8771a1cf6c892f3d3da051ec2c9bf39c5f09e7c5
3 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 8771a1cf6c |
feat(shard): the player-vendor marketplace
Protocol 3.0 §8, the website half. Ingests vendor.listing / vendor.listing.remove
into shard_vendors + shard_vendor_items, serves a searchable public API over
them, and ships /site/market and /site/market/vendors/:serial.
Three things the pages have to say out loud, all consequences of how the data is
gathered:
- The prices are NOT live. The shard sweeps vendors round-robin, so a shop can be
a full cycle behind. The banner is driven by the OLDEST vendor row, not the
newest — the one stale shop is the one that wastes somebody's trip.
- A shop can be truncated. `total` exceeding `count` means the shop holds more
than the shard publishes per frame; the vendor page says "showing 250 of 3,104"
rather than presenting a partial shop as complete.
- An item may have no name. On a shard with no cliloc table the honest render is
the item id, never an invented label.
## The pre-wired visibility rules, re-checked
Part A pre-wired market.ownerName and market.location before the frame existed,
and the sibling rule it pre-wired for leaderboards (`characterName`) turned out
to be INERT because projectValue matches literal JSON keys. Both market rules
were checked against the real frame this time:
- `ownerName` is a real key. Kept.
- `location` is a real key ONLY because the frame nests it. Flat map/x/y/region
would have made the rule match nothing — the same failure, one part later. It
is nested on the wire and on the read model so one rule hides the facet, the
coordinates, the region and the house together; five flat keys would be five
rules that drift apart.
- `ownerSerial` was ADDED. An admin who hides the owner's name and leaves a
serial that the leaderboards and guild boards resolve back to that same name
has not hidden anything.
Tests assert all three bite, on the stored read model AND on the raw frame —
the market's SSE stream is off by default but an admin can turn it on, and a rule
that worked on only one path is exactly the leak §3.6.1 records.
## Notable
- **No payload column on shard_vendors**, unlike shard_points_boards next door.
The board's top-N is a fixed-size list read whole; here the items ARE the
searchable rows, so they are normalized and nothing is left worth duplicating.
- **display_name is denormalized at ingest** (literal name preferred over the
cliloc — a player set it, so it is more specific). Resolving at query time
would put the cliloc table on the hot path and make search-by-name impossible.
Because the shard's diff sweep will not re-send an unchanged shop just because
the site learned what its items are called, a cliloc import now triggers a bulk
re-resolution — 50 ms per thousand rows, never throws.
- **updated_at is written explicitly** on every upsert. MariaDB does not fire ON
UPDATE CURRENT_TIMESTAMP when every column is written back unchanged, and a
shop re-published identically is still freshly confirmed — without this the
staleness banner would age a perfectly current shop forever.
- **LIKE wildcards in `q` are escaped.** `%` and `_` are LIKE metacharacters, not
SQL ones, so parameterization does not neutralize them: `?q=%` would otherwise
match every listing on the shard.
- **Rate-limited** (60/min/IP), the only limited public read. Every other public
GET is an indexed lookup of bounded size; this is a LIKE scan plus a COUNT over
the largest shard_* table, anonymous by default.
- Reconnect backfill pages /market, bounded by MARKET_SNAPSHOT_MAX = 5000 and
stopping on a short page as well as on `total`, so a concurrent sweep shrinking
the index cannot spin the walk.
## How it was tested
673 server tests pass (27 new). Client builds clean; swagger-output.json,
routes.manifest.json and routes.guards.json regenerated.
Verified full-stack against the live MariaDB and a real shard, not only units:
- 27 real vendors / 1,040 listings swept off the ServUO tree, through the Rust
sidecar, into the site — names resolving through the cliloc table ("longsword",
"katana"), real facets and regions in the filters.
- `?q=sword` 682, `?q=%` and `?q=_` **0** (the escape), map/region/price/sort
filters, paging, and the vendor detail route.
- Visibility live: fields gated to staff vanish for an anonymous caller while
shopName and price survive; audience=player 403s; enabled=0 404s; and
/shard/features correctly drops `market` so the nav hides it.
- Re-publishing a shop smaller leaves no orphan items; an identical re-publish
moves updated_at.
- The limiter fires (38x200 then 32x429 on a 70-request burst).
Not covered by an automated test: the two React pages are presentational and this
repo's client suite covers pure-logic modules only. They were driven against the
live API above, but not rendered in a DOM harness.
Co-Authored-By: Claude <noreply@anthropic.com>
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| bda031566a |
feat(shard): read clilocs from a source SET so shard items get names
Shards edit items and add new ones, and those carry cliloc ids no stock client
table has. Reading exactly one converted file meant an operator had to
re-export 5 MB every time they added one item — friction enough that the table
would simply go stale, which is the failure the spawn atlas was redesigned to
avoid in the first place.
So this mirrors spawnAtlasSource.readSources(): a BASE (the converted client
table) plus every operator-maintained overlay under `custom/`, all re-read on
every boot and hash-gated as a SET. Later sources win, so an overlay both adds
ids the client never had and overrides stock ones the shard re-purposed.
Adding, editing or removing any overlay counts as drift.
`custom/` is the one convention here that is ours rather than the shard's, and
deliberately so: ServUO has no server-side notion of a custom cliloc — they
live in the patched client a shard distributes, and nothing in the tree
declares them. There is nothing to discover. (An operator who does patch their
client cliloc needs no overlay: convert the patched file and the edits are in
the base.) Scale, measured on the live shard: its script tree references 16,434
cliloc ids and only 37 are absent from stock — tens against a 67k base, which
is why this is an overlay and not a second table.
