative ids and 60 KB "strings"
before dying mid-file, and the resulting error names the wrong problem.
displayText() drops the ~1_val~ arguments the bridge never sends.
- utils/clilocSource.js — the fs layer. hashSource reports `compressed` so the
admin panel can flag an unconverted file WITHOUT parsing 5 MB per poll;
otherwise pointing at a client directory reports a healthy file with pending
drift ("ready to import") and the operator only finds out on failure.
- model/shardClilocs — refresh/status/lookup. All-or-nothing replace (DELETE,
not TRUNCATE — TRUNCATE is DDL in MariaDB and implicitly commits). Batched
server-side resolution behind a capped cache; never throws, because a cliloc
lookup is decoration on a character sheet.
- Deliberately NO staged-approval flow, unlike the atlas: the atlas escalates
facet loss because a half-copied tree and a real map change are
indistinguishable from inside the process, whereas a partial cliloc copy
makes the parser fail on a truncated record. The ambiguity the atlas must
escalate is one this parser simply detects.
- No public route. The table is never served AS a table: 67k rows would dwarf
any page using them, and the Android client consumes the same resolved JSON.
Two parser bugs found by building it, both now covered by tests: trimming a
text line before splitting ate the trailing separator on empty-text entries
and silently dropped 55,994 of 123,490 while still reporting success; and
Number('') is 0, not NaN, so a line starting with a separator imported as a
bogus cliloc 0.
Verified against the real client table (123,490 entries) and the live MariaDB:
import 663 ms, hash-gated boot no-op 14 ms, cold resolve 4.2 ms / warm 0.015 ms.
Binary and TSV imports converge on the same 67,496 rows with identical keys
(blank entries — half the table — are dropped at import). A file truncated to
half its length is refused with TRUNCATED and leaves the previous table
serving. Boot logs verified for both the import and the compressed-file
warning; neither blocks startup. All three admin routes exercised over HTTP
with a real session. 629 server tests pass; client builds clean; swagger,
routes.manifest.json and routes.guards.json regenerated.
Not covered by an automated test: the character sheet renders resolved names
in presentational React with no DOM test harness in this repo, and was not
rendered against a live linked-player profile — that needs a logged-in player
with a linked game account and a shard answering a profile RPC.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 26094459ae |
feat(shard): ingest points.board and publish the leaderboards
Protocol 3.0 §7 (docs/link/v3.md). The shard publishes ~25 points/loyalty
leaderboards — Queen's Loyalty, Void Pool, the nine city loyalties, Clean Up
Britannia — and the site renders them, plus each character's own standings on
their sheet.
Server
- shard_points_boards: one row per system, keyed by the shard's PointsType
name. The top-N list stays inside `payload` — a fixed-size list read whole,
exactly like shard_governors.candidates. Normalizing into an entries table
buys nothing until something needs a per-character reverse lookup, and a
character's own standings already ride inside char.profile.
- shardIngest routes points.board to upsertPointsBoard and deliberately does
NOT log it: this is board state like guild.update, and the shard emits a
frame every time anyone's score moves a top ten.
- uoLinkSocket backfills /points through snapshot() with ingestEach rather
than a replace*: there is no points.remove and the system set is fixed, so
upserting IS the reconciliation, and a system the operator later excludes
keeps its last-known board rather than vanishing.
- GET /public/shard/points and /points/:system behind
requireFeature('leaderboards'), both projected per §3.6.1. :system is
constrained to an identifier before any query runs; 404 for a system never
published, distinct from a published board nobody has scored in (200, empty
top).
The leaderboards field rule now keys on `name`, not `characterName`
Part A pre-wired FEATURES.leaderboards.fields = { characterName: ... }, but
projectValue matches on the LITERAL JSON key and the wire key is `name`. As
written the rule was inert: an admin tightening character names would have got
no enforcement and no error — precisely the failure §3.6.1 records for the
flattened `ownerAcct` spelling. Fixed, with a test that fails if it is renamed
back, and the admin panel's FIELD_LABEL carries the meaning instead.
Client
- routes/public/Leaderboards.jsx at /site/leaderboards. A points.board frame
describes ONE system, so live frames merge over the fetched set by system
key rather than replacing it wholesale the way the ruleset does. Filter
matches board name, system key, or any ranked player — the last is what
makes it useful ("where do I appear?").
- A "Loyalty & Points" section in CharacterSheet.jsx, one edit serving both
PlayerCharacter and AdminCharacter.
- Both treat maxPoints: 0 as UNCAPPED and both fall back to humanising the
system key when nameString is null. Neither is defensive padding: on a real
shard uncapped and cliloc-only names are the majority case.
Verified end to end against the local MariaDB, the Rust sidecar, and the real
ServUO shard: backfill from /points, live SSE delivery (a board absent from the
initial fetch appearing without a reload, and an existing one updating in
place), REST reflecting the overwrite, and the gate at every rung — 200 by
default with names, names stripped but points kept at fieldRules name=staff, 403
plus dropped from /features at audience=staff, 404 when disabled. Page rendered
clean, no console errors beyond the pre-existing React Router v7 warnings.
605 server tests pass; routes.manifest.json, routes.guards.json and the OpenAPI
spec regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 7c769ea8fd |
feat(atlas): serve the spawn atlas and give operators a panel for it
Protocol 3.0 order 3 (Part C), second of two website PRs. #112 built the data pipeline; this makes it reachable — six public routes, five admin ones, two public pages and an admin panel. Still website-only: no plugin, no sidecar, no new event kinds, no wire change. The API sits at /api/v1/public/atlas, not under /public/shard. Nothing here touches the sidecar, so the pages stay complete while the shard is down, and a /shard prefix would imply a dependency the atlas does not have. Unlike /shard/* it IS site-mode gated, like /posts and /wiki: a bestiary is site content. Every route carries requireFeature('atlas') and projects its response. The atlas feature declares no sensitive fields, so the projection is a no-op today — the call is there because v3.md 3.6.1's rule is that the FIRST field needing a gate should be covered by construction rather than by a retrofit. Two bugs the UI surfaced, both fixed here: Respawn delays were stored in the wrong unit, sometimes. XmlSpawner writes MinDelay/MaxDelay in minutes and switches to seconds only when a delay does not divide into whole minutes, flagging it per record with DelayInSec. A `5` means five minutes on one spawner and five seconds on the next, both plausible, and the pipeline stored the raw number. 170 of 6,455 stock spawners are second flagged. The parser normalises to seconds; the API and UI carry seconds. That exposed the hash gate as a trap. "Has the tree changed?" is the wrong question on its own: an install whose maps never change would have kept serving the old readings forever, because the only thing compared was the tree. PARSER_VERSION is now stored beside the source hashes and a mismatch counts as drift, so any future parse correction lands on the next boot. Also renamed the detail route's spawn-point array to `spawners` — it was `points`, which is the COUNT on the search route, so one key meant a number in one place and an array in the other. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U7CBg11prhLimL9iHSX1bP |
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| a4ef9d676d | Merge remote-tracking branch 'origin/edge' into feat/spawn-atlas-parse | |||
| 2801ec8f4d |
refactor(atlas): derive the atlas from the shard's tree on every boot
Replaces the committed-artifact design from the first commit. Two problems with it, both raised in review: **Facets are not a fixed list.** The first pass carried a hardcoded table of the six stock UO facets to reconcile the spelling drift between sources. That is wrong: a shard may add facets, replace them outright, or rename them when its maps are updated, and a built-in list quietly mishandles all three. Nothing in the atlas names a facet any more. The facet set is discovered from the tree — spawn records and region definitions are the authority — and the loose spellings in Data/Locations are matched against it by key and prefix. Custom facets get identical treatment; the tests use `Sosaria` and `Underdark` precisely so a stock-facet assumption cannot creep back in. **A snapshot goes stale.** Maps change over a server's life, so a build-once artifact silently drifts from the world players actually see. The tree is now the single source of truth and the atlas is re-derived on every boot. ## What that changed - **The committed artifact is gone** — 1.41 MB of generated JSON removed, along with `scripts/buildSpawnAtlas.js` and the whole encode/decode seam it needed (`encodePoint`/`readPoint`, the tuple encoding, the omitted-defaults scheme and their round-trip tests). Nothing to keep in sync, nothing to go stale. - **NEW `src/utils/spawnAtlasSource.js`** — the only thing that touches a ServUO tree; shared by the boot path and the CLI. Parsers stay pure and fs-free. - **NEW `src/model/shardAtlas/`** — `.db.js` (the one-transaction replace) and `.model.js` (the refresh decision). - **`scripts/importSpawnAtlas.js`** is now a thin CLI over the model: `--servuo`, `--force`, `--approve`, `--reject`, `--status`. `atlas:build` is gone; `atlas:import` remains. - Path comes from the `spawn_atlas_servuo_path` admin setting, falling back to `SERVUO_PATH`. The setting wins, matching how the rest of the shard integration is admin-managed rather than env-configured. ## Two contracts on the boot path **It never blocks startup.** No path, an unreadable mount, a malformed file, a database error — every one is caught and logged, and the site comes up serving whatever atlas it already had. Verified by booting the real server with no path, a broken path, and a good path. **A facet disappearing is never applied automatically.** Losing a facet is the signature of a half-copied or mid-update tree as much as of a real map change, and boot cannot tell them apart. The refresh is staged in `shard_atlas_pending` for an admin to approve or reject, and startup continues regardless. Additions and every other change apply immediately, since none of them can destroy something an operator would miss. Only the decision is stored, not the parsed world: a few KB of source hashes and the facet diff. Approving re-parses, so what gets applied matches the tree at approval time rather than at boot. A rejection is remembered against those exact hashes, so a declined refresh does not re-prompt on every restart — changing the tree changes the hashes and asks again. Hash-gated, so the common case (restart, maps unchanged) reads and hashes the tree (~120 ms) and writes nothing. A real change costs a ~400 ms parse. The admin approve/reject UI is part of the second PR, with the rest of the routes and pages. Until then the CLI covers it. ## Verification - **564 server tests pass**, 28 new in `spawnAtlas.source.test.js` covering the custom-facet build, the spelling reconciliation, hash gating, and every branch of the refresh decision — including that `refreshOnBoot` survives a database that throws on every call. - End-to-end against the local MariaDB and the real ServUO tree: 6,455 points, 800 creatures, 23,927 point/type rows, 387 regions, 558 landmarks, 25 altars, 83.2% of points resolved to a place name. - The facet gate exercised against a real tree copy with `malas.xml` removed: staged rather than applied, atlas untouched with all 293 Malas points intact, reject then stays quiet on re-run, approve applies and drops the facet. - Booted the real server under all three source conditions; none blocked. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U7CBg11prhLimL9iHSX1bP |
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| 353cce9f26 |
feat(atlas): parse a ServUO tree into a committed spawn atlas artifact
Protocol 3.0 order 3 (Part C), first of two website PRs. This half is the data
pipeline only — parsers, the build/import CLI, and the tables. No routes and no
client, so nothing is user-visible yet; the API and pages follow in PR 2.
