Commit Graph

15 Commits

Author SHA1 Message Date
2957708bab feat(shard): Protocol 2.0 cross-links — titles, guild, governor, houses
Phase 3: surface the new board data on existing character/user pages.

- Character sheet: render the char.profile titles block (fame/karma + skill +
  selected reward title; numeric clilocs skipped since the site has no cliloc
  table yet), plus "Guildmaster" and "Governor of <city>" chips.
- Char profile enrichment (player/admin /shard/char/:serial, one shared path):
  attach guild + governorOf from our own boards. Guild is LEADERSHIP-ONLY — it's
  verifiable from current board state, whereas guessing membership from stale
  guild.join events risks showing a wrong guild, so we return null instead.
- Admin user detail (/admin/users/:id): new "Standing" section (governorships
  held + guilds led) via GET /users/:id/shard/standing; Houses rows now show the
  registry fields (decay level, placement price, co-owner/friend counts) already
  returned by listHousesForAccounts.

Server 179/179, client build clean, swagger regenerated.

Refs .plans/protocol2-integration.md (Phase 3).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 12:45:15 -05:00
080478c4a1 feat(shard): ingest Protocol 2.0 boards — guilds, governors, presence, houses
Phase 1 of the Protocol 2.0/2.1 integration: the read/ingest backend for the four
new uo-link boards, following the established champs/pages pattern (ingest → our
MariaDB + snapshot-on-reconnect + public SSE + token-free public endpoint).

- Schema: shard_guilds, shard_governors, shard_governor_terms, shard_presence;
  extend shard_houses with the house.update registry columns (owner_name,
  co_owners, friends, price, decay, in_registry) so the decay-transition and
  registry feeds share one house row without clobbering each other.
- Ingest: route guild.update/remove, city.update, presence.online,
  house.update/remove; log guild.join (real-time joins feed); region.enter is
  broadcast-only. All new public kinds added to the SSE allowlist.
- Governor term history captured from day one: on every observed governor CHANGE
  the open term is closed and a new one opened, idempotent so backfill/duplicate
  city.update never spawn spurious terms. votes stays NULL (the feed carries only
  candidate count, not tallies) — we never fabricate vote numbers.
- Client + backfill: getGuilds/getGovernors/getHouses/getPresence; snapshot each
  board on every WS (re)connect, independently guarded so an empty/failed board
  (e.g. no City Loyalty) never wipes another.
- Public endpoints: /shard/{guilds,governors,governors/:city/history,presence,houses}.
- Tests: ingest routing for all new kinds + governor term-capture idempotency
  (15 new; full suite 179/179). Swagger regenerated.

Refs .plans/protocol2-integration.md (Phase 1).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 12:28:54 -05:00
c31553aeb6 feat(shard): admin write plane, help-page queue, and public champion board
All checks were successful
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Wire up the three uo-link sidecar surfaces that weren't integrated yet.

Champion spawns
- Ingest champ.update/champ.remove into a new shard_champs table (served from
  our own store, like online/houses); public /site/champs board with a nav link,
  live via the existing SSE feed (champ.* added to the public allowlist).

Staff write plane (admin + moderator)
- kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side
  from the session, never the browser. Sidecar status codes mapped (403 disabled/
  protected, 404 unknown, 503/504 transient). admin.audit events are logged and
  surfaced at /admin/shard/audit.
- New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban
  on the user-detail and character views (ShardAccountActions, self-gated to staff).

Help-page (support) queue
- Ingest page.new/updated/closed into a new shard_pages table; respond/close via
  /admin/shard/pages/*. Champ board and page queue are snapshotted from the
  sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call
  never wipes local state).

Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests
cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-14 13:16:10 -05:00
c4245e3f6a Restrict public presence to staff + let admins view any character
Public "Online now" now lists only players whose game account is linked
to a STAFF website user (admin/editor/moderator) — linked players are no
longer exposed publicly with their name and location. listOnlineLinked
joins through to users and filters on role; the section is relabeled
"Staff online".

Character/roster/vendor reads gain an admin bypass: admins may view any
character's data, while players (and editor/moderator staff) stay limited
to accounts they have personally linked. The bypass lives in the shared
player controller and only ever widens access for genuine admins.

