ae0d27cf276c0214b9f672b27c4bd6881e7d09e7
13 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| ae0d27cf27 |
feat(teams): discussion threads, replies, the edit window and post moderation
Phase 5's server half — TEAMS.md §5.1's "5b". The schema for all of it landed in
phase 4, so this adds no ALTER: every column it needed (`type`, `locked`,
`edited_at`, `edited_by`, the post table's `status`, the ledger's
`target_type='post'`) was already there waiting.
* `teams_forum_edit_window_minutes` (0…1440, default 15) joins the forum's
settings. It fails closed to ZERO rather than to its default, which is the
opposite of what it looks like it should do: the risk an edit window bounds is
an author rewriting a post out from under a reader quoting it or a moderator
about to act on a report, so the safe answer during a DB fault is "nobody may
edit for the next minute". A stale uploads acknowledgement freezes this key
too — it is a forum setting.
* Thread creation splits its authority BY TYPE, which is what phase 4's comment
said would happen here rather than widening the leader gate. An announcement
stays leader-authored; a discussion is open to every participant, and
"participant" includes a granted non-member with no game identity — path 3
doing its job. `type` still defaults to `announcement`, so a phase-4 client
keeps meaning what it meant.
* Replies refuse three ways with deliberately different codes: 404 for absent or
hidden, 400 for an announcement (which takes no replies by TYPE, not by being
closed), and 409 for locked — well-formed request, refusing state. Locked
refuses staff too; they hold `unlock`, and unlock/post/relock reaches the same
place leaving three ledger rows that say so.
* The edit window is evaluated on the server twice, on purpose. The read path
stamps every post with `canEdit`/`editableUntil` so the client knows whether to
draw the control; the write re-derives it from `created_at` before allowing
anything. A time-bounded permission must not take its clock from the party it
bounds. Staff are not time-bounded, and a staff edit of someone else's words
writes `activity_log` while a member fixing their own typo does not (§5.3).
* Post moderation shares the thread ledger via `target_type='post'`, so
"everything moderated in this Team" stays one query. `pin`/`lock` are refused
by name rather than as unknown actions — they describe a thread's place in a
list and its openness to replies, neither of which a post has. Counters are
RECOMPUTED after each action rather than nudged, because hide → unhide → hide
is a cycle a delta gets wrong the first time a step is retried.
Two fixes to phase 4 code this work reached: `softDeleteUploadsForPost` bound its
two arguments in the wrong order (never fired — nothing called it until post
deletion did), and it had no inverse, so `delete` → `restore` would have returned
a post's words and silently lost its pictures a retention window later.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 5baada08ef |
fix(teams): four defects the live rig found in the forum
None of these could fail a unit test, and three of them break the feature for the operator rather than for the code. **The uploads acknowledgement was a one-way door.** A settings form sends every field it owns, so once `teams_forum_images` was `uploads`, every later save re-sent `uploads` — and the gate fired on the VALUE being present rather than on the mode being SELECTED. The operator could never change a forum setting again, and the thing they would reach for in a hurry, switching the forum off, was exactly what came back 400. The gate now passes when an acknowledgement for the version in force is already on record AND uploads is already the stored mode: there is no new consent to take. A transition INTO uploads still asks, and a reworded notice is still caught by assertSettingsWritable. **An uploaded image could never become a picture.** `uploads` mode hands the composer `/uploads/<name>.png`, the composer puts it in the body as text — the author never writes markup, which is the whole design — and the renderer only rewrites ANCHORS. The linkifier matched absolute http(s) URLs only, so the write path could not produce the anchor the read path looks for, even though `isEmbeddableImageUrl` had accepted those paths since the first commit. The two halves disagreed and only a real upload showed it. **The embed sat beside its link, not beneath it**, because an <img> is inline, and nothing capped a remote image to the column — one post from a host serving a 4000px file would have blown the layout out. Core now emits `class="forum-embed"` and the stylesheet owns both. A class rather than an inline style because the style would then have to survive the client's DOMPurify pass, and its CSS sanitiser is a larger thing to reason about than one class name. **The panel's buttons had no button styling.