Part C is website-only: no plugin, no sidecar, no new event kinds, no wire
change.
## Parsing
`src/utils/spawnAtlasParse.js` is pure and fs-free so CI covers it with no
ServUO tree. Zero new dependencies — `Regions.xml` genuinely nests, so it gets a
small hand-rolled subset tokenizer rather than a new XML package. The 10.5 MB of
`Spawns/*.xml` never touches it: those records are flat and get a streaming
regex sweep instead.
The high-value transform is point-in-rect placement — highest region priority
wins, ties break to the smaller rect, then a nearest-landmark fallback within
200 tiles, else "Wilderness". That is what turns "lizardman at 5411,1234" into
"Despise, Felucca", and it resolves 83.2% of points (5,369 of 6,455).
Three things the real data forced, none of which were in the design:
- **Only 6 facets, not 13.** `Eodon.xml`, `GravewaterLake.xml` and the other
named-area files carry TerMur/Trammel points, so the facet comes from each
record's own `<Map>` and the artifact shards 6 ways.
- **Facet names disagree across sources.** `Data/Locations/*.xml` spells them
`Ter Mur` and `Tokuno Islands`; `<Map>` and `<Facet name>` say `TerMur` and
`Tokuno`. Unreconciled this is silent — the landmark fallback simply never
fires on those facets and every unregioned spawn there reads "Wilderness".
- **Spawn type tokens carry XmlSpawner directives**: `Fairy,{RND,4,8}`,
`alchemist/z/-50`, `Agralem/Name/Agralem`. Taken literally these invent
creatures that do not exist AND split real ones in two, since `Fairy` and
`Fairy,{RND,4,8}` slug apart. 71 of 845 entries were affected; stripping at
the first `/` or `,` leaves 800 clean ones.
## Artifact
`npm run atlas:build -- --servuo <path>` writes `db/data/spawnAtlas.*.json`:
6 facet shards + a compact index + a small indented `meta`. 1.41 MB committed,
down from 4.40 MB by dropping `facet` per record, omitting defaulted fields, and
tuple-encoding the ~24,000 type entries. `encodePoint()` and the importer's
`readPoint()` are exact inverses and are round-tripped in tests.
Display spelling is chosen deterministically (most common, ties to the
capitalised form) because the spawn files are inconsistent about case and the
name would otherwise depend on file read order — a spurious diff on every
unrelated rebuild.
## Import
`npm run atlas:import` needs no ServUO tree, which is the whole reason build and
import are separate: the container has the artifact but not the tree. It
reloads all six tables in one transaction (DELETE, not TRUNCATE, which is DDL
and would implicitly commit), so a failed import leaves the previous atlas
intact.
## No artwork, by design
The repo ships no creature art and no extraction tooling. Sprites live in the
operator's own client `.mul`/`.uop` files and are theirs, not ours to
redistribute. `shard_spawn_creatures.art` is nullable and NULL on every fresh
import; an operator who wants art extracts it themselves, drops it under
`server/uploads/atlas/` (already gitignored) and maps slugs in a gitignored
`spawnAtlas.art.json`. Text-only is the normal, fully supported state.
## Verification
- **544 server tests pass**, 57 new across `spawnAtlas.parse.test.js` (the
`:OBJ=` split, directive stripping, nested-region priority inheritance,
half-open rects, the facet reconciliation, tokenizer edge cases) and
`spawnAtlas.build.test.js` (aggregation, deterministic naming, and the
encode/decode round trip).
- Built and imported for real against the local MariaDB and the ServUO tree at
`C:\Users\colby\Desktop\ServUO`: 6,455 points, 800 creatures, 23,927
point/type rows, 387 regions, 558 landmarks, 25 champion altars.
- "Where does a lizardman spawn?" answers Shrines / Isamu-Jima / Yew across
Felucca, Trammel and Tokuno.
No routes changed, so the OpenAPI spec and route manifest are untouched.
---
- [x] AI-assisted: written with **Claude Code** (Claude Opus 5), reviewed before opening.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U7CBg11prhLimL9iHSX1bP
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| 61d6bfaca2 |
feat(shard): ingest world.ruleset and publish it at /site/rules
Protocol 3.0 §5 (docs/link/v3.md). The shard publishes its own ruleset —
expansion, which optional systems are on, skill/stat caps, account and house
limits, champion scroll rules, the save/restart schedule — and the site renders
it, so the rules page cannot drift from how the shard actually plays.
Server
- shard_ruleset: a singleton table (id = 1) holding the whole frame in
`payload`, with `rev` and `expansion` hoisted. Nothing is normalized out:
the frame is a flat description of config read as one page, and splitting it
into columns would mean a schema change every time the shard grows a block.
- shardIngest routes world.ruleset to setRuleset and deliberately does NOT
log it — the shard re-emits the whole ruleset on every sidecar connect, so
logging would append a duplicate row per reconnect, and server.hello already
marks each of those.
- uoLinkSocket backfills GET /ruleset explicitly rather than via snapshot(),
which asserts an array; this covers the order where the sidecar was already
up and holding the ruleset when we reconnected.
- GET /public/shard/ruleset behind requireFeature('ruleset') and projected,
per §3.6.1's rule that a shard read which doesn't project is a bug. `null`
means the shard has never published one — a real answer, distinct from a
published ruleset, and the page says so.
Client
- routes/public/Rules.jsx at /site/rules, live via world.ruleset (a frame is a
complete ruleset, not a delta, so the newest one wins outright). Caps are
rendered from tenths — 7000 is 700.0, and showing the raw number would
mislead. A systems key this build doesn't know still renders, humanised, so
a newer plugin can't go invisible against an older client.
- Nav entry gated on the `ruleset` feature, so it hides rather than 403s.
Verified end to end against the local MariaDB and a sidecar fed by a fake shard:
backfill snapshot, live SSE delivery of a changed ruleset, REST reflecting the
overwrite, an empty /feed (not logged), and the gate — 200 by default, 403 at
audience=staff (and dropped from /features so nav hides it), 404 when disabled.
Page rendered clean at all breakpoints checked, no console errors.
497 server tests pass; routes.manifest.json, routes.guards.json and the OpenAPI
spec regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| f30ea66fce |
fix(shard): enforce visibility on the REST reads that bypassed it
Protocol 3.0 Part A follow-up, found by the live five-rung smoke test.
Part A implemented the visibility framework correctly on the SSE path
and on /guilds + /governors, but the remaining public REST reads never
called into it. The result was that one event was projected live and
served verbatim from history:
* GET /public/shard/feed returned the stored payload as-is, so
actor.acct and actor.webId were readable ANONYMOUSLY for every
logged kind - player.death, player.murdered, mob.killed,
quest.complete, skill.gain, fame/karma.change, mob.login/logout,
guild.join. Broader than the guild-leader leak Part A set out to
close, since it covers every player rather than board holders.
* GET /public/shard/idoc returned ownerAcct - the house owner's game
account - to anonymous callers.
* The `houses` field rules (owner/price -> staff) were dead config:
neither getIdoc nor getHouses projected, so an admin could set them
in the panel and nothing happened.
