The public "Staff online" list on the Shard page exposed each staff
member's in-game location (map + coordinates) to everyone, including
logged-in players and unauthenticated visitors.
Location is now privileged data:
- Server: getOnline inspects the caller's role via getUserFromRequest
(the same non-rejecting helper siteMode uses on public routes) and
only includes map/x/y/z for admin/moderator callers. For everyone
else the fields are omitted from the JSON entirely, so they can't be
read from the network tab. serial + name (online status) still shown.
- Client: Shard.jsx gates the location span on the viewer's role from
useAuth() (same pattern as RoleGate); non-privileged viewers see who
is online but no location field is rendered.
Tests: publicShardOnline.test.js covers admin + moderator (location
included), player + unauthenticated + editor (location omitted).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XmHdsbnLzDMAVQkAoTQSBe
Per request, split the single public house registry into three role-scoped views:
- Public /site/houses → only houses in DANGER (IDOC), by LOCATION (region + map/
coords). No owner, price, co-owners or decay detail. Renamed "Houses in danger";
kept live via the public house.decay feed. The full-registry deltas
(house.update / house.remove — which carry owner/price) are REMOVED from the
public SSE allowlist so they never reach the public channel.
- Staff full registry → new /admin/houses (admin + moderator, RoleGate + MOD_PATHS)
backed by GET /admin/shard/houses (modAccess), with owner/price/co-owners/decay
and search, kept live on the admin SSE channel.
- Player portal → "My houses" home-status section (own houses only, with decay/
IDOC status) via GET /player/shard/houses, scoped to the caller's linked accounts.
Server tests green, client build clean, swagger regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 1 of the Protocol 2.0/2.1 integration: the read/ingest backend for the four
new uo-link boards, following the established champs/pages pattern (ingest → our
MariaDB + snapshot-on-reconnect + public SSE + token-free public endpoint).
- Schema: shard_guilds, shard_governors, shard_governor_terms, shard_presence;
extend shard_houses with the house.update registry columns (owner_name,
co_owners, friends, price, decay, in_registry) so the decay-transition and
registry feeds share one house row without clobbering each other.
- Ingest: route guild.update/remove, city.update, presence.online,
house.update/remove; log guild.join (real-time joins feed); region.enter is
broadcast-only. All new public kinds added to the SSE allowlist.
- Governor term history captured from day one: on every observed governor CHANGE
the open term is closed and a new one opened, idempotent so backfill/duplicate
city.update never spawn spurious terms. votes stays NULL (the feed carries only
candidate count, not tallies) — we never fabricate vote numbers.
- Client + backfill: getGuilds/getGovernors/getHouses/getPresence; snapshot each
board on every WS (re)connect, independently guarded so an empty/failed board
(e.g. no City Loyalty) never wipes another.
- Public endpoints: /shard/{guilds,governors,governors/:city/history,presence,houses}.
- Tests: ingest routing for all new kinds + governor term-capture idempotency
(15 new; full suite 179/179). Swagger regenerated.
Refs .plans/protocol2-integration.md (Phase 1).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wire up the three uo-link sidecar surfaces that weren't integrated yet.
Champion spawns
- Ingest champ.update/champ.remove into a new shard_champs table (served from
our own store, like online/houses); public /site/champs board with a nav link,
live via the existing SSE feed (champ.* added to the public allowlist).
Staff write plane (admin + moderator)
- kick / ban / unban / broadcast via /admin/shard/*; actor is stamped server-side
from the session, never the browser. Sidecar status codes mapped (403 disabled/
protected, 404 unknown, 503/504 transient). admin.audit events are logged and
surfaced at /admin/shard/audit.
- New admin "In-Game Ops" view (/admin/shard-ops), plus per-account Kick/Ban/Unban
on the user-detail and character views (ShardAccountActions, self-gated to staff).
