Commit Graph

2 Commits

Author SHA1 Message Date
12d50fd615 chore(quality): resolve SonarQube code smells across website
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Clears the 124 CODE_SMELL findings from the SonarQube scan (server, client,
and bot). All changes are behaviour-preserving refactors — no route, protocol,
schema, or config changes — verified against the full server (381) and client
(43) test suites plus a clean client build.

By rule:
- S3776 (20, cognitive complexity): extract helpers/handlers so each function
  drops under the threshold — shard model upsert builders, page/wiki update,
  block validation, notification stream mapping (dispatch table), SSO mobile
  login, shard ingest deps, uo-link socket backfill/connect, the bot slash-
  command dispatchers + discord manager, and the Shard/UserDetail/HeroEditor/
  CharacterStats React components.
- S4624 (34, nested template literals): pull inner templates into locals /
  a withQs() helper; rewrite shardEvents.describe() as a formatter table.
- S3358 (35, nested ternaries): lift to if/else vars, lookup maps, small
  components, or guarded JSX expressions.
- S6479 (12, array-index React keys): key by stable content instead of index
  (two in-editor lists left as-is; index matches their by-index edit model).
- S6353 (6): [0-9]/[^0-9] -> \d/\D.  S125 (5): reword state-shape comments that
  parsed as code.  S3800/S3782 (botScore): JSDoc-type PATH_WEIGHTS tuples.
- S6481 (2): memoize Auth/Site context values (and SiteContext brand).
- S4144: dedupe HeroEditor upload handler into useImageUpload().
- S1126 (2), S6035, S5869 (redundant A-Z under /i), S5843 (town-name regex ->
  prefix list): assorted one-liners.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-21 04:35:39 -05:00
e9aa19a83d feat(shard): Protocol 2.0 boards UI — guilds, governors, houses, players-online
Phase 2: the public UI for the four new boards, following the ChampSpawns live
pattern (snapshot via useAsync + merge SSE deltas with useShardFeed).

- Players Online widget (components/PlayersOnline.jsx): total + region breakdown
  rolled up into display buckets (data/regionBuckets.js — the one place to retune
  the grouping); live via presence.online. Placed on the Shard page, replacing the
  static players-online stat tile.
- Guilds (/site/guilds): searchable board of rosters/alliances/leaders with a
  "recently joined" strip from guild.join.
- Governors (/site/governors): one card per city with a placeholder crest
  (data/cityCrests.js — swap for real art without touching components), election
  phase badge + autoPickAt countdown, and an on-demand "past governors" term
  history (the look-back reads the ledger captured in Phase 1). Clean empty state
  when City Loyalty isn't enabled.
- Houses (/site/houses): searchable registry with decay badges; price labelled
  "placement value", not a for-sale flag.
- API client methods + nav links (Guilds / Governors / Houses).

Client build clean (240 modules).

Refs .plans/protocol2-integration.md (Phase 2).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 12:33:57 -05:00