* /feed filtered on PUBLIC_KINDS, a module-load constant derived from
the compiled DEFAULTS, so live audience changes did not reach it.
With `guilds` moved to staff, /guilds 403'd while /feed happily
served guild.join to anonymous.
Four fixes, all at the root rather than per-route:
1. Rule 1 now matches a field's MEANING, not one spelling. The wire
nests actors (leader.acct) but the read models flatten them
(shapeHouse -> ownerAcct, shapeGuild -> leaderWebId), and an
exact-key check missed every flattened one. isLockedField() locks a
key that is or ends in acct/webId, case-insensitively, so it fails
closed for shapes not yet written. The admin PUT rejects those
spellings too - `ownerAcct` is no longer configurable.
2. visibleKinds(level, config) resolves readable kinds from the LIVE
config; getFeed uses it and projects each row against its own kind's
feature. Deliberately independent of the `stream` flag, which governs
SSE fan-out only - so market history stays readable with its firehose
off. This makes the set a superset of PUBLIC_KINDS by exactly the two
vendor kinds.
3. getIdoc/getHouses/getChamps/getPresence project, so every shard
surface honours the same config.
4. shardEvents.db.list treats an EMPTY kinds array as "serve nothing".
It previously fell through to the unfiltered query, so a fully-gated
config would have dumped the whole event log, staff audit included.
Also fixes a bug introduced while wiring this up: projectValue recursed
into any object, so a Date column came back as {}. It now walks arrays
and plain objects only. The unit tests used JSON fixtures and could not
have caught it - the live /idoc read did.
Verified live against MariaDB + a stub sidecar, all five rungs: 13
routes x 5 rungs, defaults reproducing pre-v3 access exactly, zero
acct/webId below admin on any read, unmapped kinds (staff.command,
cheat.detect, login.attempt) reaching only admin on SSE, and audience /
enabled / stream changes taking effect live on an already-open stream.
Tests: 487 server (+9). Swagger regenerated; route manifest unchanged.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| f3450686e0 |
feat(shard): admin-configurable visibility for every shard surface
Protocol 3.0 Part A. Replaces the static PUBLIC_KINDS allowlist - which
was the entire public/admin boundary - with per-feature, per-field
audience control an admin owns from Admin -> Shard Visibility.
Closes a live leak. BridgeJson.Actor() writes acct and webId;
shapeGuild() returned the stored payload verbatim; GET
/api/v1/public/shard/guilds is anonymous. Guild leaders' game account
names and website user ids were readable by anyone, and the same path
existed for governors. Both are now projected.
The ladder is anonymous < logged_in < player < staff < admin, each rung
implying the ones below. Staff satisfy `player` without a linked account
(as /player/* already does); `editor` is a content role and gets no
shard privilege, since mapping it to staff would silently widen what
editors see.
Two invariants are code, not configuration, and both reject rather than
silently ignore:
1. acct/webId are admin-only always - not configurable, discarded on
read as well as rejected on write.
2. A kind absent from KIND_FEATURE never reaches anyone below admin.
Fail closed, so a shard emitting a new event degrades to staff-only
rather than to public.
Enforcement is three points over one config: requireFeature() on routes
(404 disabled, 403 out-of-rung) plus field projection; per-connection
filtering on SSE, where a subscriber's rung is resolved once at subscribe
time and frozen so a long-open stream cannot gain privilege; and
/public/shard/features so the SPA hides links it cannot follow.
PUBLIC_KINDS still exists and is still exported (/feed filtering,
notificationStreams) but is now derived from the kind map, so the two
can no longer drift. Defaults reproduce pre-3.0 behavior exactly - a
test pins the derived set against the old allowlist.
Also fixes an SSE resource leak found while testing: a client dropped
because its write threw was removed from the bucket but its keepalive
interval was never cleared, firing forever on a dead socket. Both paths
now go through one drop().
Tests: 478 server (33 new across shardVisibility + shardBroadcast),
43 client. Route manifest and OpenAPI spec regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| 620781b7bc |
feat(auth): honor and establish trusted devices on the SSO login paths
"Trust this device" did nothing for anyone who signs in with Google or Discord.
sso.controller went straight from needsTotp(user) to staging a pending-TOTP
challenge and never consulted resolveTrustedDevice, so an SSO user was asked for
a code on EVERY sign-in no matter how many times they had ticked the box — and
POST /auth/sso/totp accepted only `code`, so that step could not establish a
trust either. The password paths (web + native) were unaffected and already
worked; this closes the gap for SSO, on the website AND in the Android app.
Server:
- finishLogin and finishMobileLogin now run the same trusted-device check as
auth.controller.login, via one shared helper: honor a trust that belongs to
THIS user, stamp last_used_at, log auth.login.trusted_device. A store error
falls through to the challenge — fail closed to asking for the code.
- POST /auth/sso/totp gains optional trustDevice + deviceName, sets the rg_trust
cookie, and mirrors the password path's { trustLimitReached, devices } response
at the cap (the sign-in still completes). Recovery codes stay password-only.
Android coverage, without leaking a secret into a URL:
- The app opens SSO in a Custom Tab, which shares the system browser's cookie
jar, so the rg_trust cookie set on that TOTP form is presented back on the next
app sign-in. That alone makes native SSO skip the code. Passing the app's token
into the start URL was rejected — it would put a 256-bit secret in query
strings, Referer headers and access logs.
- To also cover the app's NATIVE password login, ticking the box sets
mobile_auth_sessions.trust_device (a boolean; never the token), and
/auth/mobile/sso/exchange mints a platform:'mobile' trust and returns
{ trustToken }. Minting there keeps the raw token on an authenticated
app→server call, out of the deep link and out of the bridge row. Best-effort:
at the cap the response just omits it rather than failing a good sign-in.
Client: the trust checkbox is no longer hidden on the SSO second step, on both
the admin and player login screens. On the mobile bridge the deep-link redirect
takes priority over the cap prompt — the sign-in succeeded and the link is
single-use, so stalling there would strand the app.
Tests: 8 new cases in server/test/ssoTrustedDevice.test.js (verified to fail
against the pre-fix controller). Full suites green — server 445, client 43 —
and routes.manifest.json is a zero-line diff: no URL moved, only +2 handlers on
/auth/sso/totp in routes.guards.json for the two new validators. Swagger
regenerated. Verified live against the running server and real MariaDB: the TOTP
step issues rg_trust and persists the row, a subsequent SSO callback carrying it
skips the code, and an invalid trust is still challenged.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| a6fd5659c4 |
fix(shard): stop an undecryptable uo-link token 500ing every live-shard route
`uoLinkClient.call()` resolved the uo-link config OUTSIDE its try/catch.
resolveConfig() decrypts the stored auth token, and secretBox.decrypt throws
when the ciphertext can't be authenticated — SECRET_ENC_KEY rotated, or a DB
dump restored into an environment keyed differently. That throw escaped the
client entirely, breaking its documented "never throws / always returns
{ ok, data, status }" contract and turning a misconfiguration into a 500 on
every route that does a live sidecar round-trip:
GET /admin/uo-link/config
GET /{admin,player}/shard/char/:serial
GET /{admin,player}/shard/roster/:account
GET /{admin,player}/shard/vendors/:account
Found by a live smoke test of all 200 routes at every access level. Public
shard routes were unaffected because they read the DB via getSafe(), which
never decrypts.
Move resolveConfig() inside the try so the failure returns the standard
{ ok: false } shape, and log it at ERROR with a distinct message: a wrong key
previously looked identical to "the shard is offline", with no clue why.
Those routes now degrade to 503, and GET /admin/uo-link/config returns 200
again — it is the screen an admin needs to re-enter the token and recover, so
having it 500 locked them out of the fix.
Also gate the admin Dashboard's site-mode toggle. PUT /admin/site-mode is
adminOnly, but the button rendered for every staff role, and toggle() had a
try/finally with no catch — so an editor clicking it got an unhandled promise
rejection and zero UI feedback. Gate the control on role === 'admin' (the rule
AdminLayout already documents: never show a non-admin a control that would 403)
and surface a message if the call is refused anyway.
Adds server/test/uoLinkClient.test.js, which fails against the unfixed client.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| 565a7d2c20 |
refactor(server): split public, player and residual auth into capability routers (PR 5)
The last split PR of docs/website/API_V2_PLAN.md § Phase 2. public.routes.js,
player.routes.js and auth.routes.js are deleted; each group is now a directory
whose index.js owns the group gate and the mount table and declares no routes.
Every one of the 200 manifest routes is now in a capability router.
public/ posts (2) wiki (4) pages (2) shard (12) site (4, group root)
player/ account (8) shard (8) appeals (4), behind noindex + requireAuth
auth/ login (2) register (1) invite (2) password (3) session (2, root)
No URL moves. All four gates zero-diff: routes.manifest.json (200 public + 2
internal), routes.guards.json, swagger-output.json (198 operations), and
docs/website/api-route-inventory.json was already in sync. 434 tests green.