Also finalizes the uo-link character/vendor front end (player + admin
character sheets, VendorSales component, ShardChar removed) and
regenerates swagger-output.json.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
2026-07-11 09:15:18 -05:00
74d2ead958 Let staff link their own characters + share the game-accounts UI
- Backend: /admin/shard/{link,accounts,roster/:account,vendors/:account} —
  staff self-service, reusing the player/shard controller (it keys off
  req.user.id, so the same handlers serve any logged-in role). Swagger under
  Admin · Account; spec regenerated.
- components/GameAccounts.jsx: the link-prompt + character-roster UI extracted
  into one reusable component parametrized by an api scope and a charTo(serial)
  route builder.
- PlayerCharacters now renders it (player scope → /player/char/:serial).
- Admin: "My Characters" nav item + /admin/characters (AdminCharacters) and
  /admin/characters/:serial (AdminCharacter, in-shell sheet), using the admin
  self-service scope. api.admin.shard.* added.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 03:05:43 -05:00
fe6f93481b Add player portal + character-sheet front end (phase 4 follow-up)
Turns the raw shard endpoints into proper, navigable pages in the site's visual
language.

- components/CharacterSheet.jsx: reusable sheet — attribute tiles, vitals bars,
  resistances, skills (with bars), and equipment — styled with the shared
  panel/grid vocabulary.
- Player portal with a nav bar: PlayerPortalLayout (Characters / Account tabs +
  sign-out) wraps /player and /account. /player (PlayerCharacters) tells the
  logged-in player if they haven't linked a game account (with the [link code
  prompt) or, once linked, shows their characters grouped by account; each
  character opens its sheet at /player/char/:serial. Account security moved into
  the same shell (the buried "Game accounts" block was removed from it).
  Login/register now land on /player.
- Public: GET /public/shard/online (redacted name+serial+map) drives an
  "Online now" list on /site/shard that links to public character sheets at
  /site/shard/char/:serial (ShardChar). Swagger: ShardOnlinePlayer + regenerated.
- api.shard.online added.

Verified live against the running shard: Darrow's full sheet (STR 120, 58
skills, 3 equipment) renders through the browser-facing proxy; the online list
returns the live roster; player routes 401 without a session.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:51:50 -05:00
e7bc316863 Add admin shard control: config, status, town crier (phase 5)
- admin/uoLink.controller.js: GET /admin/uo-link/config (masked config + live
  health + ingestion stats from the socket/broadcaster); PUT to save base/ws
  URL + write-only token + protocol + enabled, which (re)starts or stops the WS
  ingest client and activity-logs the change; POST/DELETE /uo-link/towncrier to
  publish/remove town-crier messages; GET /uo-link/stream (admin SSE channel,
  full feed incl. audit/cheat). Mounted adminOnly with express-validator guards
  + #swagger annotations (new "Admin · Shard" tag, TownCrierRequest schema).
- server.js: startup probe (checkUoLink) that logs reachability and warns
  loudly on a protocol mismatch when the integration is enabled.
- client: api.admin uo-link methods; ShardAdmin.jsx control panel (status
  panel with ingestion stats, config form, town crier) modeled on
  DiscordBotAdmin; wired into AdminLayout nav/titles + the /admin/shard route.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:22:17 -05:00
064f02c4b6 Add player account linking + roster/vendor reads (phase 3)
Ties an in-game account to a website user and gates reads on ownership.

- schema: shard_account_links (account PK → user_id, char_name, linked_at;
  FK users ON DELETE CASCADE) — the site-side mirror of the sidecar's
  authoritative link.
- model/shardLinks: upsert/list/ownership-check/getByAccount/unlink.
- player/shard.controller.js:
  - POST /player/shard/link — confirm a one-time [link code via
    uoLinkClient.confirmLink(code, req.user.id); on link.ok mirror the link and
    activity.log it; bad/expired codes → 400, shard down → 503.
  - GET /player/shard/accounts — the caller's linked accounts.
  - GET /player/shard/roster/:account and /vendors/:account — live round-trips,
    ownership-checked against the mirror (403 otherwise), 503 on shard restart.
- player.routes.js: mounted under the existing requireRole('player') gate with
  express-validator guards + #swagger annotations; new "Player · Shard" tag and
  ShardLinkRequest/ShardLinkResult/ShardLink schemas; spec regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:13:46 -05:00
523113f013 Add public shard read endpoints + live SSE stream (phase 2)
Curated, same-origin, token-free reads so the browser never sees the sidecar
URL or token:

