Replace baked-in UOM/MysticMoon/UOMysticmoon branding with a BRAND_* env
scheme so one prebuilt image runs as any shard; UOMysticmoon becomes the
first tenant that sets these vars rather than a special case in the code.
Architecture (chosen because the app ships as a prebuilt image):
- server/src/config/brand.js + bot/src/brand.js read BRAND_* once at boot,
with Runic Gateway defaults.
- Text/colors reach the SPA at RUNTIME through the existing public settings
API (settings.model.getPublic -> SiteContext), so no client rebuild. The
admin-editable site title + contact email still override BRAND_NAME/email.
- SiteContext applies BRAND_ACCENT_COLOR to the --accent CSS var at runtime.
- Express templates the built index.html <title>/description/OG/favicon at
serve time from BRAND_* (renderIndexHtml in app.js).
- Server-side consumers read brand directly: emails, TOTP issuer, API docs,
boot logs, HTML error page. Bot uses it for embed color + logs.
Assets: logo/hero/favicon delivered from a ./brand:/app/brand bind-mount
(BRAND_LOGO/HERO/FAVICON), with neutral defaults baked in; hero falls back
to a built-in image when unset.
Scope: also genericized package.json names (uomysticmoon-* -> runic-gateway-*)
and the DB_NAME/DB_USER/COOKIE_NAME code defaults (runic_gateway/runic/
rg_token). Production keeps its real values by pinning them in .env — see
.env.uomysticmoon.example, which reproduces the exact UOMysticmoon identity
(proof the substitution works). Changing a deployed COOKIE_NAME invalidates
existing sessions, so UOMysticmoon pins uomm_token.
Verified: 193 server tests pass, client builds, app.js loads + templates the
built index.html, brand transform injects title/description/OG/favicon.
Per request, split the single public house registry into three role-scoped views:
- Public /site/houses → only houses in DANGER (IDOC), by LOCATION (region + map/
coords). No owner, price, co-owners or decay detail. Renamed "Houses in danger";
kept live via the public house.decay feed. The full-registry deltas
(house.update / house.remove — which carry owner/price) are REMOVED from the
public SSE allowlist so they never reach the public channel.
- Staff full registry → new /admin/houses (admin + moderator, RoleGate + MOD_PATHS)
backed by GET /admin/shard/houses (modAccess), with owner/price/co-owners/decay
and search, kept live on the admin SSE channel.
- Player portal → "My houses" home-status section (own houses only, with decay/
IDOC status) via GET /player/shard/houses, scoped to the caller's linked accounts.
Server tests green, client build clean, swagger regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 6: the UI for the Phase 5 provisioning backend.
- CreateGameAccountForm: reusable game-account form (own username + password),
mapping the sidecar errors (409/429/403/503) to friendly messages. Wired into
GameAccounts (self-serve) — shown alongside the [link flow when the
game_account_signup flag is on (exposed via public settings), so a registered
player can create + link a game account from their portal.
- Admin Invites view (/admin/invites, admin-only): send an invite at a chosen
access level, list invites with status, revoke pending ones. When email isn't
configured the create response's accept link is surfaced to copy manually.
- Public accept page (/invite/:token): validates the invite, sets username +
password (email + role pre-assigned), creates the account at that role and logs
in; for a player invite it then offers the built-in "create game account" step
before the portal. Honeypot-guarded like registration.
- Admin unlink wired into UserDetail via GameAccounts (per-account Unlink button,
confirm + reconcile).
- Backend: expose gameAccountSignup availability in public settings.
Client build clean; server 193/193.
Refs .plans/protocol2-integration.md (Phase 6). Completes the Protocol 2.0/2.1 integration.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wire up the three uo-link sidecar surfaces that weren't integrated yet.
Champion spawns
- Ingest champ.update/champ.remove into a new shard_champs table (served from
our own store, like online/houses); public /site/champs board with a nav link,
live via the existing SSE feed (champ.* added to the public allowlist).
Staff write plane (admin + moderator)
- kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side
from the session, never the browser. Sidecar status codes mapped (403 disabled/
protected, 404 unknown, 503/504 transient). admin.audit events are logged and
surfaced at /admin/shard/audit.
- New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban
on the user-detail and character views (ShardAccountActions, self-gated to staff).
Help-page (support) queue
- Ingest page.new/updated/closed into a new shard_pages table; respond/close via
/admin/shard/pages/*. Champ board and page queue are snapshotted from the
sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call
never wipes local state).
Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests
cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
Add a "View" action beside Edit in the users table that opens a dedicated,
read-only page showing everything the uo-link shard knows about a user,
scoped to their linked game accounts: character rosters, currently-online
characters, houses (IDOC-first), and recent vendor sales.
Backend (admin-only, under the existing /users adminOnly gate):
- GET /admin/users/:id — single sanitized user (page is deep-linkable)
- GET /admin/users/:id/shard/{accounts,sales,houses,online}
- shardState: listHousesByAccounts / listOnlineByAccounts (+ model shapers)
- Extract salesForAccounts into utils/shardSales; reuse in player getSales
- Live rosters reuse the existing admin-bypass /admin/shard/* endpoints,
so no new routes for roster/vendors/char
Frontend:
- UserDetail page reusing CharacterStats / GameAccounts / VendorSales
- GameAccounts gains a readOnly prop (drops link form + self-voice copy)
- api.admin.getUser + api.admin.userShard(id) scope; route + layout title
Tests: adminUserShard.test.js (404, account scoping, empty accounts,
salesForAccounts cap/filter). Full server suite 164 pass; client builds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
- Backend: /admin/shard/{link,accounts,roster/:account,vendors/:account} —
staff self-service, reusing the player/shard controller (it keys off
req.user.id, so the same handlers serve any logged-in role). Swagger under
Admin · Account; spec regenerated.
- components/GameAccounts.jsx: the link-prompt + character-roster UI extracted
into one reusable component parametrized by an api scope and a charTo(serial)
route builder.
- PlayerCharacters now renders it (player scope → /player/char/:serial).
- Admin: "My Characters" nav item + /admin/characters (AdminCharacters) and
/admin/characters/:serial (AdminCharacter, in-shell sheet), using the admin
self-service scope. api.admin.shard.* added.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
- admin/uoLink.controller.js: GET /admin/uo-link/config (masked config + live
health + ingestion stats from the socket/broadcaster); PUT to save base/ws
URL + write-only token + protocol + enabled, which (re)starts or stops the WS
ingest client and activity-logs the change; POST/DELETE /uo-link/towncrier to
publish/remove town-crier messages; GET /uo-link/stream (admin SSE channel,
full feed incl. audit/cheat). Mounted adminOnly with express-validator guards
+ #swagger annotations (new "Admin · Shard" tag, TownCrierRequest schema).
- server.js: startup probe (checkUoLink) that logs reachability and warns
loudly on a protocol mismatch when the integration is enabled.
- client: api.admin uo-link methods; ShardAdmin.jsx control panel (status
panel with ingestion stats, config form, town crier) modeled on
DiscordBotAdmin; wired into AdminLayout nav/titles + the /admin/shard route.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
- PagesAdmin: list view of pages (title/slug/status/protected/updated) with
new/edit navigation and a View link to the live page.
- PageBuilder: full-page block canvas — palette (adds any registered block),
per-block editor cards with show/hide, up/down + native drag reorder, and
remove; Content / Settings tabs; SEO metadata + layout/nav settings panels;
publish/unpublish; protect (PATCH) and password-gated unprotect (modal);
draft preview (mints a token, opens /preview/:id/:token); delete (blocked
while protected). Surfaces server block-validation details on save.
- CmsPage: public renderer for /:slug (published; staff see drafts) and the
token-gated /preview/:id/:token, rendering blocks via BlockList and
reflecting the page title/meta.
- Routing: /:slug catch-all after all named routes + /preview/:id/:token
outside the maintenance gate; admin /admin/pages, /pages/new, /pages/:id.
- api client: public page/pagePreview + admin pages CRUD/unprotect/preview.
- AdminLayout: "Pages" nav entry (Content group) with icon.
- theme.css: builder canvas + preview-banner + shell-wide styles.
Client builds clean (216 modules).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Regroup the flat 12-link staff sidebar into collapsible category sections
(Content / Moderation / System, with Dashboard and Account ungrouped) and
add a small inline-SVG icon per item. Category collapse state persists in
localStorage and the group holding the active route auto-opens.
Gate each item by role to match server-side enforcement so the sidebar no
longer shows links that would 403: Content is admin/editor, Moderation is
admin/moderator, System (Users, Settings, Hero Editor, Authentication,
Discord Bot, Web Bot Activity) is admin-only. Existing moderator confinement
(Moderation + Account only, plus redirect) is preserved.
Rename "Bot Activity" to "Web Bot Activity" to distinguish the bot-scoring
view from the Discord Bot.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Surface the Discord bot's moderation data on the admin panel: a read-only
staff dashboard over the existing mod_actions log, per-user history, staff
notes, and a new moderator role. No bot changes.