Notes on the non-mechanical parts:
- public/index.js and auth/index.js carry no group gate, deliberately, and say
so. The public surface is anonymous by contract (logged-out SPA, Discord bot,
Android ShardStreamClient on /public/shard/stream); /auth is where a caller
becomes authenticated. player/index.js gates on requireAuth only, never
requireRole('player') — staff are a superset of players.
- GET /auth/me has a mount-order dependency: use('/me', meRouter) matches the
bare /me, so the request runs meRouter's noindex + requireAuth and falls
through. session.router.js must stay mounted last. Verified by the
counterfactual — mounting it first still 401s but drops X-Robots-Tag, which
no manifest or guards file can see.
- loginGuards moved to auth/loginGuards.js (frozen) rather than being copied
into the three routers that spread it; sso.routes.js drops its duplicate.
- The :param shadowing check was re-run in dispatch order against the built
stack: 86 routes, 64 literal, none shadowed. /public/wiki/{categories,tags}
ahead of /:slug is the only ordering-sensitive pair.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| 9b74999610 |
feat(security): soak the tightened CSP on report-only, with a same-origin sink
Phase 1 of docs/website/API_V2_PLAN.md. The tightened policy ships on
Content-Security-Policy-Report-Only alongside the unchanged enforced one for a
release; a follow-up PR flips it after the soak comes back clean.
The plan expected a two-directive delta. It is one. `form-action 'self'` was
described as absent because it is not in the directives object in app.js — but
the middleware runs with `useDefaults: true` and helmet's defaults already
supply it, so the header served in production has carried it all along. Caught
by capturing the live header from the running app instead of reading the config.
It is now written out explicitly in config/csp.js regardless: a security
directive should not depend on a third-party library's default surviving its
next major version. The enforced header's contents do not change at all, and a
test pins it verbatim.
So the whole behavioural delta is `frame-ancestors 'self'` -> `'none'`. That is
still the directive most worth soaking: a frame-ancestors report is generated by
the browser of whoever framed the site, which is the only way to find out that
something legitimately embeds us before an enforcing policy breaks it.
The policies move to config/csp.js, with the report-only one derived by spread
from the enforced one so the two cannot drift and the object reads as a diff.
`report-to` needs somewhere to point, so this adds POST /api/csp-report --
same-origin on purpose, since reports describe attacks against this site and
should not go to a third-party collector. It is mounted outside /api/v1 next to
/api/health: the browser learns the path from the policy header, never from a
client build, so it is not versioned client contract.
It is necessarily unauthenticated -- browsers send reports with no session, and
gating it would silence exactly the anonymous visitors worth hearing about -- so
it is bounded on every axis:
* both wire formats, since report-uri (Firefox/Safari) sends hyphenated keys
in application/csp-report and report-to (Chrome) sends camelCase envelopes
in application/reports+json; handling one silently drops half the browsers,
* report-to also needs the Reporting-Endpoints response header or it is inert,
* 16 KB body cap, per-IP rate limit, fixed field allowlist, every logged field
truncated (script-sample is attacker-influenced and can carry a whole inline
script),
* always 204, even for malformed input: a 4xx would reach the global error
handler, which logs the offending body -- turning an open endpoint into a
log-flood primitive.
Nothing is persisted; reports go to the `csp` log tag.
routes.manifest.json moves 199 -> 200, which is the freeze from PR 0 working as
designed: the one new URL is visible as a reviewed +1 rather than slipping
through. Swagger regenerated to match.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| 1079b3fc05 |
chore(server): freeze the URL surface with a generated route manifest
PR 0 of the router domain split (docs/website/API_V2_PLAN.md § Phase 2). The
split promises that admin.routes.js can be carved into one router file per
business capability without moving a single URL. That promise has to be proved
by a diff, not asserted in review — this lands the tool that proves it, with no
router file moved.
scripts/routeManifest.js walks the live Express stack (runtime introspection,
not source parsing: route paths in admin.routes.js sit on the line *after*
`adminRouter.get(`, which defeats greps) and writes a sorted { method, path }
list to routes.manifest.json. It reproduces the frozen baseline in
docs/website/api-route-inventory.json byte-for-byte — 199 public routes plus 2
on the internal listener — so the freeze is confirmed accurate, not just
claimed.
Scope is /api/** and /.well-known/** plus the internal app. The SPA catch-all,
/uploads and /brand are filesystem-conditional static mounts, so including them
would make the output depend on whether CI had built the client. Static mounts
are not API contract.
Also emits routes.guards.json — a review aid, not a contract: per route, the
handler count and the *named* middleware on its mount chain. Router-level
`use(noindex, isLoggedIn, staffOnly)` gates never appear in an individual
route's own stack, so an extracted capability router that forgot to re-apply
one would otherwise publish authenticated endpoints silently. Names are a hint
only (requireRole(...) returns an anonymous arrow), but a vanished requireAuth
is unambiguous — and the test suite asserts every /admin/** and /player/**
route still carries it.
The plan's optional unauthenticated-status snapshot was tried and dropped, as
it allowed: against the dead-port mariadb pool the tests use, the sweep sits on
the pool's acquire timeout and had not finished after two minutes. A flaky
two-minute gate is worse than none; the requireAuth assertion covers the same
regression deterministically.
CI runs `npm run routes:manifest -- --check` on every PR, so a URL change can
only merge by deliberately committing the new manifest.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| c075ab981c |
fix(moderation): windowValue must not fall back to the 30d total on a null column
windowValue mapped only the 24h/7d keys and used `?? row.d30` as the fallback:
const col = { '24h': row.d1, '7d': row.d7 }[key] ?? row.d30
so a null d1/d7 (which the function is documented to tolerate) returned the
30-day count instead of 0, inflating the 24h/7d moderation tiles. It happens to
be masked today because `SUM(created_at >= ?)` nulls d1/d7/d30 only in unison,
but the contract is wrong and the existing test used an all-null row that hid it.
Map all three window keys explicitly so each reads its own column and a null
coerces to 0 via `Number(col) || 0`. Add a regression test with a null narrow
column and a non-null d30.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| 14dfc122ba |
fix(player): open the player self-service surface to staff
Staff are a superset of players — every player ability plus their staff
tools on top — but the /player/* group ran requireRole('player'), so a
signed-in admin/editor/moderator got 403 on their own linked game
accounts (e.g. GET /player/shard/accounts). On the Android client this
hid "My characters" and greyed the personal notification streams for
staff accounts, even when they had linked characters.
Drop the role gate: the group is now requireAuth-only. Every handler is
already self-scoped to the caller by req.user.id (with the pre-existing
isAdmin bypass still letting a genuine admin read any character), so this
only ever widens access to the caller's OWN data. Staff also reach the
identical self-scoped handlers under /admin/shard/* (same controller).
- player.routes.js: requireRole('player') -> requireAuth; corrected the
five stale "Player role required" 403 descriptions and regenerated
swagger-output.json.