- public/shard.controller.js:
  - GET /public/shard/status — connection state + online count + latest economy
    (from the site's ingested data).
  - GET /public/shard/feed?kind=&limit= — recent notable events from the log.
  - GET /public/shard/economy — gold-supply series (oldest → newest).
  - GET /public/shard/idoc — houses currently at IDOC.
  - GET /public/shard/char/:serial — live sheet round-trip via uoLinkClient,
    briefly cached; 503 (shard restarting) serves a stale cache or a retry
    banner rather than an error.
  - GET /public/shard/stream — public SSE channel (safe kinds only).
- Wired into public.routes.js with express-validator guards and #swagger
  annotations; new "Public · Shard" tag + ShardStatus/ShardEvent/
  ShardEconomyPoint/ShardHouse schemas; swagger-output.json regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:11:28 -05:00
e7f5f24809 Regenerate Swagger with the CMS pages endpoints
swagger-output.json now documents GET/POST /admin/pages, GET/PATCH/DELETE
/admin/pages/:id, POST /admin/pages/:id/{unprotect,preview}, and the public
GET /public/pages/:slug + /public/pages/:id/preview/:token.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:57:39 -05:00
5daf260db9 Player accounts frontend + Swagger + schema comment fix
- Player portal: RequirePlayer guard, /account routes (login, register,
  settings) with shared PlayerShell; register reads /public/settings derived
  flags; AuthContext.register; api.register + api.player.* namespace.
- Admin UI: player role + status/email + reset-password hint in UserEditor,
  status column + badge-player in UsersAdmin, player_registration select in
  SettingsAdmin; 'disabled' SSO error copy.
- Swagger: Player tag + RegisterRequest/ChangeUsername/ChangePassword/
  PlayerAccount/OkFlag schemas; regenerated swagger-output.json.
- Fix: remove a semicolon from a schema.sql inline comment that broke the
  statement splitter in ensureSchema.

Verified against the live dev DB: schema migrations apply (player enum,
nullable password_hash, email/status/last_login_ip, seeded setting); 21-check
controller smoke (register gating, dup/reserved, null-hash rules, self change
username/password with session re-issue surviving the cutoff, SSO-only initial
password, banned-login refusal); case-insensitive uniqueness; public settings
expose only derived registration flags. Client builds; 133 server tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-06 01:49:12 -05:00
3027bb0400 Capture member/filter/spam events for the dashboard (Phase 6b)
Light up the moderation dashboard's previously-empty widgets by persisting the
event streams the bot only reacted to in-memory before.

Schema (bot-owned)
- member_events: join/leave, with invite_code/inviter_* for best-effort invite
  attribution on joins
- filter_hits: word / foreign-invite filter deletions (matched + action_taken)
- spam_hits: rate_limit / mass_mention / mass_emoji detections

Bot
- new models memberEvents/filterHits/spamHits
- guildMemberAdd records the join with invite attribution; new inviteTracker.js
  keeps an invite-use cache (GuildInvites intent + inviteCreate/inviteDelete) and
  diffs it on join to find which invite was used — best-effort, never blocks
  auto-role
- new guildMemberRemove records leaves
- messageFilter records filter/spam hits alongside the existing warn/mute;
  inviteFilter now returns the offending code; detectSpam identifies which spam
  rule tripped (preserving the rate-limit-first side-effect order)
- mod_actions still logs the resulting warn/mute — the new tables are additive

Server
- summary extended with joins/leaves/invite_joins/filter_hits/spam_hits per window
- new feeds: /api/v1/admin/moderation/{members,filter-hits,spam-hits}

Client
- overview now shows 8 tiles (mod actions + joins/leaves/filter/spam, joins tile
  notes "N via invite") plus an Events panel with Members/Filter/Spam tabs;
  removed the coming-soon note

Verified: 119 server unit tests, client build, 14-check DB-backed smoke, and a
browser click-through of every tile and events tab (incl. invite attribution).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-05 10:36:09 -05:00
b0c0d1fe9b Add moderation dashboard, user history & notes (Phase 6a)
Surface the Discord bot's moderation data on the admin panel: a read-only
staff dashboard over the existing mod_actions log, per-user history, staff
notes, and a new moderator role. No bot changes.