The set brings back a hazard a single file did not have, and it gets the
atlas's answer. A corrupt source fails the parse loudly, but a source that has
VANISHED parses perfectly and imports a table quietly missing everything it
contributed — an unmounted volume is indistinguishable from a deliberate
deletion. So it is staged, not applied (`needsReview`), reported by both the
import and status(), and accepted with `{approve:true}`. That is a flag rather
than the atlas's approve/reject pair because the atlas stores a pending
decision SO THAT approving re-parses; here nothing is stored, so re-reading at
approval time is automatic.
Also reports a per-source breakdown (entries/added/overrode) on import and in
status, which is how an operator confirms an overlay took effect — "overrode: 0"
on a file meant to re-label stock items says it did not.
Two bugs this surfaced, both found by running a shard-style overlay rather than
by another stock-table fixture:
- displayText tidied punctuation unconditionally, so a custom
"Runic Gateway Sigil (v2)" rendered as "(v2". Stripping leftover brackets is
right after a placeholder is removed and wrong otherwise — the same condition
the `%` rule already had.
- CANDIDATE_NAMES did not include `clilocs.plain`, which is the exact filename
CLILOCS.md and the export tool's README tell operators to write. Pointing at
the directory they were told to create failed with NO_FILE.
Verified end to end against the live MariaDB and a real server boot: base-only
import, overlay adding one id and overriding another (per-source breakdown
correct), unchanged set as a no-op, an edited overlay re-importing and
withdrawing its override, a vanished overlay refused with the table intact,
status reporting missingSources, approve applying it, and a file-path
configuration still finding overlays beside it. All three resolve correctly
through the running server: shard-added, overridden and stock. 646 server tests
pass (16 new in clilocSource.test.js, 3 new in clilocParse.test.js); swagger,
routes.manifest.json and routes.guards.json regenerated.
Co-Authored-By: Claude <noreply@anthropic.com>
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| b61a4d6721 |
feat(shard): resolve cliloc names for items and reward titles
Protocol 3.0 §8.6 (docs/link/v3.md), the dependency order 5 was sequenced
behind. Items on the wire carry a LabelNumber, not a name — the bridge has
always sent it (char.profile.equipment.cliloc, reward titles as a cliloc
number in string form, and one per marketplace listing) but the site had no
table to resolve it against, so a character sheet could only render
`id 1023721` where the game renders "quarter staff".
The number was never the missing piece. The table was.
Sourced from a file the operator converts once from their own client, at a
path from the `cliloc_client_path` setting falling back to UO_CLIENT_PATH.
Nothing client-derived is committed: UO's strings are EA's, exactly as the
creature sprites are. A shard with nothing configured is fully supported —
names render as ids, as they did before.
The conversion step is not avoidable, and that is the substantive finding
here: every current client ships its cliloc files COMPRESSED (first DWORD's
high byte 0x8E, the Mythic container), and ServUO's own bundled
Ultima.StringList cannot read that either — so VendorSearch.GetItemName is
already inert on such a shard and the plugin could not supply names instead.
v3.md's original "read the client's Cliloc.enu" recommendation was therefore
not implementable as written, and its committed db/data/clilocs.json artifact
also predates the Part C corrections (no committed derived snapshots, nothing
EA-derived shipped). Replaced with the spawn-atlas pattern: parse on boot from
an operator-configured path, hash-gated, output gitignored.
- utils/clilocParse.js — pure parsers, fs-free so the suite runs in CI.
Accepts the plain binary layout and delimited text, sniffed by header rather
than extension. Rejects a compressed file BY NAME: without that check the
plain parser reads it as ~19k records of negative ids and 60 KB "strings"
before dying mid-file, and the resulting error names the wrong problem.
displayText() drops the ~1_val~ arguments the bridge never sends.
- utils/clilocSource.js — the fs layer. hashSource reports `compressed` so the
admin panel can flag an unconverted file WITHOUT parsing 5 MB per poll;
otherwise pointing at a client directory reports a healthy file with pending
drift ("ready to import") and the operator only finds out on failure.
- model/shardClilocs — refresh/status/lookup. All-or-nothing replace (DELETE,
not TRUNCATE — TRUNCATE is DDL in MariaDB and implicitly commits). Batched
server-side resolution behind a capped cache; never throws, because a cliloc
lookup is decoration on a character sheet.
- Deliberately NO staged-approval flow, unlike the atlas: the atlas escalates
facet loss because a half-copied tree and a real map change are
indistinguishable from inside the process, whereas a partial cliloc copy
makes the parser fail on a truncated record. The ambiguity the atlas must
escalate is one this parser simply detects.
- No public route. The table is never served AS a table: 67k rows would dwarf
any page using them, and the Android client consumes the same resolved JSON.
Two parser bugs found by building it, both now covered by tests: trimming a
text line before splitting ate the trailing separator on empty-text entries
and silently dropped 55,994 of 123,490 while still reporting success; and
Number('') is 0, not NaN, so a line starting with a separator imported as a
bogus cliloc 0.
Verified against the real client table (123,490 entries) and the live MariaDB:
import 663 ms, hash-gated boot no-op 14 ms, cold resolve 4.2 ms / warm 0.015 ms.
Binary and TSV imports converge on the same 67,496 rows with identical keys
(blank entries — half the table — are dropped at import). A file truncated to
half its length is refused with TRUNCATED and leaves the previous table
serving. Boot logs verified for both the import and the compressed-file
warning; neither blocks startup. All three admin routes exercised over HTTP
with a real session. 629 server tests pass; client builds clean; swagger,
routes.manifest.json and routes.guards.json regenerated.
Not covered by an automated test: the character sheet renders resolved names
in presentational React with no DOM test harness in this repo, and was not
rendered against a live linked-player profile — that needs a logged-in player
with a linked game account and a shard answering a profile RPC.
Co-Authored-By: Claude <noreply@anthropic.com>
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