61dc692088f75ffb61634167c031ac28636883b7
5 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 335d69d122 |
fix(modules): core offers a contribution, never a slot name
The inverted slot direction reached exactly one module. Core filled three
literal names - uo.guild.detail, uo.guild.forum, uo.guild.header - matched by
exact name in applyCoreFills, so a second game declaring a place under its own
id got an empty page and no error. "A fill for a slot nobody declared is not an
error" is the rule that made the miss invisible, and it is the right rule; what
was wrong was core knowing a slot's name at all.
It also put a module identifier inside core, in three string literals
scripts/checkModuleIdentifiers.js masks by construction and could never catch.
Found by the integration kit while writing the chapter that teaches this shape
to an audience outside this org - which is what that phase is for.
So the module says WHERE, in its own vocabulary, and WHICH of core's
contributions goes there:
declareModuleSlot(ID, 'uo.guild.detail', { core: 'team.activity' })
and core offers into the catalogue rather than into a name:
offerCoreFill('team.activity', TeamActivityFeed)
CORE_CONTRIBUTIONS is exported and fixed at build time, so asking for one core
does not offer THROWS at the declaration. That asymmetry with an unfilled slot
is deliberate: an unknown contribution is always a typo or a version skew - the
module's coreApi range has already been checked - and the failure it would
otherwise produce is a page that renders empty forever with nothing logged.
options.core is optional; a slot that asks for nothing stays empty, which is
what a module declaring a place it fills itself wants. More than one slot may
ask for the same contribution and each gets it: how many places a module wants
its feed in is a layout decision on a page core does not own.
Amends MODULE_API 1.6.0 in place rather than adding 1.7.0 - the same rule the
eighth and ninth members were given, and 1.6.0 has only ever been on edge.
Also: the UI kit is nine exports, not eight. Slot made it nine in phase 3 and
the comment beside it still said eighth.
288 client tests, 1162 server tests.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 5d9d10b245 |
refactor(teams)!: Teams is a contract, not a surface — invert the slots
Org lead's correction, and it changes what this phase ships.
TEAMS.md §3.1 and §3.5 put four public pages and three nav rows in core. They
should never have been core's. **Teams is the platform primitive that the API
contract exposes; the module builds the pages on top of it.** module-uo builds
guilds; the Rust module that comes next builds clans. Core does not own the word
for a Team, so a core page under a noun core invented would have sat beside
module-uo's existing /uo/guilds saying the same thing in the wrong vocabulary.
Removed: /teams, /teams/:slug, /teams/:slug/roster, /player/teams, the public
and portal nav rows, the `teams` feature flag and the core feature provider that
answered it. /admin/teams stays — an operator inspecting the primitive is
looking at the primitive.
Kept, and unchanged: the tables, the reconciler, the access resolver, the
activity feed, the retention prune, the whole public/player/admin API,
optionalAuth and the roster projection. That is the contract, and it is what
this phase was actually for.
**So the extension slots invert, which is a new direction in MODULE_API §3.7.**
`team.overview` and `team.member.row` assumed core rendered the page. In their
place `registry.declareModuleSlot(id, name)` lets a MODULE declare a place on
its own page and core fill it. Core fills `uo.guild.detail` with the Team
activity feed — the one part of that page core cannot hand over, because only
core can resolve whether the viewer is inside the Team and the public/members
split is a security boundary.
Three things about the inverted direction are load-bearing:
- the name is namespaced under the declaring module and that is enforced, not
conventional: it is the only thing keeping two modules off one name;
- core's fills are applied at MOUNT rather than eagerly. Core's bundle
evaluates before every module chunk, so when core registers a fill the slot
does not exist yet — filling eagerly would silently do nothing;
- a fill for a slot nobody declared is a no-op, never an error. The declaring
module is simply not installed, which is the ordinary case. That is the
opposite of §3.7, where an unknown slot throws, and the asymmetry is real:
there, core declares first, so an unknown name is always a typo.
`Slot` becomes the eighth member of the shared UI kit, so a module renders the
place with core's own error boundary. It matters more here than anywhere else in
the kit: the thing being contained is core's content failing inside the module's
page.
`GET /public/teams/by-external/:moduleId/:externalId` is added because a module
names a Team in its own vocabulary and core keys the feed by slug. The module id
is matched rather than trusted — an external id is unique only within a module.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 1433b60d6c |
feat(modules): PublicLayout takes a shell, MODULE_API_VERSION 1.5.0
The Integration Kit's acceptance run (Phase 5 slice 3) put a cold agent in front
of the kit alone and asked it to build a module for a second game. It built one
that works — and its page rendered outside the site.
PublicLayout supplies the chrome and not the body. Every core public page wraps
its own content in `<div className="shell-... page-body">`: the centred column,
the top and bottom padding, and — through `page-body { flex: 1 }` — the thing
that pushes the footer to the bottom of the viewport. Nine of nine core pages do
it, so the omission has never shown. A module cannot do it: it receives
PublicLayout through the UI kit and those two class names appear in no contract.