- New test/playerRouteAccess.test.js mounts the router and asserts
player/admin/editor/moderator all reach the handler, anon still 401s,
and a disabled account still 403s. Suite: 420 pass.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| 60ebacff2c |
feat(auth): trusted devices, recovery codes, and admin MFA management
Add opt-in "Trust this device" so a browser/app skips the TOTP step (never the password) for 30 days, single-use bcrypt recovery codes as a 2FA-lockout fallback, and admin trusted-device/MFA-reset management — backend, web UI, OpenAPI spec, and tests. - Schema: trusted_devices (sha256 token hash, looked up by unique index) and recovery_codes (bcrypt, single-use). Both additive/idempotent. - Session service: trust-token mint/hash/resolve + cap helpers; new rg_trust httpOnly cookie (survives logout, revoked on untrust/password change/reset/ TOTP disable). JWTs stay stateless — trust is a server-side row, not a claim. - Web + mobile login accept a trusted-device token / recovery code; login/totp gains trustDevice + recoveryCode. Cap of 10/user with NO silent pruning — an over-cap trust returns 409/trustLimitReached and the client prompts to revoke. - Self-service /auth/me/trusted-devices* + recovery-codes*; admin /admin/users/:id/trusted-devices* + /mfa/reset. All actions audit-logged. - Client: "Trust this device" + recovery-code login options, one-time recovery code display, Trusted Devices + Recovery Codes account panels, a TOTP-styled revoke-to-continue cap modal, and admin per-user security controls. - OpenAPI regenerated; 33 new server tests (all suites green). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
|||
| 35e5269ec5 |
test(server): unit-test auth, invite, password-reset, and public controllers
Add controller-level unit tests (mock req/res, monkeypatched collaborators) focused on security boundaries and decision logic the API must not regress: - auth.controller: honeypot handling, non-enumerating generic-fail for every credential failure, inactive-account refusal, the TOTP challenge branch that must NOT issue a session, register-mode gating + dup-username 409, and logout that always clears the cookie and revokes the session (even on error). - invite.controller: user created at the invite's PRESET role, and the lost double-accept race rolling back the just-created user. - passwordReset.controller: identical generic 200 whether or not the email matched (incl. internal errors), per-account mail-failure isolation, the single-use consume race, and revoke-everywhere-on-reset with no auto-login. - public.controller: staff-only draft visibility, token-gated page preview, wiki search precedence + unknown-filter handling, contact 502. - shard.controller (public): the PUBLIC_KINDS feed allowlist and the public house view stripping owner/price — both leak-prevention boundaries. Lifts: auth.controller 46%→94%, passwordReset 33%→93%, public.controller 28%→65%, shard.controller 45%→68% line coverage; server aggregate 63.5%→70.4%. Co-Authored-By: Claude <noreply@anthropic.com> |
|||
| 99fd9acddb |
test(server): unit-test pages, shardState, and moderation model logic
Add meaningful unit tests for three server models with untested business logic, each against an in-memory fake db (no DB required): - pages.model: slug validation + reserved-name guard, slug immutability, the protected ON-via-update / OFF-only-via-unprotect asymmetry, publish stamping, draft invisibility to public reads, dup-slug → 409, block gate. - shardState.model: partial-refresh field dropping (vitals must not clobber login fields), is_idoc derivation, economy clamp/ordering/Number coercion, presence zero-snapshot defaults, payload-fallback shaping, and the camelCase read-shaping contract the site + Android client depend on. - moderation.model: five-feed window merge, userSummary count/total semantics (total sums unknown types too), and graceful degradation when bot config is missing. Lifts: pages.model 23%→82%, moderation.model 27%→85%, shardState.model 33%→62% line coverage. Co-Authored-By: Claude <noreply@anthropic.com> |
|||
| bcc96e7cfb |
feat(mobile-sso): serve assetlinks.json + App Links redirect allowlist
Add the server side of Android App Links (M9 follow-up, docs/android/APP_LINKS.md): - GET /.well-known/assetlinks.json at the web root, gated by the new admin setting `mobile_app_links_enabled` (default off -> 404; on-but-no-fingerprint -> 404). Emits the Digital Asset Links statement for the fixed published package (MOBILE_APP_PACKAGE) + MOBILE_APP_CERT_SHA256 fingerprint(s). - mobileSso `/start` additionally accepts this shard's own self-origin https://<host>/mobile/callback when App Links are enabled — one additive exact-match entry, derived from APP_BASE_URL/request origin, never client input; the custom-scheme allowlist is never narrowed. The settings lookup is short-circuited for non-https redirects so custom-scheme rejections stay fast. - settings.isMobileAppLinksEnabled() (fail-closed) + getPublic().mobileAppLinks; admin updateSettings validates the boolean; seed default off. Tests: test/appLinks.test.js (route gating + allowlist). Full suite 284 pass. Swagger unchanged (web-root verification file is #swagger.ignore'd). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr |
|||
| e3dd5358b6 |
feat(auth): Active Devices — view/revoke mobile sessions
Adds the self-service device-session surface the mobile-SSO spec requires, on
top of the existing mobile_refresh_tokens store.
- Schema: device_name + last_used_at columns on mobile_refresh_tokens (nullable,
additive via the ALTER section; seeded to now on insert). With single-use
rotation each login/refresh inserts a fresh row, so the active row's timestamp
is the session's last activity, and the label is carried forward on refresh.
- Model: listActiveForUser (one row per live device, no token hash) +
revokeByIdForUser (ownership-scoped, idempotent).
- GET /auth/me/sessions + DELETE /auth/me/sessions/:id (role-agnostic, behind
requireAuth). Named distinctly from /auth/me/devices (push endpoints).
- device_name is an optional field on /auth/mobile/login and
/auth/mobile/sso/exchange so the app can label a device.
- Client: an "Active Devices" panel on the player account page (list + sign a
device out), plus the PlayerLogin change to honor the mobile SSO bridge's
{ redirect } deep link on a 2FA completion.
- Swagger DeviceSession schema + regenerated spec; 3 controller tests. Full
server suite green (274); client builds.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| 61f4591a6b |
feat(auth): native SSO authorization bridge for the Android app
Add a Mobile SSO Authorization Bridge so the native app can "Sign in with Google/Discord" without shipping any OAuth secret. It EXTENDS the existing /auth/sso/* redirect flow (same PKCE-vs-IdP, link-only + opt-in provisioning, TOTP gate) and terminates in the existing mobile bearer tokens — not a parallel auth path. - Schema: mobile_auth_sessions + mobile_auth_codes (short-lived, self-pruning; authorization code stored hash-only, PKCE challenge is a hash by construction). - GET /auth/mobile/sso/start: validate provider enabled + redirect_uri by EXACT allowlist match (never prefix), seed a bridge session, reuse the SSO redirect tagged mode:'mobile' (new redirectToIdp helper extracted from beginFlow). - SSO callback + finishSsoTotp gain a mode:'mobile' branch: mint a single-use, hashed, PKCE-bound code and redirect to the fixed app callback (code + echoed state, never a token) instead of setting a cookie. 2FA keeps full parity via the existing web TOTP form (now carrying the bridge session). - POST /auth/mobile/sso/exchange: verify Layer-B PKCE (before burning the code), single-use consume, then issue the SAME pair as /auth/mobile/login. - Discovery reuses GET /auth/providers; refresh/logout reuse /auth/mobile/*. - Rate limits: /start per-IP+provider, /exchange per-IP. Boot-time + opportunistic prune of both tables (no cron, mirrors revoked_sessions). - Redirect allowlist is MOBILE_AUTH_REDIRECT_URIS (default the one fixed runicgateway://auth/callback); App Link URIs can be appended per shard later. - Swagger regenerated; 39 tests (model single-use/gating + full controller matrix: bad/expired/reused code, PKCE mismatch, disabled provider, redirect allowlist, TOTP-through-bridge). Full suite green (271). Refs docs/website/BACKEND_DESIGN.md, docs/android/PLAN.md §9 (M9). Co-Authored-By: Claude <noreply@anthropic.com> |
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| a789ee3ac9 |
feat(settings): surface push.ntfyUrl in /public/settings for the app
The Android app's embedded push distributor (M7 Part 2) needs the shard's
client-facing ntfy relay URL to build its device topic endpoint, but the M7
Part 1 backend only used the NTFY_* vars server-side and never surfaced them.
Add a `push: { ntfyUrl }` block to settings.getPublic(), sourced from
NTFY_PUBLIC_URL or the first NTFY_ALLOWED_ORIGINS entry (never the possibly
internal NTFY_BASE_URL); null when unconfigured, so the app shows push as
unavailable for that shard. Additive, non-sensitive, forward-compatible.
- Extend the PublicSettings swagger schema; regenerate swagger-output.json.
- publicBrand.test.js: cover null / NTFY_PUBLIC_URL / NTFY_ALLOWED_ORIGINS.
- Document NTFY_PUBLIC_URL in .env.example and (docs PR) BACKEND_DESIGN.md.
Full server suite green (250 pass).
Co-Authored-By: Claude <noreply@anthropic.com>
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| 416761f8f7 |
feat(push): M7 backend — opt-in push notifications via self-hosted ntfy
Additive, v1-only backend contract for the Android app's opt-in push (Part 1 of
M7; docs/android/PLAN.md §11). The app is a pure consumer — this lands the
endpoints, fan-out, and relay it needs.
- Schema: push_devices (per-device endpoint) + notification_subscriptions
(per-user opted-in streams), FK→users ON DELETE CASCADE.
- Stream catalog + event→stream mapping (config/notificationStreams.js): public
streams (news.post, server.status, idoc.warning, champ.start, governor.election)
drawn ONLY from the SSE PUBLIC_KINDS allowlist; personal owner-keyed streams
(vendor.sale, house.idoc, account.login). Full-state upserts (champ/city) fire
only on a real transition via an injectable tracker.
- Fan-out (utils/pushDispatch.js): content-free tickles ({ stream, ref }) POSTed
to each subscribed device; never throws. Two producers — shardIngest.ingest
(beside the SSE broadcast) and the create/publish-post path (news.post).
Personal events resolve to the owner via shardLinks. SSRF guard: endpoints must
be HTTPS, non-private, and on the NTFY_BASE_URL/NTFY_ALLOWED_ORIGINS allow-set —
enforced at registration and every publish.
- Routes under the role-agnostic self surface (never /admin): POST|GET
/auth/me/devices, DELETE /auth/me/devices/:id, GET
/auth/me/notifications/streams, GET|PUT /auth/me/notifications/subscriptions.
Swagger regenerated (4 paths, PushDevice/NotificationStreams/etc. schemas).
- ntfy service in docker-compose.yml: pinned image, declarative ./ntfy/server.yml,
no published host port, anonymous unguessable topics (no accounts) — zero
interactive setup. No publish token required (content-free design); optional
NTFY_PUBLISH_TOKEN honored.
- Tests: pushDispatch (mapping, PUBLIC_KINDS gate, owner-keying, SSRF guard,
content-free payload) + notifications route auth gate. Full suite green (247).