** `btn-ghost` is a MODIFIER — every other call site in this codebase pairs it with the base `btn` — so alone it contributed colours and no geometry, and the controls rendered as bare boxes. Small inline actions use `pill`, which is what the rest of the admin surface uses for exactly these. Same class of mistake as the Material one in the Android M12 phase: the modifier carries no base. Also: the post body now re-sanitises client-side like every other body-HTML surface on this site, with `ADD_ATTR: ['referrerpolicy']`. That argument is load-bearing — DOMPurify's default allowlist carries `loading` but not `referrerpolicy`, so a plain sanitize() call silently strips the one attribute limiting what a remote embed leaks to the host serving it, which is the privacy property the admin help text promises. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 4ac353684a |
feat(teams): harden the upload path for an uploader who is not an admin
The existing admin upload path is already good for an admin: an 8 MB cap, a mimetype allowlist, a random filename, an extension derived from the mimetype map and never from originalname, and nosniff forced on serve. All of it is kept. What it does not have is anything that assumes a hostile uploader, because until now it has not had one. Magic-byte sniffing, because `file.mimetype` is the client's own Content-Type header — a player can send image/png with arbitrary bytes and land arbitrary content under a .png. Unrecognised bytes are a rejection and never a fallback to what the header claimed. The file is on disk before it can be sniffed, so the rejection path removes it: a rejected upload left on disk is the same disk-exhaustion vector reached another way. A rolling per-account byte quota and a per-IP rate limit, because community uploads with no ceiling is disk exhaustion on the operator's own host. An attribution row per accepted file. Not bookkeeping: the acknowledgement is meaningless if "who uploaded this" cannot be answered afterwards, which is exactly what the operator has just accepted responsibility for. A nightly sweep for soft-deleted files past retention and for never-referenced orphans, in the same in-process shape as the activity prune. It runs whether or not `uploads` is the current mode, and that is the point — an operator who turns uploads off after a problem still has the files, and a sweep that switched itself off with the setting would strand exactly the bytes they were trying to be rid of. It works from the forum's own rows outward and never from the directory listing inward, because UPLOAD_DIR is shared with the admin upload path. Co-Authored-By: Claude <noreply@anthropic.com> |
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| e27c368234 |
feat(teams): the grant flow, announcements, and the routes behind both guards
Path 3's WRITE half. The resolver landed in phase 2; this is who may hand access
out, to whom, and what stops a leader turning a Team forum into open hosting on
the operator's site.
Two authorities, and not one authority with different reach. Staff may act on any
Team, uncapped, and may revoke anything. A leader may grant and revoke ordinary
access on their own Team, is capped at `teams_max_grants_per_team` (default 50),
is rate-limited, and may NOT revoke a staff-issued grant — which is what stops a
leader undoing a moderation decision. The issuer's role is checked at revoke time
rather than stored, so an account that has since lost its staff role stops
protecting the grants it made.
Nothing on this path writes team_members, in either direction. A grant may name any
account, including one with no linked game identity — that is the point of it — and
that account stays off the roster, out of every count, and ineligible for external
platforms.
Announcements are a degenerate thread rather than their own object, so phase 5 adds
no migration. Moderation records WHICH authority was exercised: a staff action also
writes activity_log, a leader's writes only the Team's own ledger. Merging the two
would make a guild leader locking a thread an appealable Discord sanction.
Every forum route answers 404 while the switch is off, and 404 — never 403 — to a
caller with no access: in a private room the contents and the existence are the
same secret. The grant routes deliberately answer even while the forum is OFF,
because a toggle-off revokes no grant and the access list has to stay manageable.