Schema
- users.role ENUM gains 'moderator' (CREATE + idempotent ALTER for existing DBs)
- new server-owned mod_notes table (staff_only/admin_only visibility)
Server
- model/moderation: read mod_actions via the shared pool (documented read-only
cross of the bot/server ownership boundary), correlate accounts through
user_identities (provider='discord'), flag automated actions via
staff_user_id === bot_config.application_id; pure reshaping helpers isolated
in moderation.pure.js so they unit-test without opening a DB pool
- model/modNotes: list/add with role-gated admin_only visibility
- admin/moderation.controller + routes under /api/v1/admin/moderation/* gated by
requireRole('admin','moderator'); admin_only note writes require admin
- allow assigning 'moderator' in the user create/update validators
Client
- /admin/moderation overview (window tiles, type-filterable recent feed, user
lookup) and /user/:discordId history (tabs + notes with add-note)
- RoleGate; AdminLayout filters nav and confines moderators to their section
- moderator badge + action-type/auto badges
Deferred (see plan): 6b bot event capture (joins/leaves/filter/spam), 6c appeals
(needs public accounts), 6d /internal/mod-reverse bot reversal callback.
Verified: 116 server unit tests, client build, DB-backed model smoke, full
HTTP/RBAC e2e, and a browser click-through of the dashboard.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019rao86n5cXpwAyjdBFEshV
Standalone bot/ service (its own package.json/Dockerfile) managed entirely
through a new admin-only Discord Bot panel — token stored encrypted in the
DB and pushed to the bot process in-memory, never an env var. Built in
phases, each independently verified against a live Discord guild:
- Bot skeleton: gateway connection, internal shared-secret API, self-heals
on its own restart by pulling config from the site
- Moderation core: /ban /kick /mute /warn /warnings + mod-log channel
- Word/invite/spam filtering with leetspeak-resistant normalization and a
staff role/channel allowlist
- Scheduled messages: recurring (cron) and one-off channel posts
- Role assignment: button role menus, auto-role on join, temp roles,
bulk role ops
- Auto-rotating primary invite with an audit log
- Site integration: news-publish -> Discord announce webhook, manual
/announce, read-only /wiki search
Also fixes a pre-existing bug in both DB pools (server + bot): the mariadb
driver defaulted to timezone 'local', silently mis-serializing bound Date
params by the host's local offset instead of the DB's UTC session.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Refactor authentication into a provider-agnostic session layer and build
two new auth surfaces on top of it, without changing local password/TOTP
behavior. Every flow now issues sessions through
sessionService.createSession(user, authMethod).
Part 1 — Session abstraction (backward-compatible refactor):
- New server/src/auth/: token.js (JWT/cookie primitives), session.service.js
(create/validate/partial-TOTP/revoke), session.middleware.js
(attachSession/requireAuth/requireRole). utils/auth.js is now a thin
compat facade so existing imports are unchanged.
Part 2 — Mobile bearer auth (additive):
- /api/v1/auth/mobile/{login,refresh,logout}: short-lived access JWT +
long-lived refresh token, stored hashed and rotated on use, in a new
mobile_refresh_tokens table. Reuses web bot-scoring/backoff; single-request
TOTP. token.signToken gains a backward-compatible expiresIn option.
Part 3 — Pluggable SSO (Google, Discord, generic OIDC):
- OAuth2Provider base + built-in Google/Discord (fixed endpoints) + generic
OIDC, a registry with health/validation, PKCE+CSRF transaction state, and
discovery (GET /auth/providers), start/link/callback routes.
- Link-only policy: SSO signs in only to an already-linked account; external
identities are never auto-provisioned. Client secrets encrypted at rest
(AES-256-GCM, utils/secretBox.js). Admin CRUD (/admin/auth/providers) and
account linking (/admin/account/identities). New auth_providers +
user_identities tables.
Frontend:
- Login page renders provider buttons from /auth/providers (inline SVG icons,
graceful with zero providers). New Authentication admin view
(Local/Google/Discord/Custom). Account page linked-accounts section.
Tests: 83 passing (session, mobile, providers, registry, secretBox, ssoState,
ssoCallback) — all DB-free via fetch mocks + model stubs. README + .env.example
updated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Expose the botScore middleware's in-memory scoring/ban state to admins.
Previously state lived only in the store Map with no persistence or API — the
only visibility was tailing container logs.
- botScore: bounded ring buffer (300) recording scan/login-fail/honeypot and
ban events (most-recent-first); listState() snapshot of all scored IPs;
unban() to clear a single IP.
