Commit Graph

14 Commits

Author SHA1 Message Date
5b6b63e1bc fix(public): always show real hero; drop nav from landing page
All checks were successful
PR Checks / server-tests (pull_request) Successful in 9m43s
PR Checks / client-build (pull_request) Successful in 9m39s
PR Checks / bot-install (pull_request) Successful in 9m40s
Bug 1 — Logged-out visitors saw the coming-soon Maintenance page while
admins saw the real hero. That difference is produced client-side by
MaintenanceGate (site_mode=maintenance && no user). Pull the `/` hero
route out from behind the gate so every visitor always lands on the real
Portal hero; the MaintenanceGate stays on all other public routes, so
content pages remain gated during maintenance and admins still preview
through it.

Bug 2 — The landing hero rendered the site nav because Portal used
PublicLayout with the default header=true. Pass header={false} so the
hero has no top nav (footer retained), using the layout's existing
escape hatch.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-14 22:57:49 -05:00
c31553aeb6 feat(shard): admin write plane, help-page queue, and public champion board
All checks were successful
PR Checks / server-tests (pull_request) Successful in 10m20s
PR Checks / client-build (pull_request) Successful in 9m49s
PR Checks / bot-install (pull_request) Successful in 9m33s
Wire up the three uo-link sidecar surfaces that weren't integrated yet.

Champion spawns
- Ingest champ.update/champ.remove into a new shard_champs table (served from
  our own store, like online/houses); public /site/champs board with a nav link,
  live via the existing SSE feed (champ.* added to the public allowlist).

Staff write plane (admin + moderator)
- kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side
  from the session, never the browser. Sidecar status codes mapped (403 disabled/
  protected, 404 unknown, 503/504 transient). admin.audit events are logged and
  surfaced at /admin/shard/audit.
- New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban
  on the user-detail and character views (ShardAccountActions, self-gated to staff).

Help-page (support) queue
- Ingest page.new/updated/closed into a new shard_pages table; respond/close via
  /admin/shard/pages/*. Champ board and page queue are snapshotted from the
  sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call
  never wipes local state).

Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests
cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
2026-07-14 13:16:10 -05:00
c4245e3f6a Restrict public presence to staff + let admins view any character
Public "Online now" now lists only players whose game account is linked
to a STAFF website user (admin/editor/moderator) — linked players are no
longer exposed publicly with their name and location. listOnlineLinked
joins through to users and filters on role; the section is relabeled
"Staff online".

Character/roster/vendor reads gain an admin bypass: admins may view any
character's data, while players (and editor/moderator staff) stay limited
to accounts they have personally linked. The bypass lives in the shared
player controller and only ever widens access for genuine admins.

Also finalizes the uo-link character/vendor front end (player + admin
character sheets, VendorSales component, ShardChar removed) and
regenerates swagger-output.json.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
2026-07-11 09:15:18 -05:00
49d0c1bd11 Add shard activity feed + admin live feed; fix public-feed leak
Front ends for the rest of the sidecar data, plus a security fix the live data
surfaced.

- lib/shardEvents.js: shared describe()/category/label for every event kind
  (sales, deaths & PvP, skills, fame/karma, quests, world, and staff kinds).
- Public /site/shard/activity (ShardActivity): the full event log with category
  filter tabs and a live tail (history + SSE merged, de-duped). Linked from the
  Shard page. Shard page now reuses the shared describe().
- Admin: a "Live feed (all events)" panel on the Shard admin page subscribing to
  the admin SSE channel — shows every kind incl. audit/cheat/login attempts.
  useShardFeed generalized to take a stream url; api.adminShardStreamUrl added.