Under /player rather than /admin: a leader is a player, and the /admin tier gate is
requireRole('admin','editor','moderator') — putting a leader endpoint behind it
would mean widening that gate.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 11fd9821bf |
feat(teams): the forum schema, the operator's two switches, and the ack gate
The whole forum schema lands at once — threads, posts, the moderation ledger and upload attribution — including the columns only phase 5's discussion threads use. That is TEAMS.md 5.1's split BY LAYER rather than by feature: phase 5 opens paths instead of migrating data. Three settings keys, and only one of them is ordinary. `teams_forums_enabled` and `teams_forum_images` are enum keys on the existing admin settings endpoint; `teams_forum_images` also carries a server-side PRECONDITION, which is why the three live in their own model rather than in the generic setMany() loop where a reader would never find it. The gate is the server's. `PUT teams_forum_images = 'uploads'` is rejected 400 unless the same request carries the acknowledgement version — the admin checkbox is how the gate is presented, never the gate. What is stored is the TEXT VERSION, so "which wording did they agree to" is answerable later; settings already record updated_by/updated_at, and an activity_log row puts it in the staff audit trail. A reworded notice makes a stored acknowledgement stale, and neither obvious answer is right: uploads KEEP WORKING, and no other forum setting may be saved until it is re-given. Non-destructive, and impossible to ignore. Both reads fail closed. A DB fault reports the forum off and images disabled — a forum that 404s for a minute is the cheap failure; a policy that is not a policy is not. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 5d9d10b245 |
refactor(teams)!: Teams is a contract, not a surface — invert the slots
Org lead's correction, and it changes what this phase ships.
TEAMS.md §3.1 and §3.5 put four public pages and three nav rows in core. They
should never have been core's. **Teams is the platform primitive that the API
contract exposes; the module builds the pages on top of it.** module-uo builds
guilds; the Rust module that comes next builds clans. Core does not own the word
for a Team, so a core page under a noun core invented would have sat beside
module-uo's existing /uo/guilds saying the same thing in the wrong vocabulary.
Removed: /teams, /teams/:slug, /teams/:slug/roster, /player/teams, the public
and portal nav rows, the `teams` feature flag and the core feature provider that
answered it. /admin/teams stays — an operator inspecting the primitive is
looking at the primitive.
Kept, and unchanged: the tables, the reconciler, the access resolver, the
activity feed, the retention prune, the whole public/player/admin API,
optionalAuth and the roster projection. That is the contract, and it is what
this phase was actually for.
**So the extension slots invert, which is a new direction in MODULE_API §3.7.**
`team.overview` and `team.member.row` assumed core rendered the page. In their
place `registry.declareModuleSlot(id, name)` lets a MODULE declare a place on
its own page and core fill it. Core fills `uo.guild.detail` with the Team
activity feed — the one part of that page core cannot hand over, because only
core can resolve whether the viewer is inside the Team and the public/members
split is a security boundary.
Three things about the inverted direction are load-bearing:
- the name is namespaced under the declaring module and that is enforced, not
conventional: it is the only thing keeping two modules off one name;
- core's fills are applied at MOUNT rather than eagerly. Core's bundle
evaluates before every module chunk, so when core registers a fill the slot
does not exist yet — filling eagerly would silently do nothing;
- a fill for a slot nobody declared is a no-op, never an error. The declaring
module is simply not installed, which is the ordinary case. That is the
opposite of §3.7, where an unknown slot throws, and the asymmetry is real:
there, core declares first, so an unknown name is always a typo.
`Slot` becomes the eighth member of the shared UI kit, so a module renders the
place with core's own error boundary. It matters more here than anywhere else in
the kit: the thing being contained is core's content failing inside the module's
page.
`GET /public/teams/by-external/:moduleId/:externalId` is added because a module
names a Team in its own vocabulary and core keys the feed by slug. The module id
is matched rather than trusted — an external id is unique only within a module.