- New admin-only endpoints GET /admin/bot-activity and
POST /admin/bot-activity/unban (RBAC admin gate, IP validated). Unban is
activity-logged with the admin username.
- Bot Activity tab: currently-banned table with Unban, plus a recent-events
feed, following the existing admin table patterns.
- Tests for the buffer, listState, and unban (guard lets an unbanned IP back
through). README updated.
Read + emergency-unban only — no ban-add or weight-editing surface. Buffer is
in-memory, matching the store; not persisted.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds a layered set of protections around the admin login and the app edge.
Trust proxy (server/src/utils/trustProxy.js)
- Configurable via TRUST_PROXY; pin to the newt agent ("ptero") LAN IP so
X-Forwarded-For is trusted ONLY from that peer. A blanket "true" is
rejected (coerced to 1) to prevent XFF spoofing that would dodge every
IP-based control. DEBUG_TRUST_PROXY logs peer/XFF/req.ip to re-verify the
proxy IP without a redeploy. Documents the Omada static-reservation
assumption.
Login throttling (server/src/middleware/loginProtection.js, rateLimit.js)
- express-slow-down progressive delay + the existing hard rate cap + a
separate per-IP exponential backoff that persists across the rate window.
All failures return one generic message (no user/pass disclosure).
Honeypot (login form + auth.controller)
- Hidden, plausibly-named field ("company"); a filled value fails
generically and is scored as an unambiguous bot.
Optional per-user TOTP 2FA (speakeasy/qrcode)
- totp_secret/totp_enabled columns (+ idempotent migration). Self-service
Account page: enroll via QR, confirm a code to enable, code-gated disable.
- Login is two-step for enrolled users: after the password, a short-lived
signed challenge (stage:'totp', not a session) is required before the
real session is issued.
Bot / scanner scoring + IP ban (server/src/middleware/botScore.js)
- Weighted CMS-scanner paths (this app uses none). Junk paths 404 FIRST,
unconditionally — independent of score/ban state, so a scanner rotating
through fresh Cloudflare IPs gets no free pass. /wp-admin/install.php is
the top-weighted near-1-hit ban (worst offender in prod logs). Per-IP
score with quiet-period decay temp-bans an IP from ALL routes once past a
(deliberately low) threshold, to protect /admin from credential stuffing.
Failed logins and honeypot hits feed the same score.
- Periodic sweep evicts stale, unbanned, quiet entries so the in-memory
store can't grow unbounded; the interval is unref'd and cleared on
graceful shutdown.
Tests: node --test suite (40) covering trust-proxy parsing + live req.ip
(incl. pinned-IP), rate limiter + exponential backoff, honeypot rejection,
TOTP verify (enabled/disabled) + challenge-isn't-a-session, bot-score
threshold/decay/ban + junk-404-independence + install.php + store sweep.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Addresses feedback that the editor was too small/cramped (elements overlapping)
and that the generated CSS moon looked bad.
- AdminLayout: the /admin/hero view now uses the full content width (no 1000px cap)
- HeroEditor canvas is a scaled 1280x720 "stage" (transform: scale to fit the
column, capped at ~66vh). Because viewport-unit fonts and % positions scale
together, the canvas is now a faithful miniature of the live hero — the default
text block and CTA buttons no longer overlap. Drag snaps to the 8px stage grid;
resize math is scale-aware.
- Moon element now renders the actual moon cropped from the hero artwork
(client/public/assets/img/hero-moon.png, circular alpha mask) instead of the CSS
dot; MoonPanel exposes size + glow.
Verified: at 1440px the canvas is ~785x442 with the panel beside it, default
elements don't overlap, and the moon loads the real image. Build clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Second phase of the hero canvas editor (see HERO_EDITOR.md).
- new lib/heroLayout.js: shared defaultLayout/buildOverlay/heroBackground/
parseLayout used by both the portal and the editor (Portal refactored onto it)
- new admin view HeroEditor.jsx at /admin/hero (+ sidebar nav + route):
- live canvas preview (16:9) rendering the draft via HeroElement
- background panel: image upload (/admin/uploads, >1MB warning), 3x3 position
grid, overlay opacity slider — all update the canvas in real time
- debounced (800ms) auto-save to hero_layout_draft
- Publish (writes hero_layout + draft), Preview (opens /?preview=1), Revert
- Portal: ?preview=1 renders the draft via the admin settings endpoint, with a
"showing unpublished draft" banner; normal load renders the published layout
No schema/dep changes. Verified end to end: overlay/position update the canvas,
auto-save writes the draft, publish updates the live portal, preview shows the
draft while the public page shows live. Element drag/properties land in Phase 3.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>