Security fix: GET /public/shard/feed now restricts to the public-safe kind
allowlist (shardEvents.list gains a `kinds` IN-filter). Previously it returned
whatever was logged — including audit.* / cheat.* / link.request. Those are
still stored for the admin channel but never served publicly (verified: a
public request for audit.command returns 0 rows).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 03:10:03 -05:00
49ce230c3a Full-site nav: one auth-aware nav bar on every page
- SiteHeader: a single consistent main nav (Home, News, Screenshots, Five on
  Friday, Newsletter, Wiki, Shard, About) with active-state highlighting, plus
  an auth-aware entry on the right — Sign in when logged out, My Account
  (player) or Admin (staff) when logged in.
- Portal (landing) now renders the site header too, so the nav is present
  across the entire site, not just interior pages.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:59:19 -05:00
fe6f93481b Add player portal + character-sheet front end (phase 4 follow-up)
Turns the raw shard endpoints into proper, navigable pages in the site's visual
language.

- components/CharacterSheet.jsx: reusable sheet — attribute tiles, vitals bars,
  resistances, skills (with bars), and equipment — styled with the shared
  panel/grid vocabulary.
- Player portal with a nav bar: PlayerPortalLayout (Characters / Account tabs +
  sign-out) wraps /player and /account. /player (PlayerCharacters) tells the
  logged-in player if they haven't linked a game account (with the [link code
  prompt) or, once linked, shows their characters grouped by account; each
  character opens its sheet at /player/char/:serial. Account security moved into
  the same shell (the buried "Game accounts" block was removed from it).
  Login/register now land on /player.
- Public: GET /public/shard/online (redacted name+serial+map) drives an
  "Online now" list on /site/shard that links to public character sheets at
  /site/shard/char/:serial (ShardChar). Swagger: ShardOnlinePlayer + regenerated.
- api.shard.online added.

Verified live against the running shard: Darrow's full sheet (STR 120, 58
skills, 3 equipment) renders through the browser-facing proxy; the online list
returns the live roster; player routes 401 without a session.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:51:50 -05:00
1c9a9d26e1 Add public Shard page + player Game Accounts UI (phase 4)
Frontend for the uo-link integration, matching the existing site styling.

- api/client.js: api.shard.* (status/feed/economy/idoc/char), the
  shardStreamUrl SSE endpoint, and api.player.shard.* (link/accounts/roster/
  vendors).
- lib/useShardFeed.js: EventSource hook over /public/shard/stream with a
  rolling buffer and a connected flag (browser never touches the sidecar WS).
- routes/public/Shard.jsx: connection banner, stat tiles (online / gold supply
  / link), a gold-supply sparkline, "recent vendor sales" and "IDOC houses"
  lists, and a live event ticker — built from the shared panel/grid/format
  vocabulary. Registered at /site/shard under the maintenance gate and linked
  from the site header.
- routes/player/PlayerAccount.jsx: a "Game accounts" section — enter a [link
  code to link an account, then expand it to see characters and player vendors
  on demand (503 shows a retry banner).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
2026-07-11 02:17:45 -05:00
1dd7603f54 Add page builder admin UI + public page route (step 5 + step 6 client)
- PagesAdmin: list view of pages (title/slug/status/protected/updated) with
  new/edit navigation and a View link to the live page.
- PageBuilder: full-page block canvas — palette (adds any registered block),
  per-block editor cards with show/hide, up/down + native drag reorder, and
  remove; Content / Settings tabs; SEO metadata + layout/nav settings panels;
  publish/unpublish; protect (PATCH) and password-gated unprotect (modal);
  draft preview (mints a token, opens /preview/:id/:token); delete (blocked
  while protected). Surfaces server block-validation details on save.
- CmsPage: public renderer for /:slug (published; staff see drafts) and the
  token-gated /preview/:id/:token, rendering blocks via BlockList and
  reflecting the page title/meta.
- Routing: /:slug catch-all after all named routes + /preview/:id/:token
  outside the maintenance gate; admin /admin/pages, /pages/new, /pages/:id.
- api client: public page/pagePreview + admin pages CRUD/unprotect/preview.
- AdminLayout: "Pages" nav entry (Content group) with icon.
- theme.css: builder canvas + preview-banner + shell-wide styles.