Co-Authored-By: Claude <noreply@anthropic.com>
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| 03631d7d40 |
feat(teams): the roster's audience projection, and optionalAuth to resolve it
TEAMS.md §3.3, as the eighth member of MODULE_API 1.6.0 — amended in place per the org lead, on the rule Protocol 4 was given in phase 2: a contract owes a bump only once it has landed on `main`. Two questions meet on the roster and they belong to different owners. WHICH ROWS a viewer may see is the module's, because the audience rungs and their configuration live there and core does not know what a rung is. WHAT A ROW LOOKS LIKE stays core's. So `projectRoster` answers with member KEYS, not rows. §3.3 said rows, and rows would let a module widen what is published — handing back a `userId` core had withheld — leaving core's field guarantee resting on every module's good behaviour. Core asks which rows and re-normalises the answer through its own public shape, so a module can narrow and cannot widen. "The module declines" needed splitting before it could be implemented. No module at all and a module whose rungs could not be consulted are opposite situations: the first withholds nothing and must serve the roster whole, the second must serve none of it. The refusal carries `projects`, and only `projects: true` fails closed. Without the split, bare core serves an empty roster on every Team page. This is also the first public route whose CONTENT depends on identity, which needed a middleware core did not have. `attachSession` only decodes a token, so a banned account, a password change or a logout would have kept working against the private half of a feed until the JWT expired. `optionalAuth` runs requireAuth's full database re-validation and, on any failure, continues ANONYMOUSLY rather than rejecting — a caller whose session is no longer good sees the public view, which is what they are entitled to. `GET /public/teams/:slug/activity` lands here for the same reason: §2.11's route table had no activity endpoint though §4.3 describes a filtered feed. Paged, with the visibility resolved from the session and never from a parameter. Co-Authored-By: Claude <noreply@anthropic.com> |
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| aa332eda82 |
feat(teams): the activity feed, its two writers and its retention
TEAMS.md Part 4. `team_activity` takes items from two sources and treats them
identically on the read path: core writes its own membership and rename items
with source='core', and a module pushes game items through
`ctx.teams.activity.push`, which stops throwing and starts working.
Core writing here too is deliberate — the rendering path is exercised by core's
own content from day one, so the feed is never empty on a deployment whose
module pushes nothing.
Three rules shape the model:
- core never composes a summary. It arrives already rendered and is stored
verbatim; core cannot phrase "gained 15,000 gold" for a game whose
vocabulary it does not know.
- visibility fails closed. An item with no stated visibility is `members`.
- a push never throws at its call site. It is called from inside a game-event
handler, and a storage problem of core's must not become the module's
control flow.
Core emits four of the five kinds §4.2 names — `core.forum.thread` has nothing
to emit it until the forum lands in phase 4 — and emits none of them for a
Team's FIRST roster: importing a 155-member guild is one Team arriving, not 155
people joining, and a join per member would bury every real event under the
import and reach the row cap on day one.
Retention ships with the feed rather than after someone notices. A nightly
worker applies an age horizon and a per-Team row cap, both settings; either
alone has a hole, since age lets one busy guild write a million rows inside the
window and a cap keeps a dead Team's feed forever.
The sync now reads member ROWS rather than keys, replacing the `memberKeys`
call rather than adding to it: the feed needs each changing member's display
name and prior `is_leader`, and the upsert is about to overwrite both.
Co-Authored-By: Claude <noreply@anthropic.com>
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| cf2666e5bc |
feat(teams): the Team read API, the moderation routes, and Admin -> Teams
The eighteen routes of docs/website/TEAMS.md §2.11, their OpenAPI annotations,
and the staff screen that drives them.
Two rules shape the read model. Hidden means absent from every public surface --
the index, the lookup and the roster alike, and a hidden Team 404s
indistinguishably from one that does not exist, because "absent" includes not
confirming it is there. And staleness is surfaced rather than silent: every
public payload carries { configured, stale, lastSyncAt }, so a page can say how
recently the projection was confirmed instead of presenting stale data as
current.
The public roster withholds both the member key and the user id -- one is a
game-internal identifier, the other names a site account. `linked` answers the
only question a public page has without publishing which account. The module's
per-audience field projection is phase 3's; this is a conservative core one.
The §2.9 gate is enforced per REQUEST, not per route. A moderator may call all
eighteen; three of them mean something different when they do, and the server
decides from the role it re-validates on every request rather than from a token
claim. The client has no "file as request" argument to get wrong.
Found by booting the real server against the real database, and not by any test:
**the index and the by-slug lookup disagreed about what exists.** listPublic was
keyed on a registered team provider while findBySlug is not, so with no module
installed `/teams` returned an empty list while `/teams/:slug/members` served a
full roster -- the index denying a Team that direct URLs answered for in full.
The rows are core's and they outlive the module that filled them: an uninstalled
module leaves a projection that is unmaintained, not one that stopped existing,
and `configured: false` is how a client learns that. The read side no longer
takes the provider into account at all. There is now a test named for the
property.