Co-Authored-By: Claude <noreply@anthropic.com>
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| c35509e8b3 |
feat(public): type the brand block so mobile clients get typed theming
Branding is already returned by GET /public/settings (the `brand` block: name/colors/logo/hero/favicon, per-shard from BRAND_*). §8.6 of the Android plan asks to confirm it — this makes it a first-class part of the contract so the app's OpenAPI codegen produces typed branding instead of an untyped map. - Swagger: add Brand + PublicSettings schemas; /public/settings now references PublicSettings (was additionalProperties:true). Brand documents that asset fields may be site-relative paths (resolve against the base URL). - test/publicBrand.test.js locks the brand theming contract the app depends on (all fields present; BRAND_* defaults; admin site_title/contact_email overrides; accentInt never leaked). No behavior change to the response — it already carried `brand`; this types and guards it. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr |
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| 90c8eae20f |
feat(public): version/health surfacing for the app first-run probe
Expose a small backend identity/version descriptor (§8.4 of the Android plan)
so a client can positively recognize a Runic Gateway backend on first-run and
run a version-mismatch guard, instead of inferring from an incidental shape.
- New config/version.js: { service: 'runic-gateway', api: 'v1', server: <pkg> }.
- GET /public/status now includes a `version` block (the app already calls this
on first-run, so it gets identity + version in one round trip).
- New GET /public/version: a lightweight, DB-free identity endpoint — the
canonical target for the version guard and a cheap liveness check.
- Swagger: PublicVersion schema + version on PublicStatus; /version annotated.
- test/publicVersion.test.js covers the config shape and the DB-free 200.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr
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| fc5255da99 |
feat(auth): role-agnostic self-service surface under /auth/me
Add /auth/me/account* — the canonical "me" endpoints for every authenticated role (Android app §6.4/§8.1). Reuses the existing account.controller handlers (getAccount, changeUsername, changePassword, TOTP setup/enable/disable, list/ unlink identities) verbatim behind requireAuth (any role) — no logic duplication. The app gets one self surface and never has to touch /admin; the old /player/account/* and /admin/account/* routes stay for web back-compat. New routes (all bearer- or cookie-auth, any active role): - GET /auth/me/account - PATCH /auth/me/account/username - PATCH /auth/me/account/password - POST /auth/me/account/totp/setup|enable|disable - GET /auth/me/account/identities - DELETE /auth/me/account/identities/:provider Mounted as a sub-router; the bare GET /auth/me is unchanged. Swagger regenerated with #swagger annotations. Adds test/authMe.test.js (the group gate rejects unauthenticated callers with 401). Verified end-to-end against MariaDB: a player and an editor both drive the same surface (role-agnostic), username/password changes work, a password change revokes the caller's old bearer token, and validation/401 paths behave. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr |
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| 250cb1e2d3 | Merge branch 'main' into feat/password-reset | |||
| 10aed49bb6 |
feat(auth): self-service password reset (backend + web)
Add a full password-reset flow — the prerequisite for the Android app (docs/android/PLAN.md §8.2), which hands off to the website for reset rather than shipping a native screen. Backend: - password_resets table: stores only the sha256 hash of an opaque 32-byte token (mirrors user_invites / mobile_refresh_tokens), single-use, ~1h TTL. - model/passwordResets + users.getActiveByEmail (email is non-unique, so a request can match several accounts, each emailed its own link). - mailer.sendPasswordReset (fails soft when email is unconfigured). - Endpoints: POST /auth/password/forgot (always a generic 200 — no account enumeration), GET|POST /auth/password/reset/:token. Confirming rotates the hash and revokes every session (web cutoff + mobile refresh tokens); it does not auto-login, so a 2FA account still passes TOTP next sign-in. Also serves SSO-only accounts (null hash) as their set-initial-password path. - Dedicated request/confirm rate limiters. Swagger regenerated. Web: - ForgotPassword + ResetPassword pages, routes /account/forgot and /account/reset/:token, and a "Forgot your password?" link on the login page. Tests: test/passwordResets.test.js (5). All server tests pass; client builds; end-to-end smoketest against MariaDB passes (no-enumeration, single-use, hash rotation, session revoke, login with the new password). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NgyHnrNa8WwG3doxvxjuCr |
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| 028ba8c5e4 |
feat(moderation): appeals (6c) + Discord reversal on approve (6d)
Players whose linked Discord identity was banned or muted can now submit an appeal from the portal and track it; staff get a queue in the admin moderation section to claim and resolve (approve/deny) appeals. Approving a ban/mute appeal best-effort asks the Discord bot to reverse the action (unban / clear timeout) via the internal API and posts a mod-log embed; a down bot never fails the resolution (reversal_status is recorded). - Schema: new server-owned `appeals` table (no cross-owner FK to mod_actions; existence validated in app code). - Server: model/appeals/* + player appeals controller (submit/mine/ eligible/withdraw) and admin queue handlers (list/claim/resolve/ per-user) under the existing admin+moderator gate; one-active-appeal enforced app-side; eligibility keyed on the caller's linked Discord id. - 6d: bot POST /internal/mod-reverse (+ modLog.postReversal) and server botInternalClient.reverseModAction, wired into resolve(). - Client: admin Appeals queue + resolve modal, ModerationUser appeals tab, player Appeals page (submit/withdraw), nav + routes + api methods. - Docs: swagger annotations + component schemas, regenerated output. - Tests: appeals controller + pure suites (server npm test 224 green). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01XmHdsbnLzDMAVQkAoTQSBe |
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| aa2177715e |
fix(shard): restrict staff in-game location to admins/moderators
The public "Staff online" list on the Shard page exposed each staff member's in-game location (map + coordinates) to everyone, including logged-in players and unauthenticated visitors. Location is now privileged data: - Server: getOnline inspects the caller's role via getUserFromRequest (the same non-rejecting helper siteMode uses on public routes) and only includes map/x/y/z for admin/moderator callers. For everyone else the fields are omitted from the JSON entirely, so they can't be read from the network tab. serial + name (online status) still shown. - Client: Shard.jsx gates the location span on the viewer's role from useAuth() (same pattern as RoleGate); non-privileged viewers see who is online but no location field is rendered. Tests: publicShardOnline.test.js covers admin + moderator (location included), player + unauthenticated + editor (location omitted). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01XmHdsbnLzDMAVQkAoTQSBe |
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| 91c206bf76 |
feat(provisioning): game-account signup, admin email invites, unlink (2.0)
Phase 5: the account-provisioning backend — link-only stays, plus hybrid self-signup, an admin email-invite tool, and site-side unlink. - uoLinkClient.createAccount / unlinkAccount (v2). Password is forwarded to the shard (hashed there) and never stored/logged; the end-user browser IP is passed for the shard's per-IP cap; actor is stamped server-side. - Hybrid signup: POST /player/shard/account provisions a game account (its own username + password) for the signed-in user and mirrors the link locally. Gated by the new game_account_signup setting AND the shard's own mode (mapped 403/409/ 429/400/503). Serves both self-serve signup and the invite-accept game step. - Email invites: user_invites table (sha256 token hash, single-use, expiring); invites model + admin CRUD (POST/GET/DELETE /admin/invites, admin-only) + mailer.sendInvite (falls back to returning the accept link if email is off); public token-gated accept (GET /auth/invite/:token, POST .../accept) creates the user at the invite's preset role and logs them in, bypassing the registration gate. Accept is race-safe (atomic single-use; rolls back the user if it loses). - Admin unlink: DELETE /admin/users/:id/shard/link/:account (admin-only) + local mirror drop; account.unlinked ingest reconciles the mirror when a player runs [unlink in game. account.audit / account.unlinked are logged (admin channel only — never on the public SSE allowlist). Tests: invites model (hashing, single-use, expiry, revoke) + account.* ingest reconcile/visibility. Full suite 193/193; swagger regenerated. Refs .plans/protocol2-integration.md (Phase 5). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| 55a3adea99 |
feat(news): auto-push published news to the in-game Town Cryer News gump (2.1)
Phase 4: sync the site's published news posts into the Protocol 2.1 News gump. - uoLinkClient.postNews / deleteNews. - utils/newsGump.js — a STATE SYNC (not a one-shot announce leg): an article stays in the gump while its post is published news and is pulled when it leaves that state. buildArticle renders a compact gump-HTML block (centred title + plain-text excerpt — the gump supports only a small HTML subset) with a "more info" link to /site/news and an optional gump image from the `news_gump_image` setting. Every call is best-effort / never-throws. - Hooked into the posts pipeline alongside the existing announce enqueue: syncPost on create/update/publish (fresh publish announces; edits refresh silently; leaving published-news pulls the article), removePost on delete. - reassertAll() runs in uoLinkSocket.backfill on every WS (re)connect — reconciles the gump to our source of truth and recovers any article whose original live push failed (silent, so a reconnect never re-proclaims old news). Server 185/185, swagger regenerated. Refs .plans/protocol2-integration.md (Phase 4). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| 080478c4a1 |
feat(shard): ingest Protocol 2.0 boards — guilds, governors, presence, houses
Phase 1 of the Protocol 2.0/2.1 integration: the read/ingest backend for the four
new uo-link boards, following the established champs/pages pattern (ingest → our
MariaDB + snapshot-on-reconnect + public SSE + token-free public endpoint).