The result was a page at x=0 with the footer riding up under the content, which
is the exact failure MODULE_API.md §3.4 says the kit exists to prevent.
So the wrapper moves behind the component a module already has:
<PublicLayout shell="narrow"> // or "mid" / "wide"
`shell` is opt-in and omitting it is 1.4.0's behaviour exactly, so core's nine
pages are untouched and keep their own wrapper. An unrecognised width falls back
to narrow rather than to nothing — a module page at the wrong width still looks
like the site; a page with no wrapper does not.
1.5.0 is minor, not major. §3.4 makes *changing* a kit component's props major
because that breaks a call already written; adding an optional one breaks
nothing. module-uo's `coreApi: "^1.3.0"` still resolves.
The width map and its fallback live in client/src/lib/pageShell.js rather than in
the component, for the reason lib/adminNav.js does: the client runner has no DOM
and cannot import .jsx at all, so a rule inside a component is a rule no test can
reach. Five tests cover it, including that every width it offers is a class
theme.css actually defines — the contract now names those widths to module
authors, so a rename has to fail here instead of silently in someone's page.
Also from the same run: modules/shared.js called the UI kit "seven" members while
exporting eight (§3.4's table has five rows because PageState contributes three),
and its note said AdminPage "appears in §3.4's table" when the table dropped it in
Phase 2 PR 7.
742 server + 192 client tests pass (+5). routes.manifest.json and the OpenAPI
spec regenerate byte-identical — no route changed.
Verified in a browser against the acceptance module (MODULE_API.md §7.7), which
is the only place this seam is visible: the untouched build renders full-bleed,
and shell="narrow" lands the page in the same column as core's own.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 5b5006c365 |
feat(modules): a third slot, nav icons, and api.BASE (phase 3, slice 3)
The three things core owes the client half before it can leave, all additive, all MODULE_API 1.2.0 → 1.3.0. `player.invite.accepted` is the third extension slot. Core's invite page owned a UO game-account step — it read a `gameAccountSignup` flag out of core's own settings and posted to a shard route — and an invite is a core concept that staff receive too, so the page stays and its optional next step becomes a slot. Named for the place, like the other two. Whether there is a step at all is the filling module's call, made from data core does not have; core keeps the shell, the skip control and the destination. `icon` on a nav item, because without it the six extracted UO rows would have been the only text-only entries in a sidebar where every other row has a glyph. Core supplies no fallback — an invented one is core making a presentation choice for content it knows nothing about. `icon` was already among the fields an override may not touch, so the concept predates a module being able to send one. `api.BASE` was in §3.5 from the first draft and never actually published. `request` is fetch-only, so an EventSource builds its own URL, and the shard's live feed is two of them; the alternative is a module hardcoding `/api/v1`, which asserts something about core that core has not promised. `AcceptInvite` is the one legitimate reader of `extensionFor` outside Slot.jsx: the answer decides a NAVIGATION, not a decoration. Decoration goes inside `<Slot wrap>`, which is why `hasExtension` stayed deleted. Co-Authored-By: Claude <noreply@anthropic.com> |
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| e0927bc255 |
feat(modules): the client registry, window.__rg and the chunk's script injection
Phase 2, PR 7 of docs/website/MODULE_SYSTEM.md 2.7 — the client half's
delivery. A module's prebuilt chunk is served, injected, handed core's React
and its UI kit, and its routes are rendered by App.jsx. The registry is empty
on a bare core, so nothing an operator can see changes.
Client:
- modules/registry.js — registerRoutes/registerNav/registerFeatureProvider,
with the URL namespace written by core, never by the module
- modules/shared.js — window.__rg: React, react-dom/client, react-router-dom,
react/jsx-runtime, the registry, the seven-member UI kit and the request
primitive, frozen
- App.jsx reads routesFor for all three areas; nav consumption is PR 8
- main.jsx publishes the global, then mounts on DOMContentLoaded
Server:
- the loader validates client.entry and publishes clientChunks() and
clientEntryUrls(); an entry in the module root is rejected, because the
directory it sits in is what gets served
- app.js mounts each chunk at /modules/<id>/ behind the module's state guard
with no-cache; anything else under /modules is a 404, not the SPA shell
- htmlShell injects the tag before </body>, so core's bundle runs first
wherever a bundler puts it
Found by loading a real chunk in a browser, and fixed here: core mounted before
any module chunk had evaluated, because document.readyState during a deferred
script is 'interactive', not 'loading'. Every test passed against that build.
The smoke is written down in MODULE_API.md 7.7.
933 server tests (+23), 123 client tests (+14). routes.manifest.json unchanged
at 230 routes; the OpenAPI spec regenerates byte-identical.
Co-Authored-By: Claude <noreply@anthropic.com>
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