Also verified live: the public routes answer anonymously, an unknown and a hidden
slug both 404, the player and admin tiers 401 an anonymous caller, a seeded
roster projects correctly, and the reconciler logs that it is staying idle with
no provider registered rather than failing a boot.
Process obligations, all done: #swagger.* annotations on every route, `npm run
swagger` regenerated (18 paths in the spec, no dangling $refs, and the schemas
they reference added), `npm run routes:manifest` regenerated -- additions only,
184 public routes -- and BACKEND_DESIGN.md updated across the schema section and
all three tier tables.
Admin -> Teams follows the ModulesAdmin precedent: everything that decides what a
row SAYS lives in lib/teamAdmin.js, which is plain JS with tests, and the view
renders it. That split earns itself here specifically -- the screen's job is to
make "the shard has no Teams" and "core has not been able to ask for two hours"
impossible to confuse, and those two produce the same empty table. The four
freshness states are named and tested for exactly that reason, and the last
provider error is shown verbatim rather than paraphrased.
The button labels follow the caller's role: a moderator sees "Request publish",
so the pending result is not a surprise. Hiding is offered to everyone with no
gate, matching the server.
Server 894 passed, client 206 passed, client build clean. 17 route tests, 20
client display tests.
Refs docs/website/TEAMS.md §2.11, Part 12 phase 2
Co-Authored-By: Claude <noreply@anthropic.com>
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| 8fe2e01466 |
feat(teams): reserved-name screening, auto-hide, and the admin-approval gate
The one place untrusted game data becomes a public page (docs/website/TEAMS.md
§2.8), and the gate on releasing it (§2.9).
A Team's name is written by a player, in the game, with no review, and this
platform turns it into a public page, a URL and eventually a Discord channel
name. Someone naming their guild "Admin" or "<Brand> Staff" gets an
official-looking page on the operator's own site for free.
Hide, never reject. Core cannot refuse a name -- the guild already exists in the
game and core is a mirror of it, not an authority over it. A match hides the Team
from public surfaces and files it in a review queue, and it keeps working
completely for its own members: their forum, their grants, their notifications.
The people in it are not being punished for a name their leader chose.
That asymmetry -- a false positive costs a human glance, a false negative costs
an impersonated staff page -- is what lets the matcher be conservative. It is not
licence to be sloppy the other way: a check that fires on "Badminton" gets
switched off, and then the real cost is paid in full. So matching is whole WORDS
after normalisation, never substrings, following the precedent
scripts/checkModuleIdentifiers.js set for exactly this reason.
Three matcher gaps found by writing the tests, all real impersonation vectors:
- "Guild of Moderators" did not match `moderator`. Only a trailing s off the
WHOLE term is stripped, so "Nomads" still does not match `mod`.
- "G.M." normalises to two single-letter words and matched nothing. A run of
two or more single-letter words is now also offered joined. Deliberately not
a whole-name condensation, which would re-admit substring matching.
- The multi-word condensed form was already handled and is what makes
"RunicGateway" match the two-word term -- the form an impersonator would
reach for, since it is what the Gitea org and every URL use.
Terms resolve at CHECK time, never baked in, so renaming a deployment protects
the new name without a redeploy. A failed settings read falls back to the static
role and project terms rather than to an empty list: screening fewer terms is
bad, screening none is the whole hole.
Re-screening runs on every reconcile, over names no human has ruled on. Names are
immutable per row, so it only ever changes an outcome when the TERM LIST changed
-- an operator adding one, or a rename -- which is exactly what a create-time-only
check would miss forever. `name_reviewed_at` is what makes a staff decision
sticky; without it an override would be undone every fifteen minutes.
The gate is scoped to three actions because they publish untrusted game-sourced
strings, and to nothing else. Ordinary forum grants, leadership overrides,
archives and forum moderation still apply immediately and are audited. A
moderator initiating one files a pending request; an admin applies at once.
Never four-eyes on admins: users.role defaults to admin and `npm run seed`
creates exactly one, so most deployments have precisely one and a second-approver
rule would wedge them with no way out.
Hiding is deliberately NOT gated. Publishing untrusted data needs a second pair
of eyes; withdrawing it needs to be possible at once, by whoever is on duty.