Help-page (support) queue
- Ingest page.new/updated/closed into a new shard_pages table; respond/close via
/admin/shard/pages/*. Champ board and page queue are snapshotted from the
sidecar's /champs and /pages on every WS (re)connect (guarded so a failed call
never wipes local state).
Verified live end-to-end against MariaDB + the Rust sidecar + ServUO; unit tests
cover ingest routing (shardIngest.champsPages.test.js). Swagger regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
Public "Online now" now lists only players whose game account is linked
to a STAFF website user (admin/editor/moderator) — linked players are no
longer exposed publicly with their name and location. listOnlineLinked
joins through to users and filters on role; the section is relabeled
"Staff online".
Character/roster/vendor reads gain an admin bypass: admins may view any
character's data, while players (and editor/moderator staff) stay limited
to accounts they have personally linked. The bypass lives in the shared
player controller and only ever widens access for genuine admins.
Also finalizes the uo-link character/vendor front end (player + admin
character sheets, VendorSales component, ShardChar removed) and
regenerates swagger-output.json.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018kj5s1QCKobuFPYmqxjy1q
Front ends for the rest of the sidecar data, plus a security fix the live data
surfaced.
- lib/shardEvents.js: shared describe()/category/label for every event kind
(sales, deaths & PvP, skills, fame/karma, quests, world, and staff kinds).
- Public /site/shard/activity (ShardActivity): the full event log with category
filter tabs and a live tail (history + SSE merged, de-duped). Linked from the
Shard page. Shard page now reuses the shared describe().
- Admin: a "Live feed (all events)" panel on the Shard admin page subscribing to
the admin SSE channel — shows every kind incl. audit/cheat/login attempts.
useShardFeed generalized to take a stream url; api.adminShardStreamUrl added.
Security fix: GET /public/shard/feed now restricts to the public-safe kind
allowlist (shardEvents.list gains a `kinds` IN-filter). Previously it returned
whatever was logged — including audit.* / cheat.* / link.request. Those are
still stored for the admin channel but never served publicly (verified: a
public request for audit.command returns 0 rows).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Turns the raw shard endpoints into proper, navigable pages in the site's visual
language.
- components/CharacterSheet.jsx: reusable sheet — attribute tiles, vitals bars,
resistances, skills (with bars), and equipment — styled with the shared
panel/grid vocabulary.
- Player portal with a nav bar: PlayerPortalLayout (Characters / Account tabs +
sign-out) wraps /player and /account. /player (PlayerCharacters) tells the
logged-in player if they haven't linked a game account (with the [link code
prompt) or, once linked, shows their characters grouped by account; each
character opens its sheet at /player/char/:serial. Account security moved into
the same shell (the buried "Game accounts" block was removed from it).
Login/register now land on /player.
- Public: GET /public/shard/online (redacted name+serial+map) drives an
"Online now" list on /site/shard that links to public character sheets at
/site/shard/char/:serial (ShardChar). Swagger: ShardOnlinePlayer + regenerated.
- api.shard.online added.
Verified live against the running shard: Darrow's full sheet (STR 120, 58
skills, 3 equipment) renders through the browser-facing proxy; the online list
returns the live roster; player routes 401 without a session.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
Curated, same-origin, token-free reads so the browser never sees the sidecar
URL or token:
- public/shard.controller.js:
- GET /public/shard/status — connection state + online count + latest economy
(from the site's ingested data).
- GET /public/shard/feed?kind=&limit= — recent notable events from the log.
- GET /public/shard/economy — gold-supply series (oldest → newest).
- GET /public/shard/idoc — houses currently at IDOC.
- GET /public/shard/char/:serial — live sheet round-trip via uoLinkClient,
briefly cached; 503 (shard restarting) serves a stale cache or a retry
banner rather than an error.
- GET /public/shard/stream — public SSE channel (safe kinds only).
- Wired into public.routes.js with express-validator guards and #swagger
annotations; new "Public · Shard" tag + ShardStatus/ShardEvent/
ShardEconomyPoint/ShardHouse schemas; swagger-output.json regenerated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3