Protocol 3.0 §5 (docs/link/v3.md). The shard publishes its own ruleset —
expansion, which optional systems are on, skill/stat caps, account and house
limits, champion scroll rules, the save/restart schedule — and the site renders
it, so the rules page cannot drift from how the shard actually plays.
Server
- shard_ruleset: a singleton table (id = 1) holding the whole frame in
`payload`, with `rev` and `expansion` hoisted. Nothing is normalized out:
the frame is a flat description of config read as one page, and splitting it
into columns would mean a schema change every time the shard grows a block.
- shardIngest routes world.ruleset to setRuleset and deliberately does NOT
log it — the shard re-emits the whole ruleset on every sidecar connect, so
logging would append a duplicate row per reconnect, and server.hello already
marks each of those.
- uoLinkSocket backfills GET /ruleset explicitly rather than via snapshot(),
which asserts an array; this covers the order where the sidecar was already
up and holding the ruleset when we reconnected.
- GET /public/shard/ruleset behind requireFeature('ruleset') and projected,
per §3.6.1's rule that a shard read which doesn't project is a bug. `null`
means the shard has never published one — a real answer, distinct from a
published ruleset, and the page says so.
Client
- routes/public/Rules.jsx at /site/rules, live via world.ruleset (a frame is a
complete ruleset, not a delta, so the newest one wins outright). Caps are
rendered from tenths — 7000 is 700.0, and showing the raw number would
mislead. A systems key this build doesn't know still renders, humanised, so
a newer plugin can't go invisible against an older client.
- Nav entry gated on the `ruleset` feature, so it hides rather than 403s.
Verified end to end against the local MariaDB and a sidecar fed by a fake shard:
backfill snapshot, live SSE delivery of a changed ruleset, REST reflecting the
overwrite, an empty /feed (not logged), and the gate — 200 by default, 403 at
audience=staff (and dropped from /features so nav hides it), 404 when disabled.
Page rendered clean at all breakpoints checked, no console errors.
497 server tests pass; routes.manifest.json, routes.guards.json and the OpenAPI
spec regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>
`uoLinkClient.call()` resolved the uo-link config OUTSIDE its try/catch.
resolveConfig() decrypts the stored auth token, and secretBox.decrypt throws
when the ciphertext can't be authenticated — SECRET_ENC_KEY rotated, or a DB
dump restored into an environment keyed differently. That throw escaped the
client entirely, breaking its documented "never throws / always returns
{ ok, data, status }" contract and turning a misconfiguration into a 500 on
every route that does a live sidecar round-trip:
GET /admin/uo-link/config
GET /{admin,player}/shard/char/:serial
GET /{admin,player}/shard/roster/:account
GET /{admin,player}/shard/vendors/:account
Found by a live smoke test of all 200 routes at every access level. Public
shard routes were unaffected because they read the DB via getSafe(), which
never decrypts.
Move resolveConfig() inside the try so the failure returns the standard
{ ok: false } shape, and log it at ERROR with a distinct message: a wrong key
previously looked identical to "the shard is offline", with no clue why.
Those routes now degrade to 503, and GET /admin/uo-link/config returns 200
again — it is the screen an admin needs to re-enter the token and recover, so
having it 500 locked them out of the fix.
Also gate the admin Dashboard's site-mode toggle. PUT /admin/site-mode is
adminOnly, but the button rendered for every staff role, and toggle() had a
try/finally with no catch — so an editor clicking it got an unhandled promise
rejection and zero UI feedback. Gate the control on role === 'admin' (the rule
AdminLayout already documents: never show a non-admin a control that would 403)
and surface a message if the call is refused anyway.
Adds server/test/uoLinkClient.test.js, which fails against the unfixed client.
Co-Authored-By: Claude <noreply@anthropic.com>
Clears the 124 CODE_SMELL findings from the SonarQube scan (server, client,
and bot). All changes are behaviour-preserving refactors — no route, protocol,
schema, or config changes — verified against the full server (381) and client
(43) test suites plus a clean client build.
By rule:
- S3776 (20, cognitive complexity): extract helpers/handlers so each function
drops under the threshold — shard model upsert builders, page/wiki update,
block validation, notification stream mapping (dispatch table), SSO mobile
login, shard ingest deps, uo-link socket backfill/connect, the bot slash-
command dispatchers + discord manager, and the Shard/UserDetail/HeroEditor/
CharacterStats React components.
- S4624 (34, nested template literals): pull inner templates into locals /
a withQs() helper; rewrite shardEvents.describe() as a formatter table.
- S3358 (35, nested ternaries): lift to if/else vars, lookup maps, small
components, or guarded JSX expressions.
- S6479 (12, array-index React keys): key by stable content instead of index
(two in-editor lists left as-is; index matches their by-index edit model).
- S6353 (6): [0-9]/[^0-9] -> \d/\D. S125 (5): reword state-shape comments that
parsed as code. S3800/S3782 (botScore): JSDoc-type PATH_WEIGHTS tuples.
- S6481 (2): memoize Auth/Site context values (and SiteContext brand).
- S4144: dedupe HeroEditor upload handler into useImageUpload().
- S1126 (2), S6035, S5869 (redundant A-Z under /i), S5843 (town-name regex ->
prefix list): assorted one-liners.
Co-Authored-By: Claude <noreply@anthropic.com>
Phase 5: the account-provisioning backend — link-only stays, plus hybrid
self-signup, an admin email-invite tool, and site-side unlink.