Two concurrency details worth the review: a decision moves the row out of
`pending` under a guard and applies its effect only if the row actually moved,
so two admins clicking approve cannot double-apply or overwrite each other's
record; and a JSON payload is parsed defensively, because the driver returns
JSON columns already parsed on some versions and as a string on others.
Screening is stubbed in the reconciler's own tests -- it is a separate unit, and
the real call reads settings, which this suite must never do against a live
database. That was caught the hard way: the suite went from 11s to hanging, and
the cause was the reconciler reaching a dead pool through the new call.
44 tests in the reconciler file (up from 39), 19 for the matcher, 25 for the
gate. Full suite 877 passed, 0 failed.
Refs docs/website/TEAMS.md §2.8, §2.9, Part 12 phase 2
Co-Authored-By: Claude <noreply@anthropic.com>
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| bfd844e8fb |
feat(teams): the four-path access resolver and staff leadership overrides
The four authority paths of docs/website/TEAMS.md §2.5, and the rule that they stay four: four tables answering four questions, and no resolver reads another path's table. 1. Is this account a member? module team_members 2. Does this account lead the Team? module team_members.is_leader + override 3. May it use the Team forum? CORE team_forum_grants OR path 1 4. May it get external access? CORE derived, nothing of its own The temptation this resists is collapsing 1 and 3 into one boolean. They answer different questions about different populations: a forum grant may name any Runic Gateway account, including one with no game identity at all -- that is the point of it, since letting an unlinked guildmate into a forum must not require a staff ticket. Reading "has forum access" as "is a member" would put that person on the public roster, into every membership count, and into the external-platform grant, which is where a modelling preference becomes an impersonation risk. Path 4 is deliberately blind to path 3, and the reason is written down so nobody "fixes" it: an integration cannot verify that an unlinked, forum-granted account corresponds to a real game member, so it must not hand that account a privilege on a platform where impersonation has consequences. A forum is a room on the operator's own site with a known moderator; a Discord role is an identity claim in someone else's space. Leadership overrides are applied ON TOP of the synced value at read time, never written into the projection. The sync owns that column and rewrites it every interval, so an override stored there would be undone fifteen minutes after staff set it -- which is the whole reason §2.5.1 is a separate table. The roster carries both the resolved answer and `is_leader_synced`, so an admin sees that a decision was made rather than being shown it as fact. Three tests are named INVARIANT rather than for behaviour, because what they protect is structural and a reasonable-looking refactor destroys it silently: a grant never writes the membership projection, a granted user is absent from the roster, and a grant does not confer external eligibility. None of those failures appears on a screen as a bug -- the first shows up as a stranger on a public roster, the second as a Discord role handed to an account nobody can tie to a real player. Every unit test here stubs the db layer, so the SQL itself was verified separately: all 44 statements across teams.db.js and teamAccess.db.js were run against MariaDB 11 with a throwaway module id and cleaned up after. That run also confirmed live what the reconciler's tests could only assert against a stub -- an upsert does not overwrite is_leader, a revoked grant frees the unique key for a new one while the ledger keeps both, and an archived team stays resolvable at its old slug while its external_id is free for the successor row. 19 tests. Full suite 828 passed, 0 failed. Refs docs/website/TEAMS.md §2.5, §2.5.1, §2.6, Part 12 phase 2 Co-Authored-By: Claude <noreply@anthropic.com> |
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| 92631347f9 |
feat(teams): the reconciler, its four refusal gates, and ctx.teams (API 1.6.0)
Core's projection of the module's Teams, kept in step (docs/website/TEAMS.md
§2.4), plus the two ctx members a module pushes through.
The four gates are the file, and each is invariant 1 in a different costume --
module unavailability is staleness, never emptiness:
1. getTeams() not ok -> record the failure, touch NOTHING, return.
2. ok but empty, core holds >=1 -> quarantine; apply only if the NEXT
authoritative answer, an interval later,
agrees.
3. getTeamMembers() not ok -> that Team's roster untouched and stale; the
other Teams sync normally.
4. ok but zero members, had some -> the same two-strikes quarantine, per Team.
Gates 2 and 4 exist because an authoritative-looking empty answer during a cold
start is the one failure indistinguishable from a real wipe. "Every Team on the
shard disbanded at once" costs one interval to confirm; getting it wrong empties
every roster on the site.