- Schema: shard_guilds, shard_governors, shard_governor_terms, shard_presence;
extend shard_houses with the house.update registry columns (owner_name,
co_owners, friends, price, decay, in_registry) so the decay-transition and
registry feeds share one house row without clobbering each other.
- Ingest: route guild.update/remove, city.update, presence.online,
house.update/remove; log guild.join (real-time joins feed); region.enter is
broadcast-only. All new public kinds added to the SSE allowlist.
- Governor term history captured from day one: on every observed governor CHANGE
the open term is closed and a new one opened, idempotent so backfill/duplicate
city.update never spawn spurious terms. votes stays NULL (the feed carries only
candidate count, not tallies) — we never fabricate vote numbers.
- Client + backfill: getGuilds/getGovernors/getHouses/getPresence; snapshot each
board on every WS (re)connect, independently guarded so an empty/failed board
(e.g. no City Loyalty) never wipes another.
- Public endpoints: /shard/{guilds,governors,governors/:city/history,presence,houses}.
- Tests: ingest routing for all new kinds + governor term-capture idempotency
(15 new; full suite 179/179). Swagger regenerated.
Refs .plans/protocol2-integration.md (Phase 1).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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| c31553aeb6 |
feat(shard): admin write plane, help-page queue, and public champion board
Wire up the three uo-link sidecar surfaces that weren't integrated yet. Champion spawns - Ingest champ.update/champ.remove into a new shard_champs table (served from our own store, like online/houses); public /site/champs board with a nav link, live via the existing SSE feed (champ.* added to the public allowlist). Staff write plane (admin + moderator) - kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side from the session, never the browser. Sidecar status codes mapped (403 disabled/ protected, 404 unknown, 503/504 transient). admin.audit events are logged and surfaced at /admin/shard/audit. - New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban on the user-detail and character views (ShardAccountActions, self-gated to staff). Help-page (support) queue - Ingest page.new/updated/closed into a new shard_pages table; respond/close via /admin/shard/pages/*. Champ board and page queue are snapshotted from the sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call never wipes local state). Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ |
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| ba4d758eab |
feat(admin): view a user's shard footprint at /admin/users/:id
Add a "View" action beside Edit in the users table that opens a dedicated,
read-only page showing everything the uo-link shard knows about a user,
scoped to their linked game accounts: character rosters, currently-online
characters, houses (IDOC-first), and recent vendor sales.
Backend (admin-only, under the existing /users adminOnly gate):
- GET /admin/users/:id — single sanitized user (page is deep-linkable)
- GET /admin/users/:id/shard/{accounts,sales,houses,online}
- shardState: listHousesByAccounts / listOnlineByAccounts (+ model shapers)
- Extract salesForAccounts into utils/shardSales; reuse in player getSales
- Live rosters reuse the existing admin-bypass /admin/shard/* endpoints,
so no new routes for roster/vendors/char
Frontend:
- UserDetail page reusing CharacterStats / GameAccounts / VendorSales
- GameAccounts gains a readOnly prop (drops link form + self-voice copy)
- api.admin.getUser + api.admin.userShard(id) scope; route + layout title
Tests: adminUserShard.test.js (404, account scoping, empty accounts,
salesForAccounts cap/filter). Full server suite 164 pass; client builds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
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| 986a8d5d86 |
News post → town crier + Discord announcement pipeline
Replace the fire-and-forget Discord-only announce on publish with a
retry-safe, two-leg pipeline. When a post transitions into published-news
(false→true publish while in news, or category→news while published), an
announce_jobs row is enqueued with two INDEPENDENT delivery legs:
• town crier — sidecar POST /towncrier via uoLinkClient (stable id
`post-<id>` so a retry replaces rather than duplicates)
• discord — bot POST /internal/announce via botInternalClient
(single source of truth for the #news channel stays in the bot)
An in-process poller (utils/announceWorker) sweeps the table every
ANNOUNCE_POLL_MS and dispatches each due leg with its own exponential
backoff (30s→2h, 6 attempts). A leg is retried on transient failures
(503/504/network) and failed fast on data/config errors (400 over-cap,
401/409). Publishing never blocks on the sidecar or Discord — enqueue is
local DB only. Parent `status` is a done/partial/failed rollup of the two
legs; posts.announced_at is stamped once both deliver.
Admin visibility: GET /admin/posts/:id/announce + a per-leg Retry
(POST .../announce/retry) surfaced in the PostEditor for news posts.
Pure decisions (text build/caps, classification, backoff, rollup) live in
announceJobs.logic and are unit-tested (server/test/announceJobs.test.js,
10 tests). The old manual /admin/uo-link/towncrier form is untouched.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
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| f8652c2399 |
Modernize email: Gmail OAuth2 sending, configured under Settings
Retire env-var SMTP basic-auth and send the contact form through Gmail over
OAuth2 (SMTP XOAUTH2), configured in Admin -> Settings -> Email via an in-app
"Connect Gmail" consent flow. Reuses the existing google SSO OAuth client; the
captured refresh token is stored AES-GCM-encrypted (write-only over the API,
never returned), mirroring the auth-provider and Discord-bot secret patterns.
- schema: new email_config singleton table (mirrors bot_config)
- model: emailConfig.{db,model} with encrypted refresh token + getSafe/getWithSecret
- mailer: nodemailer OAuth2 transport (client id/secret from the google provider
row), contact recipient = contact_email setting, mailto: fallback preserved,
plus sendTest()
- routes/controller: /admin/email config, connect start+callback (ssoState CSRF
+ PKCE), test, disconnect
- client: EmailDelivery section on the Settings page + api methods; Settings copy
now spells out that contact_email is the delivery recipient
- docs/env: drop SMTP_*/CONTACT_TO from env examples; update README/BACKEND_DESIGN
- tests: emailConfig.model + mailer suites (8 new; full suite 142 pass)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XKeCQEJZr1AFJN4Bgcmvh3
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| 387db52510 |
Fix player getAccount has_password: read the raw row, not sanitized req.user
req.user comes from getById which strips password_hash, so has_password was always false — the account page mis-rendered a real password account as the SSO-only 'set a password' variant (and the change-password form omitted the required current-password field). Read the raw row for that one flag. Caught by a browser click-through of the /account portal. Adds a regression test. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV |
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| f8bcc7f6a3 |
Player accounts backend: schema, registration, self-service, SSO provision
- Widen users.role enum to include 'player'; make password_hash nullable; add email/email_verified/status/last_login_ip; pin username _ci collation. - POST /auth/register (honeypot + registerLimiter + botScore, reserved-name blocklist, duplicate->409, auto-login). player_registration setting gates it. - SSO auto-provision in finishLogin (setting-gated); return/portal-aware SSO redirects for the player portal; status refusal on login + requireAuth. - New /player self-service group (account, change username/password, TOTP, identities), reusing account.controller; accountChangeLimiter. - Admin: 'player' role + status/email on user create/update, role/status audit, player_registration enum validation, derived public registration flags. - usernamePolicy module (reserved, sanitize, derive, dedup) + unit tests; extend SSO callback tests. 133 server tests green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV |
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| 3027bb0400 |
Capture member/filter/spam events for the dashboard (Phase 6b)
Light up the moderation dashboard's previously-empty widgets by persisting the
event streams the bot only reacted to in-memory before.
Schema (bot-owned)
- member_events: join/leave, with invite_code/inviter_* for best-effort invite
attribution on joins
- filter_hits: word / foreign-invite filter deletions (matched + action_taken)
- spam_hits: rate_limit / mass_mention / mass_emoji detections
Bot
- new models memberEvents/filterHits/spamHits
- guildMemberAdd records the join with invite attribution; new inviteTracker.js
keeps an invite-use cache (GuildInvites intent + inviteCreate/inviteDelete) and
diffs it on join to find which invite was used — best-effort, never blocks
auto-role
- new guildMemberRemove records leaves
- messageFilter records filter/spam hits alongside the existing warn/mute;
inviteFilter now returns the offending code; detectSpam identifies which spam
rule tripped (preserving the rate-limit-first side-effect order)
- mod_actions still logs the resulting warn/mute — the new tables are additive
Server
- summary extended with joins/leaves/invite_joins/filter_hits/spam_hits per window
- new feeds: /api/v1/admin/moderation/{members,filter-hits,spam-hits}
Client
- overview now shows 8 tiles (mod actions + joins/leaves/filter/spam, joins tile
notes "N via invite") plus an Events panel with Members/Filter/Spam tabs;
removed the coming-soon note
Verified: 119 server unit tests, client build, 14-check DB-backed smoke, and a
browser click-through of every tile and events tab (incl. invite attribution).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
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| b0c0d1fe9b |
Add moderation dashboard, user history & notes (Phase 6a)
Surface the Discord bot's moderation data on the admin panel: a read-only
staff dashboard over the existing mod_actions log, per-user history, staff
notes, and a new moderator role. No bot changes.