Schema
- users.role ENUM gains 'moderator' (CREATE + idempotent ALTER for existing DBs)
- new server-owned mod_notes table (staff_only/admin_only visibility)

Server
- model/moderation: read mod_actions via the shared pool (documented read-only
  cross of the bot/server ownership boundary), correlate accounts through
  user_identities (provider='discord'), flag automated actions via
  staff_user_id === bot_config.application_id; pure reshaping helpers isolated
  in moderation.pure.js so they unit-test without opening a DB pool
- model/modNotes: list/add with role-gated admin_only visibility
- admin/moderation.controller + routes under /api/v1/admin/moderation/* gated by
  requireRole('admin','moderator'); admin_only note writes require admin
- allow assigning 'moderator' in the user create/update validators

Client
- /admin/moderation overview (window tiles, type-filterable recent feed, user
  lookup) and /user/:discordId history (tabs + notes with add-note)
- RoleGate; AdminLayout filters nav and confines moderators to their section
- moderator badge + action-type/auto badges

Deferred (see plan): 6b bot event capture (joins/leaves/filter/spam), 6c appeals
(needs public accounts), 6d /internal/mod-reverse bot reversal callback.

Verified: 116 server unit tests, client build, DB-backed model smoke, full
HTTP/RBAC e2e, and a browser click-through of the dashboard.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-05 10:16:34 -05:00
f8db61025b Audit and fix Swagger/OpenAPI accuracy; regenerate served spec
The route-level annotations were 100% present, but the committed/served
spec (swagger-output.json) was stale and several response schemas had
drifted from the controllers. This aligns the docs with actual behavior
and regenerates the spec.

Served spec was stale (64/67 operations). Regenerating picks up three
routes that were added after the last generation:
  - POST /api/v1/auth/sso/totp
  - GET  /api/v1/admin/discord-bot/config
  - PUT  /api/v1/admin/discord-bot/config
plus a stale /auth/logout summary.

Response-shape corrections (annotation now matches controller output):
  - Mutation endpoints do NOT return the generic { message } envelope.
    Deletes echo { id } / { slug }; toggles return { deleted },
    { unlinked }, { totp_enabled }, or { ip, removed }. Documented as-is
    via new DeletedId/DeletedSlug/DeletedFlag/UnlinkedFlag/TotpState/
    UnbanResult components. (The API is intentionally inconsistent here;
    recorded rather than normalized — see follow-up note.)
  - POST /account/totp/setup: otpauth_url -> otpauthUrl (TotpSetup)
  - PUT  /admin/site-mode: { mode } -> { site_mode, changed_at, changed_by }
  - GET  /account: full User -> AccountStatus (id/username/role/totp_enabled)
  - GET  /account/identities: add linked_at (LinkedIdentity)
  - GET  /public/status: add status_message (PublicStatus)
  - POST /auth/sso/totp: user is SafeUser, not full User
  - GET  /dashboard: description/shape corrected (posts+users, no wiki)

Schema completeness:
  - Provider (public discovery): { id, name, icon, loginUrl, priority },
    not { id, name, kind }
  - ProviderConfig: add hasSecret, builtin, health (ProviderHealth)
  - Post: add excerpt, author_id, published_at
  - MobileTokenResponse.expiresIn: duration string ("15m"), not integer

Config: declare the Admin · Discord Bot tag (was used but undeclared).

Auth model and the internal/external boundary were verified correct and
left unchanged: cookie + bearer are both accepted on session routes (dual
security annotations are accurate), and /internal/* runs on a separate
listener already excluded from the scan.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
2026-07-04 22:51:16 -05:00
a1f0675577 Add Swagger/OpenAPI API docs (swagger-ui + swagger-autogen)
Generate an OpenAPI 3.0 spec from route annotations and serve it with
Swagger UI so the full REST API is browsable and testable.

- Add swagger-ui-express (runtime) and swagger-autogen (dev) deps, plus
  an `npm run swagger` script.
- server/swagger/swagger.js: generator config with API metadata, servers,
  14 tag groups, cookie + bearer security schemes, and 28 reusable
  component schemas. Follows the Express mount chain from src/app.js so
  generated paths are fully-qualified (/api/v1/...).
- Annotate every route (auth, mobile, sso, public, admin, health) with
  #swagger tags/summaries/parameters/request bodies/security and the
  actual response codes each handler returns (400/401/403/404/409/429/
  302/502, multipart uploads).
- Serve Swagger UI at /api/docs and the raw spec at /api/docs.json,
  guarded so a missing spec disables docs instead of crashing.
- Commit the generated swagger-output.json so docs work with no build
  step; swagger-autogen stays dev-only and is not needed at runtime.
- README: new "API documentation (Swagger)" section plus tech-stack and
  project-structure entries.

Covers 51 paths / 64 operations. Existing test suite (83) still passes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 15:28:13 -05:00