Events are an optimisation, never the source of truth. Member and leadership
deltas apply at once for a Team core already knows; team.created and
team.disbanded only ask for a run. §2.2 scopes archival to an authoritative full
list, so a repeated or spurious disband event costs a reconcile rather than a
Team -- and a Team invented from a delta would have no name, no roster and no
leaders anyway.
Two columns TEAMS.md did not contemplate, both on `teams`:
- roster_synced_at, because team_sync_state holds one row per MODULE and gate 3
leaves ONE Team behind while the others sync. Without a per-Team stamp that
Team's page would report the module's last success as its own -- exactly the
staleness the gate exists to surface.
- members_empty_since, gate 4's per-Team quarantine. The twin of
team_sync_state.pending_empty_since, which is per module and cannot express it.
One real bug found by its own test. The roster upsert was writing is_leader, so a
refused getTeamLeaders() left every member demoted -- the roster had already
written `leader: false` before the authoritative call was even made. §2.5 is
explicit that path 2 is answered by getTeamLeaders(), so is_leader is now set on
INSERT only (seeding a Team so it is not leaderless while that call fails) and
moved afterwards by setLeaders() alone. Two writers for one column was the whole
defect.
MODULE_API_VERSION 1.6.0 on both halves -- they state one contract and a module
declares one coreApi range. The number covers the whole Team surface per Part 11;
the members arrive by phase. registerTeamProvider, ctx.teams.publish and
ctx.teams.reconcile are live. ctx.teams.activity.push (§4, phase 3) and
api.registerSlashCommands (§7.1, phase 7) are present and THROW with a sentence
naming their phase, rather than being absent or silently accepting data into
tables that do not exist yet.
39 tests here, and the ctx surface guard in moduleLoader.test.js updated -- it
caught the addition, which is what it is for. Server 809 passed, client 192
passed, 0 failed.
Refs docs/website/TEAMS.md §2.2, §2.3, §2.4, Part 11, Part 12 phase 2
Co-Authored-By: Claude <noreply@anthropic.com>
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feat(modules): registerTeamProvider, and a call path that cannot answer "empty"
The registration a module uses to become the authoritative source of Teams
(docs/website/TEAMS.md §2.3), plus the wrapper core calls it through.
registerTeamProvider is the first registration where core CALLS THE MODULE and
waits for an answer. Every existing one is either the module claiming a mount or
core notifying it; the closest precedent is registerAnnounceLeg's dispatch, and
this is modelled on it rather than invented. It also holds a single value rather
than a map, unlike every other registry: Teams have one authoritative source by
construction, and two modules answering "what teams exist" would produce two
disjoint sets under one `teams` table with no rule for merging them. A second
registration is therefore a collision, named against the module that holds it.
teamProvider.js is where invariant 1 -- module unavailability is staleness,
never emptiness -- is actually enforced. It is deliberately generous about what
counts as a failure: a rejected promise, a synchronous throw, a timeout, a
non-object, a bare array, a missing `ok`, or a structurally malformed row all
leave as the same `{ ok: false }` a module would have sent on purpose. There is
no shape a broken provider can produce that arrives at the reconciler looking
like an authoritative empty list -- which is the entire argument for the
envelope, since a bare array has exactly one such shape and it is the one a
module returns while its sidecar is still connecting.
A malformed row fails the whole call rather than being dropped. Salvaging is the
dangerous option: one unreadable member quietly omitted from a roster is
indistinguishable, downstream, from that member having left, and the sync would
mark them departed on the strength of a broken payload. Refusing costs one stale
interval.
The deadline timer is unreffed as well as cleared. Clearing covers the case
where the race settles; it cannot cover a module promise that never settles at
all, where nothing exists to clear until the deadline fires. Caught by the test
file taking 10.2s to run 265ms of assertions -- the same class of bug as the
mariadb pool that used to hold the suite open (test/_setup.js). 292ms now.
28 tests. Full suite 770 passed, 0 failed.
Refs docs/website/TEAMS.md §2.3, Part 12 phase 2
Co-Authored-By: Claude <noreply@anthropic.com>
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