Schema
- users.role ENUM gains 'moderator' (CREATE + idempotent ALTER for existing DBs)
- new server-owned mod_notes table (staff_only/admin_only visibility)
Server
- model/moderation: read mod_actions via the shared pool (documented read-only
cross of the bot/server ownership boundary), correlate accounts through
user_identities (provider='discord'), flag automated actions via
staff_user_id === bot_config.application_id; pure reshaping helpers isolated
in moderation.pure.js so they unit-test without opening a DB pool
- model/modNotes: list/add with role-gated admin_only visibility
- admin/moderation.controller + routes under /api/v1/admin/moderation/* gated by
requireRole('admin','moderator'); admin_only note writes require admin
- allow assigning 'moderator' in the user create/update validators
Client
- /admin/moderation overview (window tiles, type-filterable recent feed, user
lookup) and /user/:discordId history (tabs + notes with add-note)
- RoleGate; AdminLayout filters nav and confines moderators to their section
- moderator badge + action-type/auto badges
Deferred (see plan): 6b bot event capture (joins/leaves/filter/spam), 6c appeals
(needs public accounts), 6d /internal/mod-reverse bot reversal callback.
Verified: 116 server unit tests, client build, DB-backed model smoke, full
HTTP/RBAC e2e, and a browser click-through of the dashboard.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
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| 03e62b56ad |
Enforce TOTP second factor on SSO login (#31)
SSO login minted a full session immediately, ignoring the account's totp_enabled flag — so a 2FA admin with a linked Google/Discord/OIDC identity could sign in without their authenticator code, silently downgrading the account to single-factor (the strength of the IdP login). The local password flow already gates on needsTotp(); SSO did not. Wire SSO through the same staged-TOTP gate: - ssoState: createTotpPending/verifyTotpPending + a short-lived httpOnly sso_totp cookie. The pending token carries stage:'totp' (session validation rejects it) + kind:'sso_totp' (scoped to the SSO endpoint) plus the resolved context (userId, provider, authMethod, returnTo). - sso.controller: finishLogin now stages the challenge and redirects to /admin/login?sso_totp=1 instead of creating a session when the account has TOTP on. New finishSsoTotp verifies the code (backoff + bot-scoring on failure, mirroring loginTotp) and only then mints the session. - sso.routes: POST /auth/sso/totp behind the same backoff/slow/limiter stack and code validation as the local TOTP endpoint. - client: AdminLogin detects ?sso_totp=1 and completes over fetch via api.ssoLoginTotp; the challenge never touches the URL or JS. Keeps the second factor httpOnly throughout, consistent with the SSO tx cookie. 12 new tests; full suite 106/106. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV |
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| 5f62eccdd8 |
Fix SSO flow-token / session type confusion (#32)
sessionFromDecoded validated sessions with a blocklist — it rejected a
token only when `decoded.stage` was present (the TOTP challenge). Because
every JWT is signed with the same JWT_SECRET and distinguished only by
claims, the SSO transaction cookie (sso_tx, which carries kind:'sso_tx'
and id:'sso' but no stage) passed validation and was accepted as a bogus
{ userId:'sso' } session.
requireAuth's DB re-load blocked protected admin routes, but non-DB
identity checks were fooled — notably siteMode's maintenance-preview
bypass, which trusts any truthy getUserFromRequest. An attacker could
start an SSO flow to obtain an sso_tx cookie and replay it as the auth
cookie / Bearer token to bypass the maintenance gate. The broader risk
was latent: any future code path trusting attachSession/getUserFromRequest
without a DB round-trip inherited an auth bypass.
Make session validation positively typed: real sessions are now stamped
with typ:'session' (createSession + mintMobileTokens), and
sessionFromDecoded accepts a token only when that marker is present. As
belt-and-suspenders it also rejects any token carrying a non-session
marker (stage || kind). Flow/challenge tokens are never stamped, so they
can no longer be mistaken for sessions.
Note: existing web cookie sessions predating this change lack the typ
claim and will be rejected once — users re-login. Mobile clients recover
automatically on next refresh.
Adds regression tests: the sso_tx flow token and a bare identity token
are both rejected by validateSession / decodeIdentity / getUserFromRequest.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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| 933206a1b8 |
Implement web session/token revocation (#30)
Web sessions were stateless JWTs with no server-side store: the revocation hooks in session.service were stubs that only logged. As a result web logout was client-side only (a copied cookie stayed valid until natural JWT expiry) and a password change never invalidated existing sessions. The mobile bearer flow already had revocable, DB-stored tokens; this brings the web/cookie flow to parity. Two-layer revocation, both enforced in requireAuth (which already loads the fresh user row each request): - Per-session denylist: new `revoked_sessions` table keyed on the JWT `jti` (already minted per session). A single logout adds this session's jti; rows self-expire at the token's own exp and are pruned on boot. New model `revokedSessions` mirrors the `mobileSessions` db/model split. - Per-user cutoff: new `users.tokens_valid_after` column. A password change (and the new `invalidateSessions` helper) bumps it to NOW(); any token whose iat is at or before the cutoff is rejected. The comparison is inclusive so a token minted in the same wall-clock second as the change is still revoked. Wiring: - session.service: revokeSession / invalidateSession / invalidateAllUserSessions now delegate to the stores; sessions carry `expiresAt` (JWT exp) so logout can set a self-pruning denylist row. - /logout gains best-effort attachSession so the controller can revoke this session's jti and log auth.logout; stays a no-op for anonymous callers. - users.model.update bumps the cutoff whenever the password hash is rotated. - schema.sql: revoked_sessions table + tokens_valid_after column, added to the CREATE and to the idempotent migration block (ensureSchema on boot). Verified end-to-end against the local dev DB: a captured cookie is rejected after logout, and an existing session is rejected after a password change while re-login with the new password succeeds. Full server test suite green (96). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV |
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| 5df943095d |
Isolate internal bot-config route from the public listener (#33)
The GET /internal/bot-config route returns the DECRYPTED Discord bot token and was mounted on the same Express app / port 3000 that Pangolin proxies publicly. Its only guard was the BOT_INTERNAL_KEY shared secret, and .env.example shipped a placeholder default — so a forwarded path or a weak/unrotated key would expose the plaintext token to the internet. Move server<->bot internal traffic onto its own listener and fail fast on a weak key: - Add server/src/internalApp.js: a standalone Express app mounting requireInternalKey + /internal (and a no-secret /health), mirroring the bot's unpublished port-4100 pattern. - server.js starts a second listener on INTERNAL_PORT (default 3001), closed on graceful shutdown. - Remove the /internal mount from the public v1.router; the public app now 404s /api/v1/internal/bot-config even with a valid key. - Fail fast: new utils/botInternalKey.js rejects an empty, placeholder, or <16-char BOT_INTERNAL_KEY — fatal in production (exit 1), warning in dev. - docker-compose: bot SITE_INTERNAL_URL -> app:3001/internal/bot-config; document that INTERNAL_PORT stays unpublished. - .env.example (root/server/bot): document INTERNAL_PORT, the fail-fast behavior, and a defense-in-depth Pangolin deny rule for /api/v1/internal. Tests: add requireInternalKey.test.js and botInternalKey.test.js (node --test: 93 pass). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV |
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| 31b31c3a17 |
Add session abstraction, mobile bearer auth, and pluggable SSO
Refactor authentication into a provider-agnostic session layer and build
two new auth surfaces on top of it, without changing local password/TOTP
behavior. Every flow now issues sessions through
sessionService.createSession(user, authMethod).
Part 1 — Session abstraction (backward-compatible refactor):
- New server/src/auth/: token.js (JWT/cookie primitives), session.service.js
(create/validate/partial-TOTP/revoke), session.middleware.js
(attachSession/requireAuth/requireRole). utils/auth.js is now a thin
compat facade so existing imports are unchanged.
Part 2 — Mobile bearer auth (additive):
- /api/v1/auth/mobile/{login,refresh,logout}: short-lived access JWT +
long-lived refresh token, stored hashed and rotated on use, in a new
mobile_refresh_tokens table. Reuses web bot-scoring/backoff; single-request
TOTP. token.signToken gains a backward-compatible expiresIn option.
Part 3 — Pluggable SSO (Google, Discord, generic OIDC):
- OAuth2Provider base + built-in Google/Discord (fixed endpoints) + generic
OIDC, a registry with health/validation, PKCE+CSRF transaction state, and
discovery (GET /auth/providers), start/link/callback routes.
- Link-only policy: SSO signs in only to an already-linked account; external
identities are never auto-provisioned. Client secrets encrypted at rest
(AES-256-GCM, utils/secretBox.js). Admin CRUD (/admin/auth/providers) and
account linking (/admin/account/identities). New auth_providers +
user_identities tables.
Frontend:
- Login page renders provider buttons from /auth/providers (inline SVG icons,
graceful with zero providers). New Authentication admin view
(Local/Google/Discord/Custom). Account page linked-accounts section.
Tests: 83 passing (session, mobile, providers, registry, secretBox, ssoState,
ssoCallback) — all DB-free via fetch mocks + model stubs. README + .env.example
updated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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