- uoLinkClient.createAccount / unlinkAccount (v2). Password is forwarded to the
shard (hashed there) and never stored/logged; the end-user browser IP is passed
for the shard's per-IP cap; actor is stamped server-side.
- Hybrid signup: POST /player/shard/account provisions a game account (its own
username + password) for the signed-in user and mirrors the link locally. Gated
by the new game_account_signup setting AND the shard's own mode (mapped 403/409/
429/400/503). Serves both self-serve signup and the invite-accept game step.
- Email invites: user_invites table (sha256 token hash, single-use, expiring);
invites model + admin CRUD (POST/GET/DELETE /admin/invites, admin-only) +
mailer.sendInvite (falls back to returning the accept link if email is off);
public token-gated accept (GET /auth/invite/:token, POST .../accept) creates the
user at the invite's preset role and logs them in, bypassing the registration
gate. Accept is race-safe (atomic single-use; rolls back the user if it loses).
- Admin unlink: DELETE /admin/users/:id/shard/link/:account (admin-only) + local
mirror drop; account.unlinked ingest reconciles the mirror when a player runs
[unlink in game. account.audit / account.unlinked are logged (admin channel
only — never on the public SSE allowlist).
Tests: invites model (hashing, single-use, expiry, revoke) + account.* ingest
reconcile/visibility. Full suite 193/193; swagger regenerated.
Refs .plans/protocol2-integration.md (Phase 5).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 4: sync the site's published news posts into the Protocol 2.1 News gump.
- uoLinkClient.postNews / deleteNews.
- utils/newsGump.js — a STATE SYNC (not a one-shot announce leg): an article
stays in the gump while its post is published news and is pulled when it leaves
that state. buildArticle renders a compact gump-HTML block (centred title +
plain-text excerpt — the gump supports only a small HTML subset) with a
"more info" link to /site/news and an optional gump image from the
`news_gump_image` setting. Every call is best-effort / never-throws.
- Hooked into the posts pipeline alongside the existing announce enqueue:
syncPost on create/update/publish (fresh publish announces; edits refresh
silently; leaving published-news pulls the article), removePost on delete.
- reassertAll() runs in uoLinkSocket.backfill on every WS (re)connect —
reconciles the gump to our source of truth and recovers any article whose
original live push failed (silent, so a reconnect never re-proclaims old news).
Server 185/185, swagger regenerated. Refs .plans/protocol2-integration.md (Phase 4).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 1 of the Protocol 2.0/2.1 integration: the read/ingest backend for the four
new uo-link boards, following the established champs/pages pattern (ingest → our
MariaDB + snapshot-on-reconnect + public SSE + token-free public endpoint).
- Schema: shard_guilds, shard_governors, shard_governor_terms, shard_presence;
extend shard_houses with the house.update registry columns (owner_name,
co_owners, friends, price, decay, in_registry) so the decay-transition and
registry feeds share one house row without clobbering each other.
- Ingest: route guild.update/remove, city.update, presence.online,
house.update/remove; log guild.join (real-time joins feed); region.enter is
broadcast-only. All new public kinds added to the SSE allowlist.
- Governor term history captured from day one: on every observed governor CHANGE
the open term is closed and a new one opened, idempotent so backfill/duplicate
city.update never spawn spurious terms. votes stays NULL (the feed carries only
candidate count, not tallies) — we never fabricate vote numbers.
- Client + backfill: getGuilds/getGovernors/getHouses/getPresence; snapshot each
board on every WS (re)connect, independently guarded so an empty/failed board
(e.g. no City Loyalty) never wipes another.
- Public endpoints: /shard/{guilds,governors,governors/:city/history,presence,houses}.
- Tests: ingest routing for all new kinds + governor term-capture idempotency
(15 new; full suite 179/179). Swagger regenerated.
Refs .plans/protocol2-integration.md (Phase 1).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wire up the three uo-link sidecar surfaces that weren't integrated yet.
Champion spawns
- Ingest champ.update/champ.remove into a new shard_champs table (served from
our own store, like online/houses); public /site/champs board with a nav link,
live via the existing SSE feed (champ.* added to the public allowlist).
Staff write plane (admin + moderator)
- kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side
from the session, never the browser. Sidecar status codes mapped (403 disabled/
protected, 404 unknown, 503/504 transient). admin.audit events are logged and
surfaced at /admin/shard/audit.
- New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban
on the user-detail and character views (ShardAccountActions, self-gated to staff).
Help-page (support) queue
- Ingest page.new/updated/closed into a new shard_pages table; respond/close via
/admin/shard/pages/*. Champ board and page queue are snapshotted from the
sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call
never wipes local state).
Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests
cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
Introduces the DB-backed connection config for the uo-link sidecar (the
HTTP + WebSocket bridge to the ServUO shard) and a never-throw REST client,
mirroring the existing Discord-bot integration:
- uo_link_config singleton table (base/ws URL, AES-256-GCM-encrypted shared
token, protocol pin, enabled, and last-known status/plugin_connected/
last_event_at/boot_id mirrors for the admin panel).
- model/uoLinkConfig: getSafe (never returns the token — only hasToken),
getWithToken (server-side decrypt), save (blank token = unchanged),
recordStatus (mirror the sidecar's reported state).
- utils/uoLinkClient: never-throw fetch client returning {ok,data,status,
error}; Bearer token + X-UOLink-Version on every call; brief config cache;
helpers for health/char/roster/vendors/history/economy/link/towncrier.
- .env.example: UOLINK_BASE_URL/WS_URL/PROTOCOL defaults (token stays
admin-managed in the DB, never an env var).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3