Client builds clean (216 modules).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-09 20:54:36 -05:00
0318d6fe9f Make hero the full landing page; move quick links into hero editor
Remove the two-card destination row and the below-hero quick-links nav
from the portal so the hero fills the viewport with nothing rendered
after it. The 5 quick links (News, Screenshots, Five on Friday,
Monthly Newsletter, About) move into the hero editor as a third
buttons element in defaultLayout(), reusing the existing buttons
element type so they stay fully editable with no schema changes.

Also drop overflow:hidden on the hero section: on mobile, 100vh can
compute smaller than window.innerHeight, and with overflow hidden the
wrapped quick-links text was getting clipped at the bottom edge.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-03 21:49:45 -05:00
438d252c05 Merge branch 'main' into rte-posts-upgrade 2026-06-30 18:33:16 +00:00
a5a8c1930c RTE Posts upgrade: TipTap editor + sanitization for posts
Extend the wiki's RichTextEditor to the Posts editor and close the
stored-XSS gap on public post bodies.

- RichTextEditor: add `variant` prop — `full` (wiki), `post` (no
  internal wiki-page link picker), `minimal` (image-only, for
  Screenshots captions). Toolbar sections rendered conditionally.
- PostEditor: replace the body textarea with a lazy-loaded
  RichTextEditor in Suspense; variant chosen by category
  (minimal for screenshots, post otherwise).
- posts.model: sanitize body via shared cleanBody on create/update,
  treat an empty TipTap `<p></p>` as null, and auto-derive the
  excerpt from the body (max 280 chars) when left blank.
- sanitizeHtml util: add deriveExcerpt() helper.
- FiveOnFriday / NewsletterIssue: wrap dangerouslySetInnerHTML with
  DOMPurify.sanitize() as defense-in-depth on render.

No schema or dependency changes. Verified end-to-end against the
local stack: 24/24 API assertions and a full UI round-trip across
all four post categories.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 13:14:54 -05:00
ccad727ec3 Hero Phase 2: editor shell + background/overlay + draft/preview/publish
Second phase of the hero canvas editor (see HERO_EDITOR.md).

- new lib/heroLayout.js: shared defaultLayout/buildOverlay/heroBackground/
  parseLayout used by both the portal and the editor (Portal refactored onto it)
- new admin view HeroEditor.jsx at /admin/hero (+ sidebar nav + route):
  - live canvas preview (16:9) rendering the draft via HeroElement
  - background panel: image upload (/admin/uploads, >1MB warning), 3x3 position
    grid, overlay opacity slider — all update the canvas in real time
  - debounced (800ms) auto-save to hero_layout_draft
  - Publish (writes hero_layout + draft), Preview (opens /?preview=1), Revert
- Portal: ?preview=1 renders the draft via the admin settings endpoint, with a
  "showing unpublished draft" banner; normal load renders the published layout

No schema/dep changes. Verified end to end: overlay/position update the canvas,
auto-save writes the draft, publish updates the live portal, preview shows the
draft while the public page shows live. Element drag/properties land in Phase 3.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 02:32:09 -05:00
578bffc51f Hero Phase 1: layout data path + portal renderer
First phase of the hero canvas editor (see HERO_EDITOR.md).

- settings.model: add hero_layout to PUBLIC_KEYS so the portal receives it
  (corrects the design doc — public settings is a whitelist, not getAll();
  hero_layout_draft stays admin-only)
- new HeroElement.jsx: renders one layout element by type (text_block,
  buttons, moon, badge, image); absolute % positioning with anchor; shared
  by the portal now and the editor canvas later
- MoonDot: optional color override for the hero moon element
- Portal.jsx: parse hero_layout (version-checked, try/catch), render elements
  sorted by z; fall back to a DEFAULT_LAYOUT built from the current hero so the
  page is byte-for-byte unchanged until staff publish their own

No schema change. Verified: default render matches the old hero; publishing a
hero_layout re-renders the portal; the draft key is not exposed publicly; client
builds; no console errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 02:18:09 -05:00
6dba6a017c Frontend update 2026-06-26 21:51:27 -05:00