Wire up the three uo-link sidecar surfaces that weren't integrated yet.
Champion spawns
- Ingest champ.update/champ.remove into a new shard_champs table (served from
our own store, like online/houses); public /site/champs board with a nav link,
live via the existing SSE feed (champ.* added to the public allowlist).
Staff write plane (admin + moderator)
- kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side
from the session, never the browser. Sidecar status codes mapped (403 disabled/
protected, 404 unknown, 503/504 transient). admin.audit events are logged and
surfaced at /admin/shard/audit.
- New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban
on the user-detail and character views (ShardAccountActions, self-gated to staff).
Help-page (support) queue
- Ingest page.new/updated/closed into a new shard_pages table; respond/close via
/admin/shard/pages/*. Champ board and page queue are snapshotted from the
sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call
never wipes local state).
Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests
cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
Public "Online now" now lists only players whose game account is linked
to a STAFF website user (admin/editor/moderator) — linked players are no
longer exposed publicly with their name and location. listOnlineLinked
joins through to users and filters on role; the section is relabeled
"Staff online".
Character/roster/vendor reads gain an admin bypass: admins may view any
character's data, while players (and editor/moderator staff) stay limited
to accounts they have personally linked. The bypass lives in the shared
player controller and only ever widens access for genuine admins.
Also finalizes the uo-link character/vendor front end (player + admin
character sheets, VendorSales component, ShardChar removed) and
regenerates swagger-output.json.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
Front ends for the rest of the sidecar data, plus a security fix the live data
surfaced.
- lib/shardEvents.js: shared describe()/category/label for every event kind
(sales, deaths & PvP, skills, fame/karma, quests, world, and staff kinds).
- Public /site/shard/activity (ShardActivity): the full event log with category
filter tabs and a live tail (history + SSE merged, de-duped). Linked from the
Shard page. Shard page now reuses the shared describe().
- Admin: a "Live feed (all events)" panel on the Shard admin page subscribing to
the admin SSE channel — shows every kind incl. audit/cheat/login attempts.
useShardFeed generalized to take a stream url; api.adminShardStreamUrl added.
Security fix: GET /public/shard/feed now restricts to the public-safe kind
allowlist (shardEvents.list gains a `kinds` IN-filter). Previously it returned
whatever was logged — including audit.* / cheat.* / link.request. Those are
still stored for the admin channel but never served publicly (verified: a
public request for audit.command returns 0 rows).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3